Sinister Cave Room 3

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As a Seal Clubber

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts... oh good lord. It's a long, coiled snake with the head of a clown. That may possibly be the most disturbing thing you've ever seen. Arrayed around the clown-snake are images of tiny warriors, with little lines around them which seem to indicate they're being struck or knocked backward in some way. Perhaps due to horror and disgust.

Another large hole, similar to the first one, is in the wall next to the engraving.

Inserting the wrong item

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

Inserting the clown whip

You drop your clown whip into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As a Turtle Tamer

Inserting the wrong item

Inserting the clownskin buckler

You drop your clownskin buckler into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.


As a Sauceror

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts a circle with three narrow triangles poking up from the top of it. Underneath that is a... well, a wobbly blob sort of thing? I don't know. And under that, two ovals connected by two vertical lines, in a sort of two-dimensional representation of a cylinder, I guess. This is an annoyingly sparse drawing, compared to the detail of the previous two.

Another large hole, similar to the first one, is in the wall next to the engraving.

Inserting the wrong item

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

Inserting the tomato juice of powerful power

You drop your tomato juice of powerful power into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As a Pastamancer

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts a circle with three narrow triangles poking up from the top of it. Underneath that is a series of long wavy horizontal lines, and finally a half-circle with the flat side facing upward. This is an annoyingly sparse drawing, compared to the detail of the previous two.

Another large hole, similar to the first one, is in the wall next to the engraving.

Inserting the wrong item

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

Inserting the boring spaghetti

You drop your boring spaghetti into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.


As a Disco Bandit

Inserting the wrong item

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

Inserting an Advanced Cocktailcrafting drink

You drop your rockin' wagon into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As an Accordion Thief

Touching without

Touching with Polka of Plenty

You step forward and touch the door. You feel it begin to vibrate, and hear a low rumbling, and then the door rises into the ceiling, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now


Occurs in The Dark and Dank and Sinister Cave

Notes

  • All the tests are based around the level 5 skill of the class.