Monster Modifier: Difference between revisions

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someone confirm ticking+cloned though bc i'm not 100% that i remember correctly
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{{NeedsContent|comment=Is there a limit on modifiers per monster?}}
{{NeedsContent|comment=Is there a limit on modifiers per monster?}}
{{NeedsSpading|comment=What combinations of modifiers are possible?}}
{{NeedsSpading|comment=What combinations of modifiers are possible? How does ticking interact with shaky?}}
A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the [[One Crazy Random Summer]] path, but can also be encountered outside the path by wearing the equipment rewards from the path. Bosses are also affected by modifiers, but new modifier(s) will be chosen if that boss is not defeated.
A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the [[One Crazy Random Summer]] path, but can also be encountered outside the path by wearing the equipment rewards from the path. Bosses are also affected by modifiers, but new modifier(s) will be chosen if that boss is not defeated.


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| Ticking
| Ticking
| none
| none
| Counts down to an explosion which will deal 1 million damage. Does not count down while stunned.<br>
| Counts down to an explosion which will deal 1 million damage. If you somehow manage to survive this, you will still lose. If you [[Actually Ed the Undying|return to combat after losing]], you will then instantly win. (Stupid complicated game.) Does not count down while stunned.<br>
:You hear a faint ticking sound coming from inside of <its> stomach.<br>
:You hear a faint ticking sound coming from inside of <its> stomach.<br>
:The ticking sound seems louder now, and more urgent...<br>
:The ticking sound seems louder now, and more urgent...<br>
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*Modifiers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian.
*Modifiers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian.
*A monster that is both shaky and cloned will attack 3 times in total.
*A monster that is both shaky and cloned will attack 3 times in total.
*A monster that is both cloned and ticking will only count down once per unstunned round, even though it acts twice.
*Stats for scaling monsters are unaffected by modifiers that alter the monster's attack, defense, or HP.
*Stats for scaling monsters are unaffected by modifiers that alter the monster's attack, defense, or HP.
*Modifiers that alter the monster's attack, defense, and HP overlap. A monster that is both turgid and throbbing will have 10xHP, a turgid and short monster will have 2.5x HP.
*Modifiers that alter the monster's attack, defense, and HP overlap. A monster that is both turgid and throbbing will have 10xHP, a turgid and short monster will have 2.5x HP.

Revision as of 01:01, 14 June 2015

This page is in need of content.

Is there a limit on modifiers per monster?
There are some vague or non-exact figures and information on this page. Some spading is required.

What combinations of modifiers are possible? How does ticking interact with shaky?

A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the One Crazy Random Summer path, but can also be encountered outside the path by wearing the equipment rewards from the path. Bosses are also affected by modifiers, but new modifier(s) will be chosen if that boss is not defeated.

Monsters can have multiple modifiers, for example by being on the One Crazy Random Summer path and having the Curse of Randomness will make every monster have 2 modifiers.

Modifiers that adjust a monster's stats take effect before adjustments for Monster Level.

Modifiers

Name prefix Image variation Notes
1337 none Name is spelt in leet speak, e.g. "paper towelgeist" becomes "p4p3r 70w31g3157"
American American flag overlay All hit sound effects changed to jingoistic things like "AMERICA! LAND OF THE FREE! EAGLE! HOME OF THE BRAVE! INCOME INEQUALITY! SYSTEMIC RACISM! MOM! APPLE PIE!"
Annoying none Sometimes prevents you from doing anything: "He makes the most annoying noise you've ever heard, stopping you in your tracks."
Sometimes prevents your familiar from acting: "It makes the most annoying noise you've ever heard. %familiarname winces."
Artisanal None None
Askew Tilted +10% attack
Australian Upside down All hit sound effects replaced with Australian exclamations (JUMBUCK! G'DAY! TUCKERBAG! OY! JUMBUCK! CRIKEY! BILLABONG!)
Blurry Blurry ??
Bouncing Bounces +50% attack
Broke none Sets base meat drop to a very small number. Oddly, this applies even if the monster's normal meat drop is 0, so such a monster will actually drop more meat when broke.
Cartwheeling Image rolls Sometimes avoids attacks: "It cartwheels out of the way of your attack."
Clingy none After defeating the monster, immediately fight it again. Modifiers will reroll. Ending combat other than defeating the monster does not activate this. Uncopyable monsters will not receive this modifier. The second monster does count towards kill counters.
Cloned Two images (one on top of the other) Attacks twice. Single monsters are treated as group size 2.
Cloud-based Image replaced with Somebody else's butt ???
Clowning Replaced by clown image Drops 2-3 clown-themed items (acid-squirting flower, big red clown nose, bloody clown pants, big bass drum, clown shoes, clown skin, long skinny balloon) with a roughly equal probability of any particular item
Cowardly Yellow Cowers instead of attacking
Cursed none Sometimes curses you: "It drags a finger down your cheek and whispers "randomer...""
You acquire an effect: Curse of Randomness
(duration: 10 Adventures)

This modifier never occurs for monsters with 2 or more modifiers.

