Stunning
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In many cases, adventurers heading into combat will wish to augment their normal Damage Absorption or Damage Reduction gear with stunning or blocking mechanics. Stunning mechanics can prevent the monster from acting over one or more combat rounds, or allow the monster to act, but to no effect.
Note that stun/block mechanics from familiar and combat item sources are comprehensively described on their articles, and hence are not listed here.
Source | Source Type |
Stun Duration/Rate |
Duration | Cost | Prereq | Notes |
---|---|---|---|---|---|---|
angel hair wisp | P Mechanic | ?% | 1 turn | 1 ghost charge | None |
|
Ask Richard for a Grenade | Richard's Redoubt | ? | 1 turn | 1 grenade | None | Only works on Hobos? |
Disco Blindness | Disco Combos | 1-2 rounds | 1 turn | 8-10 MP | None | Only works for DBs |
Entangling Noodles | P Skill | 2-4 rounds | 1 turn | 3 MP | None | Only once per fight |
Kneebutt | TT Skill | 1 round | 1 turn | 4 MP | None |
|
Mayflower bouquet | Familiar Equipment | 6.5% | Always | None |
| |
navel ring of navel gazing | Accessory | 50% | Always | None |
|
Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |