Banishing

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Revision as of 02:37, 5 March 2020 by imported>The ErosionSeeker (Notes)
There are some vague or non-exact figures and information on this page. Some spading is required.

Details for KOLHS items. Spooky music box mechanism needs to be added, along with other new banishers.

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In KoL, banishing a monster removes it from the possible encounters in any zone for a certain number of Adventures. Almost all banishers that cost a turn will run out of their effect 1 turn earlier, because the adventure itself took a turn.

General-Purpose Banishers

Source Type Duration Queue¹ Cost Costs Turn?² Avail. Notes
Louder Than Bomb Combat Item 20 1 Item Loss No HC/SC Unrestricted Indirectly acquired from Summon Smithsness
Breathe Out Skill 20 1 Item Loss,1 Spleen or 1 Fullness No HC/SC Standard (2017) Temporary skill goes away after single use; learn the skill by consuming hot jelly or toast with hot jelly from a Space Jellyfish
crystal skull Combat Item 20 1 Item Loss Yes HC/SC Unrestricted Acquired from Summon Clip Art
divine champagne popper Combat Item 5 1 Item Loss No HC/SC Unrestricted Acquired from Summon Party Favor
Nanorhino Familiar Rollover 1 Effect Loss Yes HC/SC Unrestricted From using Unleash Nanites with 40+ turns of Nanobrawny; requires a Muscle-based combat skill; Nanobrawny is lost upon use
Harold's bell Combat Item 20 1 Item Loss Yes HC/SC Standard Only one bell can be obtained per ascension
bundle of "fragrant" herbs Combat Item Rollover 3 - No Crimbo 2015 Limit 10 uses per day. Cannot be used during Ronin or Hardcore.
ice house Combat Item 1 Item Loss Yes HC/SC Unrestricted Persists through ascension. Monster can be retrieved from the Museum.
Batter Up! Skill Rollover 1 5 Fury Yes HC/SC Standard Class-specific: Only usable by Seal Clubbers; banished monster gives stats but not meat/item drops
Snokebomb Skill 30 turns 1 50 MP No HC/SC Standard (2016) Limit 3 uses per day. Acquired from Training scroll: Snokebomb.
Creepy Grin Equipment 10 1 30 MP No SC Unrestricted From V for Vivala mask, once per day; removing mask ends banishment
Give Your Opponent the Stinkeye Equipment 10 1 - No SC Unrestricted From stinky cheese eye, once per day; removing eye does NOT end banishment
Talk About Politics Equipment 30 1 - Yes SC Unrestricted From Pantsgiving, can only be used five times per day; kills the banished monster and gives stats, meat, and drops.
tennis ball Combat Item 30 1 Item Loss No HC/SC Standard (2015) Acquired from Playing Fetch* with a Hallowiener Dog
Daily Affirmation: Be a Mind Master Combat Item 80? 1 Item Loss Yes HC/SC Standard (2017) From New-You Club Membership Form
KGB tranquilizer dart Equipment 20 1 - No HC/SC Standard (2017) From Kremlin's Greatest Briefcase; can be used three times per day
Asdon Martin: Spring-Loaded Front Bumper Workshed 30 1 50 fuel No HC/SC Standard (2017) From Asdon Martin workshed appliance; has a 30 turn cooldown
Show them your ring Equipment 60 1 13 MP No SC Standard From mafia middle finger ring, once per day; removing ring does not end banishment
Throw Latte on Opponent Equipment 30 1 - No HC/SC Standard (2018) From Latte lovers member's mug, up to 4 times per day.
tryptophan dart Combat Item Rollover 1 Item Loss Yes HC/SC Standard (2019) Dropped by Elf Operative
Reflex Hammer Equipment 30 1 - No HC/SC Standard (2019) From Lil' Doctor™ bag, up to 3 times per day
Winifred's whistle Combat Item ? ? Item Loss No HC/SC Unrestricted
Use the Force, %playername! Equipment 30 1 1 Charge No HC/SC Standard (2019) From Fourth of May Cosplay Saber, up to 5 times per day, shared with other abilities
human musk Combat Item Rollover 1? Item Loss No (first 3 times in a day) HC/SC Standard (2019) Dropped by Red-Nosed Snapper tracking dudes
pulled indigo taffy Combat Item 40 1 Item Loss No HC/SC Unrestricted Underwater only; acquired from Summon Taffy
Banishing Shout Skill 3 50 MP Yes Path Challenge path-specific: Only available in Avatar of Boris runs
Howl of the Alpha Skill 3 9 zombies Yes Path Challenge path-specific: Only available in Zombie Slayer runs
classy monkey Combat Item 20 1 Item Loss Yes Path Challenge path-specific: Only works in Class Act runs
Staff of the Standalone Cheese Equipment Rollover 5 - Yes Path Challenge path-specific: Only available in Avatar of Jarlsberg runs; performed by jiggling the staff in combat up to 5 times/day
dirty stinkbomb Combat Item Rollover 1? Item Loss No? Path Challenge path-specific: Only available in KOLHS runs
deathchucks Combat Item Rollover? 1? Item Loss No Path Challenge path-specific: Only available in KOLHS runs
Peel Out Skill Rollover 1 10 MP No Path Challenge path-specific: Only available in Avatar of Sneaky Pete runs; requires the Extra-Smelly Muffler motorcycle upgrade
Walk Away From Explosion Skill 30 1 30 MP Yes Path Challenge path-specific: Only available in Avatar of Sneaky Pete runs; banished monster gives stats/etc.
smoke grenade Combat Item 20 1 Item Loss Yes Path Challenge path-specific: Only available in Avatar of Sneaky Pete runs.
Thunder Clap Skill 40 1 40 dB Yes Path Challenge path-specific: Only available in Heavy Rains runs.
Curse of Vacation Skill Rollover 1 30 MP Yes Path Challenge path-specific: Only available in Actually Ed the Undying runs.

