Teleportitis: Difference between revisions

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imported>Leinenkugel
Correcting the fact that Teleportitis CAN be removed with a Soft Green Echo Eyedrop Antidote (proven on 7/22/07 by Leinenkugel #661227)
imported>Quietust
EVERYTHING can be removed by the SGEEA, unless it is explicitly noted otherwise (Goofball Withdrawal, Eau de Tortue, Cursed by the RNG)
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*Can randomly be required to open one of [[The Entrance Cavern (1)#The 3 Gates|The 3 Gates]]. You can still fight in[[The Hedge Maze]] with Teleportitis.
*Can randomly be required to open one of [[The Entrance Cavern (1)#The 3 Gates|The 3 Gates]]. You can still fight in[[The Hedge Maze]] with Teleportitis.
*Teleportitis used to be able override the [[Drunken Stupor]] and [[St. Sneaky Pete's Day Stupor]] adventures, allowing players to adventure normally in one of the above areas even when [[Drunkenness|falling-down drunk]].
*Teleportitis used to be able override the [[Drunken Stupor]] and [[St. Sneaky Pete's Day Stupor]] adventures, allowing players to adventure normally in one of the above areas even when [[Drunkenness|falling-down drunk]].
*Teleportitis '''can''' be removed by the soft green echo eyedrop antidote.


==References==  
==References==  

Revision as of 04:53, 23 July 2007

Teleportitis

Teleportitis

For some reason, you keep randomly teleporting from place to place. It's kind of annoying.

Randomly transports you to one of the following areas when you attempt to adventure:

View metadata
Effect number: 58
Description ID: cb5404472a27b435aa6fad1ba528b1b8
View in-game: view

After NS-13 these were added, or it has opened up areas based on level?

Obtained From

Notes

  • The "The Oracle Will See You Now" adventure will only occur after acquiring a plus sign from the "Plus? Plus what?" adventure and will not occur after purchasing a major consultation that ascension.
  • While rare, it's possible to go through the usual five turns of Teleportitis without encountering "The Oracle Will See You Now" adventure even if you have the plus sign. Keep trying, and you will get it eventually.
  • You will only be teleported if you are attempting to adventure in a zone that is processed by the adventure.php script (see Areas by Number for a full list).
  • It is possible to be teleported into areas you normally cannot reach, such as Camp Logging Camp in Little Canadia when you haven't ascended under a Mysticality sign. If the effect wears off while visiting one of these areas, you can continue to adventure there. However, you cannot enter the restricted area proper. (Continuing the example, clicking on the "Return to Little Canadia" link at the conclusion of a logging camp adventure will not let you enter Little Canadia.) (This may have been a bug that has been fixed across the board; posted trivial updates include one about limiting Degrassi Knoll to the non-Muscle signed, but no mention of other areas has been made.)
  • Casino adventures triggered by Teleportitis take your meat as normal.
  • The Naughty Sorceress will dispel Teleportitis, if you attack her while it's active.
  • You can still fight Ed the Undying even with Teleportitis.
  • Can randomly be required to open one of The 3 Gates. You can still fight inThe Hedge Maze with Teleportitis.
  • Teleportitis used to be able override the Drunken Stupor and St. Sneaky Pete's Day Stupor adventures, allowing players to adventure normally in one of the above areas even when falling-down drunk.

References

  • Teleportitis references the computer game NetHack.
  • In NetHack, teleportitis can be conferred by a variety of sources, including (but not limited to) eating the corpses of creatures with teleportation abilities or wearing (or eating) specific pieces of equipment. Getting hit by a quantum mechanic will merely teleport you once to a random location in the current level.
    • Oddly enough, potions are not among the list of possible sources of teleportitis in NetHack.