User:Erich/Manuel: Difference between revisions

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After doing a full statistical analysis, I was able to pull from my ass that about 90% of Manuel can be filled in two ascensions. This requires pretty much adventuring everywhere, opening everything up, and doing what you would normally do in an ascension, only doing it with the purpose of factoid hunting. So, go out into the world and do that. I'll wait. Ok, now is a good time to mention some general ascension things that you'll need to do in those two ascensions.
After doing a full statistical analysis, I was able to pull from my ass that about 90% of Manuel can be filled in two ascensions. This requires pretty much adventuring everywhere, opening everything up, and doing what you would normally do in an ascension, only doing it with the purpose of factoid hunting. So, go out into the world and do that. I'll wait. Ok, now is a good time to mention some general ascension things that you'll need to do in those two ascensions.


=== Alternating Monsters ===
==== Alternating Monsters ====


Drunken / hung over half orc hobo (note: Drunken hobo can be fought in the non-combat in the pantry)
* Drunken / hung over half orc hobo (note: Drunken hobo can be fought in the non-combat in the pantry)
Overdone / flame-broiled meat blob
* [[overdone flame-broiled meat blob|Overdone]] / [[flame-broiled meat blob]]
Buzzy Beetle / Goomba
* [[Buzzy Beetle]] /[[Goomba]]
All Hole In The Sky monsters
* All [[Hole In The Sky]] monsters
Clingy pirate (note: alternates with gender, not ascension)
* [[Clingy pirate]] (note: alternates with gender, not ascension)


=== Signs ===
==== Signs ====


Little Canadia
* [[Little Canadia]]
Gnomish Camp
* [[Thugnderdome]]
Zapruder Quest
* [[Mayor Zapruder|Zapruder Quest]]
Degrassi Knoll (note: this is available in any non-degrassi sign, so you can do it when you're in Canadia or the Camp)
* [[Degrassi Knoll]] (note: this is available in any non-degrassi sign, so you can do it when you're in Canadia or the Camp)


=== Path ===
==== Path ====


Wandering Bugbears
* [[Bugbear Invasion#Zones with bugbears|Wandering Bugbears]]
Wandering Bees
* [[Bees Hate You|Wandering Bees]]
Mountain Men (note: can be faxed)
* [[Mountain Man]] (note: can be faxed)


=== Class ===
==== Class ====


Infernal Seals
* [[Infernal Seals]]




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Like the name suggests, these enemies can only be fought once per ascension. With the exception of the major quest bosses, all of these can be overlooked, so keep them in mind before you jump the gash.
Like the name suggests, these enemies can only be fought once per ascension. With the exception of the major quest bosses, all of these can be overlooked, so keep them in mind before you jump the gash.


=== General ===
==== General ====


All Quest Bosses (except Ed, who auto-populates and is fought multiple times)
* All Quest Bosses (except Ed, who auto-populates and is fought multiple times)
- Tower Monsters (except the Giant Bee, which auto-populates and is the only tower monster in a Bees run)
** Tower Monsters (except the Giant Bee, which auto-populates and is the only tower monster in a Bees run)
Barron Von Ratsworth
* Baron Von Ratsworth
War Heroes
* War Heroes
Queen filthworm
* Queen filthworm
Your Nemesis
* Your Nemesis
- 4th Tier Nemesis Assassin (note: tier 3 auto-populates, but because it's stat based, you can stasis it before fighting the 4th tier assassin)
** 4th Tier Nemesis Assassin (note: tier 3 auto-populates, but because it's stat based, you can stasis it before fighting the 4th tier assassin)
Guy Made of Bees (note: this is the same monster at the end of a Bees run, so you don't need to do multiple Bee runs)
* Guy Made of Bees (note: this is the same monster at the end of a Bees run, so you don't need to do multiple Bee runs)
Skelter Butleton
* Skelter Butleton
Beelzebozo
* Beelzebozo
Carbuncle Top
* Carbuncle Top
Larry of the Field of Signs
* Larry of the Field of Signs
Victor the Insult Comic Hellhound
* Victor the Insult Comic Hellhound


=== Path ===
==== Path ====


Wu Tang the Betrayer
* Wu Tang the Betrayer
The Luter
* The Luter
Sneaky Pete
* Sneaky Pete
Bugbear Captain
* Bugbear Captain
Bugbear Robo-Surgeon
* Bugbear Robo-Surgeon
Zombie Hunters (except the Zombie-huntin' feller, who appears multiple times)
* Zombie Hunters (except the Zombie-huntin' feller, who appears multiple times)
Corman
* Corman
Clancy
* Clancy
Boris
* Boris


