The Dark Neck of the Woods: Difference between revisions
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==Combat Adventures== | ==Combat Adventures== | ||
{{Combat|name=Hellion | {{Combat | ||
|name=Hellion | |||
|stat=13 | |||
|element=hot | |||
|level=52}} | |||
{{Combat|name=P imp | {{Combat | ||
|name=P imp | |||
|stat=10-11 | |||
|element=hot | |||
|level=42}} | |||
{{Combat|name=W imp | {{Combat | ||
|name=W imp | |||
|stat=10 | |||
|element=hot | |||
|level=40}} | |||
==Non-combat Adventures== | ==Non-combat Adventures== |
Revision as of 21:46, 11 May 2008
The Dark Neck of the Woods | |
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Zone Num | 541 |
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Location | Copse of the Deep Fat Friars |
Unlocks | Upon receiving level 6 quest |
Recom Stat | 40 |
Combat % | 95 |
ML | 40 - 52 |
Terrain | outdoor |
Special Adventures | |
Lucky | None |
refreshedit data |
The Dark Neck of the Woods is in The Distant Woods inside The Copse of the Deep Fat Friars. The Dark Neck of the woods becomes available (as do The Dark Elbow of the Woods and The Dark Heart of the Woods) once you have been given the Deep Fat Friars' Gate Quest quest. Upon completion of the quest, the Elbow, Neck, and Heart of the Woods disappear and all of their monsters move to The Deep Fat Friars' Gate.
All monsters here have hot resistance.
(You must have at least 29 $stat to adventure here.) Template:CombatFrequency
Combat Adventures
Hellion ![]() | |
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P imp ![]() | |
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W imp ![]() | |
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Non-combat Adventures
Friar No More | |
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It's The Only Way To Be Sure | |
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Dodecahedrariffic! | |
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Notes
- Trying to adventure here after the quest is finished yields the message "You shouldn't be here."