Turtle Blessings: Difference between revisions

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(Placeholder: table for incarnate effects)
(Placeholder: table for incarnate effects)


==Items interacting with Blessings==
==Items interacting with Turtle Blessings==
The [[spirit bell]] has a unique enchantment which lets its wearer ''gain the favor of the Turtle Spirits more quickly''. Currently, the exact effect of this enchantment has still to be spaded.
The [[spirit bell]] has a unique enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Normal blessings upgrade to grand blessings at 20 combats (instead of 30) and grand blessings upgrade to glorious blessings at 40 combats (instead of 70).


{{ClassMechanics}}
{{ClassMechanics}}


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 19:52, 14 November 2013

This page is in need of content.

Some blessing related mechanics are still not fully understood. Please fill in missing details if you become aware of them.

Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. Turtle Tamers are able to better commune with these spirits and have the effects strengthened.

Basics

Blessings are intrinsic effects granted to Turtle Tamers when they use one of three non-combat skills. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.

Blessings are reset upon ascension, but not at rollover.

Upon using the skill, the Turtle Tamer initially receives a basic (rank 1) blessing. After winning X combats, the blessing is strengthened into a grand blessing, which is twice as strong. After another X combats, the grand blessing is upgraded to a glorious blessing, which is thrice as strong.

Blessing Effect Obtained by
Blessing of the War Snapper Muscle +5
Weapon Damage +5
Use Blessing of the War Snapper (skill) (15 MP)
Grand Blessing of the War Snapper Muscle +10
Weapon Damage +10
Win ? combats with Blessing of the War Snapper active
Glorious Blessing of the War Snapper Muscle +15
Weapon Damage +15
Win ? combats with Grand Blessing of the War Snapper active
Blessing of She-Who-Was Mysticality +5
+5 Spooky Damage
Use Blessing of She-Who-Was (skill) (30 MP)
Grand Blessing of She-Who-Was Mysticality +10
+10 Spooky Damage
Win ? combats with Blessing of She-Who-Was active
Glorious Blessing of She-Who-Was Mysticality +15
+15 Spooky Damage
Win ? combats with Grand Blessing of She-Who-Was active
Blessing of the Storm Tortoise +5% Combat Initiative
Maximum MP +10
Use Blessing of the Storm Tortoise (skill) (50 MP)
Grand Blessing of the Storm Tortoise +10% Combat Initiative
Maximum MP +20
Win ? combats with Blessing of the Storm Tortoise active
Glorious Blessing of the Storm Tortoise +15% Combat Initiative
Maximum MP +30
Win ? combats with Grand Blessing of the Storm Tortoise active

If a non-Turtle Tamer casts the skills, they instead get 10 Adventures of a "Disdain" effect. Each effect gives bonuses equivalent to a rank 1 blessing but does not activate further Turtle Tamer skill effects.

Combat Skill Effects

Blessings augment or change the functionality of several Turtle Tamer combat skills.

Note: Mus in the following table refers to the player's buffed Muscle stat.

No blessing The War Snapper She-Who-Was The Storm Tortoise
Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing
Headbutt Damage Increased damage Increased damage Increased damage Spooky Damage Spooky Damage Spooky Damage Attack Twice Attack Twice Attack Twice
Shell Up Damage: 10% Mus Damage: 15% Mus Damage: 20% Mus Damage: 25% Mus Restore 4 HP Restore 8 HP Restore 19 HP Stuns for 3 rounds Stuns for 4 rounds Stuns for 5 rounds
Spirit Snap Damage: 10% Mus Damage: 30% Mus Damage: 40% Mus Damage: 50% Mus Spooky Damage: 25% Mus Spooky Damage: 30% Mus Spooky Damage: 35% Mus Passive storm damage: 15% Mus Passive storm damage: 20% Mus Passive storm damage: 25% Mus
Kneebutt
Shieldbutt Damage Damage
Stuns for X rounds
Damage
Stuns for X rounds
Damage
Stuns for X rounds
Spooky Damage
Restore HP
Spooky Damage
Restore HP
Spooky Damage
Restore HP
Passive storm damage Passive storm damage Passive storm damage
  • Passive "storm damage" recurs in every round. The storm damage from Spirit Snap and each use of Shieldbutt stacks.

Boons

By casting Spirit Boon (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.

(Placeholder: table for boons)

Spirit Incarnate

By casting Turtle Power (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for X turns. Doing so also gives 60 Adventures of an unremoveable effect Spirit Pariah which prevents you from obtaining any blessing.

(Placeholder: table for incarnate effects)

Items interacting with Turtle Blessings

The spirit bell has a unique enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Normal blessings upgrade to grand blessings at 20 combats (instead of 30) and grand blessings upgrade to glorious blessings at 40 combats (instead of 70).

Template:ClassMechanics