Ultra Rares: Difference between revisions

From A KoL Wiki
imported>Dehstil
m List of Rares: behold, just do a hard refresh
imported>Mojotech
No edit summary
Line 24: Line 24:
|-
|-
|[[Talisman of Bakula]]||[[Count Bakula]]||[[The Misspelled Cemetary]]
|[[Talisman of Bakula]]||[[Count Bakula]]||[[The Misspelled Cemetary]]
|-
|[[Counterclockwise Watch]]||[[The Temporal Bandit]]||[[A Battlefield]]
|}
|}
==Your Chances==
==Your Chances==
"PLEASE BE OF NOTING: As of ~May of 2005, system mechanism by which Ultra Rare items drop have been changed, and Bashy not have had time to develop adequate theory for current. Therefore, post of this FOR ENTERTAINING MINT PURPOSE ONLY. " Quothe the [[Bashy]], nevermore.
"PLEASE BE OF NOTING: As of ~May of 2005, system mechanism by which Ultra Rare items drop have been changed, and Bashy not have had time to develop adequate theory for current. Therefore, post of this FOR ENTERTAINING MINT PURPOSE ONLY. " Quothe the [[Bashy]], nevermore.

Revision as of 11:42, 16 March 2007

Ultra Rares are items that are extremely rare drops, designed to be acquirable only through chance (or loads of meat). Jick has done an incredibly good job of keeping them virtually inaccessible to farmers (at least, as inaccessible as to occasional visitors).

List of Rares

Item Monster Location
17-ball pooltergeist The Haunted Billiards Room
Counterclockwise Watch The Temporal Bandit A Battlefield
crazy bastard sword crazy bastard The Sleazy Back Alley
hockey stick of furious angry rage hockey elemental Camp Logging Camp
hypnodisk Hypnotist of Hey Deze The Deep Fat Friars' Gate
incredibly dense meat gem infinite meat bug Treasury
Platinum Yendorian Express Card The Master Of Thieves The Dungeons of Doom
Talisman of Baio Baiowulf The Spooky Forest
Talisman of Bakula Count Bakula The Misspelled Cemetary
Counterclockwise Watch The Temporal Bandit A Battlefield

Your Chances

"PLEASE BE OF NOTING: As of ~May of 2005, system mechanism by which Ultra Rare items drop have been changed, and Bashy not have had time to develop adequate theory for current. Therefore, post of this FOR ENTERTAINING MINT PURPOSE ONLY. " Quothe the Bashy, nevermore.


No official statement has been made on the mechanics of these drops, however some information has been decoded from one of Bashy's statements on the subject which produces the following guess as to the method by which it is determined when a given character gets an ultra-rare. Please note that Bashy himself mentioned that he never saw the actual code.

  1. Each character has a "step counter" which is hidden from everyone and increments each time they spend an adventure. This step counter resets to zero when it reaches some predetermined maximum (probably 50). Unless your step counter is at exactly the right number (the number itself is also unknown, though the obvious choice would be 0), you have no chance of getting an ultra-rare.
  2. There are certain times of day chosen by the server at random during which the ultra-rares will be available. It is very likely (in fact, virtually certain) that these times change from day to day. It is unknown how long these intervals are and how many of them there are every day. It is also unknown whether there is a fixed number of these intervals for all the ultra-rares, or whether they are each tracked separately.
  3. The first character to adventure in the appropriate area with the right number on their step counter during the time interval for the day has a chance of encountering the appropriate monster and fighting it. Should they defeat the monster, the item's drop is automatic.
  4. On very, very rare occurances, two adventurers will get to the appropriate area at the right time with the correct number, and both get to fight the monster - this is massively more unlikely to happen than even encountering the monster to begin with.

There has been much debate over the best strategy to acquire one of these. As yet, the only way which seems to have a good chance of paying off in the long run is to save your meat.