Creepy Grin: Difference between revisions

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imported>Quietust
Undo revision 281236 by Hot Shot (talk) - changes aren't really necessary, and one of them (the last note) introduces a bit of ambiguity
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==Notes==
==Notes==
*Immediately ends combat, but doesn't use an adventure.
*Using this skill immediately ends combat, but does not use up an adventure.
*Can only be used once a day.
*This skill can only be used once a day.
*ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]].
*This skill's ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]].
*Ineffective in areas with only one monster.
*Has no effect in areas with one monster, such as the [[Beanbat Chamber]].
*Will only work with the mask equipped.  
*There used to be a bug where if you had a [[Navel ring of navel gazing|navel ring]] equipped, this skill did not use any MP.  This has since been fixed.
*This skill's effect will only work if you keep the mask equipped.  
[[Category:Combat Skills]]
[[Category:Combat Skills]]

Revision as of 13:37, 11 January 2008

Creepy Grin

Creepy Grin

Type: Combat
MP Cost: 30

Prevents the enemy you use the skill on from appearing in that area for 10 adventures, in the same manner as Harold's bell.

Source: Equipping a V for Vivala mask
Price: N/A
Class: N/A
Level: N/A
When Used:
The expression on your already-creepy mask changes to an even creepier grin. Your opponent shrieks like a little girl and runs off into the bushes.


Notes

  • Using this skill immediately ends combat, but does not use up an adventure.
  • This skill can only be used once a day.
  • This skill's ID was formerly used for Omphaloskepsis.
  • Has no effect in areas with one monster, such as the Beanbat Chamber.
  • There used to be a bug where if you had a navel ring equipped, this skill did not use any MP. This has since been fixed.
  • This skill's effect will only work if you keep the mask equipped.