=== Sign ===
==== Sign ====


Felonia
* Felonia
ghost of Phil Bunion
* ghost of Phil Bunion
conservationist hippy
* conservationist hippy
swamp skunk
* swamp skunk


=== Antique Maps ===
==== Antique Maps ====


unearthed monstrosity
* unearthed monstrosity
The Landscaper
* The Landscaper
Professor Jacking
* Professor Jacking
Fearsome Wacken
* Fearsome Wacken
Vanya's Creature
* Vanya's Creature


=== Content ===
==== Content ====


The Thing With No Name
* The Thing With No Name
yakuza courier
* yakuza courier
The Sierpinski brothers
* The Sierpinski brothers
Chief Electronic Overseer
* Chief Electronic Overseer
The Server
* The Server
White Bone Demon
* White Bone Demon
giant bird-creature
* giant bird-creature
giant octopus
* giant octopus
giant spider
* giant spider
giant jungle python
* giant jungle python
high priest of Ki'rhuss
* high priest of Ki'rhuss


=== Sea ===
==== Sea ====


Trophyfish
* Trophyfish
Georgepaul, the Balldodger
* Georgepaul, the Balldodger
Johnringo, the Netdragger
* Johnringo, the Netdragger
Ringogeorge, the Bladeswitcher
* Ringogeorge, the Bladeswitcher
Shub-Jigguwatt, Elder God of Violence
* Shub-Jigguwatt, Elder God of Violence
Yog-Urt, Elder Goddess of Hatred
* Yog-Urt, Elder Goddess of Hatred
Dad Sea Monkey (special note: this motherfucker takes 15 ascensions to get all the factoids. see misc. section)
* Dad Sea Monkey (special note: this motherfucker takes 15 ascensions to get all the factoids. see misc. section)




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This section covers stuff that is very easy to miss in run or in aftercore due to the zone or monsters only appearing when a condition is met. It'll also cover some monsters that you might not consider, and thus miss out on.  
This section covers stuff that is very easy to miss in run or in aftercore due to the zone or monsters only appearing when a condition is met. It'll also cover some monsters that you might not consider, and thus miss out on.  


==== Zones ====


=== Zones ===
* Cola Wars: This zone is only accessible to those with Fernswarthy's key that are either level 4 or 5. Probably the easiest zone to forget about.
* The Misspelled Cemetary (Pre-Cyrpt): As the name implies, it's only accessible before finishing the Cyrpt.
* The Road to the White Citadel: Only available after getting the White Citadel quest, and closes when you find it.
* Nemesis: The volcano lair clears out when you beat your nemesis, and is only open for a limited number of turns before the nemesis shows up. Also, the zone outside the volcano clears out for all classes except Seal Clubbers and Turtle Tamers.
* Island: The Frat and Hippy camp change at level 9, so combat frequency decreases. It changes to it's verge of war status when you start the war quest but before you start the war. Post-war, you're going to be locked out of one, or both, of these sides; the Bombed out camps only show up when you defeat that side, locking you out of the pre-war zone.
* War: The war only lasts up to 1000 combats, and certain enemies only show up at certain intervals.
* Jick's Obsessions: After clearing out 373 skeletons, you're permanently locked out. Sorry buddy.


Cola Wars: This zone is only accessible to those with Fernswarthy's key that are either level 4 or 5. Probably the easiest zone to forget about.
==== Sneaky Monsters ====
The Misspelled Cemetary (Pre-Cyrpt): As the name implies, it's only accessible before finishing the Cyrpt.
The Road to the White Citadel: Only available after getting the White Citadel quest, and closes when you find it.
Nemesis: The volcano lair clears out when you beat your nemesis, and is only open for a limited number of turns before the nemesis shows up. Also, the zone outside the volcano clears out for all classes except Seal Clubbers and Turtle Tamers.
Island: The Frat and Hippy camp change at level 9, so combat frequency decreases. It changes to it's verge of war status when you start the war quest but before you start the war. Post-war, you're going to be locked out of one, or both, of these sides; the Bombed out camps only show up when you defeat that side, locking you out of the pre-war zone.
War: The war only lasts up to 1000 combats, and certain enemies only show up at certain intervals.
Jick's Obsessions: After clearing out 373 skeletons, you're permanently locked out. Sorry buddy.


