Talk:Seaside Megalopolis
Zone content (unsorted)
I got a VIP invitation as a result of the NC 'bad reception down here' (chose to talk to the joker).
Straight after I got a new combat;
You're fighting a Space Marine
This is a roughnecked, jarheaded Space Marine. You know, they're the kind who are always getting sent on a bug hunt, a bug hunt, man! Game over, man! Game over!
Anyway, this particular Space Marine just showed the rest of his platoon a picture of his sweetheart, who just found out she's pregnant, and who he can't wait to see again as soon as he does one last mission. So, y'know, don't feel bad about taking him out; he's doomed.
You get the jump on him.
Don't know if this is a result of the VIP invitation or it just hadn't been seen before. ((-- Preceding unsigned comment by Kaindragoon)
- This is a regular combat, one of the first I received in the area. --AtroPhied 14:05, 3 June 2009 (UTC)
Dunno how much any of this will help
[quote] You're fighting a "Handyman" Jay Android
This robot was designed to "help out" around the house. You know, say you're a lonely housewife, and you've got a "light bulb" that needs "changed." Or maybe your "drain" is clogged, and you need someone to "plumb" it. Or your "lawn" is covered in "leaves" that you need "raked." Or your "kitchen door" is "loose" on its "hinges" and won't stop "squeaking," and you need someone to squirt "oil" in them over and over until you're "satisfied" the job is done. He has plenty of "attachments" to handle every "situation." So, y'know, he just does "odd jobs." Why are you blushing? He gets the jump on you. He whips out a spinning, whirring, vibrating, tubular appendage. You stand well back from it.
He gives you a suggestive wink. Well, that explains all the "quotation marks."
He tries to "swap out" your "spark plugs," but you tell him to stay away from those. You acquire an item: sham champagne sham champagne This is the delicious synthehol beverage that "Handyman" Jay robots use to get their clients in the mood. Presumably, by "the mood" we mean "the mood to have the 'hinges oiled' on your 'screen door.'"
Type: booze Level required: 7 Selling Price: 133 Meat. You gain 8 Adventures. You gain 44 Cheek. You gain 9 Mojo Points. You acquire an effect: Shamboozled (duration: 10 Adventures) You gain 2 Drunkenness. Shamboozled You're in the "mood," the mood for "love." Moxie +50%
You're fighting a Space Marine
This is a roughnecked, jarheaded Space Marine. You know, they're the kind who are always getting sent on a bug hunt, a bug hunt, man! Game over, man! Game over! Anyway, this particular Space Marine just showed the rest of his platoon a picture of his sweetheart, who just found out she's pregnant, and who he can't wait to see again as soon as he does one last mission. So, y'know, don't feel bad about taking him out; he's doomed. You get the jump on him. He stops fighting to rearrange the thirty dozen items in his inventory.
A freaky alien thing pops out of the marine's chest, but it just grabs a top hat and cane and does a little soft-shoe. He shouts, "they're coming out of the walls, man!" and wildly shoots everything except you. He runs toward you, firing approximately eight hojillion rounds a second from his big freakin' space machine gun. You fall to the ground, and he stands over you thrusting his pelvis at your face. What a jerk. You acquire an item: physiostim pill physiostim pill This is a pill filled with a million tiny robots who can repair your wounds on a microscopic level. It's much better than a pill filled with a million little pieces, because they just lie to you.
Type: potion Selling Price: 100 Meat. You swallow the physiostim pill. My god, it's full of nanobots. You acquire an effect: Stimulated Body (duration: 10 Adventures)
Stimulated Body
Your body is filled with tiny little robots, who can repair any damage on a microscopic level. Although, y'know, they'll probably lowball the estimate, do a bunch of unnecessary work, then charge you up the wazoo.
Regenerate 10-20 HP per Adventure
You're fighting a 7-Foot Dwarf Replicant
This is an android built to be indistinguishable from, or even superior to, a regular 7-foot Dwarf. They're more dwarven than dwarven. These guys are usually used to mine gorges on various offworld colonies, but this one seems to have escaped back to earth. It's seen things you wouldn't believe -- things sleepier, dopier, more bashful, and grumpier than anything on earth. Too bad you won't have time to look at his photo album before he bashes your head in. You get the jump on him.
