Talk:Slimeling: Difference between revisions
imported>Flargen →Disgorging: more data |
imported>Flargen m →With preceeding item drops: more data, still strange spear anomalies |
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! [[User:Flargen|Flargen]] | ! [[User:Flargen|Flargen]] | ||
! [[empty suit of armor]] | ! [[empty suit of armor]] | ||
| | | 503 | ||
| | |129 [[antique greaves]]<br />126 [[antique helmet]]<br />122 [[antique shield]]<br />126 [[antique spear]] | ||
| | | 13 [[antique greaves]]<br />16 [[antique helmet]]<br />14 [[antique shield]]<br />28 [[antique spear]] | ||
|} | |} | ||
*This test is similar to those already done without lenses, only this time I used [[divine cracker]]s to steal (exactly) one item from the armor before killing it. The dropped item column lists the items obtained in this fashion. Looks like the penalty is calculated based on how many equipment drops are still left to take from, not how many it starts with, but I'll need to collect a bit more data before I'm sure. The spear data is obviously kind of extremal-looking right now. --[[User:Flargen|Flargen]] 21:15, 22 July 2009 (UTC) | *This test is similar to those already done without lenses, only this time I used [[divine cracker]]s to steal (exactly) one item from the armor before killing it. The dropped item column lists the items obtained in this fashion. Looks like the penalty is calculated based on how many equipment drops are still left to take from, not how many it starts with, but I'll need to collect a bit more data before I'm sure. The spear data is obviously kind of extremal-looking right now. --[[User:Flargen|Flargen]] 21:15, 22 July 2009 (UTC) |
Revision as of 05:59, 23 July 2009
Just for reference, I got no special message with the little guy as my active familiar while fighting the mother on a larva run. --Vegan 09:25, 11 July 2009 (UTC)
Also, giving my slimeling a chamoisole gave no special message.GrArG
Item drops
No contacts
20 POUNDS
Item failed to drop at +45%: Yes (Took 23 adventures)
Item failed to drop at +50%: No (400 adventures)
Looks like a 1x fairy, at least at 20 pounds. --GoldS 05:36, 11 July 2009 (UTC)
10 POUNDS
Item failed to drop at +68%: Yes (Took 198 adventures)
Item failed to drop at +70%: No (250 adventures)
1 and 4 POUNDS
Testing at the Digital Realm with highly negative +items establishes that the slimeling is at least a 1x fairy and less than a 1.25 fairy at 1 pound and 4 pounds. --Flargen 13:28, 13 July 2009 (UTC)
Disgorging
The disgorging seems to be pickpocket-like in nature. When running -175% items in the castle with a 30 pound slimeling (not enough for a 1x fairy to give me any item drops), I was able to get items to drop. Only equipment dropped, and it was only acquired through the disgorging message. It does this both with and without the contact lenses. Running the same bonus in the 8-bit realm demonstrates that the contact lenses do NOT make the slimeling into a superfairy, nor do they increase the amount of MP it restores. Using the lenses in the castle under the same situation also netted me no items, except disgorged equipment. Presumably the contact lenses increase the success rate of this pickpockety ability. --Flargen 17:24, 12 July 2009 (UTC)
- And just to be really sure: it still disgorges at -175% items when the slimeling is only 10 pounds. --Flargen 17:37, 12 July 2009 (UTC)
Source | Monster | Encountered | Disgorged item counts |
---|---|---|---|
Flargen | Furry Giant | 307 | 63 disturbing fanfic 21 wolf mask |
Raver Giant | 56 | 11 giant needle 2 rave whistle | |
cubist bull | 421 | 7 broken sword 15 4-dimensional guitar | |
empty suit of armor | 699 | 25 antique greaves 24 antique helmet 33 antique shield 22 antique spear | |
guy with a pitchfork, and his wife | 174 | 15 pitchfork | |
