Comma Chameleon: Difference between revisions

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Moving consumption messages to subpages, clarifying some other parts
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How familiars effects which rely on familiar equipment work (they don't)
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*Even when the Chameleon is imitating another familiar, you can still feed it a different piece of equipment.
*Even when the Chameleon is imitating another familiar, you can still feed it a different piece of equipment.
*While the Chameleon is imitating another familiar, it gains five pounds, even if the equipment normally grants a different benefit.  For example, a [[shock collar]] (which grants no weight boost to a [[Stab Bat]]) grants +5 weight, but doesn't decrease its rate of attacking you.  Likewise, a [[cracker]], which normally grants an [[Exotic Parrot]] +15 weight, only grants the Chameleon +5 weight. This boost vanishes when the duration runs out.
*While the Chameleon is imitating another familiar, it gains five pounds, even if the equipment normally grants a different benefit.  For example, a [[shock collar]] (which grants no weight boost to a [[Stab Bat]]) grants +5 weight, but doesn't decrease its rate of attacking you.  Likewise, a [[cracker]], which normally grants an [[Exotic Parrot]] +15 weight, only grants the Chameleon +5 weight. This boost vanishes when the duration runs out.
*While the [[metallic foil radar dish]] has a different usage message than the [[metallic foil bow]], it ''does not'' cause a [[Crimbo P. R. E. S. S. I. E. (familiar)|Crimbo P. R. E. S. S. I. E.]] Chameleon to act as a sombrero -- it still acts as a volleyball at the end of combat.
*Familiar abilities which rely on having a specific piece of equipment equipped will not work on a Chameleon.  Feeding your Chameleon a [[metallic foil radar dish]] will provide messages and effects like an unequipped [[Crimbo P. R. E. S. S. I. E. (familiar)|Crimbo P. R. E. S. S. I. E.]]; that is, it will give stats like a volleyball.  Feeding her any [[crimsilion jub-jub bird|jub-jub bird]] will provide messages and effects like an unquipped [[Frumious Bandersnatch]]; the stat gains will not be tuned to any one stat, but will be randomly distributed.
*As of February 12, 2009, Chameleons can breathe [[Underwater adventuring|underwater]] when emulating a water-breathing familiar.
*As of February 12, 2009, Chameleons can breathe [[Underwater adventuring|underwater]] when emulating a water-breathing familiar.



Revision as of 16:22, 18 March 2009

This page is in need of content.

Needs consumption messages for new equipment (see bolded entries at Comma Chameleon Messages (A-Me) and Comma Chameleon Messages (Mi-Z)). Does serrated proboscis extension work?
Comma Chameleon

Clandestine reptile
She's a mistress of disguise
Watch her come and go.

Ability: When the chameleon eats a piece of familiar equipment, it gains that familiar's abilities, including Arena Strengths and Weaknesses, for around 45 turns. When it's not emulating another familiar, it does very little.

Throne/Bjorn: Unknown

Hatchling: Comma Chameleon egg

Familiar-Specific Equipment: N/A

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages
  • When not emulating another familiar:
    <name> chases arounds tiny insects.
    <name> suns herself on a nearby rock.
    <name> blinks lazily at you.

Familiar Equipment Consumption Messages

Familiars with no specific Familiar Equipment

Arena Messages

  • When entered in an Ultimate Cage Match, a Scavenger Hunt, or an Obstacle Course:
    <name> sits there, blinking at you, occasionally licking one eyeball. It's clear she doesn't know what to do.

Notes

  • After every second win in The Cake-Shaped Arena, you will receive a random piece of familiar equipment. This includes equipment that Susie does not normally give out, such as miniature cartons of clove cigarettes. This does not include Mr. Store equipment such as lucky Tams O'Shanter or pairs of wax lips. In addition, the chameleon cannot get equipment for any Mr. Store familiar, including but not limited to attention spanners and funky brass feces. Strangely, the chameleon can steal pet rock "Snooty" disguises, pet rock "Groucho" disguises, and sets of diamond-studded fronts, despite them being indirect products of a Mr. Store item.
    <name> sneaks behind Susie's podium. She returns, and squeaks "You do NOT want to know what's behind that podium." She also drops an item from her mouth (or mouth-analogue.)
  • If you switch to another familiar to get the normal Caked-Shaped Arena reward (for example, win 9 times, swap to another familiar to get its equipment and then swap back for your 10th Comma win), you will not get a piece of equipment on the 10th Chameleon win; the regular item drop restarts the count and you will have to win an extra battle. However, you can adventure with another familiar between getting items from the arena with your Chameleon.
  • The Chameleon can be used to battle the Sorceress familiars, though it cannot be used in place of the Star Starfish when using Richard's Star Key in her Lair or be used in place of an elemental Gravy Fairy to enter The Spooky Gravy Barrow.
  • The effect of the Chameleon's change varies; each piece of equipment eaten appears to yield between 40 and 49 adventures worth of change. In addition, non-combat adventures (shoring, adventuring at The Hippy Camp in disguise, meatsmithing, etc) don't seem to deduct adventures from this total.
  • Even when the Chameleon is imitating another familiar, you can still feed it a different piece of equipment.
  • While the Chameleon is imitating another familiar, it gains five pounds, even if the equipment normally grants a different benefit. For example, a shock collar (which grants no weight boost to a Stab Bat) grants +5 weight, but doesn't decrease its rate of attacking you. Likewise, a cracker, which normally grants an Exotic Parrot +15 weight, only grants the Chameleon +5 weight. This boost vanishes when the duration runs out.
  • Familiar abilities which rely on having a specific piece of equipment equipped will not work on a Chameleon. Feeding your Chameleon a metallic foil radar dish will provide messages and effects like an unequipped Crimbo P. R. E. S. S. I. E.; that is, it will give stats like a volleyball. Feeding her any jub-jub bird will provide messages and effects like an unquipped Frumious Bandersnatch; the stat gains will not be tuned to any one stat, but will be randomly distributed.
  • As of February 12, 2009, Chameleons can breathe underwater when emulating a water-breathing familiar.

References

  • The name of this item is a reference to the Culture Club song, "Karma Chameleon". "Watch her come and go" refers to a lyric in the original song ("You come and go, you come and go"). "Red, gold, and green" (her normal colors, mentioned in a few expiration messages, like the smile-sharpening stone and iced-out bling) is also a lyric from the song.
  • The name of this item also refers to how it is displayed when you have the familiar equipped and fed. A Comma Chameleon emulating a Leprechaun is displayed as "(Name) the Leprechaun, Chameleon" which can be read as "(Name) the Leprechaun comma Chameleon."