He flips you on your back to leave you to die in the desert. It doesn't work because you're not a turtle.
You ask him to calculate Pi to the last decimal place. Smoke pours from his ears as he contemplates the task. By the time you clarify that you meant *apple* pie, he's nearly broken down.
You acquire an item: neurostim pill neurostim pill This pill contains several million microscopic robots to repair your brain when you get mentally fatigued. It's far better than poking your brain with a Q-tip to stimulate it, but has less possibility of making you taste the color yellow.
Type: potion Selling Price: 100 Meat.
You swallow the neurostim pill. Mmm, you can really taste the nanobots! You acquire an effect: Stimulated Brain (duration: 10 Adventures) Stimulated Brain Your brain is full of tiny robots that repair your mental fatigue. For the record, it's not a good idea to go around saying, "my brain is full of tiny robots," unless you want to be fitted for a nifty jacket with sleeves that tie in the back. Regenerate 10-20 MP per Adventure
facehugging alien
facehugging alien
Aw, how cute! It just wants to give you a hug! In the face!
Type: combat item Selling Price: 66 Meat. You toss the facehugger at him. It attaches to him and does something unseemly with an ovipositor.
You're fighting a liquid metal robot
Wow, this bot's got some super-shiny metal. It looks like someone took a regular guy and dipped him in chrome, only more "walking around killing people" and less "screaming in agony shortly before expiring." It's capable of shifting its matter to change its shape, and can even fashion blades and blunt instruments out of itself. The only thing it can't make is a surfboard to ride, due to copyright considerations. It gets the jump on you. It pours part of itself into a glass, tricks you into drinking it, then turns that part into dozens of razor blades in your digestive system. Gah, why did you drink that?
It tries to shapeshift, but gets stuck midway through with one leg longer than the other and hops around in circles for a while. It tries to poke you with a spike, but you weren't jonesing for a spiking. It turns one hand into an anvil, then finds it's too heavy to lift. You point and laugh. You acquire an item: pool of liquid metal pool of liquid metal This is a little puddle of liquid metal. Like the liquid metal robot it came from, this puddle can assume a variety of shapes, and is wondering if you've seen this boy. As a side note, liquid metal is my least favorite genre of music. Playing the guitar in the shower is just a bad idea.
Type: combat item Selling Price: 107 Meat. You sling the pool of liquid metal. It forms into a bandage, and attaches to your wounds. You gain 28 hit points.
You acquire an item: physiostim pill Savior Faire
You hear someone shout, "Hey, hey you! You with the face! No, not you . . . no, not you either, ma'am . . . you with the bald head and five o'clock shadow and the tinfoil clothes!" You turn and see a guy leaping up the people-stream toward you, like a salmon about to get bizzay. He's wearing a brown robe, sandals, and has a goofy bowl-shaped haircut. "My god," he says, as he leaps through the throng, "I can't believe it's you. I've been searching for you all my life. Do you know who you are?" "I know who I am, but what are you?" you respond. "Wait, what? What's this all about?" The monk finally reaches you, and looks you up and down carefully. "You know what? I don't think you're him. Sorry. I could have sworn you were the savior of humanity when I saw you across the street, but up close . . . nah. You're a savior-of-humanity Monet. Sorry to bother you. Go about your day." Well, that was a colossal waste of time. What do you want to do now?
“Go uptown” You decide to go Uptown, hoping to find some girls who are living a white-bread world, and are looking for a downtown man. After all, that's what you, uh, am. In the Seaside Megalopolis, the Up in Uptown is straight up -- thousands of stories into the sky. The quickest way to get there is simply to walk into the tallest building you can find, and then take the express elevator up. Granted, finding a tall skyscraper would be a whole lot easier without the cloud cover approximately ten feet above your face. Without that, though, you'd miss the aesthetic appeal of futuristic technology shimmering in the rain, not to mention the delight of being constantly soaked. You start practicing your upper-class snobbery while you search for a way up. You gain 25 Sarcasm.
