Talk:Set an Open Course for the Virgin Booty/archive

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Initial Findings

Attempting the adventure again button leads to a "you shouldn't be here". Probably a bug. Gront 23:38, 3 December 2007 (CST)

  • It is most likely a bug, but if belowdeck is open the last adventure link takes you there. --Chunky_boo 16:22, 4 December 2007 (CST)

Seems difficult to get this to recurr. 50+ adventures and nada. Gront 00:33, 4 December 2007 (CST)

Another 50 adventures and have not reencountered this from the poop deck. I've opened up the belowedecks and adventured there a while, but that didn't seem to help. Going back to the forecastle just had the same noncombats as before. Ideas? Gront 01:06, 4 December 2007 (CST)
Maybe it's only once per day :( I've spent probably 50-ish adventures myself with no second chance at this. Demyx (talk) Demyx (talk) 01:08, 4 December 2007 (CST)
I tried boosting noncombats - no joy. I also tried to "pirate out" (similar to the fun house) with all pirate equipment (eyepatch, pirate shirt, yoyohoho, gold pegleg, the new pirate crew badge thing, and again, no help. Gront 01:15, 4 December 2007 (CST)
Ok, i think this is similar to the cinco de pete (or whatever it was called) adventures. Don't poop deck with a chest/key in your inventory, stash it somewhere. Went around 100 adventures with no set course, mall all my pirate goodies, and 3 adventures in, this adventure. Gront 14:22, 4 December 2007 (CST)
What just happened to me agrees with Gront. I stashed my foot locker after countless adventures with nothing and get it in two. Kinsoto 18:59, 4 December 2007 (EST)
I stashed my two chests and got this adventure in 30+ turns. --HalldorValdimarsson 07:24, 5 December 2007 (CST)
I have some keys in my inventory and couldn't get the adventure, stashed them in my closet, and I got it the adventure right after. There might be something to this --Phantamines 15:27, 7 December 2007 (CST)
This doesn't seem to be a problem anymore. --Jonbly 13:41, 5 December 2007 (CST)

Coordinates that have been tried

1,1 : gilded ancient cursed chest Gront 23:37, 3 December 2007 (CST)

169,81 : gilded ancient cursed chest --Kingmob 15:28, 4 December 2007 (CST)

1,1 : ancient cursed foot locker Kinsoto 1:37, 4 December 2007 (EST) (Makes it seem that location means nothing, item is random regardless)

Maybe, but the clannie I talked to went to 99,99 and got the ancient key too. Demyx (talk) 00:40, 4 December 2007 (CST)

1,1 : gilded ancient cursed key twilightsun 13:47, 4 December 2007 (EST)

99,99 ornate ancient cursed key Demyx (talk) 00:35, 4 December 2007 (CST)

69,69 gilded ancient cursed chest --Nekosoft 00:40, 4 December 2007 (CST)

1,1 : gilded ancient cursed chest. Might this be something similar to the winecellar or bang potions, where there are certain objects that have meaning, but the objects and the meanings are "shuffled up" for each adventurer each ascension. That is, could the items be randomly assigned among a fixed set of meaningful coordinates?--Al Khowarizmi 00:48, 4 December 2007 (CST)

187,31 : ornate ancient cursed chest-MetalHouse III

42,30 : gilded ancient cursed key Mlc 01:05, 4 December 2007 (CST)

45,45: gilded ancient cursed key -- acm, 1:50, 4 December 2007 (EST)

  • I should note that a second trip to the same coordinates yielded a second of the same key! :(

Interesting. There are multiple chests and keys. I'm seeing at least (ornate,simple,gilded) ancient cursed keys in the mall, and (ornate,gilded) chests. Only one ancient foot locker though. Maybe the ornate and gilded keys/chests go together, and the simple key goes with the foot locker?

As for the low chance of getting the adventure...it couldn't be semi-rare, could it? That would prevent you from getting it twice, if you keep hitting that area. --RandomPrecision 01:41, 4 December 2007 (CST)

--I can confirm it's not a semi-rare, as I'd picked up one just a few turns before. Gowain 02:01, 4 December 2007 (CST)

69, 69 : simple ancient cursed key SmittyBoy 07:19, 4 December 2007 (CST)

176, 92: ancient cursed footlocker Deo 14.24, 4 December 2007 (GMT)

166,72: simple ancient cursed key Wou 4 dec 07 14:22 GMT

1,1: ornate ancient cursed chest --HalldorValdimarsson 11:59, 4 December 2007 (CST)

1,2: gilded ancient cursed chest --HalldorValdimarsson 07:14, 5 December 2007 (CST)

1,3: gilded ancient cursed chest --HalldorValdimarsson 07:20, 5 December 2007 (CST)

1,4: gilded ancient cursed key --HalldorValdimarsson 07:40, 5 December 2007 (CST)

1,5: simple ancient cursed key --HalldorValdimarsson 07:59, 5 December 2007 (CST)

23, 45: Simple ancient cursed key--Sasori uk 12:09, 4 December 2007 (CST)


142, 60: I did this twice, and both times got a Simple Ancient Cursed Key - The first one was in my closet when I got the second one. --Syaldia 10:25, 5 December 2007 (CST)

142, 100: Ornate ancient cursed key--Sasori uk 12:09, 4 December 2007 (CST)

50, 50: gilded ancient cursed key--Sasori uk 12:09, 4 December 2007 (CST)

22, 99: gilded ancient cursed key -- regelus|Talk 12:24, 4 December 2007 (CST)

69, 69: ancient cursed footlocker, which indicates to me, based on what you guys have done, that MOST if not all coordinates produce a random item...--Tiwaz 12:40, 4 December 2007 (CST)

3, 16: ornate ancient cursed chest --Gorillo 13:29, 4 December 2007 (CST)

72, 77: simple ancient cursed key --Duckyguy 11:38, 4 December 2007 (PST)

222, 66: gilded ancient cursed chest. --Lauren zi an wormhole 16:34, 4 December 2007 (CST)

43, 21: gilded ancient cursed chest --Ithanox 13:53, 4 December 2007 (CST)

13, 13: and the pirates say that's the mainland, and won't go there --Warlok 14:00, 4 December 2007 (CST)

Yep, I also got the mainland at 13, 13; 12,13; and 11,13. At 10,13 I got an ornate ancient cursed key. The mainland message is: The navigator says "Sorry, Cap'm, but we can't sail to those coordinates, because that's where the mainland is, and we've pretty much plundered the mainland dry. Perhaps a more exotic locale is in order?" --Prestige 19:00, 4 December 2007 (CST)
OK, I explored up from 13,13; 13,12 and 13,11 were also mainland but 13, 10 was water (I got another ornate key to be specific.) So, is the mainland there for everybody else, and if so, what is its extent? --Prestige 21:24, 4 December 2007 (CST)

223, 18: gilded ancient cursed chest; 72, 39: gilded ancient cursed chest; 42, 30: ancient cursed footlocker. Got the adventure 3 times in approximately 80 adventures, running smooth movements and sonata. --Anonymous Jones 14:08, 4 December 2007 (CST)

13, 37: ornate ancient cursed chest --Gorillo 14:12, 4 December 2007 (CST)

121,50: simple ancient cursed key Gront 14:22, 4 December 2007 (CST)

242, 100: I received a second ancient cursed foot locker, the first was from a different set of coordinates.

