Mummery

From A KoL Wiki
There are some vague or non-exact figures and information on this page. Some spading is required.

Some abilities are not yet fully spaded. Familiar categories are currently guesses and require more refinement.


Mummery

You dig through the mumming trunk to see what costumes are inside.

The Captain
Increases Meat Drops
Beelzebub
Restores MP after combat
Saint Patrick
Gives extra Muscle stats after combat
Prince George
Increases Item Drops
Oliver Cromwell
Gives extra Mysticality stats after combat
The Doctor
Restores HP after combat
Miss Funny
Gives extra Moxie stats after combat
Never Mind
  • Once you select something:
You dress <familiar name> up as <costume>.

Occurs when using mumming trunk.

Notes

  • Each costume may be applied once per day. Costumes will remain on familiars until rollover.
  • Placing a second costume on a familiar will overwrite its previous costume.
  • Costume effects are active even for pigified familiars.
  • While a familiar is transformed by a tiny costume wardrobe, costume effects are based on the untransformed familiar.

Costume abilities

Each costume adds a post-combat power to a familiar. The basic power may be replaced by an upgraded power, and an additional combat ability may appear, depending upon the type and physical attributes of the costumed familiar.

Costume Basic power Upgraded power Additional ability
The Captain +15% Meat from Monsters Familiars with hands:
+30% Meat from Monsters
Undead familiars:
Delevel 25% at start of combat
Beelzebub Restore 4-5 MP at end of combat Familiars with wings:
Restore 6-10 MP at end of combat
Hot-themed familiars:
On weapon hit, deals Hot Damage
Saint Patrick +3 Muscle Stats Per Fight Animal familiars:
+4 Muscle Stats Per Fight
Biting familiars:
Staggers on the first round that the monster would have acted
Prince George +15% Item Drops from Monsters Clothes-wearing familiars:
+25% Item Drops from Monsters
'Quick' familiars:
On weapon hit, deals physical damage followed by bleeding damage
Oliver Cromwell +3 Mysticality Stats Per Fight Familiars with eyes:
+4 Mysticality Stats Per Fight
Flying familiars:
Helps you get the jump on enemies
The Doctor Restore 8-10 HP at end of combat Mechanical familiars:
Restore 18-20 HP at end of combat
'Evil' familiars:
On weapon hit, deals physical damage and delevels 10%
Miss Funny +2 Moxie Stats Per Fight Sleazy familiars:
+4 Moxie Stats Per Fight
Bug familiars:
On weapon hit, deals Sleaze Damage

Note: Familiar categories are not explicitly listed in-game, so the labels shown here are guesses based on observation. The following are particularly tricky to define:

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