There are six distinct main classes in the Kingdom of Loathing, as well as other special classes. Each centers around one of three main stats, and each has a different set of skills to use.
Main Classes
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Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive.
Play Style: Seal clubbers hit things with sticks until those things stop moving.
Features:
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The Turtle Tamer's mystical connection with his/her terrapin brethren imbues him/her with great power. (S)he excels at moving very slowly and winning footraces with smug satisfaction. His/her Muscle is the key to his/her success, and to his/her long lifespan.
Play Style: Turtle Tamers fight with the aid of their animal companions and the magical blessings of Ancient Turtle Spirits. They also cast protective shells around their fellow Adventurers.
Features:
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With his/her mastery of the arcane secrets of Noodlecraft, the Pastamancer is a force to be reckoned with. (S)he relies on his/her Mysticality to get ahead in the world.
Play Style: Pastamancers cast powerful spells while hiding behind their enthralled undead pasta minions.
Features:
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Long engaged in an uneasy truce with the Pastamancers, the guild of Saucerors protects the secrets of the Ancient Brotherhood of Gravymakers. Their Mysticality is their most important attribute.
Play Style: Saucerors cast devastating spells and conjure protective sauces around themselves and other Adventurers.
Features:
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The Disco Bandit boogies to and fro, hither and yon. Whence comes (s)he? No man knows. Whither strikes (s)he next? All men live in fear of him/her and his/her Moxie.
Play Style: Disco Bandits dance out of reach of their foes while also sneakily stabbing them.
Features:
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The scourge of mariachis and polka bands, the Accordion Thieves have plied their malign craft since time out of mind. Their Moxie serves them well in both their adventures and their interactions with "the ladies/gentlemen."
Play Style: Accordion Thieves steal accordions, which they then use to fight their opponents and play helpful songs for other Adventurers.
Features:
- Can Pickpocket things
- Can steal and use accordions
- Does not have to buy their own accordion
- Can sneak into other guilds
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Challenge Run Classes
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You're filled with the spirit of Boris, the voracious, ferocious, and prestigious Legendary Warrior of the Times of Old. Armed with only your trusty axe Trusty and your faithful minstrel Clancy, you'll use an entirely new set of skills to defeat the Sorceress.
Main Stat: Muscle
Features:
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The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!
Main Stat: Muscle
Features:
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You're filled with the spirit of Jarlsberg, the Legendary Wizard of the Times of Old. Armed with the secrets of the cosmos, you'll use an entirely new set of powerful spells to devastate your foes.
Main Stat: Mysticality
Features:
- 50% more magical than normal
- 5% more resistant to the elements
- Rejects all guild practices
- Is a master of all meals
- Will only eat or drink the foods they made
- Refuses to get physical
- Conjures companions in place of filthy familiars
- Normally a lighter eater/drinker
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You're filled with the spirit of Sneaky Pete, the Legendary Cool Guy of the Times of Old. Armed with sneaky thief skills and a cool talking motorcycle, you'll be the toast of the town.
Main Stat: Moxie
Features:
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Astral Spirit
Notes
See Also