121, 50: I recieved an Ornate Ancient Cursed Key, it was the first on the market, last night. ;) --Perillion 15:44, 4 December 2007 (CST)

37, 42: ornate ancient cursed chest Darqcyde 16:28, 4 December 2007 (CST)

225, 72: gilded ancient cursed key --CheezyBob 18:06, 4 December 2007 (CST)

1,1: ancient cursed footlocker. 42, 42: ornate ancient cursed key. --beautyredefined

100,50 gilded ancient cursed chest --Altmin 20:56, 4 December 2007 (CST)

112, 33 footlocker; 7, 7 ornate ancient cursed key; 42,68 ornate ancient cursed chest Gront 23:14, 4 December 2007 (CST)

63, 50: Ornate ancient cursed chest --Perillion 23:08, 4 December 2007 (CST)

Trying to map out the land we have found I tried 14-21,13. All of them land. 22,13 is water again. Maybe we can find something more if we can figure out what the map looks like. --Tissen 03:37, 5 December 2007 (CST)

13,14 to 13,21 are all land. 13,22 is water. I'm guessing this small area of land represents the Kingdom. If so, it should be roughly square-shaped with an island next to it. --Prestige 04:34, 5 December 2007 (CST)
20,20 is mainland; 21,21 is water. Yarrr! --Jonbly 13:20, 5 December 2007 (CST)

200,100 - ancient cursed foot locker Wou 4 dec 13:34 GMT

50,50 - ornate ancient cursed key --Sinister the Pink 08:20, 5 December 2007 (CST)

37, 37 - gilded ancient cursed key. Also, I'd like to add that Jick probably put the "mainland" around "13, 13" because he doesn't like the number "13". --Sinister the Pink 08:47, 5 December 2007 (CST)

11, 11 - ancient cursed foot locker: -- note, may be a coincedence, but the drunker i am in these areas, the more likely the 'quest related' events seem to be. --taeyn 09:45, 5 December 2007 (CST)

Here's the data from my searches so far: 23,35 = simple ancient cursed key | 30, 60 = ornate ancient cursed chest | 69,69 = ornate ancient cursed key | 180,50 = ornate ancient cursed chest | 182,75 = simple ancient cursed key | 200,80 = ornate ancient cursed key | --Douglas 15:35, 5 December 2007 (CST)

I tried 64,81 and got an ornate ancient cursed chest. --Scottstapp 19:05, 5 December 2007 (CST)

83, 8 = simple ancient cursed key. 81, 6 = ornate ancient cursed chest. 66, 79 = gilded ancient cursed key. 188, 89 = simple ancient cursed key. --Azu 14:30, 6 December 2007 (CST)

Heres the coordinates I've searched so far: 57,65, 86:22, 96:69, 123:45, 156:78, 212:38, 242:1 --Grimdel 16:22, 6 December 2007 (CST)

A handful of coordinates that I have tried: 14,1 - simple ancient cursed key; 14,2 - gilded ancient cursed key; 14,3 - gilded ancient cursed chest; 14,4 - ornate ancient cursed key; 14,14 - mainland; 14,42 - ancient cursed foot locker; 54,93 - sinister altar fragment; 69,69 - simple ancient cursed key; 100,100 - simple ancient cursed key--Hawksmoor 04:51, 7 December 2007 (CST)

1:100 = gilded ancient cursed chest

105:13 was a stat boost, I think muscle but wasn't paying a lot of attention --Gorloth 11:36, 7 December 2007 (CST)

42:42 = Gilded ancient cursed key --VlaxanV 13:48, 8 December 2007 (CST)

154,33: gilded ancient cursed chest; 127,62: ornate ancient cursed chest; 169,23: ancient cursed foot locker --Firvagor 10:58, 9 December 2007 (CST)

  • could you stop adding these here. please add them to quietust's map where they're of some use. thanks. --Evilkolbot 12:26, 9 December 2007 (CST)

Coordinates Differ

I'm beginning to think the coordinates are different from player to player. I actually want to know if it's possible NOT to get an item. --Devion 14:22, 4 December 2007 (CST)

Has anybody tried the same coordinates twice yet? And I mean on the same character.--Olaf 15:46, 4 December 2007 (CST)

Tried the same coordinates; got different items (an ornate ancient cursed chest and an ornate ancient cursed key). It may be that it's completely random, or it may be that you get a key if you have a type of chest in your inventory and would normally get it again. I'll try a third time if I get the adventure again and see what comes up. --Carrothatman 16:05, 4 December 2007 (CST)

  • I think it may be completely random since i used the same cordinates twice and got a footlocker both times. --Chunky_boo 16:09, 4 December 2007 (CST)

Yeah, I just got a gilded key on my third attempt there, and a foot locker on the fourth - it seems to be random. --Carrothatman 16:19, 4 December 2007 (CST)

If I'm seeing this right, then, we have no current reason to go to specific coordinates. Seems a bit odd.--Olaf 16:26, 4 December 2007 (CST)

  • There may be a reason to go to certain coordinates, we may not have found it yet is all.--Chunky_boo 16:32, 4 December 2007 (CST)
    • We wouldn't have bothered to include them if there weren't a reason for them. ;) --Riff 20:24, 4 December 2007 (CST)
  • Has anyone tried using the various charrrms yet? I mean, perhaps equipment may have some effect, then again maybe not.
  • Why 242 x 100? That must mean something... 242 = 2 x 11 x 11, but apart from that... --Jonbly 08:07, 5 December 2007 (CST)
  • The dimensions could be a simplistic version of real-world coordinates (much like the KoL calender). Instead of 90° N and S it's a straight up 100, instead of 180° E and W it's 242. The fact that 242 is ridiculous, not even funny to the power of two times two may be coincidence or arbitrary. I wonder if this is a new observatory? That there are some one-of-a-kind items out there that only the first player to hit the right coordinates will find?--Jett 08:57, 5 December 2007 (CST)

Cursed booty?

