Mini-Adventurer

From A KoL Wiki
Revision as of 01:01, 17 June 2013 by imported>Lxndr (Abilities)
There are some vague or non-exact figures and information on this page. Some spading is required.

What's it do?
This page is in need of content.

Just about everything
Mini-Adventurer

Your stray DNA
Made this little splice of life
Such cute mad science!

Ability: Can function as any of the six basic KoL classes, with different abilities for each class.

Throne/Bjorn: All attributes +10%

Hatchling: adventurer clone egg

Familiar-Specific Equipment: mini-Mr. Accessory

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages

Class-Specific Messages

Pick a Mini-Adventurer class:

Mini-Seal Clubber

Mini-Turtle Tamer

Mini-Pastamancer

Mini-Sauceror

Mini-Disco Bandit

Mini-Accordion Thief

Generic Messages

  • Enthroned in the Crown of Thrones:
  • With lucky Tam O'Shanter equipped:
    <Name> winks under the Tam O'Shanter and says, "here's looking at me, kid."
  • With miniature gravy-covered maypole equipped:
    <Name> does an unflattering imitation of your dancing prowess around the Maypole.
  • With wax lips equipped:
    <Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?"

Abilities

As you level up, your Mini-Adventurer gains additional powers based on its class. These abilities are additive -- the Mini-Adventurer doesn't lose its previous powers when it gains a new one.

Mini-Adventurer
Class
Player Lv. 1+ Player Lv. 5+ Player Lv. 10+ Player Lv. 15+ Notes
Seal Clubber Physical Damage Volleyball
(stat gains)
Cold Damage Removes Debuffs Order spaded, details and scaling needed. Including what debuffs can be removed.
Turtle Tamer Volleyball Starfish Physical damage
Delevels opponent
Spooky Damage Order spaded, details and scaling needed.
Pastamancer Potato
(blocks attacks)
Ghoul Whelp
(restores HP)
Leprechaun
(meat gains)
Prismatic Attack Order spaded, details and scaling needed.
Sauceror ??? ??? ??? Gives buffs
at start of combat
Not fully spaded. Lv. 1-10 abilities include Leprechaun, a Cold-aligned Starfish, and Hot/Cold damage.
Disco Bandit ??? ??? ??? ??? Not fully spaded. Abilities include Fairy, Barrrnacle, stealing HP, and physical damage + delevel.
Accordion Thief Gives buffs
at start of combat
Ghuol Whelp
(restores HP/MP)
Baby Gravy Fairy
(item drops)
Hovering Sombrero
(stat gains)
Order spaded, details and scaling needed.

Buffs

The following table shows the different buffs you receive from your Accordion Thief or Sauceror Mini-Adventurer. The buff you get is based on your class.

  Familiar's class
Accordion Thief (Player Lv. 1+) Sauceror (Player Lv. 15+)
Your class Seal Clubber
You acquire an effect: Frio Como Helado
(duration: 10 Adventures)
+10 Cold Damage
You acquire an effect: Elbow Sauce
(duration: 10 Adventures)
Weapon Damage +50%
Turtle Tamer
You acquire an effect: Concha de Tortuga
(duration: 10 Adventures)
Regenerate 6-8 HP per Adventure
You acquire an effect: Wet Rub
(duration: 10 Adventures)
Regenerate 16-20 HP per Adventure
Pastamancer
You acquire an effect: Riqueza de Pasta
(duration: 10 Adventures)
+2 Stats Per Fight
You acquire an effect: Saucefingers
(duration: 10 Adventures)
Spell Damage +50%
Sauceror
You acquire an effect: Cafetería Brujería
(duration: 10 Adventures)
Regenerate 3-4 MP per Adventure
You acquire an effect: Saucegoggles
(duration: 10 Adventures)
Regenerate 8-10 MP per Adventure
Disco Bandit
You acquire an effect: Carne Obsesionada
(duration: 10 Adventures)
+20% Meat from Monsters
You acquire an effect: Shoesauce
(duration: 10 Adventures)
+30% Combat Initiative
Accordion Thief
You acquire an effect: Bailando, Fernando
(duration: 10 Adventures)
+10% Item Drops from Monsters
You acquire an effect: Corona de la Salsa
(duration: 10 Adventures)
+5 Prismatic Damage

Notes

  • Your first encounter with the Mini-Adventurer will be The Littlest Identity Crisis, wherein you pick a class for the familiar to determine its abilities. Select its class with care, as you cannot currently change it in-run.
  • The Littlest Identity Crisis will only trigger on adventure.php.
  • The Mini-Adventurer reverts to "no class" on ascension.