The Dark Neck of the Woods: Difference between revisions
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{{Adventure|name=Strike One!|drops=[[imp unity ring]]|image=impprotest.gif}} | {{Adventure|name=Strike One!|drops=[[imp unity ring]]|image=impprotest.gif}} | ||
{{Adventure|name=Dodecahedrariffic!|drops=[[dodecagram]]|note1=A [[Ascension#One Time|one time]] adventure.|image=dodecagram2.gif}} | |||
{{Adventure|name=It's The Only Way To Be Sure|drops=[[SPF 451 lip balm]]| | {{Adventure|name=It's The Only Way To Be Sure|drops=[[SPF 451 lip balm]]|tag=semi|image=wimp.gif}} | ||
==Obsolete Adventures== | ==Obsolete Adventures== |
Revision as of 03:41, 28 November 2010
The Dark Neck of the Woods | |
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Zone Num | 541 |
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Location | Copse of the Deep Fat Friars |
Unlocks | Upon receiving level 6 quest |
Recom Stat | 40 |
Combat % | 95 |
ML | 40 - 52 |
Terrain | outdoor |
Special Adventures | |
Lucky | None |
refreshedit data |
The Dark Neck of the Woods is in The Distant Woods inside the Copse of the Deep Fat Friars. The Dark Neck of the woods becomes available (as do The Dark Elbow of the Woods and The Dark Heart of the Woods) once you have been given the Deep Fat Friars' Gate Quest quest. Upon completion of the quest, the Elbow, Neck, and Heart of the Woods disappear and all of their monsters move to The Deep Fat Friars' Gate.
All monsters here have hot resistance.
(You must have at least 29 $stat to adventure here.)
Combat Adventures
Hellion ![]() | |
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P imp ![]() | |
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W imp ![]() | |
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Non-combat Adventures
How Do We Do It? Quaint and Curious Volume! | |
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Strike One! | |
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Dodecahedrariffic! | |
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It's The Only Way To Be Sure | |
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Obsolete Adventures
Friar No More | |
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Notes
- Trying to adventure here after the quest is finished yields the message "You shouldn't be here."