A Dreadful Curse "We got this way by looting cursed booty" Wou

That's a reference to Pirates of the Caribbean. Not to this.--Toffile 10:32, 5 December 2007 (CST)
I think there must be some reason why the items are named "cursed" -Wou 16:39, 5 dec 07 (GMT)
Some do in fact give you curses.--Toffile 00:03, 6 December 2007 (CST)


Volcano hunting

Oh, and I took a look at the feelie pack, and there is a 'secret tropical island volcano lair' on the map to the east of the pirate cove. Dunno if Jick & Co. are that sneaky. There aren't any coordinates on the map, which makes it tricky. Gront 12:37, 5 December 2007 (CST)

  • yes, riff is potentially that sneaky. sneakier, even. could you scan it and post it? could be a starting point for searching. east is 90 degrees, right? --Evilkolbot
Hmmm... I'd probably end up in one of the circles of KOL hell for scanning it, so not going to do it. I will, however try and describe it. Roughly a 8" x 6.5" grid (the squares are of variable size). Part of the kingdom occupies the left edge of the map (but only around a third is visible, it cuts off at the woods). The pirate cove is South / SE of the kingdom. Using a handy dandy ruler, the Eastern Edge of the kingdom is approximately 8cm from north edge to south (think NE corner in the big mountains to the SE corner in the notch about where "Sorceress" on the main map is). Going from that SE corner notch to the center of the secret skull shaped isle is 5.5cm down and 12cm east. I'll do some cocktail napkin math in a minute and give a better estimate of the lat/lon involved. Gront 12:55, 5 December 2007 (CST)
Assuming the corner of the kingdom is around 20,20, and the kingdom is around 10 units from north to south, lets guess and say you need to go 120 east from the kingdom and 55 south. So if I had any adventures left, I'd center my search at about 140, 75. Or there abouts. This feels like a giant game of battleship. "135, 86..." "Hit!" "You sunk my skull shaped secret island that may not exist!" Gront 13:00, 5 December 2007 (CST)
Oh, and the secret island is exactly due east from the location of the marked pirate cove, if someone manages to locate that.Gront 13:01, 5 December 2007 (CST)
135x70, 135x75, 135x80, 140x70, 140x75, 140x80, 145x70, 145x75 and 145x80 are nothing new. --Jonbly 15:03, 5 December 2007 (CST)
I looked at the official shop and there's a partial scan of the map there. There are 16 increments on the side of the map and someone went crazy making blue radial lines. Here's the link to the image: partially obscured mapBakapyrite 15:00, 5 December 2007 (CST)
I think that map is key, especially since it rewards players who were willing to spend the money for it with an advantage in this in-game challenge (which is kind of the spirit of the original feelies). One question for anyone who actually has a copy of the map - is the volcano lair the ONLY other landmass that shows up outside of the Mysterious Island and the rest of the Kingdom? --Douglas 15:35, 5 December 2007 (CST)
Other than a whale, a ship, a compass rose, two whirlpools, a sea dragon, and a shark fin, there are no land masses other than (part of) the mainland, the mysterious island of mystery, and the skull volcano island. And no, I'm not going to hit it with lemon juice, milk, or heat it to see if there is a doubly secret island on the map. :) Gront 18:03, 5 December 2007 (CST)

I'm in the process of putting together a small PHP script which will allow visual tracking of what people have found in each location. --Quietust (t|c) 13:42, 5 December 2007 (CST)

  • I was just about to suggest that; let me know if I can lend a hand. My suspicion is that we're looking at at least three types of squares in the map: (1) open water, which gives one of the six items (randomized by ascension?), (2) mainland, not accessible, and (3) special (undiscovered as of yet). If we can have multiple players confirm that the mainland coordinates are the same for everyone, that will tell us a lot about how this has been set up.--Gemelli 13:54, 5 December 2007 (CST)
    • It's done, located at http://www.qmtpro.com/~quietust/piratemap/. The user interface isn't totally polished, and I could probably stand to stretch the image a bit, but it appears to work so far. All activity is logged, so in case you make a mistake, I can revert it (though it'll be a pain). --Quietust (t|c) 14:02, 5 December 2007 (CST)
      • Do we really care about recording the keys and chests? Looks random so far. (Actually, maybe not... with a single chest in inventory, jonbly was accumulating copies of the correct key). Erm... the PHP doohickey's not doing a lot for jonbly (Firefox). And finally (hah!), it'd be nice to have the coordinates in the same order as the game! --Jonbly 14:15, 5 December 2007 (CST)
      • I've got a ton of map data that I was collecting before I knew about your nifty pirate mapper, I'll dump my coordinates into your map but I didn't record what key/chest I got. They sure seem random, and what we really care about are special islands. I'm entering "simple key" for all of my points, if you don't like this feel free to purge my IP (same IP I'm posting from here).--Dunsel 10:21, 7 December 2007 (CST)
        • I've altered the code a bit - it'll still record keys distinctly from chests, but it'll combine them when displaying the image (color-coding by what was found - cyan for simple key/locker, magenta for ornate key/chest, yellow for gilded key/chest). Not sure why it isn't working for you - what browser are you using? Also, the coordinates are now reordered, the image stretched to 2X and flipped vertically (+lat = up, +long = right), and the "unexplored" color changed to a dark gray (hopefully we won't get any "unknown" ones just yet). --Quietust (t|c) 14:41, 5 December 2007 (CST)
          • Flipped? Ack! Brain hurty... --Jonbly 14:47, 5 December 2007 (CST)
            • "Flipped" insomuch as it was previously upside-down (or assumed to be entirely south of whatever equator exists). Since KoL is based in the north hemisphere, I've made the map coordinates also display as such. --Quietust (t|c) 14:50, 5 December 2007 (CST)
            • True... but the original orientation matches the Feelies map we're basing the volcano hunt on. We're in the southern hemisphere! Hooray! --Jonbly 14:58, 5 December 2007 (CST)
              • Very well, it's flipped once again, and now has added indicators on the left and top. And variable stretch from 1x to 6x. --Quietust (t|c) 15:11, 5 December 2007 (CST)
                • Any chance It could have a field to search for a specific coordinate to see if it has already been tested? --CheezyBob 15:26, 5 December 2007 (CST)
                  • If you try to retest a coordinate, it will merge your results into what was already there. Optimally, I'd like to rewrite the map drawing code to add gridlines and some additional indicators (and stretch it a bit by default), but I'm not terribly good with dynamically generating images (this alone was difficult enough). --Quietust (t|c) 16:07, 5 December 2007 (CST)
                    • I asked for that question because, as I sit and look at the coordinates to enter, I'd like to avoid going to one that someone already visited. What would be really cool would be if there was a button to randomly generate an untested coordinate pair. --CheezyBob 16:15, 5 December 2007 (CST)
                      • A separate function has been added to view a complete data dump. Also, I've fixed it so adding flags to an existing coordinate actually works now. Also added a grid so you can hopefully count up to which cell you want to check. --Quietust (t|c) 20:12, 5 December 2007 (CST)
                        • Any chance we could get the unmapped squares in a different color? The dark gray agains the white of the unknowns is a bit hard on the eyes, at least on my (higher resolution) monitor. Blue would be nice, or something like that. --Catatonicmonkey 22:10, 5 December 2007 (CST)
                        • Might also be wise to add a daystamp or timestamp to entries; there might be a time-based mechanic at work here.--Gunther maplethorpe 12:08, 6 December 2007 (CST)
                          • I'm recording timestamps on all stuff reported (except for the first 300 entries or so, which went in before I added timestamps), it's just not exposed via the public interface. --Quietust (t|c) 12:23, 6 December 2007 (CST)
                            • Looks like we've collectively mapped about 20% in four days, which is impressive...but there's still a lot of ocean out there. Would it be worthwhile, time-wise, to add something that shows you the coordinates where your cursor is on the map? It would help us oldsters with bad eyesight, and would ensure proper coordinate entry (meaning not backwards). Of course, I make this suggestion with zero knowledge as to how difficult it would be to code and add to Quietust's map. --Gunther maplethorpe 10:17, 8 December 2007 (CST)
  • I'm currently working on a visual map using wiki markup and HTML comments to find specific spots for data entry: (careful, the page is rather large) User:CheezyBob/PirateMap If people want to enter their data in my user page, they can feel free. --CheezyBob 14:53, 5 December 2007 (CST)
    • At this point, I'm assuming that the latitude/longitude grid can be laid over the map that includes the Mysterious Island and the secret lair. If we can map out where the Mysterious Island is (and my hunch is that the center of it is somewhere in the area of 62,30, if my theory is accurate), then we can use the size/shape of the Mysterious Island to calculate how far to the east the lair would be. CheezyBob's map is probably our best chance to find it, IMO. --Douglas 15:04, 5 December 2007 (CST)
      • I'm abandoning my huge table in favor of Quiteust's far superior PHP script. --CheezyBob 15:26, 5 December 2007 (CST)
        • Oh well (I liked yours better, visually). :P At any rate, my theory about the Mysterious Island would be if the grid matched the map exactly seems to have been off (I hit water in what should have been dead center of the Mysterious Island), but I still think overlaying the grid onto the map is a sound theory (it's just a matter of finding the proper scale). I'm still not entirely sure whether that big mass of land in the northwest corner of the grid is supposed to be the Island or the rest of the Kingdom... --Douglas 15:35, 5 December 2007 (CST)
        • If anyone wants to write some better PHP code for drawing the map, be my guest - the code currently just draws the blank map and then fills in each indicated pixel one by one, so it should be easy enough to write code to pre-stretch the map and draw gridlines (and maybe even include guide numbers). Expected inputs should be 3 parameters - longitude (X), latitude (Y), and contents (currently stored as a bitfield - 01+02+04 for simple/ornate/gilded keys, 08+10+20 for the respective chests, 40 for 'unknown', and 80 for 'mainland'). --Quietust (t|c) 15:39, 5 December 2007 (CST)
          • I don't think this is necessarily any better than your script (it's certainly slower to load, since it builds HTML instead of generating an image), but it's got a slightly different twist on the UI: http://www.feesher.com/booty/index.php It doesn't differentiate between the different types of keys/chests (since I think they're randomized for each player), but it does allow you to enter an annotation for a report. I don't really think we need two apps, and in any case I'll be happy to share any data collected via my app with you so we can merge the maps. Anyway, comments welcome.--Gemelli 16:05, 5 December 2007 (CST)
          • I've gone and written some improved map code - hopefully it's good enough. --Quietust (t|c) 20:14, 5 December 2007 (CST)
        • Hey thanks Quietust (and CheezyBob)! I entered some coordinates. So I haven't seen the feelies map, but if it looks like what I think it looks like, I would search for the volcano around 45, 25. Just a pure guess there. --Prestige 15:44, 5 December 2007 (CST)
        • I think we should stick to trying to map the mainland first. I added 4 squares, but ran out of adventures. :( --Altmin 21:22, 5 December 2007 (CST)

