Run Away
From A KoL Wiki
During every combat adventure you have the option to run away. If successful, you will escape the fight. The penalty, however, is that you receive no stats, loot or Meat from that adventure unless you employ some trickery or a whirlwind. Failing to escape will give the enemy a free chance to attack, and you will not be able to perform any other actions that round. Furthermore, familiars will not be able to attack or otherwise act.
The percentage chance of running away is
( 100 + Player Initiative Modifiers - Monster Initiative )
- Successful attempt to run away:
- Failed attempt to run away:
- Running away from a possessed silverware drawer will also result in the following once per ascension:
![]() | You acquire an item: shiny butcherknife |
- Running away when on The Sea Floor with antique greaves equipped will also result in the following:
![]() | You acquire an item: rusty metal greaves |
Escape modifiers
Several items and factors in the game aid in escaping.
Source | Type | Free runaway? | Turns banned | Notes |
---|---|---|---|---|
ball | Combat item | |||
bargain flash powder | Combat item | |||
buckyball | Combat item | |||
cocktail napkin | Combat item | 100% | 20 |
|
Creepy Grin | Skill | 100% | 10 |
|
crystal skull | Combat item | 100% | 20 | |
divine champagne popper | Combat item | 100% | 5 | |
Entangling Noodles | Skill |
| ||
fancy dress ball | Combat item | |||
fish-oil smoke bomb | Combat item | 100% |
| |
French slippers | Accessory |
| ||
Frumious Bandersnatch | Familiar | 100% (limited per day) |
| |
glob of Blank-Out | Combat item | 100% |
| |
golden plastic oyster egg | Combat item | ??? |
| |
GOTO | Combat item | ??? |
| |
Greatest American Pants | Pants | 100/80/50/20% |
| |
green smoke bomb | Combat item | 90% | ||
Give Your Opponent the Stinkeye | Skill | 100% | 10 |
|
Harold's bell | Combat item | 20 | ||
Mer-kin pinkslip | Combat item | 100% |
| |
navel ring of navel gazing | Accessory | 100/80/50/20% |
| |
Pair of Stomping Boots | Familiar | 100% (limited per day) |
| |
Summon Mayfly Swarm | Skill | 100% |
| |
tattered scrap of paper | Combat item | 100% |
| |
wumpus-hair bolo | Combat item | 100% |
|
Notes
- Running away from a monster that initiates multiple combats (e.g., the Naughty Sorceress or Ed the Undying) will force you to start again at the first form.
- Cunctatitis sets your initiative to 0, making running away nearly impossible.
- Running away from a monster with 0 initiative is always successful.
- Running away 100 times qualifies you for the Brave Sir Robin trophy. Running away with the navel ring or French slippers equipped does not count toward this trophy. Items which end combat do not count towards this trophy either.
- Free runaways do not decrease banish timers.