Peppermint parasol: Difference between revisions

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imported>Southwest
Formatting, making things neat, better lining them up with GAP and navel ring pages, etc.
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text=You hold up the parasol, and a sudden freak gust of wind sends you hurtling through the air to safety.}}
text=You hold up the parasol, and a sudden freak gust of wind sends you hurtling through the air to safety.}}


(Automatic runaway, item is not consumed.)
*The third free runaway per day generates the message:
 
:You're starting to get kinda queasy from all of this flying.
''After 3rd success per day:''  You're starting to get kinda queasy from all of this flying.
*The sixth free runaway per day generates the message:
 
:Okay, seriously, this flying is making you really queasy.
''After 6th success per day:''  Okay, seriously, this flying is making you really queasy.
*The ninth free runaway per day generates the message:
 
:Eurgh. At this point, you're officially airsick.
''After 9th success per day:''  Eurgh. At this point, you're officially airsick.
*After 10 cumulative successes (cumulative across all days), this message is generated:
 
:Man. That last gust was more than your parasol could handle. You throw away the shredded (but delicious-smelling) wreck that was once a useful tool.
''After 10 cumulative successes:'' Man. That last gust was more than your parasol could handle. You throw away the shredded (but delicious-smelling) wreck that was once a useful tool. ''[item consumed]''


==Free Runaway Mechanic==
*The first three times you run away per day, you have a 100% chance of a free runaway.
*The next three times (4th, 5th, and 6th), you have an 80% chance of a free runaway.
*The next three times (7th, 8th, and 9th), you have a 50% chance of a free runaway.
*The 10th+ times per day, you have a 20% chance of a free runaway.
*Only successful free runaways increment the counter.
*The runaway counter is shared with that of the [[navel ring of navel gazing]] and the [[Greatest American Pants]], and resets daily.
==Notes==
==Notes==
*The peppermint parasol's free runaway mechanic uses the same counter as the [[navel ring of navel gazing]] and the [[Greatest American Pants]]. This counter resets daily.
*Using this item grants a player a shot at a free runaway--an escape from combat without consuming an Adventure.
*Only successful free runaways increment the counter.
*On the 10th successful use, cumulative across all days, the item breaks. Until that use, the item is not consumed when used.
*First 3 runaways per day are 100% free, afterwards runaways are 80% free until you've gotten 3 more successful ones, then 50% free until 3 more successful ones, then 20%.  
*On the 10th successful use, cumulative across all days, the item breaks.


==See Also==
==See Also==

Revision as of 14:30, 22 December 2011

This page is in need of content.

messages, etc.

peppermint parasol
peppermint parasol

The reason this is called a peppermint parasol instead of an peppermint umbrella is that it's made of peppermint, so its functionality is much better in sunny situations than in rainy ones.

Type: combat item
Cannot be discarded


(In-game plural: peppermint parasols)
View metadata
Item number: 5401
Description ID: 642836578
View in-game: view
View market statistics

Recipe

3 peppermint sprouts 2 peppermint sprouts
peppermint crook peppermint patty
peppermint parasol

When Used

You hold up the parasol, and a sudden freak gust of wind sends you hurtling through the air to safety.
  • The third free runaway per day generates the message:
You're starting to get kinda queasy from all of this flying.
  • The sixth free runaway per day generates the message:
Okay, seriously, this flying is making you really queasy.
  • The ninth free runaway per day generates the message:
Eurgh. At this point, you're officially airsick.
  • After 10 cumulative successes (cumulative across all days), this message is generated:
Man. That last gust was more than your parasol could handle. You throw away the shredded (but delicious-smelling) wreck that was once a useful tool.

Free Runaway Mechanic

  • The first three times you run away per day, you have a 100% chance of a free runaway.
  • The next three times (4th, 5th, and 6th), you have an 80% chance of a free runaway.
  • The next three times (7th, 8th, and 9th), you have a 50% chance of a free runaway.
  • The 10th+ times per day, you have a 20% chance of a free runaway.
  • Only successful free runaways increment the counter.
  • The runaway counter is shared with that of the navel ring of navel gazing and the Greatest American Pants, and resets daily.

Notes

  • Using this item grants a player a shot at a free runaway--an escape from combat without consuming an Adventure.
  • On the 10th successful use, cumulative across all days, the item breaks. Until that use, the item is not consumed when used.

See Also

Collection

  • 🥇: Darkling (#1687415) - 100
  • 🥈: Pastahead (#486552) - 36
  • 🥉: Skent (#1076753), Stan Maskelyne (#1636374) - 20
  • #5: LastChans (#1533995) - 19
  • #6: Tersr (#2079176) - 18
  • #7: Mistress of the Obvious (#845708) - 13
  • #8: Archipelago71 (#200377), Donavin69 (#2151136), Pumpkinheadme (#1052641) - 11

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