Inner Compound

From A KoL Wiki

The Inner Compound is located on the Secret Tropical Island Volcano Lair (Turtle Tamer).


  • Visiting without freeing the guard turtles:

You wait for the guard turtles to patrol away, then quietly approach the large iron door. As you suspected, it's locked tight, and the wall doesn't look particularly climbable. It's probably got broken glass all over the top of it or some similar annoying trick, anyway. Like rotten fruit. How horrible would it be to climb a wall, breaking into your Nemesis' compound, and you put your hand right in a big ol' rotting cantaloupe? Ugh! I don't know about you, but I would just turn right around and go home.


  • Visiting after freeing the guard turtles:

(Leads to The Nemesis' Lair.)


A niggling voice in the back of your head (that's me) reminds you that you're heading toward what is likely to be the Final Battle against your Nemesis, and therefore you should probably equip that Legendary Epic Weapon of yours first. Just sayin'.


You follow Stella's trail through the hallways of her factory/warehouse complex. Eventually, you find yourself passing through a door into a rough stone tunnel -- it appears that your Nemesis built her hideout adjacent to a system of natural caverns.

Soon, the cavern branches into a smooth, almost glassy-surfaced tunnel -- obviously an ancient lava tube. It appears that you're heading directly into the heart of the volcano. On reflection, this was inevitable, really. I mean, you can't just have a Final Boss Battle near a volcano. It would be like having a car chase in which the fruit cart doesn't get knocked over. Or fighting crime in a giant robot and never using Rocket Punch.

You wipe the sweat from your face as the tunnel ends at a massive lake of bubbling lava. In the distance, through the shimmering haze of the heat, you spot a small island. You can just make out the form of your Nemesis -- at this distance you can't tell what she's up to, but 'no good' is a safe bet. You'd better get there fast and put a stop to it, whatever it is.

You survey the little stepping-stones that periodically rise and fall in the boiling magma, and realize that this is seriously going to suck. In fact, this is going to suck so much that I kind of feel like I ought to apologize in advance. Still, it wouldn't be a final battle without an especially fiendish final puzzle, now would it?

Continue

(Leads to A Volcanic Cave.)


  • After defeating Stella for the final time:

Stella's warehouse has been destroyed, buried by a rockslide. Even if there might be something useful or valuable in there, you don't much feel like digging around in the wreckage.

Notes

  • Unlike the other classes' entrances to The Nemesis' Lair, the Inner Compound has no introduction when visiting for the first time after freeing the guard turtles.