Monster Modifier: Difference between revisions
imported>Billybobfred No edit summary |
imported>Billybobfred someone confirm ticking+cloned though bc i'm not 100% that i remember correctly |
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{{NeedsContent|comment=Is there a limit on modifiers per monster?}} | {{NeedsContent|comment=Is there a limit on modifiers per monster?}} | ||
{{NeedsSpading|comment=What combinations of modifiers are possible?}} | {{NeedsSpading|comment=What combinations of modifiers are possible? How does ticking interact with shaky?}} | ||
A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the [[One Crazy Random Summer]] path, but can also be encountered outside the path by wearing the equipment rewards from the path. Bosses are also affected by modifiers, but new modifier(s) will be chosen if that boss is not defeated. | A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the [[One Crazy Random Summer]] path, but can also be encountered outside the path by wearing the equipment rewards from the path. Bosses are also affected by modifiers, but new modifier(s) will be chosen if that boss is not defeated. | ||
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| Ticking | | Ticking | ||
| none | | none | ||
| Counts down to an explosion which will deal 1 million damage. Does not count down while stunned.<br> | | Counts down to an explosion which will deal 1 million damage. If you somehow manage to survive this, you will still lose. If you [[Actually Ed the Undying|return to combat after losing]], you will then instantly win. (Stupid complicated game.) Does not count down while stunned.<br> | ||
:You hear a faint ticking sound coming from inside of <its> stomach.<br> | :You hear a faint ticking sound coming from inside of <its> stomach.<br> | ||
:The ticking sound seems louder now, and more urgent...<br> | :The ticking sound seems louder now, and more urgent...<br> | ||
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*Modifiers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian. | *Modifiers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian. | ||
*A monster that is both shaky and cloned will attack 3 times in total. | *A monster that is both shaky and cloned will attack 3 times in total. | ||
*A monster that is both cloned and ticking will only count down once per unstunned round, even though it acts twice. | |||
*Stats for scaling monsters are unaffected by modifiers that alter the monster's attack, defense, or HP. | *Stats for scaling monsters are unaffected by modifiers that alter the monster's attack, defense, or HP. | ||
*Modifiers that alter the monster's attack, defense, and HP overlap. A monster that is both turgid and throbbing will have 10xHP, a turgid and short monster will have 2.5x HP. | *Modifiers that alter the monster's attack, defense, and HP overlap. A monster that is both turgid and throbbing will have 10xHP, a turgid and short monster will have 2.5x HP. |
Revision as of 01:01, 14 June 2015
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A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the One Crazy Random Summer path, but can also be encountered outside the path by wearing the equipment rewards from the path. Bosses are also affected by modifiers, but new modifier(s) will be chosen if that boss is not defeated.
Monsters can have multiple modifiers, for example by being on the One Crazy Random Summer path and having the Curse of Randomness will make every monster have 2 modifiers.
Modifiers that adjust a monster's stats take effect before adjustments for Monster Level.
Modifiers
Name prefix | Image variation | Notes | ||||
---|---|---|---|---|---|---|
1337 | none | Name is spelt in leet speak, e.g. "paper towelgeist" becomes "p4p3r 70w31g3157" | ||||
American | American flag overlay | All hit sound effects changed to jingoistic things like "AMERICA! LAND OF THE FREE! EAGLE! HOME OF THE BRAVE! INCOME INEQUALITY! SYSTEMIC RACISM! MOM! APPLE PIE!" | ||||
Annoying | none | Sometimes prevents you from doing anything: "He makes the most annoying noise you've ever heard, stopping you in your tracks." Sometimes prevents your familiar from acting: "It makes the most annoying noise you've ever heard. %familiarname winces." | ||||
Artisanal | None | None | ||||
Askew | Tilted | +10% attack | ||||
Australian | Upside down | All hit sound effects replaced with Australian exclamations (JUMBUCK! G'DAY! TUCKERBAG! OY! JUMBUCK! CRIKEY! BILLABONG!) | ||||
Blurry | Blurry | ?? | ||||
Bouncing | Bounces | +50% attack | ||||
Broke | none | Sets base meat drop to a very small number. Oddly, this applies even if the monster's normal meat drop is 0, so such a monster will actually drop more meat when broke. | ||||
Cartwheeling | Image rolls | Sometimes avoids attacks: "It cartwheels out of the way of your attack." | ||||
Clingy | none | After defeating the monster, immediately fight it again. Modifiers will reroll. Ending combat other than defeating the monster does not activate this. Uncopyable monsters will not receive this modifier. The second monster does count towards kill counters. | ||||
Cloned | Two images (one on top of the other) | Attacks twice. Single monsters are treated as group size 2. | ||||
Cloud-based | Image replaced with Somebody else's butt | ??? | ||||
Clowning | Replaced by clown image | Drops 2-3 clown-themed items (acid-squirting flower, big red clown nose, bloody clown pants, big bass drum, clown shoes, clown skin, long skinny balloon) with a roughly equal probability of any particular item | ||||
Cowardly | Yellow | Cowers instead of attacking | ||||
Cursed | none | Sometimes curses you: "It drags a finger down your cheek and whispers "randomer...""
