Talk:Stocking Mimic: Difference between revisions
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imported>Lennalf →Combat mechanics: Adding comment regarding "happy holidays" mechanic |
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The meat-steal seems to stop after round 10, just as with an NPZR. But my data set is very small (3 giants). Can anyone confirm with higher sample size? Also, the Happy Holidays mechanic seems exceedingly rare; I've only seen it once since getting the familiar. -[[User:Greycat|Greycat]] 18:06, 6 December 2009 (UTC) | The meat-steal seems to stop after round 10, just as with an NPZR. But my data set is very small (3 giants). Can anyone confirm with higher sample size? Also, the Happy Holidays mechanic seems exceedingly rare; I've only seen it once since getting the familiar. -[[User:Greycat|Greycat]] 18:06, 6 December 2009 (UTC) | ||
* The [[Cocoabo]] also stops giving meat after round 10, which would be a more apt comparison for this familiar (as it compares itself to a Cocoabo.) --[[User:Terion|Terion]] 02:21, 7 December 2009 (UTC) | * The [[Cocoabo]] also stops giving meat after round 10, which would be a more apt comparison for this familiar (as it compares itself to a Cocoabo.) --[[User:Terion|Terion]] 02:21, 7 December 2009 (UTC) | ||
* The "Happy Holidays" does seem extremely rare. I have yet to see it even once! I have been doing ascensions, so perhaps part of the reason is because there is a level limit to the mechanic (like Cocoabo). What is the lowest level for which anybody has seen "Happy Holidays" appear? --[[User:Lennalf|Lennalf]] 00:13, 22 December 2009 (UTC) | |||
I beg to differ. It has given me meat on round 11 on two separate occasions. --[[User:Lemonclaw|Lemon-claw]] 02:31, 13 December 2009 (UTC) | I beg to differ. It has given me meat on round 11 on two separate occasions. --[[User:Lemonclaw|Lemon-claw]] 02:31, 13 December 2009 (UTC) | ||
*I would encourage you to note that Mafia's round counter is.. well.. wrong. It has some weird counting mechanism when getting the jump is involved versus not getting the jump. It's something like: If you get the jump and pickpocket, the next round is round two. If you get the jump and don't pickpocket, the next round is round 1. If you do not get the jump, the next round is round 1. It starts off counting rounds at 0, and has some arbitrarily strange rules for incrementing the round counter. --[[User:MindlessGames|MindlessGames]] 07:37, 13 December 2009 (UTC) | *I would encourage you to note that Mafia's round counter is.. well.. wrong. It has some weird counting mechanism when getting the jump is involved versus not getting the jump. It's something like: If you get the jump and pickpocket, the next round is round two. If you get the jump and don't pickpocket, the next round is round 1. If you do not get the jump, the next round is round 1. It starts off counting rounds at 0, and has some arbitrarily strange rules for incrementing the round counter. --[[User:MindlessGames|MindlessGames]] 07:37, 13 December 2009 (UTC) |
Revision as of 00:13, 22 December 2009
The Stocking mimic seems to level up based on Level squared = amount of candy eaten. So it takes 25 candies to get to level 5, 36 to get to level six, and so forth. Dr Strange 05:54, 1 December 2009 (UTC)
- Conveniently enough, this is exactly the way familiar experience works, wherein Familiar Level = sqrt(experience). Seems easy enough to say that one candy is equivalent to one point of experience. --Southwest 06:00, 1 December 2009 (UTC)
- I didn't get the usual "<familiar> gains a pound!" message when my Stocking Mimic gained a pound. --Baltar 21:23, 1 December 2009 (UTC)
- You're not alone. Neither from eating candy from inventory or after combat. --Club (#66669) (Talk) 22:43, 1 December 2009 (UTC)
Do certain functions have a minimum level? My stocking did nothing when level one, but began to attack and confuse between levels 2 and 4, and began to heal at level 5. It might be a coincidence, but I think that it bears looking into. Dr Strange 06:17, 1 December 2009 (UTC)
Candies appearing in bursts, Some times getting them within 3 combats of one another. Can not find correlation between weight and drops.