“Stay Downtown” Since you're alone and life is making you lonely, you decide to stay Downtown. You walk down the street, bumping shoulders and knocking elbows with a truly scary assortment of humanity: punks with cybernetic titanium mohawks, bikers with giant razor-tipped spikes on their shoulderpads, little old ladies with floral umbrellas (trust me, the last person you want to mess with is the little old lady casually strolling through a dangerous neighborhood). You flex your biceps and puff up a little, trying to look threatening. You gain 25 Strengthliness. You gain a Muscle point! “Get Outta Town”
You decide that exploring a futuristic megalopolis couldn't possibly compare to the excitement of hurtling through space in a glorified soup can, with only a thin layer of metal separating you from instant, blood-boiling, lung-bursting death. You've got some serious thrill issues, dude. Anyway, you decide to join a starship crew and get off of the planet. As soon as you have that thought, a billboard changes to a woman in a sexy astronaut costume saying, "Decken Houston! Looking to go offworld? Come on down to the Desert Beach Spaceport!" Wow, advertising in the future is really precisely targeted. You set your neural GPS unit to the Desert Beach and start in that direction. You look up at the stars and ponder the mysteries you soon will be exploring. Then you look down at your foot and ponder the mystery of what you just stepped in. You gain 25 Enchantedness.
You're fighting a Bangyomaman Warrior
This is a big, hulking, brutish, hideous alien warrior. It kind of looks like someone shaved a giant bulldog and put it in battle armor, then gave it a giant gun covered in switches, buttons, and toggles. You know, personally, I don't like warriors. Too narrow-minded, no subtlety. But I wouldn't say it to this guy's face -- he could break me like a glass toothpick. You get the jump on him. He gets distracted and starts fiddling with the buttons on his huge gun He flips a toggle on his gun. A spatula comes out and turns over some nearby pancakes
He pushes a button on his gun. A little paper umbrella pops out and slowly drifts to the floor. I ask you, when is that going to be useful in combat? He flips a switch on his gun. A refreshing pine scent fills the air.
He turns a crank on the side of his gun. A mechanical hand emerges holding a lit match. You make a quip about having a match -- your butt and its face! You acquire an item: X-37 gun X-37 gun This is a ridiculously complex piece of futuristic weaponry. It's covered in buttons, switches, toggles, and even a few zippers. You're not even sure you're pointing it the right way, but that's a mistake you're only likely to make once.
Type: ranged weapon (1-handed pistol) Power: 160 Moxie Required: 65 Selling Price: 195 Meat. Enchantment: Shoots Elemental Blasts You push the purple button on the X-37. A riding crop emerges and spanks him for 39 damage You try to unlock your cyber-mattock, but the battery's dead. Since the charger won't be invented for several hundred years, you chuck the useless hunk of plastic as far from you as you can.
Bad Reception Down Here
Out of breath, annoyed, and sopping wet, you walk into yet another building. There's a receptionist behind the desk. She's popping gum, chattering away on her neural implants, and doing her best to ignore you. I guess some things are constant, no matter when you are. "Is . . . *wheeze* . . . is this where the elevator to Uptown is?" you ask. She rolls her eyes at you.
"So I told him, oh my god, you're not dating Thr'xyz'tla, are you? I mean, gah, her dad is aplumber! Well, yeah, Cindy, she totally does have green skin and tentacles growing out of her head, but that's not the issue, is it? I mean, gah."
"Um, hello?" You say.
The recpetionist pulls out her gum and twirls it around one finger.
"Hold on, Cindy. Yes, this is the Uptown elevator. Do you have your ticket?"
"Uhhh . . ."
"Oh my gah, Cindy, you would not believe the guy who just walked in." She points with one exquisitely manicured nail (that's about six inches long) at a row of chairs in the corner. "Look, if you dont' have a ticket, you haven't made an appointment. If you haven't made an appointment, you'll have to wait. Sorry, Cindy, I just can't get this guy to go away."
