Critical hit: Difference between revisions

From A KoL Wiki
imported>Andyzero
No edit summary
imported>Cool12309
No edit summary
Line 23: Line 23:
==Special Interactions==
==Special Interactions==
Several mechanics in the Kingdom interact specially with critical hits:
Several mechanics in the Kingdom interact specially with critical hits:
*[[7-inch discus]]es grant three turns of +50% to all attributes
*{{plural|7-inch discus}} grant three turns of +50% to all attributes
*[[flamin' bindle|flamin']], [[freezin' bindle|freezin']], [[stinkin' bindle|stinkin']], [[spooky bindle|spooky]], and [[sleazy bindle]]s do extra damage of the corresponding element
*[[flamin' bindle|flamin']], [[freezin' bindle|freezin']], [[stinkin' bindle|stinkin']], [[spooky bindle|spooky]], and {{plural|sleazy bindle}} do extra damage of the corresponding element
*[[bindlestocking]]s drop an item (once per combat only)
*{{plural|bindlestocking}} drop an item (once per combat only)
*[[clockwork sword]]s heal
*{{plural|clockwork sword}} heal
*{{plural|clockwork staff}} restore MP
*{{plural|clockwork staff}} restore MP
*[[clockwork crossbow]]s weaken enemies (and will trigger even if the off-hand)
*{{plural|clockwork crossbow}} weaken enemies (and will trigger even if the off-hand)
*[[elven whittling knife|elven whittling knives]] do additional damage (20% of the monster's remaining HP)
*{{plural|elven whittling knife}} do additional damage (20% of the monster's remaining HP)
*[[fish bazooka]]s do extra physical damage
*{{plural|fish bazooka}} do extra physical damage
*[[Hodgman's whackin' stick]]s do extra perfect elemental damage or physical damage
*{{plural|Hodgman's whackin' stick}} do extra perfect elemental damage or physical damage
*[[Mer-kin hookspear]]s give extra Meat
*{{plural|Mer-kin hookspear}} give extra Meat
*[[Meteoid ice beam]]s stun
*{{plural|Meteoid ice beam}} stun
*[[non-stick pugil stick]]s stun
*{{plural|non-stick pugil stick}} stun
*[[Red Rover BB gun]]s either put your target's or your eye out
*{{plural|Red Rover BB gun}} either put your target's or your eye out
*[[rusty speargun]]s do extra physical damage
*{{plural|rusty speargun}} do extra physical damage
*[[Spirit Precipice]]s do 12-24 damage to the player
*{{plural|Spirit Precipice}} do 12-24 damage to the player
*[[Spooky Putty ball]]s can ricochet and do extra attacks
*{{plural|Spooky Putty ball]]s can ricochet and do extra attacks
*[[sugar shank]]s cause additional bleeding that round and additional rounds of combat
*{{plural|sugar shank}} cause additional bleeding that round and additional rounds of combat
*[[sugar shotgun]]s block
*{{plural|sugar shotgun}} block
*[[vampire cape]]s heal
*{{plural|vampire cape}} heal
*[[V for Vivala mask]]s do various things in combat
*{{plural|V for Vivala mask}} do various things in combat


[[V for Vivala mask]] critical hit effects will override most other special effects from critical hits. The exception is the end-of-combat stat bonus from the [[V for Vivala mask]].
[[V for Vivala mask]] critical hit effects will override most other special effects from critical hits. The exception is the end-of-combat stat bonus from the [[V for Vivala mask]].


[[Category:Basics]]
[[Category:Basics]]

Revision as of 14:01, 14 April 2013

  • A critical hit occurs randomly (with a 9% chance, subject to certain modifiers) when hitting with a ranged or melee attack, as well as when casting spells as of August 12, 2009. A critical hit will always hit the monster, regardless of your actual hit chance. It also increases the amount of damage you deal to your opponent. Specifically, it doubles the weapon power component of the damage:
 weapon damage = (a term based on your stats vs. monster's defense)
                 + Main weapon damage × crit × tsfactor            
                 + Offhand weapon damage
                 + bonus melee damage                              
                 + bonus elemental damage
 spell damage = (crit × base spell damage + bonus absolute spell damage) × (1 + bonus percent spell damage)
Where
  • For a comprehensive list of all items that affect the critical hit percentage for weapon attacks, see Critical Hit Chance.
  • For a comprehensive list of all items that affect spell critical hit, see Critical Spell Chance.

Note: Critical hits also apply to healing spells, with the text replaced with 'CRITICAL HEAL!'

Monster Critical Hits

Monsters can critical hit too -- but a monster critical hit doesn't cause you any extra damage; it just succeeds in hitting when it otherwise would have missed. Monster critical hits, like monster fumbles, occur with a 6% chance per round. Thus, the total chance of abnormal monster behavior in any given round is 12%.

Special Interactions

Several mechanics in the Kingdom interact specially with critical hits:

V for Vivala mask critical hit effects will override most other special effects from critical hits. The exception is the end-of-combat stat bonus from the V for Vivala mask.