Usable up to 5 times per day.

Beancannon Skill Rollover 5 15 MP, Item Loss Yes Path Challenge path-specific: Only available in Avatar of West of Loathing runs.

Requires a can of beans equipped in the off-hand slot, which is destroyed.

Baleful Howl Skill Rollover 1 30 HP No Path Challenge path-specific: Only available in Dark Gyffte runs.

Usable up to 10 times per day.

¹ How many monsters can be banished at a time by this particular source. If you use this banisher to banish another monster (in any zone), the first monster in the banisher's "queue" will be un-banished. Most things can only banish one monster at a time.
² Does ending a combat with this item consume an Adventure?

Monster-Specific Banishers

Source Monster Source Type Duration Costs Turn? Avail. Notes
cocktail napkin clingy pirate Combat Item 20 No Both Deals 20-40 hot damage to other monsters
Chatterboxing chatty pirate Adventure 20 No Both Requires a valuable trinket, which is consumed
Bowl of Scorpions drunk pygmy Item Rollover No Both Each Bowl of Scorpions will cause one free run-away. After the 11th occurrence, the pygmy is banished.
spooky music box mechanism any in Spookyraven Manor Combat Item Rollover Yes Both Queue size of 1.
Deals 100-120 spooky damage to other monsters.
ice hotel bell any in The Ice Hotel Combat Item Rollover No Both Queue size of 1
Deals 250-300 cold damage to other monsters.
Licorice Rope any dude(?) in Gingerbread City Skill Rollover Yes Both Queue size of 1.

Notes

  • Banishing a monster prevents it from appearing in any zone that it would appear in.
    • For example, banishing an A.M.C. gremlin will remove it from all four zones that it could appear in.
  • Banishing all possible monsters from a zone results in all of the monsters returning, and will also prevent further other banishes from removing monsters from that zone until at least one of the initial banishes expire.
    • "Unbanishing" a monster by using that same banisher on a different monster in a different zone will cause that monster to return as normal, and the other banishes in that zone will reapply and remove them.
    • For example, using Snokebomb (30 turns) on the VYKEA viking (male) and human musk (until rollover) on the VYKEA viking (female) will cause the following things to occur:
      • Both monsters will stay in the zone, and they will also ignore any further attempts to be banished.
      • After 30 adventures, Snokebomb will expire and the Viking male will return to the zone, while the Viking female will remain banished.
      • If human musk is used on a different monster, such as by using it on a crate, the Viking female will return to the zone because its banish has been lifted, and the Viking male will remain banished until Snokebomb's 30 adventure duration expires.
  • Banishing all normal monsters in a zone with conditional monsters in it will instead yield a tumbleweed. You cannot banish the two normal zombies from The Defiled Alcove to force the initiative-dependent modern zmobies.
  • Banishing a monster with multiple naturally occurring copies (i.e. there are 2 Astronomers in the Hole in the Sky), will also banish the second copy.
    • However, if a monster receives additional copies such as from Transcendent Olfaction (+3 copies), the additional copies will not be banished. The "native" copy of the monster will be banished, but the 3 bonus copies are still in the zone; so instead of being reduced from 4 copies to 0, banishing an Olfacted monster will reduce it from 4 copies to 3.
    • In this example, using an additional banish will not reduce copies from 3 to 2; rather it will remain at 3 because banishes remove native copies, hence why they apply against the two astronomers but not Olfacted monsters.
    • This is also why banishing a monster with the same phylum that the Red-Nosed Snapper is tracking will fail to remove all copies of that monster.
    • (See the Adventure Queue process for more details.)
  • There are multiple zones that are banish-proof; either no sources of banishes will work at all, or only special mechanics will affect the appearance of monsters in the zone.
  • Entire types of monsters in Dreadsylvania can be banished as a result of special non-combats; see Advanced Dreadsylvania Mechanics for details.

History

  • For a long time, banishing was a game mechanic tied almost exclusively to Mr. Store items. Banishing has been slowly trickling into the base game through channels like challenge paths and Batter Up!

See also