There are nine potions that come from The Dungeons of Doom. These are:
Obtained from
- large box (4-6)
- small box (2-4)
- dead mimic (10-15) when an aluminum wand, ebony wand, hexagonal wand, marble wand, or pine wand is present in inventory or when the wand was blown up less than 3 days ago.
When Used
Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects. The possible effects are:
Booze
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You gain 1-3 Drunkenness. You drink the <type> potion. It tastes like liquid fire!
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This smells like liquid fire. You decide not to drink it.
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You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.
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Healing
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You drink the <type> potion.
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You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.
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Confusion
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You drink the <type> potion.
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You throw the <type> potion at your opponent. It shatters against him. He looks confused.
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 | Monster attack power reduced by 2-3 |
 | Monster defense reduced by 2-3 |
Object Detection
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You drink the <type> potion.
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You throw the <type> potion at your opponent. It shatters against him. He blinks.
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Sleep
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You drink the <type> potion.
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You throw the <type> potion at your opponent. It shatters against him. He yawns.
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Muscle
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You drink the <type> potion.
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You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.
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Mysticality
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You drink the <type> potion.
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You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.
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Moxie
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You drink the <type> potion.
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You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.
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Teleportation
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You drink the <type> potion.
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In Combat:
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You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you.
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When used in combat, all potions gave the following message:
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Just kidding. These won't actually be combat-usable until NS13 rolls out.
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Notes
- Each potion's effect is randomly reassigned at the beginning of each new ascension. Prior to NS13, potion effect assignment was only partially random, allowing effects to be predicted without having to use one of each potion.
- These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).
- In combat:
- Teleportitis appears to increase your opponent's defense by 15-20 points. It does not affect Monster Attack.
- Strange Mental Acuity appears to increase your opponent monster level by an unknown amount.
- Izchak's Blessing potion appears to increase your opponent's defense by 20-30 points. It does not affect Monster Attack.
- Strength of Ten Ettins appears to increase your opponent's attack by an unknown amount. It does not affect Monster Defense.
- Healing appears to increase your opponent's health by 14-16 points, but not above its starting HP.
References
- These potions refer to the computer game NetHack. In NetHack and other roguelike games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
- The drunkenness granting effect (and message that follows) is a reference to the "potion of booze" from NetHack, which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
- NetHack players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects.
See Also