This modifier never occurs for monsters with 2 or more modifiers. | ||||
Dancin' | Moves sideways | +50% defense | ||||
Disguised | Replaced by random outfit image | none | ||||
Drunk | Drunk sparkles | Drops 2-3 drinks. There are over 100 different possible drinks, but all drinks appear to be good quality or worse, and have a potency of 3 or less | ||||
Electrified | Electric arcs | Converts your HP to MP (20% of max HP) every round it acts: "A bolt of lightning arcs from your foe to you."
| ||||
Filthy | Surrounded by flies | Does additional stench damage with the message "Ugh. It smells awful." | ||||
Floating | Hovers up and down | +50% defense | ||||
Foul-mouthed | Animated with grawlixes | Does additional sleaze damage with the message "<He> swears like a sailor." | ||||
Fragile | none | Has just 1 HP | ||||
Fratty | Boozles | Drops 2-3 frat house items (deodorant, frilly skirt, homoerotic frat-paddle, ice-cold fotie, ice-cold Sir Schlitz, Orcish baseball cap, Orcish cargo shorts) with a roughly equal probability of any particular item | ||||
Frozen | Encased in a block of ice | Cold-aligned, cannot attack.
| ||||
Generous | none | Increased item drop rate (probably +100%) | ||||
Ghostly | Faded image | Takes significantly reduced physical damage | ||||
Haunted | Flashing bed sheet ghost in the background | Does additional spooky damage with the message "<She> looks at you, and your heart seizes up with fear." | ||||
Hilarious | Image replaced with salad | Combat messages have "salad" instead of other words. | ||||
Hopping-mad | Bounces up and down | Always hits no matter how high your Moxie is, like a Gremlin | ||||
Hot | None | Does additional hot damage with the message "Waves of unbearable heat radiate from <it>, roasting you where you stand." | ||||
Huge | Huge | All stats doubled | ||||
Ice-cold | Image is blue | Monster is cold-aligned | ||||
Invisible | No image. | ?? | ||||
Jittery | Jiggles | Always wins initiative | ||||
Lazy | Sideways | Sometimes doesn't attack: "He is too lazy to attack you." | ||||
Left-handed | Flipped horizontally | Attack and defense swapped | ||||
Narcissistic | none | Occasionally skips attack with message "It pulls out a mirror and admires its reflection for a while." | ||||
Negaverse | Black and white reversed in picture block or outline thicker and gray depending on browser | None | ||||
Obscene | Big Censored label over the image | ?? | ||||
Optimal | None | Combat does not take an adventure | ||||
Phase-shifting | Transparency fades in and out | Blocks skills sometimes: "<He> blinks out of existence before you can use that skill." Blocks attacks sometimes: "<He> blinks out of existence before your attack can connect." | ||||
Pixellated | Pixellated | Drops 3-5 pixels (40% white, 15% red, 15% blue, 15% green, 15% black) Hit sound effects replaced with BLEEP!, BEEP!, or BOOP!. | ||||
Quacking | Has "quacking" over it | All hit sound effects replaced with QUACK!, all monster messages replaced with Quack! | ||||
Red-hot | Red | Monster is hot-aligned | ||||
Restless | Moves all over the page | Sometimes dodges attacks: "<He> quickly moves out of the way of your attack." Sometimes blocks items: "<He> will have moved by the time you can finish using that item." | ||||
Shaky | Image shakes rapidly | Attacks 3 times every round | ||||
Short | Short | Defense doubled, HP halved | ||||
Skinny | Skinny | Defense and HP are halved | ||||
Shy | Briefly pops up from the bottom of the screen | ?? | ||||
Sleazy | Pink | Monster is sleaze-aligned | ||||
Solid gold | Sparkling | Sets base meat drop to 800-1200, overrides Broke | ||||
