Into the Outpost
Swimming slowly and cautiously along the sea floor, you sneak up to the perimeter of the Mer-kin encampment and duck behind a coral outcropping to watch the guards. Soon the patrols have marched (swam?) away from your position, and only one bored-looking guard remains. You pick up a rock and pitch it a short distance away, in hope that the noise will distract him.
Unfortunately, the drag of the water throws your aim off, and the rock ricochets off of a nearby banner-pole and hits the guard in the head. On the bright side, it turns out the rock was actually an oyster, which latches onto the guard's ear, distracting him sufficiently for you to slip past him unnoticed.
You creep into the main area of the camp and crouch in the shadows of one of the tents. (Why do they even have tents, anyway? It's not like it's going to rain.) Three larger tents in the center have an important look about them: one has been painted with random patches of green, blue, and beige in a sort of undersea camouflage pattern; another is decorated with the skulls and teeth of various underwater creatures. The third is rather plain-looking, apart from some sort of elaborate squiggly glyph painted above the doorflap.
Sneak into the camouflaged tent |
You peek through the tent-flap to make sure no one is home, then duck inside.
Takes you to Sneaky Intent
Infiltrate the skull-bedecked tent |
You carefully peek into the skull-adorned tent to make sure no one's around, then scuttle inside. Like a crab. One of those little scuttling crabs.
Takes you to Aggressive Intent
Insinuate yourself into the glyphed tent |
You peek through the flap of the tent to make sure it's unoccupied, then slip inside like a... I dunno, something stealthy. An octopus?
Takes you to Mysterious Intent
Leave the camp |
Man, even if there was one fewer tent here, it'd still be too tense. You turn tail and run. Er... you turn flipper and swim.
Notes
- Occurs at The Mer-Kin Outpost.
- The Mer-Kin Outpost has a 100% combat rate. This means that in order to get this adventure at all, the player must have some form of non-combat modifiers active.