The Suburbs of Dis: Difference between revisions

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:* Running away:
:* Running away:
::* With wings on your heels, you run and take flight,<br>escaping the monster and leaving the fight.
::* With wings on your heels, you run and take flight,<br>escaping the monster and leaving the fight.
==See Also==
*[[Dis in a Jif]]


[[Category:Locations]]
[[Category:Locations]]

Revision as of 20:16, 2 January 2012

The Clumsiness GroveThe Maelstrom of LoversThe Glacier of JerksAn Altar

The Suburbs of Dis lies in the Nearby Plains, available with the Dis Abled effect active.

Notes

  • Combat messages in this area rhyme (mostly):
  • Pickpocketing successfully:
  • You gaffler! Pick-pocket! Sneaker and snaker!
    You crept up behind them and took like a taker!
  • Pickpocketing unsuccessfully:
  • Please don't accuse me of wounding your pride,
    but nothing much came of that thing that you tried.
  • Familiar acts:
  • Your familiar did something to help in your plight,
    but you were distracted, with monsters to fight.
  • Your pet did a thing; I don't know what it did.
    Perhaps it went skiing, or huggled a squid?
  • Your pet did a thing; I didn't see it, did you?
    I guess it just did what they usually do.
  • Your familiar did something, just what I'm not sure.
    Did it pick you a flower, or spit on the floor?
  • Your pet did a thing that might just save the day,
    I'm afraid you were looking the opposite way.
  • Healing:
  • You heal a few damage -- not much, I'll admit,
    but the hitpoints you've added will help you a bit.
  • You've got <1 syllable> more hit points than you had before!
    Now go out and fight and get off of the floor!
  • You've gained <2 syllables> hitpoints, and feel a lot better.
    Go out there and get 'em, you going go-getter!
  • You heal <1 syllable> points worth of your cuts and abrasions,
    You earned on a number of violent occasions.
  • With <3 syllables> hitpoints added onto your score,
    you're raring to go and you're ready for more!
  • Restoring MP:
  • You've just gotten <X> of your MP restored!
    Now you can show all those creeps what you've learned!
  • Magical energy floods into your veins!
    Not a whole lot -- <1 syllable> points -- but it's good for your brains.
  • You regain <2 syllables> MP of mystical fuel,
    and prepare to escort some more monsters to school.
  • Fumble:
  • You fumble your weapon -- it lands on your bung!
    It hurts worse than the sting of a bee that has stung!
  • Your weapon falls down to the floor 'midst the clutter,
    What's wrong with you? Are your hands coated in butter?
  • Taking damage:
  • You took <2 syllables> damage -- not just to your pride,
    but also to what keeps your insides inside.
  • It seems that you've lost <X> points of health.
    I hope you've been saving, so you'll still have your wealth.
  • You got hurt quite a lot! <3 syllables> full HP!
    The sight of your guts isn't pleasant to see!
  • The violent impact shakes your skull with a thud,
    and you lose <2 syllables> points worth of valuable blood.
  • You took <1 syllable> points of hurt, which could have been worse.
    You probably don't need to look for a nurse.
  • I don't want to shock you with depictions of gore,
    but you just dripped <1 syllable> points worth of blood on the floor.
  • The pain of the blow's like a punch to the guts
    and you take <2 syllables> damage -- no ifs, ands or buts.
  • Doing damage:
  • You do <3 syllables> points, and hit your foe in the belly,
    making it splash like a bag full of jelly.
  • You leap at your foe in a violent blitz,
    and cut off <2 syllables> hit points worth of bits.
  • Your enemy comes off as kind of a klutz,
    with <3 syllables> points worth of steel in their guts.
  • You swing with your weapon; your foe takes the hit!
    <2 syllables> points damage must sting quite a bit!
  • You hack at your foe <4 syllables>times more.
    They'll need a broom to get all of the bits off the floor.
  • Your weapon removes <3 syllables> HP
    from your foe in a violent murdering spree.
  • Your foe takes some damage; it looks a bit painful.
    Perhaps that will teach it to be so disdainful.