Knight (Wolf) | 67 | 1 lupine sword 2 snarling wolf shield | |
pooltergeist | 1051 | 6 1-ball 8 2-ball 4 3-ball 4 4-ball 8 5-ball 5 6-ball 5 7-ball | |
GoldS | sabre-toothed ferret | 528 | 136 sabre teeth |
Some preliminary disgorging data. All of this was collected at -150% items with a 10 pound slimeling, so there was a 0% chance that any of these items could be obtained from any other method (no vivala mask or other pickpocketing sources, either). --Flargen 13:18, 13 July 2009 (UTC)
- It might be useful to record familiar weight as well, in case that is relevant. --Shademaster00 00:20, 14 July 2009 (UTC)
I overkilled a hobo with hot damage in Town Square, Richard collected a pair of boots and my slimeling disgorged a panhandle panhandling hat. Can that hat be pickpocketed normally? --Murmur 13:53, 13 July 2009 (UTC)
- No, it can't. Everything in hobopolis is unpickpocketable. Either they made an exception intentionally, or that's a bug. Better hurry before they fix it so you can easily collect the special hobo gear while still getting parts! :P --Flargen 13:57, 13 July 2009 (UTC)
- If we think that the slimeling can disgorge conditional drops (as of right now, anyway,) I would suggest taking it to the Hobo bosses. I would be scintillated if it turns out it might disgorge a hamster.--Nightvol 15:22, 13 July 2009 (UTC)
Lenseless disgorging is looking like it uses the same mechanic as pickpocket. A couple of the data points, like the pitchfork, are somewhat extremal, but the error margins are large enough that the pickpocket mechanic still has a "reasonable" chance of explaining the observations. The ferret data actually seems to be the most problematic, unless it's a 25% base rate rather than a 30% one. --Flargen 16:28, 16 July 2009 (UTC)
- Oh, it is a 25% rate for the teeth. Excellent, then. Why did I originally record it as a 30% rate in my spreadsheet? Weird. --Flargen 16:31, 16 July 2009 (UTC)
- Or...maybe not. Another transcription error on my part. I thought the antiques were all a 5% drop rate, but the wiki and a quick test by me show that they're 10%. My new theory for lenseless disgorging is: for a single equipment drop, treat the drop as if it was 10% higher than normal (multiplicatively; a 5% drop is treated as 5.5%); for N (N>1) equipment drops, treat all drops rates as if they were 15*N% lower than normal (multiplicatively; 2 5% drops are each treated as 3.5% drops). The single drop data from the pitchfork guys and ferrets indicate that the negative bonus formula does not propagate in this case; but it could be a modifier of 0% for a single item--the pitchfork data is only just barely outside this range. --Flargen 16:36, 17 July 2009 (UTC)
Added some pooltergeist data. It's got 7 equipment drops, all at 3%, making it perfect for testing what the apparent penalty maxes out at. The data suggests the penalty is somewhere between -75% and -90% (the 5 or 6 item penalties, respectively). 80% fits the average rates pretty well. --Flargen 14:59, 18 July 2009 (UTC)
- 75% and 90% no longer fit the data, gonna go with a max penalty of 80% without lenses. --Flargen 16:39, 20 July 2009 (UTC)
Source | Monster | Encountered | Disgorged item counts |
---|---|---|---|
GoldS | Knob Goblin Very Mad Scientist | 450 | 51 Knob Goblin melon ballers |
sabre-toothed ferret | 342 | 114 sabre teeth | |
empty suit of armor | 700 | 30 antique greaves 36 antique helmet 37 antique shield 32 antique spear | |
pooltergeist | 500 | 4 1-ball 2 2-ball 5 3-ball 3 4-ball 4 5-ball 2 6-ball 7 7-ball | |
Flargen | pooltergeist | 444 | 2 1-ball 4 2-ball 5 3-ball 2 4-ball 3 5-ball 0 6-ball 2 7-ball |
Furry Giant | 301 | 88 disturbing fanfic 29 wolf mask | |
Raver Giant | 55 | 15 giant needle 5 rave whistle |
Ran -160% item drops with a 25 lb Slimeling. This is just barely enough -item to ensure that nothing drops.