 
* Tumbleweeds are a pain. Go to the Oil Peak and banish the first thing you see.
=== Sneaky Monsters ===
* Translated El Vibrato monsters are different monsters.
 
* All the different sizes of the Whelp swarm in The Defiled Cranny have a small window to appear. They can be copied, though.
Tumbleweeds are a pain. Go to the Oil Peak and banish the first thing you see.
* There are 3 different types of mimics in the Barrel full of Barrels.
Translated El Vibrato monsters are different monsters.
* The non-combat drawers are different from the combat ones in the haunted bedroom.
All the different sizes of the Whelp swarm in The Defiled Cranny have a small window to appear. They can be copied, though.
* A Gang of hobo muggers can easily be overlooked at the Hobo Marketplace.
There are 3 different types of mimics in the Barrel full of Barrels.
* mine crabs and unholy divers only appear for 19 turns after you release them in the Wreck non-combat.
The non-combat drawers are different from the combat ones in the haunted bedroom.
* These monsters need to be unlocked in the non-combats in the Old Man's psycho jar: The Cray-Kin, Bristled Man-O-War, Deadly Hydra
A Gang of hobo muggers can easily be overlooked at the Hobo Marketplace.
* jungle scabies and smooth jazz scabies only appear in the Small-O-Fier non-combats, and each one has a condition based on whether you have Smooth Legs active or not.
mine crabs and unholy divers only appear for 19 turns after you release them in the Wreck non-combat.
* ancient temple guardians appear in the ancient temple if you didn't complete the Cyrus quest.
These monsters need to be unlocked in the non-combats in the Old Man's psycho jar: The Cray-Kin, Bristled Man-O-War, Deadly Hydra
* group of cultists appear in the ancient temple if you completed the Cyrus quest, but aren't wearing the memory robes.
jungle scabies and smooth jazz scabies only appear in the Small-O-Fier non-combats, and each one has a condition based on whether you have Smooth Legs active or not.
* cyborg policeman appear after buying the multi-pass in the future, but disappear after you complete the quest
ancient temple guardians appear in the ancient temple if you didn't complete the Cyrus quest.
* "/use 100 skeleton" to get a skulldozer.
group of cultists appear in the ancient temple if you completed the Cyrus quest, but aren't wearing the memory robes.
* Don't forget about the Kobold Family and the upper tier Bricko monsters!
cyborg policeman appear after buying the multi-pass in the future, but disappear after you complete the quest
* The War:
"/use 100 skeleton" to get a skulldozer.
** Verge of War spies appear in your base camp when you're in uniform.
Don't forget about the Kobold Family and the upper tier Bricko monsters!
** War Frat Mobile Grill Unit appears only if you beat the Junkyard as a hippy, but are battling as a Frat. The opposite holds true for the Bailey's Beetle.
The War:
** Tool carrying monsters no longer appear in the Junkyard post war.
* Verge of War spies appear in your base camp when you're in uniform.
** This may be a bug, but the Drunk Duck doesn't appear at the farm post war.
* War Frat Mobile Grill Unit appears only if you beat the Junkyard as a hippy, but are battling as a Frat. The opposite holds true for the Bailey's Beetle.
* The Sea:
* Tool carrying monsters no longer appear in the Junkyard post war.
** Moister Oyster is an uncopiable semi-rare, and it doesn't auto-populate
* This may be a bug, but the Drunk Duck doesn't appear at the farm post war.
** Peanut occurs every 42 combats in The Caliginous Abyss, is uncopiable, and doesn't auto-populate
The Sea:
** Mer-Kin Specter is hidden in a non-combat, but can be copied  
* Moister Oyster is an uncopiable semi-rare, and it doesn't auto-populate
** Dad Sea Monkey is a motherfucker. You need to finish the sea quest twice per class, doing the gladiator path 6 times and the scholar path 6 times (once per class), and then smith those outfits together, and then you unlock dad. Have some paint thinner.
* Peanut occurs every 42 combats in The Caliginous Abyss, is uncopiable, and doesn't auto-populate
* Mer-Kin Specter is hidden in a non-combat, but can be copied  
* Dad Sea Monkey is a motherfucker. You need to finish the sea quest twice per class, doing the gladiator path 6 times and the scholar path 6 times (once per class), and then smith those outfits together, and then you unlock dad. Have some paint thinner.