I see a red dot at 56,65 and a black dot at 98,75. Anyone want to confirm or deny these? --CheezyBob 19:59, 6 December 2007 (CST)

  • See below. --Quietust (t|c) 23:40, 6 December 2007 (CST)

Status Report: Based on what people have said about where the Volcano Lair appears on the feelies map, I've been trying to map that entire area. At this point, I'm starting to think either I've misinterpreted the decriptions and am looking in the wrong place, or the location of the island isn't where it's supposed to be according to the map. --Douglas Hossenfeffer 19:26, 7 December 2007 (CST)

Other islands?

Supposedly, the only other landmass on the feelies map is the volcanic lair... but if you compare the scale of the feelies map to the actual grid, the entire map would fit inside the area bounded by 1-30 and 1-40 ( map ). That leaves a LOT of extra space - which could contain almost anything. I'm thinking the volcano lair isn't the only thing out there we should be looking for. --Douglas Hossenfeffer 23:56, 5 December 2007 (CST)

Has anyone scanned a feelies map yet? Just wondering cause i'd like to see what it looks like.--Warlok 14:14, 11 December 2007 (CST)

Possible undiscovered items

Some , none, or all of the following items in the wiki with unknown origins (rainbow pearl, shimmering rainbow sand, sinister altar fragment, strange stone sphere, strange tiki idol) may appear rarely in this adventure. Can anyone confirm locating any of these items?--GoldS 14:57, 5 December 2007 (CST)

  • Now that I think about it, some of those items would be found around the volcano. Good luck searching, everyone.--GoldS 15:07, 5 December 2007 (CST)

I apologize for this, but I'm not very familiar with making wiki pages and I thought someone competant might want this info. I just found the medium stone triange. The description text is:" medium stone triangle

This is an equilateral triangle, about 7 inches on a side, made of some kind of smooth stone you can't identify. It's riddled with an elaborate pattern of narrow grooves. Far out.
Type: usable
Cannot be discarded"

the graphic file is listed as http://images.kingdomofloathing.com/itemimages/trifrag2.gif

and the item was found at 86,40 - I apologize again for the mess --Noskilz 19:54, 9 December 2007 (CST)

shimmering rainbow sand found at 124,31 by joshi42 18:00, 6 December 2007 (+04:00)

I can confirm the rainbow sand thing. I'd suggest looking around there, I'd expect rainbow sound to be found in the waters around the island. Or it could be a red herring. Gramps 08:16, 6 December 2007 (CST)


    • It seems that after someone finds the tiki, anyone ele gets a broken alter piece worth 1500. The sand is also worth 1500. I am wondering if someone has previously found the pearl at this location, and everyone else is getting a consolation prize. --Altmin 12:17, 6 December 2007 (CST)
    • I agree with Altmin. I think that there are a limited amount of islands, some with the rainbow pearl, tiki idol, etc. on them. Everyone else after the first person would get a consilation prise. --Eniteris 5:25, 6 December 2007

shimmering rainbow sand also found at 124,31 by QVamp 20:04, 6 December 2007 (CST)

  • Theory on the rainbow pearl: what if adventuring to Oyster Island with the shimmering rainbow sand in your inventory could lead to the pearl when you return to Oyster Island later? Seriously, look at the pearl's description, it could be possible. --Marxochist 11:07, 7 December 2007 (CST)

Well, it says that Oyster Island is not the homeland of the Oyster. Perhaps that's where the arrow points? Edit: Tried (64,64) with rainbow sand, no difference. Just 324 muscle substat and usual text.--Gils 19:46, 15 December 2007 (CST)

- On 2 occasions so far I've entered numbers gleaned from fortune cookies but nothing new. Shogun42 15:45, 5 December 2007 (CST)

- Just an idea, but MAYBE you only get the Tiki Idol or the Pearl, or whatever else the GOOD prizes are, if you happen to get this adventure on your semi-rare step counter, AND manage to input a small island co-ord? Just an idea, but it kinda makes sense... So now a new category, in between semi-rare and ultra-rare. Could call it rarer-than-semi-but-not-as-rare-as-ultra-rare adventure? I like it... it has a RING to it! User:KhayPrower 18:33, 7 December 2007 (JST)


Connection to Prime Numbers?