  • Winning a fight:
  • The beast falls to the ground, 'cause you've taught it a lesson!
    It won't feel good in the morning, I'm guessin'.
  • The monster explodes in a shower of gore!
    (Not really, he just kind of falls on the floor.)
  • That monster, at first, seemed to be pretty tough,
    but however much damage you did, it's enough.
  • With tail between legs, the beast flees from the fight!
    You defeated your foe and have proven your might!
  • Your foe lies defeated by your beatings and grapples,
    and you ask him "So, whadda think of them apples?"
  • Muscle stat gains:
  • Your strengthliness went up by <1 syllable> points! Hooray!
    Now find something else to beat up on today.
  • With those <1 syllable> extra substats of strength that you found,
    it won't be much longer 'till muscles abound!
  • Your muscles swell up, about <2 syllables> points worth,
    making them slightly more robust in girth.
  • With <2 syllables> additional muscle substats,
    you'll soon give what-for to these villainous prats.
  • Your strengthliness increases <3 syllables> times
    from exacting revenge for that foe's heinous crimes.
  • Gain a muscle point:
  • Your muscles are musclier than ever before!
    How much do you bench, dude? Now it's one more!
  • Mysticality stat gains:
  • You've got <1 syllable> points more brains than a moment ago!
    In the words of the immortal poet: like, woah.
  • <1 syllable> points of knowledge drip into your head.
    It tickles, like when you eat paint made of lead.
  • You've gained <3 syllables> new points of magical skill!
    This occult education continues to thrill!
  • Your brain just got <2 syllables> points larger and crinklier!
    (Not everything slows down as it becomes wrinklier.)
  • You've realized <2 syllables> new realizations,
    attuning you further to mystic vibrations.
  • <3 syllables> points of magic flow into your cells!
    Soon you'll be spellcasting much spellier spells!
  • Gain a mysticality point:
  • You're a whiz of a wizard! Your brain just got brainier!
    All of your sweet arcane knowledge -- arcanier!
  • Moxie stat gains:
  • You're a thief in the shadows, a ninja at night!
    You're <3 syllables> moxiousness slyer, all right!
  • <4 syllables> points earned toward some new moxie
    is making you feel increasingly foxy.
  • You're <3 syllables> points more sarcastic! That's great!
    No, really! It's super! I'm telling it straight!
  • You're slick as a snake and as quiet as mice!
    <4 syllables> points moreso now, to be precise.
  • You've learned a few tricks -- now you're <2 syllables> points trickier!
    (And now situations get <2 syllables> points stickier.)
  • Your roguishness increased by leaps and by bounds!
    Well, just <2 syllables> points, but the interest compounds.
  • You've gained <1 syllable> points more chutzpah! You're quick as a snake!
    A dashing, and charming, and debonair rake!
  • Gain a moxie point:
  • Your moxie went up a whole point on this day!
    In the words of the coolest of cool, I say, "Ayyyyy."
  • Familiar gains experience:
  • A grin from your pet makes you feel more than thrilled,
    Because it implies that you're getting more skilled.
  • A smile from your buddy, your heart fills with joy,
    You're getting experience, so don't be coy!
  • Your pet smiles quite broadly, as if to say,
    "Congrats! You have learned something useful today."
  • Your pet indicates, with a grin of its grinner,
    that it thinks you to be quite a winningful winner.
  • Your pet gives a smile (even if it lacks lips),
    And it gives you a cheer with a couple Hip, Hips!
  • Familiar gains weight:
  • Your pet gains a pound! Watch it leap up and flex!
    Its body can cash all its ego-writ checks!
  • Your pet gains a pound! But don't fret; it can hustle!
    It's putting on weight, but it's surely all muscle.
  • Getting the jump:
  • Who got the jump? Oh please, who, tell me, who?
    It wasn't your foe, so it must have been you!
  • You leap into combat, as quick as a wink,
    attacking the monster before he can blink!
  • Your foe is so slow! So slow is your foe!
    Much slower than you, who are ready to go!
  • Monster gets the jump:
