Maximizing Your Damage Absorption

From A KoL Wiki
Revision as of 05:39, 17 March 2010 by imported>Yatsufusa (added several items & fixed typos)

In the tradition of the other Dressing For Success articles, this is a guide to maximizing damage absorption.

Damage Absorption reduces the damage you take by a factor of (√(DA/10)-1) * 10%, but capped at 90%, which is reached at 1000 points of DA. Note that DA is completely separate from Damage Reduction, which acts prior to DA.


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Legend
Ultra rares and Raffle House/Radio prizes Tradable and still obtainable, but rare
Semi-rares and war hero drops
Mr. Store/KoL Con accessible derivatives Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable
Mr. Store/KoL Con items and inaccessible derivatives Tradable, but no longer obtainable
Other limited time content
Clan Dungeon non-tradables Untradable, but still obtainable
Other non-tradables
Non-tradables from past holidays and world events Untradable, and no longer obtainable
* Single-equip restriction, or two-handed/three-handed weapon
^ Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration


Hat Shirt Pants Mainhand Offhand
sponge helmet 200+40
antique helmet 200
Brimstone Beret 200
battered old top-hat 200
cursed eyepatch 200
El Vibrato helmet 200
Frosty's old silk hat 200
Hodgman's porkpie hat 200
longhaired hippy wig 200
Ol' Scratch's stovepipe hat 200
orange peel hat 200
straw hat 200
wreath of laurels 200
duct tape fedora 195
stone baseball cap 195
Mer-kin breastplate 200+40
chamoisole 200
Chester's muscle shirt 200
Hodgman's disgusting technicolor overcoat 200
letterman's jacket 200
sea salt scrubs 200
shark jumper 200
duct tape shirt 195
bat-ass leather jacket 180
corroded breeches 200+50
Oscus's flypaper pants 200+50
square sponge pants 200+30
antique greaves 200
Brimstone Boxers 200
Chester's cutoffs 200
cursed breeches 200
Danglin' Chad's loincloth 200
eelskin pants 200
El Vibrato leg guards 200
hardened slime pants 200
hobo dungarees 200
Hodgman's lobsterskin pants 200
mostly rat-hide leggings 200
Ol' Scratch's ol' britches 200
old patched suit-pants 200
Oscus's dumpster waders 200
Zombo's grievous greaves 200
duct tape dockers 195
black greaves 160+30
plexiglass pants 180
duct tape sword 40
big bass drum* 8
Zombo's shield 50 (Turtle Tamers only)
catskin buckler 50
keg shield 50
spongy shield 50
teflon shield 50
duct tape sword 40
Mer-kin roundshield 40
speed limit shield 10
yield shield 10
Accessory Familiar equipment Outfit Effects and buffs Passive skills, non-buff skills and others
spiky turtle shoulderpads* 75
stainless steel suspenders* 60
tiny plastic Ed the Undying 30
Disembodied Hand with duct tape sword 40
Terrycloth Tackle 20
Inscrutable exoskeleton 300
Memory of Resilience 200
Astral Shell 80
Ghostly Shell 80
Chock Full o' Nanites 50
Tranquilized Mind 50
Unusual Fashion Sense 50
Well-Oiled 30
Tao of the Terrapin hat + pants
Hide of the Walrus 40
Hide of the Otter 20


Notes

  • Note that Antique Arms can break in the middle of combat, making them a less advantageous choice than their power might indicate.
  • Since DA is capped at 1000, players might wish to use less powerful (but perhaps more reliable, or enchanted differently) equipment than listed above.
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


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