Dancin' Moves sideways +50% defense
Disguised Replaced by random outfit image none
Drunk Drunk sparkles Drops 2-3 drinks. There are over 100 different possible drinks, but all drinks appear to be good quality or worse, and have a potency of 3 or less
Electrified Electric arcs Converts your HP to MP (20% of max HP) every round it acts: "A bolt of lightning arcs from your foe to you."
HPYou lose X hit points.
MPYou gain X Mana Points.
Filthy Surrounded by flies Does additional stench damage with the message "Ugh. It smells awful."
Floating Hovers up and down +50% defense
Foul-mouthed Animated with grawlixes Does additional sleaze damage with the message "<He> swears like a sailor."
Fragile none Has just 1 HP
Fratty Boozles Drops 2-3 frat house items (deodorant, frilly skirt, homoerotic frat-paddle, ice-cold fotie, ice-cold Sir Schlitz, Orcish baseball cap, Orcish cargo shorts) with a roughly equal probability of any particular item
Frozen Encased in a block of ice Cold-aligned, cannot attack.
"He is frozen in place, and cannot attack you."
Generous none Increased item drop rate (probably +100%)
Ghostly Faded image Takes significantly reduced physical damage
Haunted Flashing bed sheet ghost in the background Does additional spooky damage with the message "<She> looks at you, and your heart seizes up with fear."
Hilarious Image replaced with salad Combat messages have "salad" instead of other words.
Hopping-mad Bounces up and down Always hits no matter how high your Moxie is, like a Gremlin
Hot None Does additional hot damage with the message "Waves of unbearable heat radiate from <it>, roasting you where you stand."
Huge Huge All stats doubled
Ice-cold Image is blue Monster is cold-aligned
Invisible No image. ??
Jittery Jiggles Always wins initiative
Lazy Sideways Sometimes doesn't attack: "He is too lazy to attack you."
Left-handed Flipped horizontally Attack and defense swapped
Narcissistic none Occasionally skips attack with message "It pulls out a mirror and admires its reflection for a while."
Negaverse Black and white reversed in picture block or outline thicker and gray depending on browser None
Obscene Big Censored label over the image ??
Optimal None Combat does not take an adventure
Phase-shifting Transparency fades in and out Blocks skills sometimes: "<He> blinks out of existence before you can use that skill."

Blocks attacks sometimes: "<He> blinks out of existence before your attack can connect."

Pixellated Pixellated Drops 3-5 pixels (40% white, 15% red, 15% blue, 15% green, 15% black)
Hit sound effects replaced with BLEEP!, BEEP!, or BOOP!.
Quacking Has "quacking" over it All hit sound effects replaced with QUACK!, all monster messages replaced with Quack!
Red-hot Red Monster is hot-aligned
Restless Moves all over the page Sometimes dodges attacks: "<He> quickly moves out of the way of your attack."

Sometimes blocks items: "<He> will have moved by the time you can finish using that item."
Sometimes blocks skills: "<He> moves out of the way before you can use that skill."

Shaky Image shakes rapidly Attacks 3 times every round
Short Short Defense doubled, HP halved
Skinny Skinny Defense and HP are halved
Shy Briefly pops up from the bottom of the screen ??
Sleazy Pink Monster is sleaze-aligned
Solid gold Sparkling Sets base meat drop to 800-1200, overrides Broke
Spooky Gray Monster is spooky-aligned
Stingy none Reduced item drop rate (probably -50%)
Stinky Green Monster is stench-aligned
Throbbing Pulsates (small to big) Double HP
Ticking none Counts down to an explosion which will deal 1 million damage. If you somehow manage to survive this, you will still lose. If you return to combat after losing, you will then instantly win. (Stupid complicated game.) Does not count down while stunned.
You hear a faint ticking sound coming from inside of <its> stomach.
The ticking sound seems louder now, and more urgent...
<It> explodes.
HPYou lose 1,000,000 hit points.
Tie-dyed Has color gradient Drops 2-3 hippy items (beach glass bead. carob chunks. clay peace-sign bead. filthy knitted dread sack. filthy corduroys. hemp string. herbs. patchouli incense stick. phat turquoise bead. reodorant. tambourine bells. Uncle Jick's Brownie Mix. wad of tofu) with a roughly equal probability of any particular item; increasing normal drops.
Tiny A little dot All stats set at 10% of normal before applying bonus Monster Level
Turgid ?? Five times normal HP
Twirling Image spins Monster randomly misses with the message "He is too dizzy to successfully attack you."
Unlucky none Attack, defense and HP set to 13
Unstoppable none Immune to stuns and staggers
Untouchable none All damage sources are capped at 5.
Wet Underwater overlay (similar to Heavy Rains) Does addition cold damage with the message "He splashes you with water. It's cold!"
Yuletide Green and red Drops 3-5 Crimbo consumables (candy cane. eggnog. fruitcake. gingerbread bugbear) with a roughly equal probability of any particular item

Sources

Source Type Notes
One Crazy Random Summer Path Just being in the path
Curse of Randomness Effect From monsters with the cursed modifier (10 turns), or using Powdered dice (100 turns)
dice ring Accessory
dice belt buckle Accessory
dice-print pajama pants Pants
dice-shaped backpack Back Item
dice-print do-rag Hat
dice sunglasses Accessory
kill screen Familiar equipment

Notes

  • Modifiers that cause additional items to drop (clowning, drunk, fratty, pixellated, tie-dyed, yuletide) stack, dropping in the following order: tie-dyed, fratty, clowning, drunk, pixellated, and yuletide.
  • Modifiers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian.
  • A monster that is both shaky and cloned will attack 3 times in total.
  • A monster that is both cloned and ticking will only count down once per unstunned round, even though it acts twice.
  • Stats for scaling monsters are unaffected by modifiers that alter the monster's attack, defense, or HP.
  • Modifiers that alter the monster's attack, defense, and HP overlap. A monster that is both turgid and throbbing will have 10xHP, a turgid and short monster will have 2.5x HP.
  • Fragile overrides all other modifiers that affect HP, except for unlucky.
  • Unlucky overrides all other modifires that affect attack, defense and HP, including fragile. (Thus, a fragile unlucky monster will have 13 HP instead of 1 HP).
  • Modifiers that affect the monster's elemental alignment do not appear to overlap.
  • Modifiers that add an elemental attack can overlap.