You walk over to the waiting area and sit down between two other guys. They're both dressed in the height of Uptown fashion -- the one on the left of you is wearing a rainbow wig and a red rubber nose, and the one on the right is wearing a harlequin-patterned doublet, and has had his smile surgically widened.
Chat With the Clown
Chat with the Joker: You turn to the joker to the right and strike up a conversation. He's waiting to get his permit for the Violet Corporation's 230th Annual Mutant Hunt. The Violet Corporation makes all of the genetically engineered pets for the well-to-do, so the Hunt is always great fun. You chat with the Joker, pouring on the sarcastic one-liners and witty quips until you wrangle yourself an invitation to the Hunt. Game on! Well, y'know, after you kill some time until the hunt actually starts. You acquire an item: Violet Hunt Invitation
Violet Hunt Invitation You're invited to the Violet Corporation's annual hunt. The Violet Corporation makes adorable genetically-engineered pets for snotty rich children. Then they blow off steam by hunting some of them down and blowing them to bits. Er, hunting down some of the pets, not some of the children, although it'd probably be way more therapeutic to go with the latter.
Cannot be traded Cannot be discarded Quest Item
I’m on the Hunt, I’m After You A buzzing in your neural implant reminds you that it's time for the hunt. You head back to the Uptown elevator building, show the receptionist your invitation and your middle finger, and take the elevator up to Uptown. You take a series of moving sidewalks to a landing pad, then switch to an air limousine, which takes you to the Violet Corporation's Genetically Engineered Animal Sanctuary. As you join the crowd of hunters, someone presses a laser crossbow into your hands, and a man mounts a podium and begins to speak. "Friends," he says, "I'm Jonas Tucker. Due to the sale of our genetically-engineered life-inhibiting viruses to the Indigo Corporation, we're able to bring you a humdinger of a hunt this year. We've engineered two animals especially for tonight's hunt: a mythical, legendary, beautiful unicorn, and an adorable living, speaking teddy bear!" Wow, whichever one you choose, you're going to a special level of hell.
“Hunt the Teddy Bear””
Tucker opens the teddy bear's cage and it toddles off on comically stumpy legs, muttering "Oh, bother," and "I am not a toy." You and the rest of the hunters give him a sporting 5-minute head start, then head out into the sanctuary after him.
You quickly separate yourself from the other hunters and track the teddy's adorable little pawprints. You finally catch sight of him struggling up a hill, huffing and puffing.
You catch up with the teddy bear at the top of the hill, backing him up against a steep drop on the other side. "I will break," he says, looking nervously down from the cliff. "Oh, I shouldn't have eaten all that hunny." He folds his arms and pouts adorably.
You raise your weapon, but you just can't pull the trigger. He's just too cute. "Look," you say, "you can hide in this hollow tree until the hunt's over. Don't let them find you."
"Thank you," the teddy bear says. "How can I repay you? If I had my cassette tapes, I'd tell you a story. Oh, I know! You can take this." The bear hands you a hypodermic needle. Well, by "hands," I mean he jabs you in the hand with it. "It's one of Violet Corp's pheromone boosters, to help people bond with the freaks of nature they create in that lab of theirs."
You acquire an effect: Phairly Pheromonal
(duration: 20 Adventures)
Phairly Pheromonal
Your relationship with your familiar just got a shot in the arm, because you just got a shot in the arm from a genetically engineered talking teddy bear. You're exuding pheromones that will make your familiar more attracted to you -- well, in a platonic way. Your familiar just doesn't see you that way, you know? Besides, you two have such a great friendship it'd be a shame to risk spoiling it. And it's not you, it's your familiar. You'll find someone perfect for you, because you're such a great person.
