Stunning

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Revision as of 20:42, 13 July 2008 by imported>Bagatelle (New page: {{NeedsContent|comment=Probably missing items; some items present still need spading.}} {{RETURNTO Mechanics}} In many cases, adventurers heading into combat will wish to augment their no...)
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Probably missing items; some items present still need spading.

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In many cases, adventurers heading into combat will wish to augment their normal Damage Absorption or Damage Reduction gear with stunning or blocking mechanics. Stunning mechanics can prevent the monster from acting over one or more combat rounds, or allow the monster to act, but to no effect.

Note that stun/block mechanics from familiar and combat item sources are comprehensively described on their articles, and hence are not listed here.

Source Source
Type
Stun
Duration/Rate
Duration Cost Prereq Notes
angel hair wisp P Mechanic ?% 1 turn 1 ghost charge None
  • Pastamancers only
  • Starts blocking at wisp level 5
  • Can only summon on winning initiative
  • Grants bonus Stat Gains from Fights
Ask Richard for a Grenade Richard's Redoubt ? 1 turn 1 grenade None Only works on Hobos?
Disco Blindness Disco Combos 1-2 rounds 1 turn 8-10 MP None Only works for DBs
Entangling Noodles P Skill 2-4 rounds 1 turn 3 MP None Only once per fight
Kneebutt TT Skill 1 round 1 turn 4 MP None
  • Approximately 45% stun rate
  • Works with TT kneebutt combos too
  • Bonus to hit
  • Bonus damage based on pants power
Mayflower bouquet Familiar Equipment 6.5% Always   None
navel ring of navel gazing Accessory 50% Always   None


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


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