Creepy Grin: Difference between revisions
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imported>Hot Shot |
imported>Quietust |
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==Notes== | ==Notes== | ||
* | *Using this skill immediately ends combat, but does not use up an adventure. | ||
* | *This skill can only be used once a day. | ||
*ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]]. | *This skill's ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]]. | ||
* | *Has no effect in areas with one monster, such as the [[Beanbat Chamber]]. | ||
* | *There used to be a bug where if you had a [[Navel ring of navel gazing|navel ring]] equipped, this skill did not use any MP. This has since been fixed. | ||
*This skill's effect will only work if you keep the mask equipped. | |||
[[Category:Combat Skills]] | [[Category:Combat Skills]] |
Revision as of 13:37, 11 January 2008
Creepy Grin
Type: CombatMP Cost: 30
Prevents the enemy you use the skill on from appearing in that area for 10 adventures, in the same manner as Harold's bell.
Source: | Equipping a V for Vivala mask |
Price: | N/A |
Class: | N/A |
Level: | N/A |
When Used: |
The expression on your already-creepy mask changes to an even creepier grin. Your opponent shrieks like a little girl and runs off into the bushes. |
Notes
- Using this skill immediately ends combat, but does not use up an adventure.
- This skill can only be used once a day.
- This skill's ID was formerly used for Omphaloskepsis.
- Has no effect in areas with one monster, such as the Beanbat Chamber.
- There used to be a bug where if you had a navel ring equipped, this skill did not use any MP. This has since been fixed.
- This skill's effect will only work if you keep the mask equipped.