+4 to Familiar Weight
A Diseased Procurer You duck down an alley and find that it's home to a makeshift open-air market. Stalls line each side of the street, with people of every ethnicity and planet of origin selling anything imaginable -- and from the looks of it, a few things it's never even occurred to you to imagine. "Mouse on a stick! Delicious fried mouse on a stick!" someone waves a disgusting lump of meat on a skewer at you. "That looks like a rat, not a mouse," you say. "And it appears to be grilled, not fried." The dirty little man waving the stick pauses for a moment, then thrusts it in your face again. "Grilled rat on a stick? Only two credits, and at that price, I'm cutting my own head off!" "No thanks." "Well then," he says, "maybe there's something else I can procure for you. I'm a man who knows how to procure things. I'm a procurer. You name it, I procure it. I'm a procurer. I'm pro-cure. Procuring is my trade. I specialize in procurement of goods and services." "I get the point," you say, turning to leave. "Wait, wait! What's your pleasure: flesh or metal?" the little man says, following you down the alley. "Look, I really don't --" "Flesh? Or metal?" The Flesh The Metal “The Metal” "Ah, a man after my own heart! Who doesn't enjoy the clang and crash of metal on metal, eh? Can't call yourself a real man unless you're into that, eh?" he says, elbowing you enthusiastically. He pulls out a card with an address on it. "Tell 'em Self-Decapitating Nick sent you, and enjoy!" he says, shaking your hand and doing that creepy palm-caressing thing with one greasy fingertip. "Sure you don't want that rat on a stick?" "No thanks," you say. "I need to go shower. A lot." You acquire an item: Mecha Mayhem Club Card. This is a hand-written card that says Mecha Mayhem Club, and an address. Below that, it says, "the first rule of Mecha Mayhem Club is you do not talk about Mecha Mayhem Club. The second rule is, no poofters." You acquire an item: Mecha Mayhem Club Card Mecha Mayhem Club Card Mecha Mayhem Club Card. This is a hand-written card that says Mecha Mayhem Club, and an address. Below that, it says, "the first rule of Mecha Mayhem Club is you do not talk about Mecha Mayhem Club. The second rule is, no poofters."
Cannot be traded Cannot be discarded Quest Item Painful, Circuitous Logic You finally find the particular back alley referenced on your Mecha Mayhem Club card. You knock on a huge iron door and tell the eyes that appear in the slit that Self-Decapitating Nick sent you. The door opens, and a huge slab of muscle with a rudimentary head tears up your card and ushers you in. There are rows of seats surrounding a pit strewn with shards of metal, gears, wire-trailing circuit boards (doo dah, doo dah) -- looks like you've found an underground robot fighting club. You take your seat, and the guy next to you addresses you. "Excuse me, good sir," he says, "I wonder if you could help me. My robot is fighting in the next match, and I've forgotten to disable his pain circuits. I would go do it myself, but my left leg, as you can see, is missing. It's a robotic leg, and it caught a virus and hopped off by itself. It's probably halfway to The Mysterious Undersea City of Mystery by now." "Yeah, about that," you say, "why do you give robots pain circuits to begin with?" "Why, so we can use pain to control them." "But you program the robots yourself. That's how you control them. So why the pain circuits?" "So we can program them to disobey, then use the pain to punish them when they do." "Wow," you say, shaking your head, "you're a real piece of work." "Well, if you're so concerned about robots feeling pain, maybe you should get down there and switch off his circuits for me!" Switch the Circuits Keep your seat "All right, I'll go," you sigh. "What does your robot look like?" "He's a gold-plated android. Kind of prissy, got two flashlights for eyes. He's called --" "Yeah, I know what he's called." You excuse-me, pardon-me out of the aisle and sneak backstage. You find the gold android and flip the big "PAIN CIRCUITS: ON/OFF" switch on his back. "I say, pardon me, but did you just turn off my pain circuits?" the robot says. "Yeah, sorry. Hope that wasn't, you know, a robot bad touch or something." "So no one can punish me for wrongdoing, eh? Well, in that case, you all can BITE MY SHINY METAL FUNDAMENT!" The golden robot takes