- Something I just noticed: It costs 977 meat to sail, which is prime. 242 is 2x(11^2), 2 and 11 are prime. Maybe the coordinates are both prime? - Gorillo 17:47, 5 December 2007 (CST)

I tried 239, 97, got a key, and then realized there is one higher prime under 242. --Gorillo 18:19, 5 December 2007 (CST)

Seeing a bound of 242 made me think of the late 80s/early 90s band Front 242 who had two albums with numbers in the names: 06:21:03:11 UP EVIL and 05:22:09:12 OFF. Apparently the numbers stand for "fuck (up evil)" and "evil (off)". Some of these number pairs might be worth trying. Also, numbers that stand for letters might (or might not) reveal the location of some other coordinates. Bakapyrite 18:23, 5 December 2007 (CST)

Will someone check these please, as I'm at school and can't spade until later - http://en.wikipedia.org/wiki/Palindromic_prime
Get it? You need pirate stuff to get into the Palindome. --Gorillo 19:48, 5 December 2007 (CST)

Here's something neat from Wikipedia: [1]: "977 prime number, sum of nine consecutive primes (89 + 97 + 101 + 103 + 107 + 109 + 113 + 127 + 131), balanced prime, Chen prime, Eisenstein prime with no imaginary part, Stern prime, strictly non-palindromic number, also ISBN Group Identifier for books published in Egypt" The boldface is mine. I also did a bit of code that tells me that there are 4 combinations of lat/long values that combine to be near 977 (multiplicatively): 6, 163 (978); 8, 122 (976); 16, 61 (976); 61, 16 (976) --Six Vandrena 11:51, 6 December 2007 (CST)

But every number has a prime factorization (http://en.wikipedia.org/wiki/Prime_factorisation), so the fact that it's divisible by two prime numbers (2 and 11 squared) is not necessarily telling. --Scottstapp 16:57, 6 December 2007 (CST)

Connection to Video Games?

- There are clear references to a number of video games throughout this new quest, including the Monkey Island games and likely Wind Waker. Any other video games we've seen referenced here and/or is there anything there we can work with? Catatonicmonkey 22:04, 5 December 2007 (CST)

Getting the adventure

Is the number of times you get the adventure for this affected by noncombat at all? Or is the adventure always going to happen about every 25-50 adventures or so?--Memnarch 19:16, 5 December 2007 (CST)

Anecdotely says no for me. Smooth Movements, Sonata of Sneakiness, and ring of conflict seem to do nothing for me.--Phantamines 22:36, 5 December 2007 (CST)

It appears that the adventure comes up every ~30 advs (all my days ranged from approx 28-32, but I dont have a large dataset) spent on the poop deck, regardless of +noncombats, or spending advs elsewhere. --Eugene 07:11, 6 December 2007 (CST)

I concur; in my experience it's 30-34 adventures spent on The Poop Deck, not affected by noncombat modifiers or adventuring elsewhere.--Nalsa 11:15, 6 December 2007 (CST)

I received around one every 50 adv, but small sample size may have something to do with that. --Phantamines 13:54, 6 December 2007 (CST)

Seems it is actually affected by drunkness (I think I read it somewhere in here). I did some testing... Before drinking any booze, it took me 55 adventures to get it. After reaching a drunkness level of 19 I had it three times in 66 adventures. I think this needs a bit more testing.--Psycomaniac (#277160) 06:26, 7 December 2007 (CST)

With a drunk of 9, the adventure has come up 30adventures on the dot. (75turns, 45turns, 15turns). Probably just luck with the RNG? --Plater (t|c) 09:34, 7 December 2007 (CST)

The following is my complete theory of the way this adventure occurs.
At first I stared adventuring in the Poop Deck with 16 drunkness. I sailed for first time after 33 adventures. Then I tried to spend some adventures elsewhere. So I spent 20 adventures in the Goatlet and went back to the Poop Deck. After another 33 adventures I got the sailing adventure again. Then I spent another 5 adventures in the Goatlet and went on with The Poop deck. Again after 33 adventures, I set sail. The above gives me the feeling that there is a counter (possibly different for every player) that counts the number of the adventures the player spends in the Poop Deck and then gives the sailing adventure.
Now it is time to test if (and how) drunkness affects this counter. I got my drunkness to 19 (+3 from before) and went to adventure at the Poop Deck again. I set sail after 32 adventures. I spent 5 adventures in the Goatlet and then went back to the Poop Deck. After exactly 32 adventures I set sail again. The most strange part though, is that the last time I tried with a drunkness level of 19, I had 1 sail every 22 adventures!
This is how it goes then. Every player has a counter, let's say between 25 and 50, that changes every day. This counter is lowered by 1 for every 3 levels of drunkness the character currently has. When the counter reaches its top, the character gets the sailing adventure.
(!) There is one thing that just crossed my mind. The last time I tested drunkness there was a huge difference between 0 drunkness and 19 drunkness (a LOT more than 6 adventures). Moreover, I think I was still adventuring the Sleazy Back Alley for Under the Knife back then. There is a possibility I had my non-combat boosted that time (now I had my Monster Level boosted). So, the counter may be affected by combat frequency in a somewhat different way than combat frequency normally works. I'll try some more tests tomorrow.--Psycomaniac (#277160) 05:17, 9 December 2007 (CST)

  • I dunno, I still think it's ~30 (+/- RNG) because at 18 drunk today, it was 30 on the money again. --Plater (t|c) 07:12, 9 December 2007 (CST)

In 4 days, I've had the same number of turns between adventures that day-30, 33, and 34 respectively, (all on the poop deck, always 19 drunk) but today they seem all over the place. I've had the adventure at 35, 43, 45, 31, 30, 29. It almost seems like I had a big spike there with +ML, perhaps it begins to negate any drunkenness? --Notech 10:05, 9 December 2007 (CST)

I've been getting the adventure about every 30 turns on the Poop Deck, today I got it twice 30 adventures in on the nose, but it took 42 adventures for it to spawn the third time. It seems to be no fewer than 30 turns, and there's a chance for it to take more. I agree that Sonata of Sneakiness seems to have no affect.--Ketaped 13:18, 9 December 2007 (CST)

