Set an Open Course for the Virgin Booty

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Revision as of 14:35, 16 December 2007 by imported>Robert McFarlane

You hand the Meat over to the navigator, who hands it over to the quartermaster, who hands it over to an accounts payable rep, who hands it over to the grog purchasing agent, the food acquisition specialist, and the convenience store clerk, and soon the ship is fully outfitted for a voyage.

The navigator squints at you and asks "That's that, then. To what coordinates would you like to sail in search of booty, Cap'm?"

Longitude: (1-242)
Latitude: (1-100)
Set Sail!

Results

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.


Ocean Treasure
  • Note: Drops a random Cursed Chest or Key
  • Note: Default adventure when not going to one of the co-ordinates below

Rainbow Pearl

Stone Triangle

Small Tropical Island

Gilligan's Island
  • Note: gain X muscle substat

Monkey Island
  • Note: gain X muscle substat

Oyster Island
  • Note: gain X muscle substat

Dinosaur Comics
  • Note: gain X mysticality substat

Land of the Lost
  • Note: gain X mysticality substat

Myst Island
  • Note: gain X mysticality substat

Cast Away
  • Note: gain X Moxie substat

Lord of the Flies (13,91) (44,51) (85,35) (94,65) (115,14)

The pirates discover a small island at the given coordinates, and you set out in a rowboat to investigate. You find a small group of young boys in torn and ragged school uniforms. Some of them are preparing to stab the fat kid to death with pointy sticks, so you pick up a conch shell and thump a couple of them on the head with it until they're paying attention to you. Then you teach them all about wedgies and indian burns, and leave them, if not civilized, at least a bit less violent. Moxious!

As you sail away in the pirate ship, it occurs to you that you could have given the kids a lift back to the mainland. Oh well, whatever.

You gain X Chutzpah.

LOST (5,39) (52,45) (133,60) (143,11) (187,92)

You discover the wreck of a large airplane, and several people milling about. They take you to a cave in the jungle, where the unusually photogenic leaders of the group spend a few hours telling you their life stories and all of the strange and interesting things that have happened to them on the island, which is apparently teeming with strange monsters, manevolent scientists, and frequent references to the numbers 4,8,11,15,16,23,37, and 42 (you start to point out that, with a collection of numbers that large, it's actually extremely likely that you'd encounter them everywhere just by random chance, but they don't seem to be listening).

When they mention the polar bear, you start to suspect that they're just making it up as they go along, and head off to play a couple rounds of golf with the fat guy before leaving. You win, which is pretty moxious of you, considering the amount of free time he's had to practice.

You gain X Sarcasm.

Plinth (63,29)

With strange stone sphere in inventory

You arrive at a strange, perfectly round island, with a weird looking stone plinth in the center of it. The plinth is carved with a bunch of shallow channels, through which pulse a bunch of blue lights. There's a circular depression at the top of it, almost exactly the same size as the strange stone sphere you dredged up earlier.

You place the sphere into the depression, and it immediately vanishes, seeming to sink into the plinth. A humming sounds emanates from below the ground, as if some piece of ancient machinery had suddenly sprung back to life. Perhaps that's because deep below the ground, some piece of ancient machinery has suddenly sprung back to life.

(strange stone sphere is consumed)

Without strange stone sphere in inventory

You arrive at a strange, perfectly round island, with a weird looking stone plinth in the center of it. The plinth is carved with a bunch of shallow channels, through which pulse a bunch of blue lights. There's a circular depression at the top of it, but you don't have anything to shove into it, so you shove off, instead.

Mainland (see below)

The navigator says "Sorry, Cap'm, but we can't sail to those coordinates, because that's where the mainland is, and we've pretty much plundered the mainland dry. Perhaps a more exotic locale is in order?"

Coordinates

  • Coordinates where small tropical islands originally bore strange tiki idols (and sinister altar fragments to all subsequent visitors): (34,79), (38,70), (40,81), (41,90), (47,74), (47,83), (47,91), (51,79), (54,93), (59,75), (62,89), (63,81), (68,88), (69,77), (69,94), (70,86), (73,81), (73,88), (77,74), (79,93), (82,83), (86,72), (89,92), (90,79), (94,86), (97,81), (98,94), (100,81), (104,76), (104,85), (107,79), (110,73), (113,94), (116,74), (119,95), (120,88), (121,82), (125,97), (127,90), (129,83).
  • Coordinates that produced rainbow pearls (and shimmering rainbow sand to all subsequent visitors): (124,31), (134,30), (144,29), (154,28), (164,27), (172,19), (174,26), (176,33), (178,22), (180,29), (184,25).

Notes

  • Occurs during O Cap'm, My Cap'm
  • Exploration of the map is in progress. See the talk page.
  • Choosing invalid coordinates results in the following message:
    The navigator sighs. "Those aren't valid coordinates, Cap'm. Care to try again?"
  • The Kingdom of Loathing is present on this map, largely occupying an 11x11 region beginning at the coordinates (11,11). Several coordinates in this region contain ocean, resulting in the area resembling that portrayed on the Main Map.
  • Jick on the 12/10/07 Radio Show confirmed that only the first person to each island got the "Special Prize"
  • There are eleven shimmering rainbow sand coordinates.

References

  • The name of the adventure is similar to "Set an open course for the virgin sea", a lyric from the song "Come Sail Away" by Styx.
  • The treasure-crane is probably based on the identical device in the GameCube game The Legend of Zelda: The Wind Waker.
  • The Rainbow Pearl locations form an arrow on a map, likely a reference to the 'Rainbow Worlds' of Star Control II. These were left by an advanced race for future beings to be able to find them should the need arise, as well as being convenient toxic waste dumps.

Islands

  • The Island of the Kids of the Lord of the Flies is a reference to the novel The Lord of the Flies wherein children are stranded on a deserted island, and all civilization breaks down.
  • The numbers mentioned in the Lost island text are a combination of the mysterious sequence of numbers seen in the TV series Lost (4,8,15,16,23,42) and KoL's magic numbers (11,23,37).

Other Resources