CLEESH

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Revision as of 23:57, 23 September 2006 by imported>Gymnosophist (Notes: Tweak formatting)

CLEESH

CLEESH

Type: Combat
MP Cost: 10

By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.

Turns monsters into various amphibians.

Source: Strange Leaflet Quest
Price: 0 Meat
Class: Any
Level: 9
When Used:
You cast CLEESH at your opponent. He/she/it/they turns into a frog/newt/salamander.


You can cast this spell during combat. It changes the monster into one of three random amphibians: a frog, a newt, or a salamander. They are very weak, and give only 1 <substat> and 1 item - a squashed frog, eye of newt or salamander spleen. The monster does NOT drop any of the items that it would originally have dropped before being CLEESHed.

Notes

  • The skill can be kept when ascending.
  • The permanent status DOES NOT allow using CLEESH earlier in the leaflet.
  • The following monsters are immune to CLEESH:
  • Amphibians
  • Bosses
  • Specials
  • Attempting to cleesh a monster which is immune results in the following message:
You cast CLEESH at your opponent. It burps quietly, but nothing else happens.
  • Cleeshing a monster with a plural name (i.e. the Twig and Berries) results in the ungrammatical message, "You cast CLEESH at your opponent. They turns into a frog/newt/salamander."

References

  • A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari Zork trilogy of text-adventure games, succeeded by the Enchanter trilogy of the early 1980's. The Zork magic spell would change a creature into a small amphibian.