off running, and of course just then the curtain comes up, and you're obligated to fight in the android's place. Fortunately, your opponent is a little trash-can-looking, tripodal thing, and all you have to do is keep tipping it over until it stops getting up. Still, the little bastard's heavier than it looks, and you get quite the workout before you finally win the fight. You gain 126 Strongness. Give it a Shot You finally arrive at the Desert Beach Spaceport. It's a dizzying display of alien and human pageantry. If you counted the legs, arms, and heads and divided by five, your calculations would be off by a surprising degree. You see exotic creatures with impossible anatomies, creatures that flicker and are slightly blurred, as if they're not actually physically there. You see lumpy, slow-moving creatures that look like they're being moved by invisible strings or an unseen hand. At the other extreme, you see creatures that look just like humans, except they have bumps on their forehead, or an extra nostril, or pointy ears. You belly up to the spaceport bar, and you haven't even ordered a drink when a fight breaks out. Two guys sitting at a nearby table are having a drinking competition -- one's dressed like some kind of space smuggler/archaelogist, while the other's unremarkable except for his head looking like the unholy union of a lizard, a fly, and a clarinet. As you watch, they each pound back a shot of some green-glowing liquid, and then start arguing. "I did my shot first!" "No way, I did my shot first!" A crowd starts to form around the squabbling pair. Most of them are arguing for the smuggler, and most of them seem way too emotionally involved in the issue. "What we need is an impartial judge, here," the smuggler says. "You, with the face! Which one of us did our shot first? Vote for the Smuggler Vote for the Alien “Vote for the Smuggler” You stand up and clear your throat. "Clearly," you say, "the smuggler is the kind of rough-and-tumble, scrappy guy who knows what needs to be done and isn't afraid to do it. He did his shot first." The crowd applauds your choice, and the smuggler throws his arm around you. "You did a good job, kid," he says. "I could use someone like you on my ship. We're taking off in a few hours at Hangar 1138." He grabs a "Smuggler (did his) Shot First" button from someone in the crowd and hands it to you. "Show this button to the big furry monster guarding my ship and he'll let you on." "Wow, thanks!" you say. "I really like you!" "I know," he says, and walks away, grinning. You acquire an item: 'Smuggler Shot First' Button
Smuggler Shot First' Button This is a button that you got from judging a drinking contest. It says, "Smuggler (did his) Shot First." Well, duh, everyone who's not a total tool knows that.
Cannot be traded Cannot be discarded Quest Item [/quote]
Monster Level
With a Turtle Tamer with stats around Mus:347 (258), Mys: 231 (176), Mox:166 (155) I got monsters with attack power consistently around 150 and defense around 130. --Prestige 11:43, 4 June 2009 (UTC)
Unlocking Monsters
The obese tourist, cyborg policeman and terrifying robot don't appear to be possible combat options until you get through the spaceport security with the Supreme Being in the quest in this zone.
- They do seem to unlock, but not just at spaceport security. My results this run:
- Extra Savior Faire to None Shall Pass: 10 turns, elemental monsters only
- None Shall Pass to 451 Degrees: 5 turns, 2 cyborg policemen, 3 elemental
- 451 Degrees to The Unbearable Supremeness of Being: 5 turns, 1 cyborg policeman, 4 elemental
- The Unbearable Supremeness of Being to A Winning Pass: 3 turns, 1 obese tourist, 2 elemental
- A Winning Pass to OMG KAWAIII: 5 turns, 1 clod hopper, 2 terrifying robots, 2 elemental
- OMG KAWAIII to The Elements of Surprise . . .: 3 turns, 3 obese tourists
- --GalenKemensen 00:04, 21 August 2009 (UTC)
Encounter Chances
There was some idea of ther being a wormwood-like 9-5-1-ish noncomat sequence in this area. From 2 bottles and 20 turns, here are my results:
10 noncom
9 combat
8 noncombat
7 combat
6 combat
5 combat
4 noncombat
3 combat
2 combat
1 noncombat
And then:
10 combat
9 combat
8 combat
7 combat
6 noncombat
5 combat
4 combat
3 combat
2 noncombat
1 combat
So there might be a pattern, and there might not be. Dunno Zarufan1
There may be something to do with the noncombats you get..
With a multi I got:
use 1
Time Isn't Holding Up; Time Is a Doughnut .noncombat
liquid metal robot combat
7-Foot Dwarf Replicant combat
Savior Faire noncombat
Bangyomaman Warrior combat
Space Marine combat
A Diseased Procurer noncombat
Space Marine combat
Handyman" Jay Android combat
liquid metal robot combat
use 2
Brings All the Boys to the Blue Yard noncombat
liquid metal robot combat
Bangyomaman Warrior combat
Savior Faire noncombat
7-Foot Dwarf Replicant combat
7-Foot Dwarf Replicant combat
Space Marine combat
Give it a Shot noncombat
"Handyman" Jay Android combat
Bangyomaman Warrior combat
use 3
Space Marine combat
Does This Bug You? Does This Bug You? noncombat
Savior Faire noncombat
liquid metal robot combat
7-Foot Dwarf Replicant combat
A Diseased Procurer noncombat
"Handyman" Jay Android combat
Space Marine combat
Brings All the Boys to the Blue Yard noncombat
"Handyman" Jay Android combat
It seems to be going something like: noncombat, 2 combats, noncombat, 2 combats, noncombat, 3 combats. But then if you complete the cycle it can bring you back to Savior Faire the next turn, instead of giving a combat. This happens in use #3 above. Zarufan1
Continued spading on multi. All trips to the future are documented here so there is no missing information at this point because the noncombats *DO* occur in a sequence and the game *DOES* remember where you left off in the area between trips.
USE #1 of the day
"Handyman" Jay Android Combat 10
Savior Faire Noncombat 9
Bangyomaman Warrior Combat 8
liquid metal robot Combat 7
Handyman Combat 6
A Diseased Procurer Noncombat 5
Handyman Combat 4
Space Marine Combat 3
metal robot combat 2
Blue Yard noncombat 1
USE #2 of the day
Space Marine Combat 10
Replicant Combat 9
Savior Faire Noncombat 8
Space Marine Combat 7
Handyman Combat 6
Replicant Combat 5
Bad Reception Down Here Noncombat 4
Metal Robot Combat 3
Space Marine Combat 2
Space Marine Combat 1
Use #3 of the day
I'm on the Hunt Noncombat 10
Space Marine Combat 9
Metal Robot Cobmat 8
Handyman Combat 7
Handyman Combat 6
Savior Faire Noncombat 5
Replicant Combat 4
Space Marine combat 3
Warrior Combat 2
A Diseased Procurer Noncombat 1
Zarufan1
Didn't visit Future before completing first two quests. Running with -5% combat rate.
Time Isn't Holding Up; Time Is a Doughnut Extra Savior Faire 10 combats 451 Degrees! Burning Down the House! None Shall Pass 5 combats The Unbearable Supremeness of Being 1 combat A Winning Pass 2 combats OMG KAWAIII 3 combats The Elements of Surprise . . .
-- wRAR 19:19, 17 July 2009 (UTC)
I just got access to Megalopolis through teleportitis. I never gazed into a bottle of agua.
Strangely the monster level appears to be much higher than it should be. While according to KoL Mafia i should have more than +100 Moxie for no hit, i do get hit every time for heavy damage - haven't managed to win one fight there yet. —Preceding unsigned comment added by Meat n Syrup (talk • contribs) on 04:54, 2009 August 2
Quirky Behavior
I just got, as three consecutive adventures Savior Faire, Time Isn't Holding Up; Time Is a Doughnut, and Extra Savior Faire. Details: I finished the Hyboria bit in ronin (at the end of level 10) including digging up the pig-iron item, then did all of the level 11 quest. Now, out of ronin, I came back to this. After Savior Faire, the bottle ran out and got stomped into dust. Then I gazed into another. But that's not supposed to happen is it? The doughnut one should always be the first in Megalopolis, and Savior Faire shouldn't happen if Hyboria has been completed. --Club (#66669) (Talk) 23:31, 4 May 2010 (UTC)