Peppermint parasol: Difference between revisions
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text=You hold up the parasol, and a sudden freak gust of wind sends you hurtling through the air to safety.}} | text=You hold up the parasol, and a sudden freak gust of wind sends you hurtling through the air to safety.}} | ||
*The third free runaway per day generates the message: | |||
:You're starting to get kinda queasy from all of this flying. | |||
*The sixth free runaway per day generates the message: | |||
:Okay, seriously, this flying is making you really queasy. | |||
*The ninth free runaway per day generates the message: | |||
:Eurgh. At this point, you're officially airsick. | |||
*After 10 cumulative successes (cumulative across all days), this message is generated: | |||
:Man. That last gust was more than your parasol could handle. You throw away the shredded (but delicious-smelling) wreck that was once a useful tool. | |||
==Free Runaway Mechanic== | |||
*The first three times you run away per day, you have a 100% chance of a free runaway. | |||
*The next three times (4th, 5th, and 6th), you have an 80% chance of a free runaway. | |||
*The next three times (7th, 8th, and 9th), you have a 50% chance of a free runaway. | |||
*The 10th+ times per day, you have a 20% chance of a free runaway. | |||
*Only successful free runaways increment the counter. | |||
*The runaway counter is shared with that of the [[navel ring of navel gazing]] and the [[Greatest American Pants]], and resets daily. | |||
==Notes== | ==Notes== | ||
* | *Using this item grants a player a shot at a free runaway--an escape from combat without consuming an Adventure. | ||
*On the 10th successful use, cumulative across all days, the item breaks. Until that use, the item is not consumed when used. | |||
*On the 10th successful use, cumulative across all days, the item breaks. | |||
==See Also== | ==See Also== |
Revision as of 14:30, 22 December 2011
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The reason this is called a peppermint parasol instead of an peppermint umbrella is that it's made of peppermint, so its functionality is much better in sunny situations than in rainy ones.
Type: combat item
Cannot be discarded
(In-game plural: peppermint parasols)
Recipe
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3 peppermint sprouts | 2 peppermint sprouts |
---|---|---|
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peppermint crook | peppermint patty |
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peppermint parasol |
When Used
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You hold up the parasol, and a sudden freak gust of wind sends you hurtling through the air to safety. |
- The third free runaway per day generates the message:
- You're starting to get kinda queasy from all of this flying.
- The sixth free runaway per day generates the message:
- Okay, seriously, this flying is making you really queasy.
- The ninth free runaway per day generates the message:
- Eurgh. At this point, you're officially airsick.
- After 10 cumulative successes (cumulative across all days), this message is generated:
- Man. That last gust was more than your parasol could handle. You throw away the shredded (but delicious-smelling) wreck that was once a useful tool.
Free Runaway Mechanic
- The first three times you run away per day, you have a 100% chance of a free runaway.
- The next three times (4th, 5th, and 6th), you have an 80% chance of a free runaway.
- The next three times (7th, 8th, and 9th), you have a 50% chance of a free runaway.
- The 10th+ times per day, you have a 20% chance of a free runaway.
- Only successful free runaways increment the counter.
- The runaway counter is shared with that of the navel ring of navel gazing and the Greatest American Pants, and resets daily.
Notes
- Using this item grants a player a shot at a free runaway--an escape from combat without consuming an Adventure.
- On the 10th successful use, cumulative across all days, the item breaks. Until that use, the item is not consumed when used.
See Also
Collection
- 🥇: Darkling (#1687415) - 100
- 🥈: Pastahead (#486552) - 36
- 🥉: Skent (#1076753), Stan Maskelyne (#1636374) - 20
- #5: LastChans (#1533995) - 19
- #6: Tersr (#2079176) - 18
- #7: Mistress of the Obvious (#845708) - 13
- #8: Archipelago71 (#200377), Donavin69 (#2151136), Pumpkinheadme (#1052641) - 11
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