Avatar of West of Loathing/Strategy: Difference between revisions

From A KoL Wiki
imported>Oneforfortytwo
No edit summary
imported>Coolanybody
Line 19: Line 19:


===Other===
===Other===
*[[Astral energy drink]]s offer a hearty chunk of turngen while still leaving room for [[Machine Elf]] abstractions.
*<s>[[Astral energy drink]]s offer a hearty chunk of turngen while still leaving room for [[Machine Elf]] abstractions.</s> This is not true any more as the [[Astral energy drink]]s were effectively removed from the game
*[[Astral pet sweater]] lets you turn weak, 1-pound familiars into better, 11-pound familiars. Especially relevant as Avatarhood-ness-itis-osity bars you from skills like [[Amphibian Sympathy]] or [[Empathy of the Newt]].
*[[Astral pet sweater]] lets you turn weak, 1-pound familiars into better, 11-pound familiars. Especially relevant as Avatarhood-ness-itis-osity bars you from skills like [[Amphibian Sympathy]] or [[Empathy of the Newt]].
*Runs are often decided by how many wandering snakes you get relative to cows or clowns. Because the first wanderer is guaranteed to be your type, this makes it important for Snake Oilers to hit level 5 in order to get [[snake oil]]-dropping [[prince snake]]s instead of [[aggressive grass snake]]s. This is less tight for Beanslingers and Cow Punchers, although Beanslingers will also want to hit level 5 as soon as possible to get extra can banishes.
*Runs are often decided by how many wandering snakes you get relative to cows or clowns. Because the first wanderer is guaranteed to be your type, this makes it important for Snake Oilers to hit level 5 in order to get [[snake oil]]-dropping [[prince snake]]s instead of [[aggressive grass snake]]s. This is less tight for Beanslingers and Cow Punchers, although Beanslingers will also want to hit level 5 as soon as possible to get extra can banishes.

Revision as of 15:59, 18 June 2019

This page describes some (long overdue) tips for the Avatar of West of Loathing challenge path.

Classes

  • As completing a run as each of the 3 classes only gives you points in their own category only, alternating lets you choose the best skills to carry forward on all ascensions.
  • Consider starting off with Snake Oiler, as Extract Oil + Patent Medicine gives you access to ever-important Combat Frequency manipulation, as well as other useful potions. These two skills are strong enough to be the first picks, even ahead of Long Con.
  • It is wise to follow up with Beanslinger, who can give +5 stomach for making daycount, as well as Beancannon banishes and Walk: Prideful Strut for faster leveling.
  • Third, go with Cow Puncher to get Walk: Cautious Prowl, Unleash Cowrruption, and Hard Drinker to get +item%, a Yellow Ray, and round out your liver.
  • Loop back into Snake Oiler for Long Con and Tolerant Constitution, before going Beanslinger and then Cow Puncher for their third Advanced skills. Keep alternating while picking up the strongest skills.

Items of the Month

Other