Cyberzone 2

From A KoL Wiki
Cyberzone 2
Zone Num 586
Location Network Map
Unlocks
Recom Stat
Combat % 100
ML
Terrain indoor
refreshedit data


A primary stat of is suggested. If your main stat isn't high enough, you'll see the following message:

(It is recommended that you have at least <mainstat> to adventure here.)

Combat Adventures


zombie process This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

botfly This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 250
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

network worm This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 150
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

ICE man This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 50
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

rat (remote access trojan) This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 200
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

Scheduled Combat Adventures


redhat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: logic grenade
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 300
  • Elemental Alignment: hot, weak against stench and sleaze
  • Damage Resistance:
  • Note: If the current active intrusion on the network

bluehat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: ICEbox
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky
  • Damage Resistance:
  • Note: If the current active intrusion on the network

greenhat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: glitched malware
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 150
  • Elemental Alignment: stench, weak against cold and sleaze
  • Damage Resistance:
  • Note: If the current active intrusion on the network

purplehat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: digital honeypot
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 200
  • Elemental Alignment: sleaze, weak against cold and spooky
  • Damage Resistance:
  • Note: If the current active intrusion on the network

greyhat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: null-day exploit
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 100
  • Elemental Alignment: spooky, weak against hot and stench
  • Damage Resistance:
  • Note: If the current active intrusion on the network

firewall This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

ICE barrier This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

corruption quarantine This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

parental controls This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

null container This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

Non-combat Adventures


Cyber 2 - Halfway
Cyber 2 - Halfway
  • Test: 0-16 , take element damage.
  • Try to route around: Leave
  • Note: Does not cost an adventure.
  • Note: Occurs on the 10th Adventure in the zone.
  • Note: The current network countermeasure determines the element of the test.
  • Note: The title, image, description, first choice name and text are all changed to match the element.

The Final Node
The Final Node
  • Mission Accomplished.: 10,000 , random dedigitizer schematic from zone 2 list.
  • Note: Occurs on the 20th Adventure in the zone.

Notes

  • Each day the network name is randomised from a word bucket.
  • Each day an intrusion and countermeasure are selected, determining the hacker and countermeasure process in the zone.
  • Starting with the first adventure, then every odd adventure spent in the zone a scheduled adventure occurs. This selects a hacker or countermeasure at random to fight.
  • Any combat in the zone is considered a process fight, unless a hacker is encountered which then is treated as a normal combat.
  • The halfway elemental test has the same element as the countermeasure.