Damage for attack message appears to be Weight to Weight+3 has worked for every tested weight from 12lbs to 33lbs.
Piddles - Belch the Rainbow - +11 damage of every element for 10
BitterSweetTarts - Full of Wist - +11 stat points per combat for 10
Polka Pop - Polka Face - +55(?)% item and meat drops for 10
The BitterSweetTarts shudders for a moment, but nothing happens. - unzappable.
--Gwydeon 07:20, 1 December 2009 (UTC)
I'm getting 55% for polka face too for what its worth --Eror11 08:32, 1 December 2009 (UTC)
No apparent weight cap (up to 35# base seen, mine at 20# just from feeding from inventory). --Gulgothica
Confirmed, I'm at weight 33 now too (base)... possible very easy trophy for 300 and 500 weight? Also a dream for pvpers? --Eror11 11:03, 1 December 2009 (UTC)
Also got this message - "Happy mimics a candy-striper nurse, heals some of your wounds, and recharges your mojo. Happy Holidays!" Happy Holidays = Limit break on cocoabo? --Eror11 11:07, 1 December 2009 (UTC)
I'm at 56lb base now, but my mouse finger has given up - it's tough work feeding this beast up at higher weights! :) --Kay Dekker 22:36, 1 December 2009 (UTC)
- There's a multi-feed thing in the Terrarium, much like slimelings or GGGs/Hobos. It caps at 100 base weight. --MindlessGames 22:39, 1 December 2009 (UTC)
- Ah, I didn't think to look for that, not having had a feedable familiar before. 100? wow. That's a lot of candy. I don't think my budget will run to that :( Thanks for the info! --Kay Dekker 22:49, 1 December 2009 (UTC)
Worth spading(?)? Multiples of 11 for candy feeding causing an effect? With the KOL loves 11 pasted all over this guy. IE: Feeding multiples of 11 candy (11, 11(weight), 11 types of candy(weight) etc... --Gwydeon 03:49, 2 December 2009 (UTC)
Searching for "Mimic" results in 2 different mimics (barrel and the one from the dungeons) but not this one... maybe worth adding? --Eror11 11:41, 4 December 2009 (UTC)
Mine is showing a linear progression in experience / candy needs per level -- 25, 27, 29, 31 -- not the expected 25, 36, 49 ... Am I totally confused or is this true for anyone else? --Circaea 15:15, 8 December 2009 (UTC)
- I think you don't understand the progression of square numbers. 12*12+25=13*13. 13*13+27=14*14. 14*14+29=15*15. 15*15+31=16*16. N*N+(2N+1)=(N+1)*(N+1). --Club (#66669) (Talk) 18:47, 8 December 2009 (UTC)
He Wants Candy
We now have a definitive test to see which item are considered candy in KoL. If if has a [feed to stocking mimic] link beneath it, it's candy! We should probably list and eventually categorize as such. Now excuse me, I'm off to 6-1-2 Wharf Avenue. --JRSiebz (☎|§|‡) 10:34, 1 December 2009 (UTC)
Browsing my inventory I notice:
- All the candy hearts I had (white, pink, orange, lavender, yellow, green, black) are candy. I didn't have a pixellated candy heart.
- All the gum I had (tamarind, lime-and-chile, pickle-flavored, jabañero, explosion, and bazookafish) are candy. I didn't have alphabet gum or stick of "gum".
- Various Halloween treats candy brain, chocolate filthy lucre, Cold Hots candy, Daffy Taffy, Gummi-Gnauga, marzipan skull, Mr. Mediocrebar, Now and Earlier, orange and black Crimboween candy, Rock Pops, sugar-coated pine cone, Wint-O-Fresh mint, Yummy Tummy bean are candy. There are many more I don't have.
- Spooky sap is candy.
- Breath mint is candy.
- Sugar Fairy fruit is not candy (sugar banana, sugar lime, sugar cherry).
- Lozenges (peach, pear, plum) are not candy.
- Some Halloween treats are not candy: candied kobold, fruitfilm.