Special thanks to JLE for adding to this section, I'll just [http://forums.kingdomofloathing.com/vb/showthread.php?p=4421475#post4421475 link to it] instead of copy/paste.
Special thanks to JLE for adding to this section, I'll just [http://forums.kingdomofloathing.com/vb/showthread.php?p=4421475#post4421475 link to it] instead of copy/paste.
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==See Also==
==See Also==
* [http://forums.kingdomofloathing.com/vb/showthread.php?t=200067 So You Want To Manuel: A Manuel guide to Manueling with the other Manuelers]
* [http://forums.kingdomofloathing.com/vb/showthread.php?t=200067 So You Want To Manuel: A Manuel guide to Manueling with the other Manuelers]
[[Category:Miscellaneous]]

Revision as of 07:53, 21 July 2013

Page Title: How to Manuel

Hi! So you just kicked your habit of drinking paint thinner, and you want to Manuel with the best of them. This is a guide to show what you're going to need to go through to get that elusive score of nhgfngfn (or whatever the fuck the top score is).

Note: This guide assumes you have all the appropriate IotM, including the VIP key with faxcess, a NanoRhino, a hipster, and a goth kid. While you can get the goth kid / hipster / rhino combats without the familiars, that's silly and you're silly for trying, you silly paint thinner drinker, you. Copiers (arrow, putty, box, 4-d) help but are not needed. It also assumes that meat is no object.

Note: I use Turing's wonderful Manuel Script for Mafia.

Note: If there's anything I missed, or anything that needs correcting, please feel free to post so I can edit this.

Important Note: If you don't have Manuel just yet, and want to get cracking on it, DON'T FINISH JICK'S PSYCHO JAR. Otherwise you'll be locked out of the procedurally generated skeleton, and you'll fall into a paint thinner drinking relapse.

Respect goes out to Geistbear for starting up this list in the original Manuel thread.

Ok, So This guide will be split up into multiple parts.


General Ascension

After doing a full statistical analysis, I was able to pull from my ass that about 90% of Manuel can be filled in two ascensions. This requires pretty much adventuring everywhere, opening everything up, and doing what you would normally do in an ascension, only doing it with the purpose of factoid hunting. So, go out into the world and do that. I'll wait. Ok, now is a good time to mention some general ascension things that you'll need to do in those two ascensions.

Alternating Monsters

Signs

Path

Class


Once Per Ascension

Like the name suggests, these enemies can only be fought once per ascension. With the exception of the major quest bosses, all of these can be overlooked, so keep them in mind before you jump the gash.

General

  • All Quest Bosses (except Ed, who auto-populates and is fought multiple times)
    • Tower Monsters (except the Giant Bee, which auto-populates and is the only tower monster in a Bees run)
  • Baron Von Ratsworth
  • War Heroes
  • Queen filthworm
  • Your Nemesis
    • 4th Tier Nemesis Assassin (note: tier 3 auto-populates, but because it's stat based, you can stasis it before fighting the 4th tier assassin)
  • Guy Made of Bees (note: this is the same monster at the end of a Bees run, so you don't need to do multiple Bee runs)
  • Skelter Butleton
  • Beelzebozo
  • Carbuncle Top
  • Larry of the Field of Signs
  • Victor the Insult Comic Hellhound

Path

  • Wu Tang the Betrayer
  • The Luter
  • Sneaky Pete
  • Bugbear Captain
  • Bugbear Robo-Surgeon
  • Zombie Hunters (except the Zombie-huntin' feller, who appears multiple times)
  • Corman
  • Clancy
  • Boris

Sign

  • Felonia
  • ghost of Phil Bunion
  • conservationist hippy
  • swamp skunk

Antique Maps

  • unearthed monstrosity
  • The Landscaper
  • Professor Jacking
  • Fearsome Wacken
  • Vanya's Creature

Content

  • The Thing With No Name
  • yakuza courier
  • The Sierpinski brothers
  • Chief Electronic Overseer
  • The Server
  • White Bone Demon
  • giant bird-creature
  • giant octopus
  • giant spider
  • giant jungle python
  • high priest of Ki'rhuss

Sea

  • Trophyfish
  • Georgepaul, the Balldodger
  • Johnringo, the Netdragger
  • Ringogeorge, the Bladeswitcher
  • Shub-Jigguwatt, Elder God of Violence
  • Yog-Urt, Elder Goddess of Hatred
  • Dad Sea Monkey (special note: this motherfucker takes 15 ascensions to get all the factoids. see misc. section)


Conditional Monsters and Hidden Stuff You Might Miss

This section covers stuff that is very easy to miss in run or in aftercore due to the zone or monsters only appearing when a condition is met. It'll also cover some monsters that you might not consider, and thus miss out on.