I don't get it...
I got my combat frequency modifier to +0% (normal) and tried to adventure at the Poop Deck. 19 Drunkness all the time. I set sail after 35 adventures and then again after 47 adventures. Then I set my Annoy-o-Tron 5k to 10, got myself an Ur-Kel's Aria of Annoyance (I am level 25), I wore a hipposkin poncho, a serpentine sword, a snake shield and a C.A.R.N.I.V.O.R.E. button and I got the sailing adventure 4 times, each after 31 adventures!!
Maybe the combat frequency (or monster level) works in the opposite way for this adventure and the most you have it tends to stabilize the frequency of the adventure around 1/30? I am a bit confused... There is either something really strange about this adventure or the RNG is playing some dirty tricks on me...--Psycomaniac (#277160) 05:28, 10 December 2007 (CST)

I'm pretty sure this works the same way as the feast of boris monsters. Each character has a counter, when that counter reaches 30 you can have this adventure. When you have this adventure the counter resets. Most of the time you will get this in 30-35 adventures, same as the feast of boris or day of the drunken dead. No need to try and find a new mechanic when an existing one fits perfectly (the numbers less than 30 above I believe to be mistakes). --Dunsel 10:11, 10 December 2007 (CST)

  • Maybe you are right. Anyway, the most important thing about this event is to chart the whole map. --Psycomaniac (#277160) 10:45, 10 December 2007 (CST)

Search Strategy

I'd suggest we try and find the mysterious island of mystery and specifically the pirate's cove. Skull island is due east of that (like exactly) and we already know where the mainland is, so by poking around in a relatively small area to find the cove we can eliminate one of the two variables. The map itself is remarkably unhelpful when trying to use it for plotting coordinates: the scale appears to change, there are no numerical markings on it. And the prime number aspect mentioned is probably critical.

 2      3      5      7     11     13     17     19     23     29 
    31     37     41     43     47     53     59     61     67     71 
    73     79     83     89     97    101    103    107    109    113 
   127    131    137    139    149    151    157    163    167    173 
   179    181    191    193    197    199    211    223    227    229 
   233    239    241   are the primes in our range. Gront 19:50, 5 December 2007 (CST)

If I'm interpreting the php script map correctly, it looks like the Kingdom, including the MIoM, is contained within the coordinates 10,10 and 21,21. If so, that's a WHOLE lot of empty sea before us.--Drewbear 21:09, 5 December 2007 (CST)

There's no reason to assume that the island is but one square. A concerted effort by all of us to map, say, every fifth square (or third, or tenth) would be a wiser use of resources than mapping a continuous line across the page.--Gunther maplethorpe 10:28, 6 December 2007 (CST)

Ok, I have been trying a few various things, with no luck - but maybe it will save someone else the trouble? Tried using numbers that, on a calculator (turned upside down) made words - such as 77,34 (hell), 37,51 (isle), etc (you can find a list of possible words here: calc words). I also tried Jicks b-day 77,76, and am now about to try some fun math with the numbers that have been found already. Oh, yeah - I tried a few lat/long coords of real places, too, which had to do with pirates. Thanks, google! However, not one of the places I have tried thanks to all this was anything but chests. Not even keys.--KhayPrower 11:13, 7 December 2007 (CST)

Holy crap I found it

I hope you guys don't mind if I sit on this for a few days. Check my wife Shadowravyn's display case Shogun42 21:20, 5 December 2007 (CST)

Sure. It's perfectly reasonable to gain an advantage from the ideas, work, and efforts of others, and then gloat about it. After all, the wiki is about hiding things, misleading people, and bragging about it. Gront 21:43, 5 December 2007 (CST)
You can't honestly say that you would give the coordinates as soon as you found them so I don't think you have any room to speak about this. --Chunky_boo 21:45, 5 December 2007 (CST)
Actually I can. Who spoiled the cleaning quest to get access to the poop deck? Who set up this page? Who owns a feelie pack and first talked about the island? Who tried to set up a table before much better and more dedicated coders came along and set up fancy interactive maps? Gront 21:51, 5 December 2007 (CST)
First off, many people solved the poop deck quest. Two the only reason that you set up the page is most people were busy with the earlier parts of the quest. And as for bringing up the island, all you did was give a shape to the goal that was in mind from, 1) my comment to Olaf, and 2) and probably more importantly Riff saying that there was a reason for the coordinates. --Chunky_boo 22:28, 5 December 2007 (CST)
Don't think you were the first to come up with this stuff, so there's no reason to be so condescending about it. Yes, you have a right to keep whatever you find your own, but why can't we keep things polite? My clan's been spading since we found out about this and have been sharing publicly, as is our right; you have yours. Catatonicmonkey 21:58, 5 December 2007 (CST)
My point is/was, sure, people can use whatever they find for whatever purposes they want, but what response should be expected when comming to a page for people collectively working on something to tell everyone that they solved the problem and want to keep the answer secret but show everyone they were first? Gront 22:15, 5 December 2007 (CST)
That's fair, I suppose. Guess I misinterpreted. Catatonicmonkey 22:17, 5 December 2007 (CST)
It's not a problem to be "solved", it's pure stinking luck. I didn't use your spreadsheet, it did not help me in any way. I'll be happy to share the coordinates after I've done a couple of days of spading on my own. Screw you Gront. - Shogun42 22:22, 5 December 2007 (CST)

sinister altar fragment is the item in the display case, btw. Gront 22:06, 5 December 2007 (CST)

Based on the items I'm getting from the island, I'm guessing that there's a second location to be found, perhaps a reef or something. - Shogun42 22:30, 5 December 2007 (CST)
Uh... consider me screwed and a horrible horrible person who deserves nothing but scorn, but um... you want help spading the island location you won't reveal? Gront 22:32, 5 December 2007 (CST)
If you guys don't find it with a couple of days of systematic searching, I'll be surprised, but I will also spoil it. I've put the text of the adventure up for now. - Shogun42 22:51, 5 December 2007 (CST)

Hmmmm. I didn't realize it right away, but the original text was diffenrent. The "someone has been here recently" text may indicate that finding a tiki idol may be dependent on not visiting the island frequently. Testing with a multi gave this message on the first visit, so it may be a counter that carries over across different players. Maybe another attempt by TPTB at discouraging spoilers. - Shogun42 23:05, 5 December 2007 (CST)

  • I found a strange tiki idol at (41,90). I put the text and location on the article page, and put the coordinates on Quiestust's map tool. I'm putting the item in my display case. --Phrim 10:57, 6 December 2007 (CST)
    • Hang on to it Phrim, I'm guessing there a finite number. -Shogun42 11:02, 6 December 2007 (CST)
  • Phrim's coordinates worked but for sinester alter fragment. i used 41,90 and recieved the alter fragment. thank you! --ValmonUni 11:04, 6 December 2007 (CST)

I also got a sinister alter fragment --Syaldia 11:18, 6 December 2007 (CST)

    • Strange... one other user reportedly explored that square eight times and got only chests and keys (and 3 times apparently found nothing at all) - I'll have to nullify results from that address, since I can only assume that the rest were incorrect. --Quietust (t|c) 11:09, 6 December 2007 (CST)
      • Did they put the coordinates in backwards?

