User:Darkcodelagsniper: Difference between revisions

From A KoL Wiki
imported>Darkcodelagsniper
Created page with "== Maximizing Rollover PvP Fights == {{RETURNTO Dressing}} {{Dressing for success legend}} {| border="1px" |-style="vertical-align:top; background-color: #BFBFBF" ! Hat || Shi..."
 
imported>Darkcodelagsniper
No edit summary
Line 1: Line 1:
== Maximizing Rollover PvP Fights ==
== Maximizing Rollover PvP Fights ==
Adventurers who have broken their [[Magical Mystical Hippy Stone]] receive [[PvP]] fights every day during [[rollover]]. There are various methods by which a player can receive [[Extra PvP Fights]], one of which is to maximize the number of fights gained at rollover.


{{RETURNTO Dressing}}
{{RETURNTO Dressing}}


{{Dressing for success legend}}
{{Dressing for success legend}}


{| border="1px"
{| border="1px"
Line 105: Line 108:


==Notes==
==Notes==
*[[Clan_Rumpus_Room|Clan furniture]] cannot all be installed simultaneously, so clans need to decide between maximizing pvp fights and providing other benefits to their members. Unlike Clan furniture that grants [[Extra Rollover Adventures|rollover adventures]], players in [[Ascension#Normal Difficulty|Ronin]] and [[Hardcore]] do receive additional rollover fights from clan furniture.
*Adventurers receive 10 fights every day during [[rollover]] in addition to the bonuses listed here. Unused fights carry over to the next day. You are limited to 100 fights after rollover is completed, and any excess fights are lost.
*Other sources of [[Extra PvP Fights]] include:
*[[Clan_Rumpus_Room|Clan furniture]] cannot all be installed simultaneously, so clans need to decide between maximizing pvp fights and providing other benefits to their members. Unlike Clan furniture that grants [[Extra Rollover Adventures|rollover adventures]], players in [[Ascension#Normal Difficulty|Ronin]] and [[Hardcore]] do receive additional rollover fights from their clan furniture.
**Certain [[food]], [[booze]] and [[spleen]] consumables which grant additional fights.
*Other methods for gaining additional fights include:
**The [[Moping Artistic Goth Kid]] familiar grants additional pvp fights at the end of combats. The frequency with which it grants fights can be increased by using the [[little wooden mannequin]] as its familiar equipment. See [[Moping Artistic Goth Kid#Notes]] for an explanation of the number of combats required to receive the additional fights.
**Certain [[food]], [[booze]] and [[Best_Spleen_Items#For_PvP_Fights|spleen]] consumables which grant additional fights.
**The [[Moping Artistic Goth Kid]] familiar occasionally grants an additional pvp fight at the end of combat. The frequency with which it grants fights can be increased by equipping a [[little wooden mannequin]].<br\> See [[Moping Artistic Goth Kid#Notes]] for an explanation of the number of combats required to receive the additional fights.
 


{{Dressing}}
{{Dressing}}


{{RETURNTO Dressing}}
{{RETURNTO Dressing}}

Revision as of 22:00, 27 June 2012

Maximizing Rollover PvP Fights

Adventurers who have broken their Magical Mystical Hippy Stone receive PvP fights every day during rollover. There are various methods by which a player can receive Extra PvP Fights, one of which is to maximize the number of fights gained at rollover.

[ Return to Dressing For Success ]


Legend
Ultra rares and Raffle House/Radio prizes Tradable and still obtainable, but rare
Semi-rares and war hero drops
Mr. Store/KoL Con accessible derivatives Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable
Mr. Store/KoL Con items and inaccessible derivatives Tradable, but no longer obtainable
Other limited time content
Clan Dungeon non-tradables Untradable, but still obtainable
Other non-tradables
Non-tradables from past holidays and world events Untradable, and no longer obtainable
* Single-equip restriction, or two-handed/three-handed weapon
^ Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration


Hat Shirt Pants Mainhand Offhand
depleted Grimacite ninja mask 0-5
insulting hat 3
Corporal Fennel's Lonely Clubs Club Jacket 2
depleted Grimacite shinguards 0-5
cane-mail pants 3
plexiglass pikestaff* 9
crazy bastard sword 6
astral mace 4
astral pistol 4
crazy bastard sword 6
card sleeve (Foil Lanceman) 6
grisly shield 5
astral mace 4
astral pistol 4
card sleeve (Lanceman) 2
Accessory Familiar equipment Outfit Effects and buffs Passive skills, non-buff skills and others
offensive moustache* 7
Uncle Hobo's fingerless tinsel gloves* 5
depleted Grimacite astrolabe* 0-5
Zombo's skull ring* 4
filigreed hamethyst necklace* 2
hamethyst necklace* 2
Disembodied Hand with crazy bastard sword equipped 6
Disembodied Hand with astral mace equipped 4
Disembodied Hand with astral pistol equipped 4
None N/A
None N/A
Chip on your Shoulder 5
A Collection of Sports Memorabilia 5
An Infuriating Painting 3
A Wrestling Mat 1

Notes

  • Adventurers receive 10 fights every day during rollover in addition to the bonuses listed here. Unused fights carry over to the next day. You are limited to 100 fights after rollover is completed, and any excess fights are lost.
  • Clan furniture cannot all be installed simultaneously, so clans need to decide between maximizing pvp fights and providing other benefits to their members. Unlike Clan furniture that grants rollover adventures, players in Ronin and Hardcore do receive additional rollover fights from their clan furniture.
  • Other methods for gaining additional fights include:


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


[ Return to Dressing For Success ]