Spooky | Gray | Monster is spooky-aligned | ||||
Stingy | none | Reduced item drop rate (probably -50%) | ||||
Stinky | Green | Monster is stench-aligned | ||||
Throbbing | Pulsates (small to big) | Double HP | ||||
Ticking | none | Counts down to an explosion which will deal 1 million damage. If you somehow manage to survive this, you will still lose. If you return to combat after losing, you will then instantly win. (Stupid complicated game.) Does not count down while stunned.
| ||||
Tie-dyed | Has color gradient | Drops 2-3 hippy items (beach glass bead. carob chunks. clay peace-sign bead. filthy knitted dread sack. filthy corduroys. hemp string. herbs. patchouli incense stick. phat turquoise bead. reodorant. tambourine bells. Uncle Jick's Brownie Mix. wad of tofu) with a roughly equal probability of any particular item; increasing normal drops. | ||||
Tiny | A little dot | All stats set at 10% of normal before applying bonus Monster Level | ||||
Turgid | ?? | Five times normal HP | ||||
Twirling | Image spins | Monster randomly misses with the message "He is too dizzy to successfully attack you." | ||||
Unlucky | none | Attack, defense and HP set to 13 | ||||
Unstoppable | none | Immune to stuns and staggers | ||||
Untouchable | none | All damage sources are capped at 5. | ||||
Wet | Underwater overlay (similar to Heavy Rains) | Does addition cold damage with the message "He splashes you with water. It's cold!" | ||||
Yuletide | Green and red | Drops 3-5 Crimbo consumables (candy cane. eggnog. fruitcake. gingerbread bugbear) with a roughly equal probability of any particular item |
Sources
Source | Type | Notes |
---|---|---|
One Crazy Random Summer | Path | Just being in the path |
Curse of Randomness | Effect | From monsters with the cursed modifier (10 turns), or using Powdered dice (100 turns) |
dice ring | Accessory |
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dice belt buckle | Accessory |
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dice-print pajama pants | Pants |
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dice-shaped backpack | Back Item |
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dice-print do-rag | Hat |
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dice sunglasses | Accessory |
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kill screen | Familiar equipment |
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Notes
- Modifiers that cause additional items to drop (clowning, drunk, fratty, pixellated, tie-dyed, yuletide) stack, dropping in the following order: tie-dyed, fratty, clowning, drunk, pixellated, and yuletide.
- Modifiers that alter hit sound effects (Australian, American, pixellated, quacking) do not overlap: American takes precedence, then pixellated, then quacking, then Australian.
- A monster that is both shaky and cloned will attack 3 times in total.
- A monster that is both cloned and ticking will only count down once per unstunned round, even though it acts twice.
- Stats for scaling monsters are unaffected by modifiers that alter the monster's attack, defense, or HP.
- Modifiers that alter the monster's attack, defense, and HP overlap. A monster that is both turgid and throbbing will have 10xHP, a turgid and short monster will have 2.5x HP.
- Fragile overrides all other modifiers that affect HP, except for unlucky.
- Unlucky overrides all other modifires that affect attack, defense and HP, including fragile. (Thus, a fragile unlucky monster will have 13 HP instead of 1 HP).
- Modifiers that affect the monster's elemental alignment do not appear to overlap.
- Modifiers that add an elemental attack can overlap.