-Altmin 12:20, 6 December 2007 (CST)

      • Maybe it's one giant island rising slowly from the murky depths, and the multiple small islands we see are just mountain peaks! --Roon Vavoom 20:11, 6 December 2007 (CST)
  • Maybe the location of the strange tiki idol/sinister alter fragment changes every day. Is that the same location you found yours at, Shogun? -- Tenks 12:35, 6 December 2007 (CST)
    • I found mine in a different location which is now dropping only fragments. It's still there and I've now visited both islands with the same character so it's not moving around. There *are* multiple islands. - Shogun42 15:50, 6 December 2007 (CST)
      • With that in mind, each island probably only gives out one tiki idol ever, with multiple islands containing them so more than one can be found, with the remote possibility that each island may regenerate its idol after some long period of time. Since your location only drops altar fragments now, would you be willing to reveal its coordinates? --Quietust (t|c) 16:10, 6 December 2007 (CST)
        • In the interests of spading, I'm going to wait 72 hours and see if it re-pops if it's left alone long enough (assuming nobody else encounters it by accident in the meantime) If I give the coordinates now we'll never know. Or maybe I'm just being a jerk. - Shogun42 19:10, 6 December 2007 (CST)
          • Actually, it's good that you kept it secret at this point, as if you had revealed it, we really would be totally unable to see if it repops after being left alone for a while. --CheezyBob 19:14, 6 December 2007 (CST)

There is another island like this one at 119,95. (Someone else found it and put it on the map, I only confirmed it.) Got an altar fragment and the same message as before at 41,90. --Mtfns 18:30, 6 December 2007 (CST)

A clannie of mine jut got an idol at (47, 92) --CheezyBob 19:17, 6 December 2007 (CST)

  • Sure? I just tried 47,92 to verify and got open sea (gilded key). --Douglas Hossenfeffer 04:15, 7 December 2007 (CST)
    • Indeed - I've logged 21 hits at those coordinates which only got open sea. Perhaps you were actually exploring (92,47)? --Quietust (t|c) 07:48, 7 December 2007 (CST)

I jsut found a strange tiki idol at (68,88) 3:00am est. --IsPeP1982 02:08, 7 December 2007 (CST)

68,88 is another tiki island. Gowain 02:13, 7 December 2007 (CST)

68,88 I got a Sinister Altar Fragment RDOlivaw 11:50, 7 December 2007 (CST)

79,93 Another tiki/altar island. I of course only got a fragment. -Altmin 13:52, 7 December 2007 (CST)

90,79 I got the Tiki Idol from this island --Jael 03:50, 8 December 2007 (EST)

62,89 jonbly picked up the Tiki Idol here. --Jonbly 07:10, 8 December 2007 (CST)

82,83 - Strange tiki idol. At +24 moxie when found.--Gunther maplethorpe 11:06, 8 December 2007 (CST)

129, 83 - Found a strange tiki idol "+28 Moxie (and growing...)"--Lazy fire 17:23, 8 December 2007 (CST)

110,73 - I got me a strange tiki idol, currently +37 moxie (and growing). A special thanks for this talk page and the PhP plotter, without them I doubt I would have gotten my idol.--Dunsel 00:13, 9 December 2007 (CST)

77,74 - Found a strange tiki idol, currently +39 moxie (and growing). I wonder where the cap is set? --grendel_z 02:30, 9 December 2007 (CST)

Island Found

Got a new result a 30,35.

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

The pirate ship encounters a small island, and you row ashore to check it out. You find a thin, bedraggled man sitting on a handmade bamboo bench next to a basketball, staring out at the sea. "Hey there. Er... what's up?" you ask.

The man ponders this question for a moment, then answers serenely: "Life is like a FedEx box. You never know what you're gonna get."

"You mean, like a basketball?"

"Sometimes, yep. Ice skates too, sometimes. Useful things, ice skates."

He proceeds to tell you his entire life story, pretty much as you expected. It's a reasonably interesting tale, though, and the guy's slowness makes you feel pretty moxious by comparison. You gain 330 Cheek. You gain a Moxie point!

I think I found the island. --Gramps 23:27, 5 December 2007 (CST)

Worked for me too. Might there be small islands for muscle and mysticality? --Phantamines 23:37, 5 December 2007 (CST)
  • I can confirm moxie gain at 30,35.. I just recieved 277 subpoints on my character that had 887 base moxie (level 30)--Wylin 23:41, 5 December 2007 (CST)
  • ANother Moxie confirmation here. --Altmin 23:42, 5 December 2007 (CST)
    • When you confirm these, please enter them on my map tracker (see top of page) even if they're already there - it tracks how many people have explored each location. --Quietust (t|c) 23:43, 5 December 2007 (CST)
  • Someone I know said they got a mysticality boost at 64, 64. -- Tenks 23:44, 5 December 2007 (CST)


  • I tried 64,64 and got a muscle boost.

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

The pirates spot an island off in the distance, and you row ashore to check it out. You discover a landscape strewn with dozens of huge, saucer-shaped boulders, and, as you're poking at one curiously, you hear a voice behind you: "Like 'em? Pretty mysterious, eh?"

You turn around to find a native grinning at you. "Yeah, I guess 'mysterious' is a pretty good word for them. What are they?"

"Statues!" he says. "Statues in honor of the Enchanted Flying Oyster." Now that he mentions it, they do look a bit like oysters, if you squint.

"Why?" you ask. "Is this the Oyster's homeland, or does it have some sort of religious significance for you, or something?"

"Nah," says the native. "We're just trying to drum up tourism. Originally we were gonna do a bunch of huge tiki heads, but oysters are a lot easier to carve. Can I interest you in an Enchanted Flying Oyster tote bag? Or a snowglobe?"

You're not really interested in souvenirs, but you do help the guy move some of his giant oyster statues. It's a pretty good workout. You gain 432 Strengthliness. You gain a Muscle point!

--Altmin 23:48, 5 December 2007 (CST)

  • Gilligan's Island (there had to be one)/Muscle Boost at (185,86) --Typsymcstagger 06:31, 7 December 2007 (CST)
    • Two muscle boosts and no mysticality so far?

-Altmin 10:58, 7 December 2007 (CST)

  • Moxie Boost at (22,62)

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

The pirate ship encounters a small island, and you row ashore to check it out. You find a thin, bedraggled man sitting on a handmade bamboo bench next to a basketball, staring out at the sea. "Hey there. Er... what's up?" you ask.

The man ponders this question for a moment, then answers serenely: "Life is like a FedEx box. You never know what you're gonna get."

"You mean, like a basketball?"

"Sometimes, yep. Ice skates too, sometimes. Useful things, ice skates."

He proceeds to tell you his entire life story, pretty much as you expected. It's a reasonably interesting tale, though, and the guy's slowness makes you feel pretty moxious by comparison. You gain 322 Sarcasm.--Matsui December 7.