  • You thought you were fast, but your foe's a bit faster.
    Let's hope this won't turn out to be a disaster.
  • Familiar does damage:
  • From violence, familiars will rarely abstain,
    Yours leaps into the fight, dealing <1 syllable> points of pain.
  • Like the Boofers that live on the Isle of Buprate,
    Your little friend does <2 syllables> damage! That's great!
  • Your familiar hits hard as the Snoofle-snuff-snub!
    He can do <2 syllables> damage, and that ain't bad, bub!
  • "Go beat up our foes, little friend! Do it quickly!"
    So your friend beats on him, doing <1 syllable> damage, slickly.
  • Your friend shouts "Wahoo!" and leaps into the fight!
    It does <1 syllable> points of damage, not great, but all right!
  • Your buddy shreds him like a box full of tissues!
    Perhaps it has got some untreated rage issues?
  • Your familiar leaps into the fray with a shout!
    It does <2 syllables> damage and makes your foe pout!
  • Your little friend's limber and loose in the joints,
    It leaps on your foe and hits him for <1 syllable> points!
  • Like the Grumbery birds on the Isle of Berblatt,
    Your familiar hits <3 syllables> times, just like that!
  • Acquire an item:
  • What good is a clumsiness bark? What's it for?
    Oh well, that question never stopped you before.
  • You find a new thing; it goes into your pack
    with the rest of the various weird bric-a-brac.
  • A clumsiness bark! It goes in your bag,
    with all of the rest of your ludicrous swag.
  • A clumsiness bark -- do you take it, or leave it?
    Just kidding! Leave treasure? I can hardly conceive it.
  • You discover an item that someone forgot,
    throw it into your pack and take off like a shot.
  • You found a clumsiness bark -- what an odd thing to find!
    Best pick it up before you change your mind.
  • This furious stone is obviously yours --
    you can tell by the way it's not nailed to the floor.
  • You added an <3 syllables> to your collection!
    No booty will escape your careful inspection!
  • You picked up a thing that you found on the floor.
    Your pack is quite full, but there's room for one more.
  • Critical hit:
  • With prowess to spare and an eye analytical
    You deal out a critical hit that is Critical!
  • You jump at the monster, and slip past its guard!
    You swing at it fiercely, and hit it QUITE HARD!
  • The Vorkers who Vork in the Vasty Voovusvid
    Have never hit anything hard as you just did!
  • Getting a 10-leaf clover:
  • A ten-leaf clover -- do you take it, or leave it?
    Just kidding! Leave treasure? I can hardly conceive it.
  • Using a combat item:
  • You used a thing from your bag, and something happened, I guess!
    I can't give you much detail, I must confess.
  • Activating an item caused something to happen!
    What? I don't know. I guess you caught me napping.
  • Doing damage with a combat item:
  • You hurl a thing that you took from your pack,
    and deal <1 syllable> points with a thingly attack.
  • You caused so much pain with that thing from your pack,
    that even you winced at the sound of the smack!
  • You fling a thing with your flinger; it flies at your foe!
    <3 syllables> damage results from the blow!
  • Monster is stunned:
  • The monster seems stunned (or confused, or entangled)
    because of the skills you've so skillfully wrangled.
  • Do damage with a skill:
  • You demonstrate a slick combat maneuver
    that's effective as a <1 syllable> hit point remover.
  • Your show off your learning of things that you've learned.
    <1 syllable> damage? Not much, but no amount can be spurned.
  • You roll up a sleeve, prepare a skill for the skilling,
    and do so much damage, it's hopefully killing.
  • Other skills:
  • You use a skill -- it isn't a damaging one,
    but skills don't have to cause pain to be fun.
  • Gaining meat at the end of combat:
  • If <3 syllables> meat makes you smile with greed,
    well, that's how much you found, so feel free to proceed.
  • Failing to run away:
  • There's no relaxing for you yet today --
    you tried to escape, but did not get away.
  • Running away:
  • With wings on your heels, you run and take flight,
    escaping the monster and leaving the fight.

See Also