Zones

  • Cola Wars: This zone is only accessible to those with Fernswarthy's key that are either level 4 or 5. Probably the easiest zone to forget about.
  • The Misspelled Cemetary (Pre-Cyrpt): As the name implies, it's only accessible before finishing the Cyrpt.
  • The Road to the White Citadel: Only available after getting the White Citadel quest, and closes when you find it.
  • Nemesis: The volcano lair clears out when you beat your nemesis, and is only open for a limited number of turns before the nemesis shows up. Also, the zone outside the volcano clears out for all classes except Seal Clubbers and Turtle Tamers.
  • Island: The Frat and Hippy camp change at level 9, so combat frequency decreases. It changes to it's verge of war status when you start the war quest but before you start the war. Post-war, you're going to be locked out of one, or both, of these sides; the Bombed out camps only show up when you defeat that side, locking you out of the pre-war zone.
  • War: The war only lasts up to 1000 combats, and certain enemies only show up at certain intervals.
  • Jick's Obsessions: After clearing out 373 skeletons, you're permanently locked out. Sorry buddy.

Sneaky Monsters

  • Tumbleweeds are a pain. Go to the Oil Peak and banish the first thing you see.
  • Translated El Vibrato monsters are different monsters.
  • All the different sizes of the Whelp swarm in The Defiled Cranny have a small window to appear. They can be copied, though.
  • There are 3 different types of mimics in the Barrel full of Barrels.
  • The non-combat drawers are different from the combat ones in the haunted bedroom.
  • A Gang of hobo muggers can easily be overlooked at the Hobo Marketplace.
  • mine crabs and unholy divers only appear for 19 turns after you release them in the Wreck non-combat.
  • These monsters need to be unlocked in the non-combats in the Old Man's psycho jar: The Cray-Kin, Bristled Man-O-War, Deadly Hydra
  • jungle scabies and smooth jazz scabies only appear in the Small-O-Fier non-combats, and each one has a condition based on whether you have Smooth Legs active or not.
  • ancient temple guardians appear in the ancient temple if you didn't complete the Cyrus quest.
  • group of cultists appear in the ancient temple if you completed the Cyrus quest, but aren't wearing the memory robes.
  • cyborg policeman appear after buying the multi-pass in the future, but disappear after you complete the quest
  • "/use 100 skeleton" to get a skulldozer.
  • Don't forget about the Kobold Family and the upper tier Bricko monsters!
  • The War:
    • Verge of War spies appear in your base camp when you're in uniform.
    • War Frat Mobile Grill Unit appears only if you beat the Junkyard as a hippy, but are battling as a Frat. The opposite holds true for the Bailey's Beetle.
    • Tool carrying monsters no longer appear in the Junkyard post war.
    • This may be a bug, but the Drunk Duck doesn't appear at the farm post war.
  • The Sea:
    • Moister Oyster is an uncopiable semi-rare, and it doesn't auto-populate
    • Peanut occurs every 42 combats in The Caliginous Abyss, is uncopiable, and doesn't auto-populate
    • Mer-Kin Specter is hidden in a non-combat, but can be copied
    • Dad Sea Monkey is a motherfucker. You need to finish the sea quest twice per class, doing the gladiator path 6 times and the scholar path 6 times (once per class), and then smith those outfits together, and then you unlock dad. Have some paint thinner.

Special thanks to JLE for adding to this section, I'll just link to it instead of copy/paste.


Fax Only Monsters

Check out this nifty list for stuff you can only get by faxing:


Holidays and Misc.

FoB and El Dia come around every few months, and getting a full set of factoids for them is a pain due to their wandering intervals. Your best bet is to be in aftercore with as many adventures as possible during the holiday, and ascend if you don't get all of them. The good news is that they auto-populate.

The Spectral Pickle Factory: Just start drinking paint thinner.

FAQ

Q. My friend drinks a lot of paint thinner. How can I help him? A. Call poison control.


See Also