CLEESH: Difference between revisions

From A KoL Wiki
imported>Quietust
References: Probably not - there's nothing in here about the monster getting better
imported>GalenKemensen
Notes: + references to The Briny Deeps
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::*[[salamander]]
::*[[salamander]]
::*[[apathetic lizardman]]
::*[[apathetic lizardman]]
:*Underwater creatures
::*All monsters in [[The Briny Deeps]]
:*Bosses
:*Bosses
::*[[Baron Von Ratsworth]]
::*[[Baron Von Ratsworth]]
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::*[[Ancient protector spirit]]s
::*[[Ancient protector spirit]]s
*Attempting to cleesh a monster which is immune results in the following message:
*Attempting to cleesh a monster which is immune results in the following message:
:You cast CLEESH at your opponent. It burps quietly, but nothing else happens.
:"You cast CLEESH at your opponent. It burps quietly, but nothing else happens."
*Monsters in [[The Briny Deeps]] give an alternative message:
:"You cast CLEESH at your opponent, but it apparently doesn't work on things that already live underwater."
*Cleeshing a monster with a plural name (e.g. [[the Twig and Berries]]) results in the ungrammatical message, "You cast CLEESH at your opponent. They turns into a frog/newt/salamander."
*Cleeshing a monster with a plural name (e.g. [[the Twig and Berries]]) results in the ungrammatical message, "You cast CLEESH at your opponent. They turns into a frog/newt/salamander."



Revision as of 07:59, 11 October 2008

CLEESH

CLEESH

Type: Combat
MP Cost: 10

By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.

Turns monsters into various amphibians.

Source: Strange Leaflet Quest
Price: N/A
Class: N/A
Level: 9
When Used:
You cast CLEESH at your opponent. He/she/it/they turns into a frog/newt/salamander.


You can cast this spell during combat. It changes the monster into one of three random amphibians: a frog, a newt, or a salamander. They are very weak, and give only 1 <substat> and 1 item - a squashed frog, eye of newt or salamander spleen. The monster does NOT drop any of the items that it would originally have dropped before being CLEESHed unless, at the time of the CLEESHing, the monster has an effect on it which causes it to take continual damage (i.e. Disco Bleeding).

Notes

  • This skill does not have to be used in the first round of combat, and so you could pickpocket and then CLEESH.
  • The skill can be made permanent when ascending.
  • Having CLEESH as a permanent skill does not allow you to use CLEESH in the strange leaflet earlier than you normally would.
  • The following monsters are immune to CLEESH:
  • Amphibians
  • Underwater creatures
  • Bosses
  • Specials
  • Attempting to cleesh a monster which is immune results in the following message:
"You cast CLEESH at your opponent. It burps quietly, but nothing else happens."
"You cast CLEESH at your opponent, but it apparently doesn't work on things that already live underwater."
  • Cleeshing a monster with a plural name (e.g. the Twig and Berries) results in the ungrammatical message, "You cast CLEESH at your opponent. They turns into a frog/newt/salamander."

References

  • A similar spell of the same name appeared in the Enchanter trilogy of text-adventure games, part of the Zork series from the 1980's. The spell would change a creature into a small amphibian.