Safe Adventuring: Difference between revisions
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imported>Gymnosophist m Standardize table appearance, add to Locations catagory |
imported>Payback m updated the needs work comment |
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It is a fairly well-supported rumor that for each level an enemy has, it has 1 point in each stat, and that this level is equal to its total stat drop times 5. It is further rumored, and also well-supported, that for each 5 points of Muscle possessed by a monster, your character may avoid all attacks by that monster if s/he possesses 5 more points of Moxie than it does. From this information, it may be determined what the lowest possible Moxie is that may allow one to avoid all hits in a given area. This information has been compiled by [[Kittiwake]], and I thought I'd post it here so as to make it more accessible to the community. See the discussion page for explanation of the organization. | It is a fairly well-supported rumor that for each level an enemy has, it has 1 point in each stat, and that this level is equal to its total stat drop times 5. It is further rumored, and also well-supported, that for each 5 points of Muscle possessed by a monster, your character may avoid all attacks by that monster if s/he possesses 5 more points of Moxie than it does. From this information, it may be determined what the lowest possible Moxie is that may allow one to avoid all hits in a given area. This information has been compiled by [[Kittiwake]], and I thought I'd post it here so as to make it more accessible to the community. See the discussion page for explanation of the organization. |
Revision as of 20:12, 24 August 2005
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The Hermit humbly requests that this page be rewritten or expanded.
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It is a fairly well-supported rumor that for each level an enemy has, it has 1 point in each stat, and that this level is equal to its total stat drop times 5. It is further rumored, and also well-supported, that for each 5 points of Muscle possessed by a monster, your character may avoid all attacks by that monster if s/he possesses 5 more points of Moxie than it does. From this information, it may be determined what the lowest possible Moxie is that may allow one to avoid all hits in a given area. This information has been compiled by Kittiwake, and I thought I'd post it here so as to make it more accessible to the community. See the discussion page for explanation of the organization.