The Tower of Procedurally-Generated Skeletons: Difference between revisions
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==Notes== | ==Notes== | ||
* Each floor increases the ML of skeletons by 5 (confirmed by Monster Manuel) | * Each floor increases the ML of skeletons by 5 (confirmed by Monster Manuel) | ||
* Current floor does not reset on rollover or | * Current floor does not reset on rollover or ascension, which also means that there are a limited number of skeletons in the zone. Players who have already completed the tower can still use a wanderer + [[Macrometeorite]]/[[CHEAT CODE: Replace Enemy|Replace Enemy]] to fight additional skeletons for their sweet sweet [[Monster Manuel|factoids]]. | ||
[[Category:Locations]] | [[Category:Locations]] |
Latest revision as of 20:29, 10 October 2022
The Tower of Procedurally-Generated Skeletons | |
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Zone Num | 317 |
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Location | Jick's Obsessions |
Unlocks | using a jar of psychoses (Jick) |
Recom Stat | 140 |
Combat % | 100 |
ML | 150 - 2010 |
Terrain | indoor |
Special Adventures | |
Lucky | none |
refreshedit data |
A primary stat of 140 is suggested. If your main stat isn't high enough, you'll see the following message:
- There are a whole mess of skeletons in there, and you're barely handling the skeleton you've got inside your own body. You might want to buff up a bit before you try your luck.
Combat Adventures
procedurally-generated skeleton ![]() | |
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Non-combat Adventures
Childe (Player Name) to the Procedurally-Generated Tower Came | |
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The Slug-Horn to Your Lips You Set | |
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Nothing but Plain to the Horizon's Bound | |
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Notes
- Each floor increases the ML of skeletons by 5 (confirmed by Monster Manuel)
- Current floor does not reset on rollover or ascension, which also means that there are a limited number of skeletons in the zone. Players who have already completed the tower can still use a wanderer + Macrometeorite/Replace Enemy to fight additional skeletons for their sweet sweet factoids.