- Cymbal syrup is not candy.
--Club (#66669) (Talk) 19:48, 1 December 2009 (UTC)
- dwarf bread is a Halloween treat. I presume I know the answer to this, but it doesn't count as candy, does it? --Southwest 07:24, 2 December 2009 (UTC)
- Correct, dwarf bread is not candy. --Club (#66669) (Talk) 19:28, 2 December 2009 (UTC)
- carob chunks, chocolate-covered scarab beetle, marshmallow, pile of candy are NOT candy.
- crazy little Turkish delight, licorice garrote, white chocolate chips, honey-dipped locust, sugar shard, Angry Farmer candy, Wint-O-Fresh mint, Yummy Tummy bean, Tasty Fun Good rice candy, Steal This Candy, Senior Mints, ribbon candy, and anything that falls from the bag of many confections IS candy.
--Magnet0 20:12, 1 December 2009 (UTC)
- stick of "gum" is candy. --Kay Dekker 21:00, 1 December 2009 (UTC)
- Both pixellated candy heart and alphabet gum are also candy.
- So are cotton candy pillow, children of the candy corn, Everlasting Deckswabber, Good 'n' Slimy, and Gummi-DNA.
- Both frostbite-flavored Hob-O and strawberry-flavored Hob-O are candy; presumably the other three flavors of Hob-O are as well.
- Like marshmallow, roasted marshmallow is also NOT candy.
--Baltar 21:11, 1 December 2009 (UTC)
I put some of these on the article itself, although it may be better just to create a category called "Candy" --CG1:t,c,e 05:54, 2 December 2009 (UTC)
- JRSeibz started this with We should probably list and eventually categorize as such and so I started listing. Categorization is definately the way to go long term. --Club (#66669) (Talk) 19:28, 2 December 2009 (UTC)
- Yeah what Culb said. :-P I was going to make a simple change to {{item}} and add candy=1 to it for categorization, but then I got stuck on the name. The obvious is just Category:Candy, but category names should be plural, so Category:Candies?, but is Candy a collective thing, so it can be plural already?, and there's the whole countable/uncountable... arg! Is there an English major in the house? Your degree will seem useful for once, hey-o! ;), But seriously. What's the plural of candy? Candy or candies? If you say both, off to the moon with ya! Stupid trivial problem! ;) --JRSiebz (☎|§|‡) 08:58, 5 December 2009 (UTC)
- I may not have a degree in English, but I am a technical writer, and I've encountered enough similar problems to be sure of this answer. Unless the countability (potential or actual) of a quantity of such objects is being considered, one uses the mass plural. "Fruit" is a good example. If there are an apple, an orange and a cherry on the table, one may say either "There is fruit on the table" - the number is not being considered - or "There are three fruits on the table" - the number is being considered. The category name should be the mass plural: "candy". --Kay Dekker 13:20, 5 December 2009 (UTC)
- ⌈Candy⌉? is open for business. I decided against modifying {{item}} since "candy" is not displayed in the item template. So [[Category:Candy]] can just be added to the appropriate pages. --JRSiebz (☎|§|‡) 04:43, 6 December 2009 (UTC)
I can confirm all of the other Hob-o flavores (strawberry-flavored Hob-O, fry-oil-flavored Hob-O, garbage-flavored Hob-O) are all candy.--Foggy 14:42, 5 December 2009 (UTC)
- I put a note on Quietust's talk page asking about using his bot for this. I have a list of 63 items so far. --Club (#66669) (Talk) 06:38, 6 December 2009 (UTC)
I think it's worth, for the moment at least, keeping a spading list here of things that have names and/or descriptions that may imply candiness but which have been found to fail the feedability test (eg marshmallows, lozenges as noted above). For instance, Mariner's Friend cough drops also aren't candy. --Kay Dekker 21:08, 11 December 2009 (UTC)
Equipment
When the mimic found himself a bag of many confections, I didn't get the "You acquire an item" message as implied by the page. Did something change? And he equipped the item automatically, which was a surprize. I wondered why I couldn't find the item in inventory. --Club (#66669) (Talk) 19:18, 1 December 2009 (UTC)
Candy Drop Mechanic
