CLEESH
From A KoL Wiki
CLEESH
Type: CombatMP Cost: 10
By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.
Turns monsters into various amphibians.
Source: | Strange Leaflet Quest |
Price: | 0 Meat |
Class: | Any |
Level: | 9 |
When Used: |
You cast CLEESH at your opponent. He/she/it turns into a frog/newt/salamander. |
You can cast this spell during combat. It changes the monster into one of three random amphibians: a frog, a newt, or a salamander. They are very weak, and give only 1 <substat> and 1 item - a squashed frog, eye of newt or salamander spleen. The monster does NOT drop any of the items that it would originally have dropped before being CLEESHed.
Notes
- The skill can be kept when ascending.
- The permanent status DOES NOT allow using CLEESH earlier in the leaflet.
- The following monsters are immune to CLEESH:
- Amphibians
- Bosses
- Specials
- topiary golem
- All monsters in The Sorceress' Tower (The Stairs)
- All monsters in Fernswarthy's Basement
- All sub-boss monsters in The Cyrpt
- Attempting to cleesh a monster which is immune results in the following message:
- You cast CLEESH at your opponent. It burps quietly, but nothing else happens.
References
- A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari Zork trilogy of text-adventure games, succeeded by the Enchanter trilogy of the early 1980's. The Zork magic spell would change a creature into a small amphibian.