Hobopolis skills
Several skills are only available via Hobopolis drops:
- Each type of elemental hobo can drop two books that grant fairly powerful combat skills, one costing 30 MP and the other costing 120 MP.
- Elemental zone minibosses sometimes drop Accordion Thief songs that are restricted to 200 turns per day, can only be cast on players at least level 15, and can only be cast by Accordion Thieves.
- Hodgman occasionally drops one of four journals, each granting a passive skill.
These skills must be made permanent through ascension - they are not made permanent automatically (as with the Manual of Transcendent Olfaction and Rainbow's Gravity, for example).
Additionally, each outfit dropped by the various bosses grants a special combat skill while adventuring in Hobopolis.
When adventuring in Hobopolis with Hodgman's Regal Frippery equipped, any player can
From Hodgman, The Hoboverlord:
- Hodgman's journal 1: The Lean Times
- Hodgman's journal 2: Entrepreneurythmics
- Hodgman's journal 3: Pumping Tin
- Hodgman's journal 4: View From The Big Top
When adventuring in Hobopolis with Pyretic Panhandler Paraphernalia equipped, a Sauceror can
From the Hot hobo:
From Ol' Scratch:
When adventuring in Hobopolis with Hyperborean Hobo Habiliments equipped, a Seal Clubber can
From the Cold hobo:
From Frosty:
When adventuring in Hobopolis with Vile Vagrant Vestments equipped, a Pastamancer can start a
From the Stench hobo:
From Oscus:
When adventuring in Hobopolis with Dire Drifter Duds equipped, a Turtle Tamer can gaze with
From the Spooky hobo:
From Zombo:
When adventuring in Hobopolis with Tawdry Tramp Togs equipped, a Disco Bandit can
From the Sleaze hobo:
From Chester: