Talk:Mysterious Island Quest
Funkslinging
I removed this comment from the article, cause it made no sense: Be aware that if you do not have the skill Ambidextrous Funkslinging and use both antique hand mirror and rock band flyers you will die in one hit, but you still get credit for advertising.
For one, you can't use 2 things if you don't have funkslinging, cause you're either dead or killed the guy made of bees. What it should say is whether it's possible to get kill the guy made of bees and finish the quest, using funkslinging. Since I have no way to try it myself, I'll leave the comment here for others to reword and confirm/deny. --MoreCurious 05:25, 7 August 2007 (CDT)
With funkslinging, you can use the flyers and the mirror in one turn (I did it in that order), thus getting credit for the side quest and kill the monster in one round. --Krazedkris 12:33, 8 August 2007 (CDT)
Any idea whether you can use funkslinging to advertise both bands on the guy made of bees? I might try this on my next ascension, but I'm working my way to the level 30 turtle tamer trophy at the moment, and probably won't be done for another month or so RT.
Harlock the Bard 00:09, 27 August 2007 (CDT)
Starting the quest
STEP 1: Dress up as a hippy (I was in hippy war gear) and adventure in the frat house until you get the catacombs adventure. Choose the Roof option and return to the Council. They'll ask you to rack up some casualties -- and enlist the help of others on the island. --Krazedkris 10:25, 26 June 2007 (CDT)
- This can also be done in an adventure in the Hippy Camp disguised as a Frat Boy Warrior, in which you get a multiple choice adventure, and then choose to climb the tower (bottom choice i believe). --Latrodectus 13:27, 26 June 2007 (CDT)
Page says to start the quest you need to be level 12 and have visited the Palindome. As a Level 12 Sauceror without a Talisman o Nam I tried and did not get the quest (as expected.) I then went Belowdecks, and created the Talisman o Nam. I clicked on the Palindome to adventure there for the first time. But I was finishing a "Form of Bird" cycle and got the "Welcome Back" non-combat instead. I immediately visited the council, without actually visiting the Palindome, and got the Mysterious Island Quest. So you don't have to actually adventure in the Palindome to get the quest. Is it sufficient to have created the Talisman? -- Batrachomyomachia 06:27, 17 July 2009 (UTC)
You must spend a turn in the Palindome before you can receive the quest from the council now. Just visiting the plains with the talisman o' nam at L12 is no longer enough. -- FufuBunnySlayer 08:51, 9 July 2012 (CEST)
Finishing the quest
After a sufficient number of combats (very large, even if you've obtained the assistance of 3 sets of people), the enemy's forces visibly dwindle on the map. It eventually becomes possible to access areas that were previously inaccessible in your current costume. I'm a War Hippy and I can currently access every area except the Frat House, for example. --Jorgen 01:11, 27 June 2007 (CDT)
After an insane number of turns, I completed the war as a Hippy. Got a really dense meat stack from the final battle, and the council gave me an Orange Star of Sacrifice. That might have actually been worth the insane time and turn investment. On just one ascension, that is. --Jorgen 02:17, 27 June 2007 (CDT)
- I completed the war as a Hippy, and I got a Green Clover of Justice. I'm a Disco Bandit. --Cmeister2 07:41, 27 June 2007 (CDT)
- I completed the war as a Frat Boy and got a solid gold bowling ball from the final battle and a Zinc Delta of Tranquility from the council. Maybe there are a group of random council rewards for each side, or there are rewards for completing a certain number of side quests, since I did the arena quest, junkyard quest, and the lighthouse quest once. I also did the Our Lady of Perpetual Indecision quest on the Hippy side. --OMGWTFLOL 10:32, 27 June 2007 (CDT)
It's just taken me about 130 turns at the battlefield to clear it. This was as a Frat. About ten of those turns were before doing any of the side-quests, and the rest were after doing all of them. I also spent about ten turns there as a Hippy, again before doing any of the side-quests. (This is less than the c200 turns I calculated, thankfully, but not vastly less. I wonder if there's some sort of pattern where the number of turns to go from one image to the next either increases or (I think more likely, as I went very quickly -- maybe four or five turns? -- from image 30 to the battle being over) decreases as more combatants are killed? eg, 10 for the first ten, 8 for the second ten, 6 for the third ten (which is what I got when I counted), 4 for the 30th, 2 for the 31st, 1 for the 33rd?
From a narrative point of view, I wonder if the 'quickest' way to do it is to do all of the quests that are open to your uniform and none of the ones open to the other one, so as to avoid giving any aid to the other side. I also wonder if selling the other side's bits of uniform to buy your side's items, and then using those items, will speed it up. Flickgc 04:31, 28 June 2007 (CDT)
This quest took me more than 200 turns even doing the side quests. That number isn't counting the side quests. Why? I believe because I had traded the rings that I got in the war for dimes, those are the quest items for fighting on the Hippie side of the war. When I stopped trading them for dimes and they began piling up I made more more progress.--OlyveOyle 05:17, 30 June 2007 (CDT)
120 turns in battlefield as Frat, no sidequests, image changed to bfright10. To be continued... --Raorn 02:41, 10 July 2007 (CDT)
- It has already been spaded that "There are 33 different images for each side of the battlefield, starting with a full army, and ending in an empty battlefield. 2*(current image+2) combatants must be killed show the next battlefield". Just to save you some time ;) --Worthstream 03:16, 10 July 2007 (CDT)
- The 2*(current+2) is not correct in all cases.--Dunsel 13:13, 26 July 2007 (CDT)
- Using that formula I count 130 adventures with no sidequests to reach bfright10 so has Raorn miscounted or is the formula wrong? Discordance 07:17, 10 July 2007 (CDT)
- It took me 16 adventures (with NO side quests done) to go from bfleft8 to bfleft9. And 18 adventures from bfleft9 to bfleft10. --Greycat 12:56, 15 July 2007 (CDT)
- It took 52 adventures (not the 48 I expected) to go from bfleft24 to bfleft25. (And another 52 from bfright24 to bfright25.) Now I'm starting to get worried that I won't know when I've reached 999 from each side, since none of the posted formulas seems to be correct. --Greycat 17:27, 21 July 2007 (CDT)
- 53 adventures from #25 to #26. --Greycat 20:21, 22 July 2007 (CDT)
- 55 adventures from #26 to #27. I'm starting to think there isn't a formula, but rather, just an arbitrarily constructed lookup table of the values. They probably assigned the numbers so that they'd add up to 1000 in the end. --Greycat 20:57, 22 July 2007 (CDT)
- 56 adventures from #27 to #28. --Greycat 14:54, 23 July 2007 (CDT)
- 58 adventures from #28 to #29. --Greycat 15:51, 23 July 2007 (CDT)
- 60 adventures from #29 to #30. Oops, no, wait, I got it in 58 on the other side. I must have screwed up on this one somehow... maybe it's 59, and I accidentally did 1 extra combat in the wrong outfit? Argh... such a pain in the ass, right-clicking, selecting "copy image location", pasting it in a window, after every damned fight.... --Greycat 20:07, 25 July 2007 (CDT)
- 60 adventures from #30 to #31. Both times. With extra super paranoia. --Greycat 20:38, 25 July 2007 (CDT)
The Adventure count to advance to the next image is a rather important aspect of keeping track and if you lost track, determining the correct total kill count for getting the order of the silver watchamacallit. Maybe it should be tabled, that is to say, it should be tabled.--Xclockwatcher 15:54, 8 January 2008 (CST)
Arena
I just pasted maybe 70? fliers during island combats and unlocked the arena. Get a choice adventure and picked the second: You acquire an effect: Winklered (20). Unclear what the effect does. Appears that you can pick a different choice tomorrow. --Dqp 21:56, 26 June 2007 (CDT)
It's not a great idea to switch costumes mid-Arena quest. I started on the Frat Boy side, passed out a bunch of Rock Band fliers, then went back as a Hippy and got the Jam fliers. Returning as a frat boy got me the Hippy brush-off, and there's no sign of the rock band any more. (Hippies are winning on the battlefield at this point in case that makes a difference.) I don't know if the Rock Band count will go toward the Jam count or not. I have both sets of fliers at the moment, so I'll have to see where I end up if I keep working on the Band fliers for a bit before switching to the Jam fliers. --Stellaria 07:35, 6 July 2007 (CDT)
Ok, now I get the proper "you aren't promoting enough" messages from both sides, appropriate to the uniform, so I guess the above experience was just a glitch.--Stellaria 19:03, 7 July 2007 (CDT)
Fortune Cookie
Fortune Cookie'd some information, it stated that there are a "finite" amount of people in the battle. It also said that it'd be a good idea to keep track of how many/who i've been fighting. Any clues there? I'll try to get exact fortune cookie message.--Creamy 18:30, 26 June 2007 (CDT)
Message: "There are a finite number of hippies and frat boys on the battlefield. Try to keep track!" --Dqp 19:22, 26 June 2007 (CDT)
Check the image gifs. There are 33 different ones. --Nossidge 20:05, 26 June 2007 (CDT)
I've been fighting with the hippies, now I couldn't tell you how many I've faced.. but its definitely >50.. probably close to over 100, and I've noticed a change on the map. According to the image i saved before, what I'll call the first 2 row's from the middle, are no longer there. --Leonyth 07:51, 27 June 2007 (CDT)
Junkyard quest
On the expanded mysterious island, dressed as a Frat Warrior, the junk yard guy says he'll fix up some cars for the war effort if you recover his tools. At the lighthouse, exchanging the first five barrels only gives you weapons and no progression on the plot line, apparently. --Krazedkris 10:54, 26 June 2007 (CDT)
- Is this available only at certain levels? I'm at 16, and I haven't gotten any of the warrior adventures. Art Vandelay 12:44, 26 June 2007 (CDT)
- Yes - I believe there's a specific level requirement, and if you're too high (or low), you're outta luck.--Bob452 13:32, 26 June 2007 (CDT)
- I spent about fifteen adventures there today, in the frat warrior and in no particular outfits, and didn't get any barrels, either Flickgc 12:49, 26 June 2007 (CDT)
- I did this at level 18 with no problems TheUberFerret 22:36, 26 June 2007 (CDT)
Regarding the junkyard, the magnet can work in any round of combat, not just the first.--The sofa king 14:31, 26 June 2007 (CDT)
- Were you wearing a particular outfit? Flickgc 15:07, 26 June 2007 (CDT)
- When you say "work" what exactly do you mean? --Nossidge 15:19, 26 June 2007 (CDT)
- I'm pretty sure it only worked (i.e. yielded a tool for Yossarian) on the first round of combat - in other words, the game calculates at the start of combat whether a particular monster has a tool or not, rather than each use of the magnet having a chance of producing a tool. Of course, my sample size of successful tool grabs is only 4, so make of this what you will. --Uknowforkids 15:42, 26 June 2007 (CDT)
- I can confirm that you can get tools on later combat rounds. I suspect that there may be an issue using the magnet with funkslinging; I've only had success using the magnet by itself.--Gemelli 16:08, 26 June 2007 (CDT)
- I was, in fact, funkslinging (first with the rock band fliers, then with Doc Galactic's elixirs) - maybe that was why I was only succeeding on the first rounds. Sounds buggy. --Uknowforkids 16:38, 26 June 2007 (CDT)
- Aha. I was funkslinging. Hmm. Oh, forum-post-that'll-probably-be-locked. Flickgc 16:46, 26 June 2007 (CDT)
- Ok, was locked but apparently it's doable both with and without funkslinging. Flickgc 17:19, 26 June 2007 (CDT)
Do you have to do the junkyard quest in the order he says? I've been at that barrel for ages! And what clothes can you wear to do it? And what about funkslinging? I've been using the magnet and the fliers. Wise? Help! --Nossidge 15:52, 26 June 2007 (CDT)
- Oh, I didn't think of using the fliers! I'll try that tomorrow (aka, No Help At All, Sorry)Flickgc 16:07, 26 June 2007 (CDT)
Figured out the junkyard problem, for me at least: I was using noodles, and you have to let the monsters attack you. Can be any round of combat. Flickgc 03:44, 27 June 2007 (CDT)
I recently collected the screwdriver from an area where Yossarian had told me to look for his hammer. The hammer appeared in the same area a few adventures later, and the other two tools were collected from the areas where he told me to look for them. The final outcome of the quest seemed to be unaffected by the screwdriver being collected without having been specifically asked for. Seemingly, then, the items can appear in any of the Junkyard locations. --JungleSlug 12:37, 8 August 2007 (CDT)
Junkyard Rewards
It looks like there are three possible rewards. AT and DB both get the bracelet, so I'm guessing both Myst classes get the necklace (?) and both Muscle classes get the shield. Anyone able to confirm? --LuLuville 01:28, 27 June 2007 (CDT)
I just completed this quest as a Sauceror and got the shield. --Rizzo 07:29, 27 June 2007 (CDT)
I completed this as a Seal Clubber and got the necklace --Wenke 07:48, 27 June 2007 (CDT)
Completed as a Disco Bandit and got the shield. Guessing it's random :/ --Denarius 08:00, 27 June 2007 (CDT)
Completed as a Disco Bandit, rewarded with the necklace.--Hawksmoor 08:55, 27 June 2007 (CDT)
Seems to be random. Completed as a DB and got the necklace --Duzell 09:05, 27 June 2007 (CDT)
Got a spark plug earring as a DB and a wrench bracelet as a seal cluber. --Jorgen 20:43, 27 June 2007 (CDT)
Ending the War
Pretty sure this is tied to a certain number of side-appropriate quest items you get (a series of hippie beads if you're on the Frat side, gotten 3 so far) and not the number of combatants you face. -MarcyRoni 06:58, 27 June 2007 (CDT)
Fighting as a frat girl, I finished with 13 green clay beads, 19 pink clay beads, and 6 purple clay beads. Not sure if that's significant. --Kristinna 02:01, 28 June 2007 (CDT)
Hmmm. I'm fighting on the frat boys' side, and I currently have 41 pink beads, 17 green beads and 4 purple beads : / This is taking forever! --Panne 04:11, 28 June 2007 (CDT)
Indeed... I've been fighting as a War Hippy and currently have spent about 500 adventures on the battlefield. Would the fact that i am level 21 have anything to do with the obscenely high adventure count? I have 17 blue class ring, 35 white class rings and 71, yes 71, red class rings. This has taken two full days worth of consumable items. --Deo 17.41, 28 June 2007 (GMT)
Alternative Quest Rewards?
So with the discovery that, with a sufficient amount of carnage on one side, you can access the other side's quests in the opposite uniform (e.g., getting jam band flyers instead of rock band flyers at the Arena), I'm guessing that completing them in addition to your own side's quests will further speed up the carnage for your side. I'm about to test this out. --Uknowforkids 09:46, 27 June 2007 (CDT)
I completed the war as a frat girl and received a Nickel Gamma of Frugality (+9 to all attributes; 7% item drops) but did NOT receive a really dense meat stack. (Although, after beating the boss hippy --sorry, can't remember his name--, I did receive a solid gold bowling ball worth 5000 meat). --Kristinna 01:56, 28 June 2007 (CDT)
- Shouldn't this be merged with Make War, Not . . . Oh, Wait ? --xtrat
- I think I can confirm this. I've adventured on the Battlefield only as a War Hippy, but now I can now start the Lighthouse quest still wearing the War Hippy outfit. (None of the other Frat quests have opened, however.) -- Antaeus Feldspar 18:06, 1 July 2007 (CDT)
Main Quest Rewards?
Are quest rewards completely random, or dependent on the # of sidequests you do? People are reporting different items as well as diff #s of quests: eg 4 quests for the hippies gave a yellow moon; doing every quest for the hippies gave a pink star.
Also, how does it affect the battlefield/reward if you do the Frat quests in frat attire, and the Hippy quests in hippy attire, thus securing equal help for each side? The quest text is slightly different if you take them in opposing side attire - I'll try testing this out, then win it in Frat uniform.--Tarantio 03:25, 28 June 2007 (CDT)
- If the council rewards listed are correct with the amount of side quests you finish, then I would say that you have to complete all of those side quests with the same uniform of the side you fight to win the war with. I completed the 3 frat side quests wearing the Frat Warrior outfit, but I also beat the Our Lady side quest wearing the War Hippy outfit and I only got the Zinc Delta. Maybe the information on the page needs to be changed to show that you have to wear the fatigues of your side while completing all the quests for them to count towards a higher reward.
- Also.. Is there a reward for completing 0 side quests? Or does the council give you nothing for just fighting in the war? --OMGWTFLOL 11:14, 28 June 2007 (CDT)
I received a Zinc Delta of Tranquility, but no really dense meat stack, as a SA fighting in a frat uniform and having done all of the side-quests (frat and hippy). Flickgc 05:00, 28 June 2007 (CDT)
"Your reward is dependent on how many side quests you cleared in the uniform of the side you were fighting on before defeating the boss. Side quests cleared in the other uniform do not count towards this total." <- How is this possible? I haven't managed to do opposite side quests (i.e. orc ones wearing hippie outfit, etc) before fighting bosses. -MarcyRoni 00:22, 29 June 2007 (CDT)
- Nm, saw the above. Ouch the amount of turns required for this quest is ... :/-MarcyRoni 00:40, 29 June 2007 (CDT)
I decided to count the number of combats between image changes. There were a couple cases where I hit the re-adventure link too quick:
- 4 adventures to go from bleft0 to bleft1
- 6 adventures to go from bleft1 to bleft2
- 8 adventures to go from bleft2 to bleft3
- 10 adventures to go from bleft3 to bleft4
- 12 adventures to go from bleft4 to bleft5
This is without doing any side quests.--Foggy 20:49, 29 June 2007 (CDT)
Can't defeat both sides
In an effort to reduce duplicated information: this discussion is being had in greater/better detail at the Talk:Order of the Silver Wossname page. (Should this section simply be a redirect?) --MallaLubba 12:11, 16 July 2007 (CDT)
My first thought was to somehow get the conspicuously absent pirates to destroy both of the sides, haven't tried activating them yet.--Mongtufa 19:39, 14 July 2007 (CDT)
Just spent the last couple of days trying to beat both sides. Did the farm, orchard, and hills as a hippy and the junkyard, lighthouse, and started the arena as a frat. Did the battlefield until it was cleared of frats, then did the arena as a hippy (FYI, you can't funksling flyers and you can only finish the arena as one side -- no "battle of the bands"). Then went back and killed all the hippies on the battlefield. When the battlefield is empty... no special messages.
Then went and killed "The Man" as a hippy and that triggered the end of the war. No way to kill both bosses. Waste of time. Oh well... Gront 00:59, 30 June 2007 (CDT)
- Yeah, I just finished eliminating the entire field of both hippies and frats. It would be nice if there was a way to do both or people who cleared the entire battlefield got some special notice/reward/bloodthirsty tag ;) -MarcyRoni 03:31, 30 June 2007 (CDT)
[i]Somehow[/i] it's possible, as it gives a reward... and I would like to know how --Co678 22:19, 1 July 2007 (CDT)
I just tried to kill both sides. I first went as a frat boy against the hippie army, unlocking and finishing all six sidequests as a frat (and I'm pretty sure about that, because I had all help in battle from the frats and no help from the hippies). After that I went for the frat boys as a hippie (took nearly 3 days) killing the whole field. Then I did the hippie boss and noticed there was no chance doing the frat boss as well. I went to the council and got: the reward for doing 5 sidequests as a frat.... --Snuckies 07:54, 4 July 2007 (CDT)
- I wiped out the Hippies, and then switched and wiped out the Frat Boys completely. I did 3 quests for each side, and then beat The Man, intending to beat the hippie's boss right afterward, but, it didn't work. I got the Green Clover of Justice for my efforts... --SeiferTim 23:44, 4 July 2007 (CDT)
Has anyone tried handing out both the rock band flyers AND the jam band flyers? --Doppelheathen 23:08, 6 July 2007 (CDT)
The Bonerdagon necklace is an item that I am looking with suspicion at. It's construction is hippy-based, and it's description mentions The Man. Plus most people aren't going to bother getting it. Maybe it lets you influence the battle in some way? --Bobulus 11:21, 10 July 2007 (CDT)
Anyone try doing the opposite sides quests as the other side? (I.E. lighthouse, arena, and junkyard as hippy, and church, orchard, and farm as frat?)--Promeatius 09:05, 12 July 2007 (CDT)
Here is a technique I want to try eventually, but I am a few days away from attempting it (I just defeated the hippies): What if you where to open another browser tab (or window) and fight both The Man and The Big Wisniewski at the same time? That way, when one is defeated, you can still kill the other. --Dikitain 10:01, 12 July 2007 (CDT)
Unlocking side quests
I missed when exactly the orchard became available as a frat, but at bfright8.gif only the orchard is available. The Nunnery becomes available at bfright14.gif. Discordance 07:13, 30 June 2007 (CDT)
As a hippy the lighthouse is available at bfleft7.gif, I think its fairly safe to assume the orchard as a frat is available at bfright7.gif. Has anyone worked out how many kills it takes to change the pictures? Discordance 08:36, 7 July 2007 (CDT)
The arena was at image 21, so images 7,14,21. Just need to find out how many kills change an image now. Discordance 11:51, 7 July 2007 (CDT)
- There are messages after you win a battle, which indicate an opposing area is unlocked. I didn't save mine, but it mentioned something about 3 of my frat brothers going for group paddling. This unlocked The Organic Orchard for me and changed the 'cannot get to' message to You can't make it through the horde of hippies to get to the Nunnery. --MoreCurious 07:01, 1 July 2007 (CDT)
- I receive messages every few adventures like:
- As you deliver the finishing blow, you see a frat boy lob a sake bomb into a trio of nearby hippies. "Nice work, bra!" you shout.
- As you finish your fight, you see a nearby Wartender mixing up a cocktail of vodka and pain for a trio of charging hippies. "Right on, bra!" you shout.
- unless the one about the group paddling is specific to an area opening these don't have anything to do with side quests opening, I think they're possibly an indication of assistance for your side and the more side quests you have completed the more of these messages you receive. Discordance 07:29, 1 July 2007 (CDT)
I've done some extensive research and some verification on my own of this topic and I know that the wiki is incorrect in this area. I have verified how many kills it takes to open the first enemy zone and it is not 70 as stated here, it is 64. 70/238/504 was found by using the incorrect formula 2*(num+2).
From my research and my own verification I have foudn this to be the correct chart of when images change based on kills (forgive the use of space, but this is valuable information):
image number, number to kill to advance the image, total killed, side areas available
- 0 3 0 3
- 1 6 3 3
- 2 8 9 3
- 3 11 17 3
- 4 12 28 3
- 5 12 40 3
- 6 12 52 3
- 7 16 64 4
- 8 16 80 4
- 9 18 96 4
- 10 18 114 4
- 11 20 132 4
- 12 20 152 4
- 13 20 172 4
- 14 32 192 5
- 15 34 224 5
- 16 36 258 5
- 17 38 294 5
- 18 40 332 5
- 19 42 372 5
- 20 44 414 5
- 21 48 458 6
- 22 50 506 6
- 23 50 556 6
- 24 52 606 6
- 25 53 658 6
- 26 55 711 6
- 27 56 766 6
- 28 58 822 6
- 29 59 880 6
- 30 60 939 6
- 31 1 999 6
- 32 1000
Using this information, you can determine your total kill count based on when images change for you, in case that you forgot to count from the start. Note: I do not count the first battlefield noncombat adventure as a "kill".
Image7, 14, and 21 open the enemy side quest areas, meaning that the correct kill tallies are: 64/192/458. Using this information, if you want to attain the wossname and open only the enemy sidequest areas in the least number of turns, you do the following (that was the reason I found these numbers):
- Adventure 65 times, killing 65 enemies
- Finish the first enemy sidequest
- Adventure 65 times, killing 130 enemies (195 total)
- Finish the second enemy sidequest
- Adventure 67 times, killing 268 enemies (463 total)
- Finish the third enemy sidequest
- Adventure 67 times, killing 536 enemies (999 total)
Do this for both the hippies and the frats and claim your wossname, and enjoy the better reward from each of the sidequests after the island is peaceful. The turn investment is only worthwhile if you do not plan on ascending for a while, if you are going for a level 30 trophy for example. --Dunsel 16:38, 26 July 2007 (CDT) Confirmed, the numbers mentioned in the article are incorrect. --MoreCurious 04:45, 2 August 2007 (CDT)
Possible Consequences Reference
I'm personally of the opinion that this reference should be removed, considering that the destruction in the unimplemented future was almost certainly caused by the council nuking everything from orbit to make sure. After all, it's the narrative justification for why you can't actually leave the town and all. Not going to do it arbitrarily, though - anyone think it should be kept? --Sel Ibrix 05:42, 1 July 2007 (CDT)
- As it was an unimplemented future rather than the island 28 days later, and Xenophobe has stated the council did not nuke the kingdom to stop the plague (see The Mysterious Island in the As-Yet-Unimplemented Future), I think its pretty clear that the destruction was a result of mutual annihilation or the council finishing it with nukes. Discordance 07:47, 1 July 2007 (CDT)
- I think its intent though was foreshadowing the war rather than showcasing the inevitable results. Discordance 07:51, 1 July 2007 (CDT)
WOW reference
the WoW reference is rather sketchy. It might as well end with:
- Monsters which you fight for currency and items
I'm commenting it out until something more concrete has been hammered out Dantose 00:52, 7 July 2007 (CDT)
Since commenting doesn't seem to work in wikis, I'm just moving it here until it can be better supported:
- The entire Mysterious Island Quest takes ideas from the popular MMORPG World of Warcraft, played by several members of the dev team. WoW is the inspiration for virtually every aspect of this quest, including:
- Faction wars where you choose to support one of several groups.
- The need to kill large numbers of monsters for a quest.
- The need to obtain many different items or several of a particular item for a quest.
- Murlocs, the basis for the monsters in the Lighthouse quest.
- Churches where you are offered quests.
- Farmhouses where you are offered quests.
- Bandits with hill-based hideouts.
Unless this has been confirmed by the dev team the reference should be removed, "quests from churches and farms" "bandits in the hills" "fighting lots of monsters" could just as easily apply to baldur's gate, final fantasy or any infinite number of rpg games. The only direct reference to WoW I see is the Murlocs. Discordance 07:41, 1 July 2007 (CDT)
I agree, after reading the references section if i was to erase the murlocs section and replace WoW with Oblivion, all the information would still be correct. Hell, it is moreso a reference to oblivion, becase if you spend the time to gain extra allies, the final battles are easier (i.e. Oblivion, going to all the towns closing gates before the last gate gives you extra soliders that fight along side you) Dislexsick 05:24, 3 July 2007 (CDT)
- One of the adventures at Sonofa Beach involving the lobsterfrogmen is a reference to stephen king and someone has written on the Sonofa Beach page :The Frog-lobster guys are a reference to Stephen King's "The Drawing of the Three" from the Gunslinger series. I don't know enough stephen king to confirm this but if they are the murlocs reference needs changing or removing too. Discordance 07:30, 3 July 2007 (CDT)
- Its almost like Jick & co. got inspiration for the quest from several sources! Who'd've thunk? Changling bob 11:15, 4 July 2007 (CDT)
- ...Isn't the reference section for specifically what is being referenced directly not loosly what books or games the dev team may have read and played? As it is the wow reference doesnt belong on the page. Discordance 16:20, 4 July 2007 (CDT)
The bandits do look strikingly similar to the Defias from WOW, and the Frog-Lobster things do seem similar to murlocs. It seems likely WOW is being referenced to some extent at least. --Tolthalan 15:57, 4 July 2007 (CDT)
Definitely to some extent. My quest log: "Make War, Not... Oh, Wait You led the Orcish frat boys to victory in the Great War. For The Horde!"--Dorf (t|c) 02:47, 11 July 2007 (CDT)
I agree, for the horde is warcraft. The bandits I agree as they all wear facemasks could be referencing defias [1]. I'm still not sure about the murlocs though they don't look that similar, how do the descriptions from the stephen king book match up? I'd Go ahead and put any definite references back in my objection was over the vagueness of most of the points in the original reference. Discordance 06:41, 11 July 2007 (CDT)
Another thing that references WoW is the title. A popular South Park episode, which is based on WoW, is named "Make Love, Not Warcraft". The title could be both a reference to that, and the saying "Make Love, Not War". --Valkron 08:59, 15 July 2007 (CDT)
I made the original WoW reference edit. The main reason I had for doing so was that almost all of the devs play the game religiously, and have often said things in radio shows like "yeah, it's cool as a game developer to look at other games, like WoW, and say 'that feature's cool, how can we use that in our game?'". Mostly, though, it's because this quest is definitely a stereotypical "grind" quest, of the type very heavily associated with MMORPGs; more so than any other level quest. Many of the sidequests have either direct WoW references (murlocs, bandits with bandanas) or indirect references (the filthworms, the nuns, the Farm, the entire concept of a faction war, etc.) Speaking of indirect references, please be aware that something can be referenced without direct, text-specific ties to the pop culture item in question - a "flavor/style" reference, if you will. A good analogy is Weird Al's pastiche-type songs, which manage to convey a certain musical genre or band's style without being a parody of a specific song. Could this style parody be of RPGs in general, like the rest of KoL? Of course. But the specific WoW content on top of the fact that the devs play it so much pushes it past the edge, for me.
I'll try and ask the devs directly at the next opportunity (probably their next radio show). That should be the final word. --Lilac 09:23, 17 July 2007 (CDT)
Combat Data
I completed 3 side quests first on another of my characters, then starting fighting hippies. It took 1 combat each to go from 0 to 1 to 2 to 3 to 4 to 5. It took two combats to 6, two to 7 (at which point I could access the Organic Orchard).
My theory is that for each image, you are fighting 2 + 2*(number of the next image) of your enemy, or 1120 in total. Completing 1 side quest kills 1 extra enemy per combat, completing 3 side quests kills 7 extra enemy per combat (based on the messages that give specific counts)...making certain side quests very much worth it. I still need data on completing 2, 4, 5, and 6 side quests, but my guess is that either you kill an extra 1, 4, 7, 10, 13, or 16 enemy; or 1, 3, 7, 15, 31, and 63 extra enemy. I should be able to find this out tomorrow.--Foggy 08:55, 1 July 2007 (CDT)
(0), 1, 3, 7, 15.. sounds right to me - in other words, the total number of enemies beaten in a fight (including the one you engaged) is 2^N, where N = number of subquests completed in the correct uniform. Certainly, the first four points of this are given explicitly (you see 0, 1, 3 or 7 enemies killed by your allies), and the remaining three describe wildly increasing amounts of carnage. One question that needs to be answered is whether completing the opposite side's subquests in the wrong uniform actively harms your progress, or just slows you by only allowing a maximum 8 instead of 64 enemy to be beaten each round. Anyone got any data on this?
- The numbers you give sound more like (2^N)-1, especially since my data while completing no side quests is giving me 0 bonus kills per battle. Ug. That omega is going to be a long time coming.--Pieces 11:10, 2 July 2007 (CDT)
It's certainly possible to get through the quest quite quickly - I finished both the level 11 and 12 quests, the super-epic weapon and a bounty in a single day's adventures, albeit with a full quota saved up before I started. My instinct is that it's going to be more efficient as a Frat [sigh], as the lighthouse, junkyard and that day's bounty hunt can be used to distribute all the fliers, allowing speedy unlocking of the remaining three areas. As a hippy, the fliers are unlocked at a point when there's no particularly useful way to burn seventy adventures unless you have some backfarming to do.--KiraBounce 17:44, 1 July 2007 (CDT)
Somebody's updated the main page, but yeah, it is geometric, at five completed side quests, you tear through 14-21 (the image went from 14-15-16-17, at which point I could complete side quest #5, then 17-18-19-20.) It does mean that having completed 5 side quests, I can finish off the hippies in 24 advenures. Completing the ducks side quest will save me 12 advenutres, but cost me 40. Decisions decisions.--Foggy 12:08, 2 July 2007 (CDT)
Just for completeness sake, this is the CLEESH message for The Man: "You cast CLEESH at your opponent. He burps quietly, but nothing else happens."--Regnar 00:40, 7 July 2007 (CDT)
Confusing things in the article
- "Our Lady of Perpetual Indecision, McMillicancuddy's Farm, and The Organic Orchard are available as a Hippy immediately. The Lighthouse, Mysterious Island Arena, and The Junkyard are available as a Frat Boy immediately. If you take the time to fight there as a soldier of the opposing army, you will receive a better reward after the war is over." – What does it mean, "as a solider of the opposing army"? Do you get a better reward if you fight in the lighthouse, arena, and junkyard as a hippy than you would if you fight there as a frat boy? Or is this just saying that if you take the time to do these side quests as a soldier of EITHER army you get a better reward than you would if you don't do the side quests?--MicheleColeman 13:17, 4 July 2007 (CDT)
- "Soldier of the opposing army" means just what is says. As Our Lady of Perpetual Indecision is on the hippy side of the battlefield, if you fight your way there as a Frat Boy, you'll get a better reward. The Lighthouse is on the Frat Boy side, and if you fight your way there as a hippy, you'll get a better reward. --TechSmurf 13:24, 4 July 2007 (CDT)
- What is the relevance of the Brave Sir Robin trophy to passing out rock band flyers before or after finishing the Junkyard side quest? I don't see any connection between these quests and that trophy.--MicheleColeman 13:17, 4 July 2007 (CDT)
- Not entirely sure on that one. I think it means you can hand out a flier, then run away, and it'll count towards both accomplishments. --TechSmurf 13:24, 4 July 2007 (CDT)
- If you complete the Junkyard mini-quest before the Mysterious Island Arena mini-quest, then you have to drop fliers on the one combat adventure that occurs in Sonofa Beach. That is obviously not going to help you, since you need to distribute 60 fliers. Alternatively, you get to go back to the Junkyard and use fliers on monsters that you no longer need to fight - because you've already completed the Junkyard mini-quest. You can choose to fight anyway OR you can run away after dropping the fliers (since there's really no purpose to fighting the Junkyard monsters again other than to drop the fliers). Running away after dropping the fliers works for completing the Mysterious Island Arena mini-quest. Running away will probably also earn you the Brave Sir Robin trophy - or get you most of the way there. That's the connection between these mini-quests and that trophy. --CharlesMartel 03:05, 9 July 2007 (CDT)
- You can use the fliers anywhere in the Kingdom excluding the battlefield and they count toward the overall count.
- Not entirely sure on that one. I think it means you can hand out a flier, then run away, and it'll count towards both accomplishments. --TechSmurf 13:24, 4 July 2007 (CDT)
- So, should it be explained in the sidequest section that if you, for example, start and complete the Junkyard sidequest in the as a Frat warrior then you can not also complete the Junkyard sidequest as a Hippy? "Completing a sidequest as a member of one army finishes the sidequest and it becomes unavailable as a member of the opposite army." It just seems to me that it's not entirely spelled out that way in the entry. If it were possible, you could technically complete 12 sidequests....sort of but not really. --MallaLubba 11:10, 13 July 2007 (CDT)
I thought that the medals give +item drop bonus if you win from one side and +meat drop bonus for the other side? The pages now show medals awarded from both sides of the war both give the same +item drop bonus only. Did this change somewhere in the middle of the game I didn't realise? If so, maybe we can add a comment to the notes section for historical record purposes that it used to give different bonuses in the beginning?--Nineheadeddragon 04:06, 22 March 2008 (CDT)
- They have all always been +items. You must be thinking of the wossname. --Flargen 04:09, 22 March 2008 (CDT)
- I see, my memory must have failed me again :P. Thanks for clarifying. But wouldn't it be wonderful if we can have variety here by having one side give +item and the other +meat?--Nineheadeddragon 20:14, 24 March 2008 (CDT)
Speedrunning the quest
Just a few rough calculations on speed. I've assumed sidequests are completed as soon as they are available and I havn't taken into account the length of the sidequests. But id say roughly 4 sidequests is about optimum? Discordance 09:07, 10 July 2007 (CDT)
- complete 3 sidequests for 8 kills per turn
- 9 turns = 72 kills
- 72 kills in total 4th sidequest unlocks at 70
- 4 sidequests - 16
- 11 turns = 176 kills
- 248 kills in total 5th sidequest unlocks at 238
- 5 sidequests - 32
- 8 turns = 256 kills
- 504 total 6th sidequest unlocks at 504
- 6 sidequests - 64
- 10 turns = 640 kills
- 1144 kills - victory at 1120
38 turns
- complete 3 sidequests for 8 kills per turn
- 9 turns = 72 kills
- 72 kills in total 4th sidequest unlocks at 70
- 4 sidequests - 16
- 11 turns = 176 kills
- 248 kills in total 5th sidequest unlocks at 238
- 5 sidequests - 32
- 28 turns = 896 kills
- 1144 kills - victory at 1120
48 turns
10 extra turns than completing another sidequest
- complete 3 sidequests for 8 kills per turn
- 9 turns = 72 kills
- 72 kills in total 4th sidequest unlocks at 70
- 4 sidequests - 16
- 66 turns = 1056 kills
- 1128 kills - victory at 1120
75 turns
27 extra turns than completing another sidequest
- complete 3 sidequests for 8 kills per turn
- 140 turns = 1120 kills
140 turns
65 extra turns than completing another sidequest
The equation provided for the image changes was wrong so my calculations are too. Discordance 07:10, 12 July 2007 (CDT)
I did all 6 side quests to completion and killed 'the man'. I got the green clover of justice. I thought I was supposed to get the pink heart of spirit. --Dibbin 07:50, 11 July 2007 (CDT)
Quest Page Renaming
"Mysterious Island Quest" is so boring and undescriptive. There are a lot of quests and mini-quests on the island, and not just during the war. Shouldn't this be "The Island War Quest" or something more specific? Actually this bugs me enough that I might do it anyway ;-), it's fixing all the links to this page which I am not looking forward to! --JRSiebz (☎|§|‡) 19:46, 11 July 2007 (CDT)
- I agree. If you tell me when you are doing this, I will help work the "What links here" queue to get it done. --Jonrock 13:34, 15 July 2007 (CDT)
Another Suggestion
I have been thinking about this quest and keeping up to date with the ideas and changes etc - heres what i thought of: The bombed island was seen through the temporal rift ages ago - and that could be from a nuke. The guy in the lighthouse is making a "big boom" (maybe a nuke). The guy in the lighthouse is based on the "trashcan man" who was making a nuke for Randal Flagg. Randal Flagg wore often(this a quote from wikipedia) "His attire frequently fits into the Americana style: blue jeans, a hooded jacket or a faded denim jacket, and cowboy boots with worn-down heels. He collects and attaches buttons to his clothing over the course of his appearances. Among these are a peace symbol, a smiley face with a bullet hole in the head , and a "CK" button, the last of which most likely stands for Crimson King,[6] though it is also similar to the logo for Calvin Klein. " There is two badges like these that drop from the battles. So maybe we have to find the right outfit and have the pinbadges and the lighthouse guy will give us the nuke.
let me know what you all think.
--Postman 14:15, 14 July 2007 (CDT)
Would the pin badges be part of the Frat Boy outfit? Or could you tell me which ones you are thinking of as it is hard to find the pins that you are talking about? --Memnarch 20:22, 15 July 2007 (CDT)
The pinbadges are: 1: Hippy Protest Pin (hippy) 2: Bejewelled Pledge Pin (frat)
and if you look here and read a bit about Randal Flagg you should see where my idea is coming from... http://en.wikipedia.org/wiki/Randall_Flagg
--Postman 04:29, 16 July 2007 (CDT)
- Please continue further discussion on killing both sides over on the Wossname discussion, just to avoid confusion and duplication of effort..--AltyMcAltAlt 04:36, 16 July 2007 (CDT)
Many pages
There are many pages having to do with this quest, like The Battlefield (War Hippy Fatigues) and The Mysterious Island of Mystery (Peaceful). Someone needs to add a "See Also" section. --Blazingthunder 07:59, 6 August 2007 (CDT)
A trophy?
Just a theory...BUT...I think there could possibly be a trophy from getting each of the medals, from both sides and the Wossname medal as well. Maybe you have to put it them in your display case. My guess is the trophy would refer to [Audie Murphy]http://en.wikipedia.org/wiki/Audie_Murphy in some way. I can't really test it right now, I'm trying for the level 30 trophy. Any one have many of the medals our are willing to test this? --Imakuni 11:36, 18 August 2007 (CDT)
No. Mme_Defarge has all fifteen medals in her Display Case, but is not displaying any unknown trophies, nor has she mentioned finding a new trophy (as she typically will when she finds one). --Deusnoctum 17:30, 27 August 2007 (CDT)
Is "The Road to the White Citadel" truly faster?
Now that the hippy and frat areas have choice adventures to gain their respective costumes, is it really faster to unlock the Road? My experiences says no, but I may simply be lucky in gaining those choce adv.--Trytoguess 09:53, 3 September 2007 (CDT)
Possible D&D reference
The rewards for completing the quest for one of the two sides are either colored (for hippies) or metallic (for frat boys). This opposition between colors and metals is also seen in Dungeons & Dragons, where good-aligned dragons are metallic (gold, silver, bronze, copper, and brass), while evil-aligned dragons are chromatic (red, blue, green, black, and white). Anyone else think this is an intentional reference? --DanTheMan626 13:42, 28 September 2007 (CDT)
° While color vs. metal was intentional, I think the D&D dragon piece might be more coincidence than intent. If they had meant to go that route the Wossname should really be a gemstone, to go with the neutral dragons. ("Order of the Emerald Wossname" does have a nice ring to it.) --JoetheRat 10:31, 3 October 2007 (CDT)
Organic Produce Stand
The article says this "Frat Warriors get bowls of rye sprouts, cobs of corn, and juniper berries. Hippies get peaches, pears, and plums. You can also collect a cut of the daily profits, between 4,000-5,000 Meat. Before the war is over, you must visit The Organic Produce Stand dressed in the uniform of the side you completed the quest as -- after the war is over, you can visit no matter what you're wearing." But, in response, I give you this screenshot, [2] Taken before the war is over. Squeeman 16:10, 10 November 2007 (CST)
I don't have a screenshot, but have the same experience. I completed this quest as hippy, but able to claim daily profits as fratboy (after gaining access to it by killing requisite number of hippies) later on. --Nineheadeddragon
When 6 subquests are not 6 subquests!
Okie.. well not sure about why this happened but as an experiment i:
1. Cleared the Fratboys down to 1 without doing any subquests. 2. Cleared the Hippys down to 1 without doing any subquests. 3. Completed all the subquests as a Fratboy. 4. As a Fratboy killed the last Hippy 5. Started the epic battle as a Fratboy and choose to fight "The Man" 6. Killed the man and received.... the "Red Balloon of Valor".. a Hippy Victory?!
So does this mean if i'd killed the Dude i'd have gotten the Copper Alpha of Sincerity?--Nasher 18:29, 21 March 2008 (CDT)
- The sidequests are side specific and which side won the war depends on which boss you kill. So you won the war as a Hippy by doing that. Since you did 0 sidequests as a hippy, you got the red balloon. --Flargen 18:48, 21 March 2008 (CDT)
- If you want to trigger the Last Stand adventure, you need to adventure in the Battlefield. Not the opposing camp. And you can't click the Battlefield through the Last Adventure link or "Adventure Again" link. You have to go back to the island and click on the Battlefield image in the middle. Says so right in the article. :P --IDannPK 09:52, 31 August 2008 (CDT)
Organic Produce Stand = Double meat?
Before completing the quest, I got my daily cut from the Organic Produce Stand , then in the same day completed the quest.
After completing the Quest as a Hippy (By killing the Man.), I went to "The Hippy Store" (Formerly the Organic Produce Stand.) and got another daily cut.
Can anyone confirm that this is how it is? And if yes, please update the wiki with this nifty little tidbit of info. :D --IDannPK 09:56, 31 August 2008 (CDT)
The Sidequests as Tests
It may or may not be worth noting that most of the sidequests test your ability to maximize some game mechanic or another to reduce the time it takes to complete the quest:
- The arena tests Monster Level (discounting the GMOB method).
- The lighthouse tests Combat Frequency increasers.
- The orchard tests item drops.
- Themthar Hills tests meat drops.
McMillicancuddy's Farm tests...um...well, I just now learned about the shortcut. I guess it tests your ability to follow an arbitrary set of directions. Which is sort of what the junkyard does, too, though the junkyard could be seen as an indirect test of damage absorption since you have to take a lot of abuse while waiting for the gremlins to use their tools.
But anyway, you get the idea. It's kind of mouthbreather trivia, but that's never stopped anyone from expounding on things like this before.--Jett 18:24, 14 November 2008 (UTC)
I'd guess the gremlins are not only staying alive while taking lots of abuse, but also not killing the enemy for several rounds in combat. --Kilyle 00:58, 26 January 2010 (UTC)
Rationale for Battered Hubcap
The Rewards section is supposed to help you decide whether to beat the quest the faster (easier) way or the slower (harder) way. Right now, the Junkyard only lists the ability to get different mutagens from the gremlins. I think it should also list the Battered hubcap, since this quest determines whether that item is even available to you in a Hardcore ascension.
Why this item in particular: Of the items that offer Elemental Resistance across all elements, the Battered hubcap grants So-So Resistance without being a 1000-meat consumable item, a shirt, a rare or ultra-rare item, an ability only possessed by one class, an item you'd have to make with an ability only possessed by one class, or an item you'd have to get from Clan basement diving.
Now, I'm only a couple ascensions into this game, still fumbling around trying to learn to do things in the most efficient order, but it seems like the Battered hubcap is the most useful option for early Hardcore ascensions (before you've Hardcore-permed Elemental Saucesphere). And last ascension I powered through half the war before realizing that my quest choices had denied me access to the best Elemental Resistance generally available to a Disco Bandit on her first ascension. That's why I think the information should be available on this page. --Kilyle 00:58, 26 January 2010 (UTC)
- You're severely overvaluing the use of elemental resistance at level 12. Either you have a ton of HP (muscle), can one-shot with spells (myst), or dodge attacks (moxie).--Toffile 02:03, 26 January 2010 (UTC)
- (If it were useless by level 12, why would it be found on clan basement awards? (Since I was told not to even try the clan basement until level 20.) Just a thought. I do admit the two most obvious uses (The Daily Dungeon and Lord Spookyraven) are prior to the island quest anyway. --Kilyle 07:49, 26 January 2010 (UTC))
- Regardless of utility, the rewards section is for rewards available after completion of the entire quest. To quote the line right above the sidequest reward section but under the medal table, "Extra benefits may be available to you in the six sidequest areas after the war". You can't fight the beetle after the war. --CG1:t,c,e 02:10, 26 January 2010 (UTC)
- Wrong. That only proves the sentence needs to be changed to "Extra benefits may be available to you after the quest is completed". The hubcaps can only be farmed if the quest is completed as a hippy and you cannot have gained them if you didn't do that, so they are a reward. --Bale 03:18, 26 January 2010 (UTC)
- When I said "completion of the entire quest" I meant the defeat of either The Man or Wisniewski (or both). The hubcaps are no longer available after you have beaten the bosses, because the battlefield is empty/closed. For example, the lighthouse doesn't list the three bombs you get per day after completing the sidequest because you only get those three bombs per day when the war is ongoing - after the war is over, that reward ends. All rewards predicated only off sidequest completion are listed on the sidequest pages. --CG1:t,c,e 07:00, 26 January 2010 (UTC)
- Is there perhaps a better place on this page to list the hubcap, then? To me it's an important reason to plan your sidequests cross-faction, but it isn't obvious from any of the related pages that this is even a factor. I had to piece it together on my own last ascension, even after I'd read through this wiki repeatedly to figure out how to best plot my course, and when I realized that I wanted the hubcap and had locked myself out of getting it, I was pretty annoyed. I'm hoping here to help some people avoid that same annoyance by giving them useful information in a place where it makes sense to see it. --Kilyle 07:49, 26 January 2010 (UTC)
- You can't say the hubcaps are a reward, because you can complete the quest and then not get them. The "reward" is putting the beetles on the battlefield, and the hubcap isn't even a 100% drop. The Bailey's Beetle page already explains that you have to complete the junkyard quest as a hippy and then fight on the battlefield as a frat.--P4n1q 08:37, 26 January 2010 (UTC)
- You wouldn't list the hubcap on this page at all. It's not even an optimal off-hand item (except against the shadow). The monster page, location page, and sidequest page all state that the beetle only appears if you complete the junkyard as a hippy. These latter two pages are the ONLY relevant pages that link to Bailey's Beetle which would have this information (all other pages link to the beetle from either talk or from item pages which drop from the beetle). The only relevant page which links to the battered hubcap describing how it drops is bailey's beetle, which already contains this information. This information is already in the place where it makes the most sense. From the item page, you would logically go onto either the location (The Battlefield, which contains the information), or the monster page (which also contains the information). Putting the hubcap on this page can only lead to the faulty conclusion that you can fight beetles after the war. --CG1:t,c,e 23:57, 26 January 2010 (UTC)
- All right, fair enough. --Kilyle 08:33, 27 January 2010 (UTC)
- You wouldn't list the hubcap on this page at all. It's not even an optimal off-hand item (except against the shadow). The monster page, location page, and sidequest page all state that the beetle only appears if you complete the junkyard as a hippy. These latter two pages are the ONLY relevant pages that link to Bailey's Beetle which would have this information (all other pages link to the beetle from either talk or from item pages which drop from the beetle). The only relevant page which links to the battered hubcap describing how it drops is bailey's beetle, which already contains this information. This information is already in the place where it makes the most sense. From the item page, you would logically go onto either the location (The Battlefield, which contains the information), or the monster page (which also contains the information). Putting the hubcap on this page can only lead to the faulty conclusion that you can fight beetles after the war. --CG1:t,c,e 23:57, 26 January 2010 (UTC)
- When I said "completion of the entire quest" I meant the defeat of either The Man or Wisniewski (or both). The hubcaps are no longer available after you have beaten the bosses, because the battlefield is empty/closed. For example, the lighthouse doesn't list the three bombs you get per day after completing the sidequest because you only get those three bombs per day when the war is ongoing - after the war is over, that reward ends. All rewards predicated only off sidequest completion are listed on the sidequest pages. --CG1:t,c,e 07:00, 26 January 2010 (UTC)
Added Some More Info
Added the stat and item/meat gains from the end rewards. Figured it might help some. --Draken 08:30, February 25 2010 (UTC)
the sidequests as kill modifiers
The sidequest kill modifier (i.e. multiplier) seems dependent upon both the uniform currently worn, as well as the one worn when completing the quest. As an example, I have completed 5 sidequests, so would otherwise expect a 32-kill mutiplier, but actually only receive a multiplier of 4, since only 2 of those sidequests were completed in the currently worn uniform. (as per the table in section #The_Hippy/Frat_Boy_War) While this could possibly be inferred from the line "For every enemy you defeat on the Battlefield, your comrades will also do their part.", it could also be made more clear. --Cspark 17:36, 18 February 2011 (UTC)
Skipping the Beach?
The Strategy section gives separate listings for completing or not completing the Beach, which originally made sense as that sidequest 1) took far longer than it should because 2) it is very difficult to improve Combat% during a Hardcore ascension.
Now, however, armed with a fax machine, Sonofa Beach is usually the FASTEST sidequest at a guaranteed 5 turns. (The Filthworms are faster as either a Disco Bandit with a completed Nemesis or a Zombie Master, but that's not usual.) Since most players will choose not to skip it, is the separate list for non-Beach runs still useful? --Yunatwilight 13:19, 18 September 2012 (CEST)