The base item drop of the Knob Goblin melon baller is listed as 5%. The slimeling disgorged a melon baller 11.3% of the time. This is a definite increase. The contacts might double the chance of pickpocketing any equipment item.--GoldS 06:21, 15 July 2009 (UTC)
- The data from the sabre-toothed ferret also shows an increase from disgorging without contacts, but it is not near double. It looks like it's a flat bonus, maybe around 7.5%.--GoldS 11:06, 16 July 2009 (UTC)
- I think you might need to try a monster with multiple drops to help see if it's a flat bonus to EVERY item when determining if it might be disgorged, or if it's something more like a flat bonus evenly distributed amongst all valid equipment drops. A flat boost to the effective drop rate sounds pretty powerful, really. Rarer drops become more easily obtained through disgorging than buffing +items; obviously wouldn't hurt to do both, of course, but better to go with the lenses for those than any other familiar equipment. I guess they might have felt it was balanced since it's not as significant a difference for more standard item drop rates of 5% and up. I'd try running this test myself, but I don't think I can pull if off. I can't get my lensed slimeling under 25 pounds, and I'm wallaby and also can't get my item bonus below -150%. Too bad the guy can't breathe underwater. --Flargen 16:28, 16 July 2009 (UTC)
- Added first set of data from empty suit of armor. I don't really know how to interpret it so you go ahead.--GoldS 05:51, 17 July 2009 (UTC)
- After correcting an error in what I thought where the armor's base drop rates, I've added a lenseless theory above. My theory for lensed disgorging right now is the same as for lenseless, but with the following modification: treat the number of equipment drops as 1 less; for those with 1 drop (before the deduction), add an extra 5% to the base drop rate of the item and THEN increase the resulting rate by 10% (multiplicatively)--a 5% drop rate gets treated as an 11% drop rate, a 25% drop rate gets treated as a 33% drop rate. Friggin' weird, but it fits (almost) all of the data so far. --Flargen 16:50, 17 July 2009 (UTC)
- Added first set of data from empty suit of armor. I don't really know how to interpret it so you go ahead.--GoldS 05:51, 17 July 2009 (UTC)
- I think you might need to try a monster with multiple drops to help see if it's a flat bonus to EVERY item when determining if it might be disgorged, or if it's something more like a flat bonus evenly distributed amongst all valid equipment drops. A flat boost to the effective drop rate sounds pretty powerful, really. Rarer drops become more easily obtained through disgorging than buffing +items; obviously wouldn't hurt to do both, of course, but better to go with the lenses for those than any other familiar equipment. I guess they might have felt it was balanced since it's not as significant a difference for more standard item drop rates of 5% and up. I'd try running this test myself, but I don't think I can pull if off. I can't get my lensed slimeling under 25 pounds, and I'm wallaby and also can't get my item bonus below -150%. Too bad the guy can't breathe underwater. --Flargen 16:28, 16 July 2009 (UTC)
Added some more lensed (and lenseless) pooltergeist data. Looks like the max penalty without lenses is -80%, and with lenses it's -75%. --Flargen 16:39, 20 July 2009 (UTC)
With preceeding item drops
Source | Monster | Encountered | Dropped item counts | Disgorged item counts |
---|---|---|---|---|
Flargen | empty suit of armor | 503 | 129 antique greaves 126 antique helmet 122 antique shield 126 antique spear |
13 antique greaves 16 antique helmet 14 antique shield 28 antique spear |
- This test is similar to those already done without lenses, only this time I used divine crackers to steal (exactly) one item from the armor before killing it. The dropped item column lists the items obtained in this fashion. Looks like the penalty is calculated based on how many equipment drops are still left to take from, not how many it starts with, but I'll need to collect a bit more data before I'm sure. The spear data is obviously kind of extremal-looking right now. --Flargen 21:15, 22 July 2009 (UTC)
Messages
The start of combat messages do not seem to indicate that the Slimeling is out of charges. I've received the "you should feed him" message at the start of combat and still received MP blasts during that fight. --Greycat 14:19, 14 July 2009 (UTC)
- Note also that when the familiar is out of charges it stops having any combat messages at all (except first round, at start of combat). It's a nice way of tracking that you're out of charges. DarthDud 07:01, 17 July 2009 (UTC)
Charges from items
A rough guess based on what I've seen with the Slimeling: It seems to give <power>/10 charges for every item you feed it. In particular, if you were to give it a 110 power item, you will get 11 charges of MP. The amount of MP given per charge depends on the familiar's weight. Not sure if this is exactly a starfish, but I just kinda assume it is. --MindlessGames 21:34, 16 July 2009 (UTC)
- It's exactly a starfish when charged. --Flargen 23:37, 16 July 2009 (UTC)
It gives power/10 charges per item. Half charges (for instance, a 25 equipment gives 2.5 by the above formula) are rolled for. So, a 25 equipment gives 2 and 3 charges with equal probability. So, say, if you eat 2 25power thingies, you'll get 4 charges 25% of the time, 5 50%, 6 25%. DarthDud 07:00, 17 July 2009 (UTC)