Turtle Blessings
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Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. Turtle Tamers are able to better commune with these spirits and have the effects strengthened.
Basics
Blessings are intrinsic effects granted to Turtle Tamers when they use one of three non-combat skills. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.
Blessings are reset upon ascension, but not at rollover.
Upon using the skill, the Turtle Tamer initially receives a basic (rank 1) blessing. After winning X combats, the blessing is strengthened into a grand blessing, which is twice as strong. After another X combats, the grand blessing is upgraded to a glorious blessing, which is thrice as strong.
Blessing rank | # of combats req. | The War Snapper | She-Who-Was | The Storm Tortoise |
---|---|---|---|---|
Blessing | 0 | Blessing of the War Snapper (Muscle +5 Weapon Damage +5) |
Blessing of She-Who-Was (Mysticality +5 +5 Spooky Damage) |
Blessing of the Storm Tortoise (+5% Combat Initiative Maximum MP +10) |
Grand Blessing | 30 | Grand Blessing of the War Snapper (Muscle +10 Weapon Damage +10) |
Grand Blessing of She-Who-Was (Mysticality +10 +10 Spooky Damage) |
Grand Blessing of the Storm Tortoise (+10% Combat Initiative Maximum MP +20) |
Glorious Blessing | 70 | Glorious Blessing of the War Snapper (Muscle +15 Weapon Damage +15) |
Glorious Blessing of She-Who-Was (Mysticality +15 +15 Spooky Damage) |
Glorious Blessing of the Storm Tortoise (+15% Combat Initiative Maximum MP +30) |
If a non-Turtle Tamer casts the skills, they instead get 10 Adventures of a "Disdain" effect. Each effect gives bonuses equivalent to a rank 1 blessing but does not activate further Turtle Tamer skill effects.
Combat Skill Effects
Blessings augment or change the functionality of several Turtle Tamer combat skills.
Note: Mus in the following table refers to the player's buffed Muscle stat.
No blessing | The War Snapper | She-Who-Was | The Storm Tortoise | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Blessing | Grand Blessing | Glorious Blessing | Blessing | Grand Blessing | Glorious Blessing | Blessing | Grand Blessing | Glorious Blessing | ||
Headbutt | Damage | Increased damage | Increased damage | Increased damage | Spooky Damage | Spooky Damage | Spooky Damage | Attack Twice | Attack Twice | Attack Twice |
Shell Up | Damage: 10% Mus | Damage: 15% Mus | Damage: 20% Mus | Damage: 25% Mus | Restore 4 HP | Restore 8 HP | Restore 19 HP | Stuns for 3 rounds | Stuns for 4 rounds | Stuns for 5 rounds |
Spirit Snap | Damage: 10% Mus | Damage: 30% Mus | Damage: 40% Mus | Damage: 50% Mus | Spooky Damage: 25% Mus | Spooky Damage: 30% Mus | Spooky Damage: 35% Mus | Passive storm damage: 15% Mus | Passive storm damage: 20% Mus | Passive storm damage: 25% Mus |
Kneebutt | ||||||||||
Shieldbutt | Damage | Damage Stuns for X rounds |
Damage Stuns for X rounds |
Damage Stuns for X rounds |
Spooky Damage Restore HP |
Spooky Damage Restore HP |
Spooky Damage Restore HP |
Passive storm damage | Passive storm damage | Passive storm damage |
- Passive "storm damage" recurs in every round. The storm damage from Spirit Snap and each use of Shieldbutt stacks.
Boons
By casting Spirit Boon (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.
(Placeholder: table for boons)
Spirit Incarnate
By casting Turtle Power (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for X turns. Doing so also gives 60 Adventures of an unremoveable effect Spirit Pariah which prevents you from obtaining any blessing.
(Placeholder: table for incarnate effects)
Items interacting with Turtle Blessings
The spirit bell has a unique enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Normal blessings upgrade to grand blessings at 20 combats (instead of 30) and grand blessings upgrade to glorious blessings at 40 combats (instead of 70).