Sinister Cave Room 3: Difference between revisions
imported>MrINBN Added wrong/correct infos for DB. |
imported>Theboywhowasthemanonthemoon No edit summary |
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''Touching without'' | ''Touching without'' | ||
''Touching with [[]]'' | ''Touching with [[Polka of Plenty]]'' | ||
You step forward and touch the door. You feel it begin to vibrate, and hear a low rumbling, and then the door rises into the ceiling, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now | |||
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Occurs in [[The Dark and Dank and Sinister Cave]] | Occurs in [[The Dark and Dank and Sinister Cave]] |
Revision as of 04:46, 19 August 2009
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As a Seal Clubber

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts... oh good lord. It's a long, coiled snake with the head of a clown. That may possibly be the most disturbing thing you've ever seen. Arrayed around the clown-snake are images of tiny warriors, with little lines around them which seem to indicate they're being struck or knocked backward in some way. Perhaps due to horror and disgust.
Another large hole, similar to the first one, is in the wall next to the engraving.
Inserting the wrong item
You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.
Inserting the clown whip
You drop your clown whip into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.
As a Turtle Tamer

Inserting the wrong item
Inserting the clownskin buckler You drop your clownskin buckler into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.
As a Sauceror

Inserting the wrong item
Inserting the tomato juice of powerful power
As a Pastamancer

Inserting the wrong item
Inserting the boring spaghetti
As a Disco Bandit

Inserting the wrong item
You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.
Inserting the rockin' wagon
You drop your rockin' wagon into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.
As an Accordion Thief

Touching without
Touching with Polka of Plenty
You step forward and touch the door. You feel it begin to vibrate, and hear a low rumbling, and then the door rises into the ceiling, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now
Occurs in The Dark and Dank and Sinister Cave
Notes
- All the recipes listed required the associated crafting skill of the class, with the exception of Accordion Thieves.