CLEESH: Difference between revisions
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{{skill|skillid=0015|name=CLEESH|source= | {{skill | ||
|skillid=0015 | |||
|name=CLEESH | |||
|source=[[Strange Leaflet Quest]] | |||
|class=Any | |||
|level=9 | |||
|description=By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds. | |||
|effect=Turns monsters into various amphibians. | |||
|type=Combat | |||
|mpcost=10 | |||
|price=0 Meat | |||
|usemsg=You cast CLEESH at your opponent. He turns into a frog/newt/salamander.}} | |||
You can cast this spell during combat. It changes the monster into one of three random amphibians: a [[frog]], a [[newt]], or a [[salamander]]. They are very weak, and give only 1 <nowiki><</nowiki>[[Advancement|substat]]<nowiki>></nowiki> and 1 item - a [[squashed frog]], [[eye of newt]] or [[salamander spleen]]. The monster does NOT drop any of the items that it would originally have dropped before being CLEESHed. | You can cast this spell during combat. It changes the monster into one of three random amphibians: a [[frog]], a [[newt]], or a [[salamander]]. They are very weak, and give only 1 <nowiki><</nowiki>[[Advancement|substat]]<nowiki>></nowiki> and 1 item - a [[squashed frog]], [[eye of newt]] or [[salamander spleen]]. The monster does NOT drop any of the items that it would originally have dropped before being CLEESHed. |
Revision as of 17:11, 30 August 2006
CLEESH
Type: CombatMP Cost: 10
By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.
Turns monsters into various amphibians.
Source: | Strange Leaflet Quest |
Price: | 0 Meat |
Class: | Any |
Level: | 9 |
When Used: |
You cast CLEESH at your opponent. He turns into a frog/newt/salamander. |
You can cast this spell during combat. It changes the monster into one of three random amphibians: a frog, a newt, or a salamander. They are very weak, and give only 1 <substat> and 1 item - a squashed frog, eye of newt or salamander spleen. The monster does NOT drop any of the items that it would originally have dropped before being CLEESHed.
Notes
- The skill can be kept when ascending.
- The permanent status DOES NOT allow using CLEESH earlier in the leaflet.
- The following monsters are immune to CLEESH:
- Amphibians
- Bosses
- Specials
- topiary golem
- All monsters in The Sorceress' Tower (The Stairs)
- All monsters in Fernswarthy's Basement
- All sub-boss monsters in The Cyrpt
- Attempting to cleesh a monster which is immune results in the following message:
- You cast CLEESH at your opponent. It burps quietly, but nothing else happens.
References
- A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari Zork trilogy of text-adventure games, succeeded by the Enchanter trilogy of the early 1980's. The Zork magic spell would change a creature into a small amphibian.