CLEESH: Difference between revisions

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{{skill|name=CLEESH|source=[[Strange Leaflet Quest]]|class=N/A|level=9|description=By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.|effect= Turns monsters into various amphibians.|type=Combat|mpcost=10|price=0 Meat}}
{{NeedsContent|comment=Much is yet unknown!}}
 
{{skill|name=CLEESH|source=Revamped [[Strange Leaflet Quest]]|class=Any|level=9|description=By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.|effect=Turns monsters into various amphibians.|type=Combat|mpcost=10|price=0 Meat}}
 
You can cast this spell during combat.  It changes the monster into one of three random amphibians:  a [[frog]], a [[newt]], or a [[salamander]]. They are very weak, and give only 1 {{substat}} and 1 item.


==Notes==
==Notes==
*You can use this skill during combat, it changes the monster into one of three random amphibians (a newt, frog, or salamander). They are very weak and give only 1 substat and 1 item ([[eye of newt]], [[squashed frog]], or [[salamander spleen]]).
*The skill can be '''probably''' kept through the ascension, although this is not tested.
*The skill can be '''probably''' kept through the ascension, although this is not tested.
*The permanent status '''may''' enable to use CLEESH earlier in the leaflet, possibly opening new possibilities.
*The permanent status '''may''' enable to use CLEESH earlier in the leaflet, possibly opening new possibilities.
*You cannot successfully cast this spell twice on the same opponent.  If you try, you get the message:
:You cast CLEESH at your opponent. It burps quietly, but nothing else happens.


==References==
==References==
*A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari [[Wikipedia:Zork|''Zork'']] trilogy of text-adventure games, succeeded by the [[Wikipedia:Enchanter (computer game)|''Enchanter'']] trilogy of the early 1980's.  The [[Wikipedia:Zork magic|''Zork'' magic spell]] would change a creature into a small amphibian.
*A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari [[Wikipedia:Zork|''Zork'']] trilogy of text-adventure games, succeeded by the [[Wikipedia:Enchanter (computer game)|''Enchanter'']] trilogy of the early 1980's.  The [[Wikipedia:Zork magic|''Zork'' magic spell]] would change a creature into a small amphibian.

Revision as of 05:53, 15 February 2006

This page is in need of content.

Much is yet unknown!

CLEESH

CLEESH

Type: Combat
MP Cost: 10

By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.

Turns monsters into various amphibians.

View metadata
Skill ID not known!
Source: Revamped Strange Leaflet Quest
Price: 0 Meat
Class: Any
Level: 9

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


You can cast this spell during combat. It changes the monster into one of three random amphibians: a frog, a newt, or a salamander. They are very weak, and give only 1 <substat> and 1 item.

Notes

  • The skill can be probably kept through the ascension, although this is not tested.
  • The permanent status may enable to use CLEESH earlier in the leaflet, possibly opening new possibilities.
  • You cannot successfully cast this spell twice on the same opponent. If you try, you get the message:
You cast CLEESH at your opponent. It burps quietly, but nothing else happens.

References

  • A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari Zork trilogy of text-adventure games, succeeded by the Enchanter trilogy of the early 1980's. The Zork magic spell would change a creature into a small amphibian.