It looks like candy drops increase until you get one, then once you get one, reset back, and start climbing over again. The first adventure spent has a 1/11 chance of a candy drop, the second adventure (assuming the first didn't give a candy drop) has a 1/10 chance, third (assuming first two didn't drop one) is 1/9, until it becomes 1/1. When the player gets a candy drop, the counter resets back to the 1/11, then 1/10 ... thing. This means that on average, a player can expect it to take 6 turns for a piece of candy to drop (and at most 11 turns!). The candy drop rolls to see just "if a candy should drop" and then if it should, it selects one of the three at random. --MindlessGames 22:44, 1 December 2009 (UTC)
That doesn't match my spading today. I spent 82 adventures with one and got 14 items which nicely matches your 6 turn average. But ... I went spans of 13 turns in between items a couple times (rather than just the 11 you saw). I'm also level 13 ... but I'm sure that is pure conicidence, right? --Kpsmith67 19:56, 2 December 2009 (UTC)
And I also agree with kpsmith67... unless there's something overriding the drop, which wouldn't make sense. I spent 17 advs (my first 17) just now before it dropped (and I'm not sure when it dropped when i left it yesterday) --Eror11 00:42, 4 December 2009 (UTC)
More data: Out of 372 turns with the stocking (over a couple ascensions), it has dropped 22 Piddles, 17 BitterSweetTarts, and 19 Polka Pops. The longest stretch between drops was 20 turns and the shortest was one turn (back to back drops). That's an overall drop rate of 58/372 = 15.6% (one drop every 6.4 turns). --Kpsmith67 18:17, 7 December 2009 (UTC)
This is purely anecdotal at this point, but when I used the stocking early in a hardcore run, it seemed to drop way more BitterSweetTarts than anything else. If people are collecting data on candy drops, they might want to break it down by character level, and possibly in or not-in HC/ronin status. Jick might have made it drop the +stat candy at low levels. Or I might have just hit a weird string of RNG. -Greycat 15:20, 10 December 2009 (UTC)
- Sounds just like RNG to me, especially given how fast the first few levels can go (and thus how small the sample size is). --Lordebon 16:27, 10 December 2009 (UTC)
Does this work with this familiar, allowing you to have random insanely humongous familiars? Would be interesting to check. --Toxicwind 23:33, 1 December 2009 (UTC)
yeah it works, I equipped my familiar with the tiny costume wardrobe and then he turned into a green pixie. pure win! lol --Lemon-claw 05:56, 2 December 2009 (UTC)
Combat mechanics
The meat-steal seems to stop after round 10, just as with an NPZR. But my data set is very small (3 giants). Can anyone confirm with higher sample size? Also, the Happy Holidays mechanic seems exceedingly rare; I've only seen it once since getting the familiar. -Greycat 18:06, 6 December 2009 (UTC)
- The Cocoabo also stops giving meat after round 10, which would be a more apt comparison for this familiar (as it compares itself to a Cocoabo.) --Terion 02:21, 7 December 2009 (UTC)
- The "Happy Holidays" does seem extremely rare. I have yet to see it even once! I have been doing ascensions, so perhaps part of the reason is because there is a level limit to the mechanic (like Cocoabo). What is the lowest level for which anybody has seen "Happy Holidays" appear? --Lennalf 00:13, 22 December 2009 (UTC)
I beg to differ. It has given me meat on round 11 on two separate occasions. --Lemon-claw 02:31, 13 December 2009 (UTC)
- I would encourage you to note that Mafia's round counter is.. well.. wrong. It has some weird counting mechanism when getting the jump is involved versus not getting the jump. It's something like: If you get the jump and pickpocket, the next round is round two. If you get the jump and don't pickpocket, the next round is round 1. If you do not get the jump, the next round is round 1. It starts off counting rounds at 0, and has some arbitrarily strange rules for incrementing the round counter. --MindlessGames 07:37, 13 December 2009 (UTC)