Shadow opponent
NS Spoilers Navigation | |
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Shadow <Class> | |
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Monster ID | 210 |
Locations | The Naughty Sorceress' Tower |
Hit Points | 395 |
Attack | 150 |
Defense | 89999 |
Initiative | 150 |
Meat | None |
Phylum | dude |
Elements | shadow |
Resistance | None |
Monster Parts | arm, head, leg, torso |
Drops | None |
Manuel Entry | |
refreshedit data |
The Sorceress' evil (and vaguely sexy) voice echoes off the walls around you. "So, you like to play with mirrors, do you? Well, how about a little fire, scarecrow?"
"What?" you shout to the air, unable to locate the source of the voice.
"Er, I mean, you like to play with mirrors, do you? Well, reflect on this for a while!" All of a sudden, you find yourself face to face with what appears to be yourself, only... opposite.
Hit Message(s):
It engages in a bit of shadow dancing. And by 'dancing,' I mean 'kicking your <ankle>.' Eek! Ouch! Ooh! Ow! Oof! Ow! Eek! Ouch! Ouch! Ouch! (shadow damage)
It does some shadow puppet theater. Its "Adventurer Getting His/Her Ass Handed to Him/Her" is pretty spot-on. Ugh! Oof! Eek! Ouch! Argh! Oof! Ugh! Ugh! Ugh! Ow! (shadow damage)
It hides on the floor at your feet, making you think it's your regular shadow. Then it kicks you. Oof! Argh! Ugh! Ouch! Eek! Eek! Ow! Eek! Eek! Argh! (shadow damage)
You gain 200 <substat>. |
Occurs at The Sorceress' Chamber.
Notes
- The damage dealt by the shadow is dependent on a character's maximum HP:
Damage = 90-100 + (Max HP/6), rounded up
- Damage Absorption and Damage Reduction has no effect.
- Entangling noodles will not work on the shadow.
- However, passive stunning effects from equipment (i.e. double-ice cap, shock belt) do work
- The shadow you face is, of course, dependent upon your class and gender, but that should only affect the image and name. The shadow's name will reflect your current title (i.e., a level 13 Disco Bandit would be fighting a Shadow Jive Pillager). The images are as follows:
![]() Male Seal Clubber |
![]() Male Turtle Tamer |
![]() Male Pastamancer |
![]() Male Sauceror |
![]() Male Disco Bandit |
![]() Male Accordion Thief |
![]() Male Avatar of Boris |
![]() Male Avatar of Jarlsberg |
File:Shadowzombiem.gif Male Zombie Master |
![]() Female Seal Clubber |
![]() Female Turtle Tamer |
![]() Female Pastamancer |
![]() Female Sauceror |
![]() Female Disco Bandit |
![]() Female Accordion Thief |
![]() Female Avatar of Boris |
![]() Female Avatar of Jarlsberg |
![]() Female Zombie Master |
- You cannot attack your shadow. If you attempt to, you will receive this message:
- Every move you make, it's got a hand up just in time. You find it impossible to hit your own shadow.
- It laughs at you in an eerie parody of your own voice.
- This is unaffected by the effect Comic Violence from gremlin juice.
- All combat familiars are useless against this monster. The Teddy Bear and Origami Towel Crane get special messages when their effect triggers:
- Your teddy bear leaps in front of you and attempts to block your shadow's attack, but your shadow quickly manifests a teddy-bear shaped hole in its abdomen, which <name> falls right through. Tough luck, <name>.
- <name> flaps/flops in front of you and attempts to block your shadow's attack, but your shadow quickly manifests an origami-crane-shaped hole in its abdomen, which <name> falls right through. Tough luck, <name>.
- The Reanimated Reanimator can block the shadow's attack if he has weird parts in stock.
- The shadow can block combat items:
- "You approach your shadow and attempt to use the spectre scepter, but it knocks it out of your hands."
- You cannot use skills:
- "You find yourself unable to use any of your skills against your shadow. There's undoubtedly a very good explanation for this, but there's no time to get into it right now."
- Once you have defeated your shadow, this adventure will no longer recur (it is a one-time adventure).
- This monster cannot be copied.
Strategy
- Only direct healing items and skills will damage your Shadow -- for example red pixel potions, gauze garters, and filthy poultices.
- The love song of vague ambiguity, which restores HP and inflicts damage cannot be used.
- Devour Minions cannot be used.
- It has exactly 395 HP.
- Its Monster Level cannot be modified. However, if you are on the Bees Hate You path and your current title includes one or more instances of the letter "B" (all Seal Clubbers, Turtle Tamers at level 13, and Disco Bandits at level 15+), the shadow's HP will be boosted accordingly.
- Without Funkslinging, the shadow can be problematic, plan accordingly.
- Defeating the shadow in Kittycore also requires planning.
- Getting the vertebra of the Bonerdagon and making a Bonerdagon necklace out of it can be a great help, as the necklace increases both your Combat Initiative and your max HP.
- Boosting your Combat Initiative by about 150% assures getting the jump.
- It never misses, unless you have the navel ring of navel gazing equipped, or a Crimbo P. R. E. S. S. I. E. as your familiar.
References
- This monster refers to the final guardian in Zelda II: The Adventure of Link: Shadow Link.
- "Well, how about a little fire, scarecrow?" refers to a scene in the middle of the film, The Wizard of Oz.
- "Shadow dancing" is a reference to the Andy Gibb song of the same name.
- "Every move you make, it's got a hand up just in time" is a reference to the Phish song "It's Ice".