The Dark Neck of the Woods: Difference between revisions
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<div style="background-color: #EFEFEF; padding: 2px;"><b>Dodecagram quest superlikelies</b> <small>-- These occur if the corresponding noncombat has not been found yet, ensuring progress through the zone</small></div> | <div style="background-color: #EFEFEF; padding: 2px;"><b>Dodecagram quest superlikelies</b> <small>-- These occur if the corresponding noncombat has not been found yet, ensuring progress through the zone</small></div> | ||
{{Adventure|tag=super|name=How Do We Do It? Quaint and Curious Volume!|meat=250|image=friar.gif | {{Adventure|tag=super|name=How Do We Do It? Quaint and Curious Volume!|meat=250|image=friar.gif|note1=Only occurs after 5 turns have been spent in the zone.}} | ||
{{Adventure|tag=super|name=Strike One!|drops=[[imp unity ring]]|image=impprotest.gif | {{Adventure|tag=super|name=Strike One!|drops=[[imp unity ring]]|image=impprotest.gif|note1=Only occurs after 10 turns have been spent in the zone.}} | ||
{{Adventure|tag=super|name=Dodecahedrariffic!|drops=[[dodecagram]]|note1=A [[Ascension#One Time|one time]] adventure.|image=dodecagram2.gif | {{Adventure|tag=super|name=Dodecahedrariffic!|drops=[[dodecagram]]|note1=A [[Ascension#One Time|one time]] adventure.|image=dodecagram2.gif|note1=Only occurs after 15 turns have been spent in the zone.}} | ||
==Other Adventures== | ==Other Adventures== |
Revision as of 08:54, 25 March 2012
The Dark Neck of the Woods | |
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Zone Num | 541 |
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Location | Copse of the Deep Fat Friars |
Unlocks | Upon receiving level 6 quest |
Recom Stat | 40 |
Combat % | 95 |
ML | 40 - 52 |
Terrain | outdoor |
Special Adventures | |
Lucky | None |
refreshedit data |
The Dark Neck of the Woods is in The Distant Woods inside the Copse of the Deep Fat Friars. The Dark Neck of the woods becomes available (as do The Dark Elbow of the Woods and The Dark Heart of the Woods) once you have been given the Deep Fat Friars' Gate Quest quest. Upon completion of the quest, the Elbow, Neck, and Heart of the Woods disappear and all of their monsters move to the Pandamonium Slums.
All monsters here have hot resistance.
(You must have at least 29 $stat to adventure here.)
Hellion ![]() | |
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P imp ![]() | |
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W imp ![]() | |
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Dodecagram quest noncombats -- The following one-time adventures occur in a fixed order
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Dodecagram quest superlikelies -- These occur if the corresponding noncombat has not been found yet, ensuring progress through the zone
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Other Adventures
It's The Only Way To Be Sure | |
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Obsolete Adventures
Friar No More | |
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Notes
- Trying to adventure here after the quest is finished yields the message "You shouldn't be here."