Wow, I am the luckiest motherf***er to ever walk the face of this planet. Ok, maybe not. But I did get a tiki idol by entering one of the "random unexplored coordinates" that Quietust's map suggested. Booya! It's up in the mall at 70 mil right now for anyone who's interested. I'd sure rather have 70 mil. --Wildfire393 16:26, 8 December 2007 (CST)

Search Ideas

I'm thinking north of the kingdom could be fair game for a possible Crimbo Island... who knows.--Creamy 00:05, 6 December 2007 (CST)

Blood faced volleyball and Moxie Boost

The Moxie boost adventure is a clear reference to both Forrest Gump and Castaway, both films whose main characters were played by Tom Hanks.

The reference aside, would it be possible that having a blood-faced volleyball (based on the movie Castaway) could change the outcome of this adventure? --Lauren zi an wormhole 02:10, 6 December 2007 (CST)

Nothing, I went with my Volleyball, still the same thing. --dewhashish 9:08, 6 December 2007 (EST)

has anyone tried palindromic numbers as the coords? say like 242 42 or 64 46 that might be worth checking out --Warlok 02:17, 6 December 2007 (CST)


Multiple small tropical islands

Looks like the first visit to each one drop a tiki statue but subsequent visits drop sinister altar fragments. I'm guessing a reverse imp mechanic with a ginite number of tiki statues. -Shogun42 11:00, 6 December 2007 (CST)

Nope, my first trip landed me with an alter fragment.-Dcfiregirl 14:28, 6 December 2007 (CST)
But that doesn't mean that you were the first on the island. If the drop mechaincs for this share with each person that visits the island someone may have visited the island before you. --Chunky_boo 14:45, 6 December 2007 (CST)

Altar Fragments

Anyone try combining them? I only have one :( --Devion 11:47, 6 December 2007 (CST)

Nm, tried it and nothing happened. --Devion 12:33, 6 December 2007 (CST)

Maybe if you have more than two? I really doubt it, but it would be worth a try, maybe. I can send you my two to try, if you'd like. --Syaldia 13:30, 6 December 2007 (CST)

  • When combining with meat paste, it doesn't matter how many you have - only special stuff like duct tape and sand do that. --Quietust (t|c) 13:42, 6 December 2007 (CST)

Would the vacation spots be on this map?

"Distant Lands" or otherwise. I mean, considering how you sail there from The Shore in the first place, surely other boats could get to the same area.--Azu 13:01, 6 December 2007 (CST)

I'm guessing that, based on where The Shore is, the Distant Lands would be far to the West (and thus, off this map). Which isn't to say there might not be some major islands (or even continents!) out there for us to find if we look hard enough. --Douglas Hossenfeffer 13:55, 6 December 2007 (CST)

lucky Crimbo tiki necklace

Wearing a lucky Crimbo tiki necklace I got shimmering rainbow sand @ (124,31), got sinister altar fragment @ (41,90), and got gilded ancient cursed chest @ (190,19). Will continue to try other places to see if my "luck" changes. --clatra 14:42, 6 December 2007 (CST)

  • You can get all of those to drop without wearing that item.--terrabyte 7:25, 7 December 2007 (CST)

Current Disputes

The coordinates listed below have had multiple conflicting reports of their contents. If you explore a region on the map and don't get what you were expecting, list the coordinate below along with what you got.

  • No current disputes--Gemelli 14:05, 12 December 2007 (CST)

(113, 94)

I just got a strange tiki idol from (113, 94). Apparently, this was already a discovered "special adventure" according to Quietust's map, meaning that someone else had adventured there before. What I found most interesting, though, is that I adventured there while I had the effect Curse Magnet from a cursed sea biscuit when I got the idol. That is what happened, I'm not going to speculate at all, I'll let you draw your own conclusions. TimRem 23:49, 6 December 2007 (CST)

  • I adventured at (41, 90) with Curse Magnet and got an altar fragment, so that's not it.--GoldS 00:00, 7 December 2007 (CST)
  • Might it be that the first person PER DAY to treasure hunt at a particular coordinates gets the tiki (or pearl, presumably)? --Drewbear 06:20, 7 December 2007 (CST)
    • time of day has been discussed a lot on the radio, and jick has repeatedly said that he'd never do it: he wants the game to be as accessible to players in japan as those in hawaii. the ultra-rare mechanic is, in part, a solution to this, and, in this case, seems to fit all the available evidence. --Evilkolbot 06:33, 7 December 2007 (CST)
    • If it is the ultra-rare mechanism at work, because there are multiple points of interest (as compared to a single zone with the standard URs), more of these items will be found than the traditional URs. I agree about 1st come, 1st serve not being the mechanism since that will encourage people to bot the game in an attempt to hit the adventure right after rollover. Not cool. A "cool-down" time period between finds would be more likely if there is something time dependent involved. --Shoptroll 11:11, 7 December 2007 (CST)

A 'Pattern' Noticed?

  • Looking at the maps, I'm seeing that some of the rare adventures are being found in lines of two and three.. What else has a seascape, divided into a grid map, where good things are found grouped in twos and threes by plinking at random? That's right kiddies, you might be playing a giant game of BattleShip.--AltyMcAltAlt 05:20, 7 December 2007 (CST)
    • I'm not seeing two islands together. It's not battleship. Yeah, some islands are fairly close together, but that happens in the real world too. --Shoptroll 13:54, 7 December 2007 (CST)
I'm thinkin' connect the dots, actually. Not enough yet to make out a patern, but with enough special adventures expect to connect them to something like "Riff is teh awesome" or even more sarcasticishly, the word "Danger!" like on the feelie map. Gront 16:59, 7 December 2007 (CST)
If you use a straight edge it definitely seem that they are in lines of anywhere up to 4 so far. They aren't all adjacent but rather spaced a bit. RDOlivaw4 15:01 8 December 2007 (CST)
    • The Laaame discoveries followed the same kind of lines pattern. That's how i discovered one of them in the days... Akahad 10:58, 8 December 2007 (CST)

One More Idea

  • Going on the idea from the ragamuffin imp, I have tried over 3000 2-word combinations (letters, of course), just in case... costs me nothing but time, as no adventure is consumed on a failure, and I can try again immediately. No luck so far. But what the heck, eh? Lol! Who knows! --KhayPrower 11:28, 7 December 2007 (CST)


Event/Limited Duration

Last night, Jick kept referring to this as an event, and comparing it to the Comet event that preceeded the meteor strike. He also mentioned a possible grand final that may or may not occur. This seems to indicate that this "quest" may only be around for a limited time, and not reset... --Grimdel 14:23, 7 December 2007 (CST)

A week or two ago on the radio, Jick and Riff were talking about something in the pirate content would be "content delivery method" that could also be used for one of the future guild quests. I'm assuming they were talking about this, and the future guild quest involves the feelie map. What I'm getting at is, while the current process of discovery is a limited event (possibly having to do with the mysterious tikis), I'd also expect booty hunting to stick around permanently and have other quest-related things attached to it. --Prestige 15:33, 7 December 2007 (CST)
  • There's also that "sphere" that I haven't seen referenced in here either. I'd guess it's either that or the tikis. My theory on the tikis is that the stat boost probably has an upper limit so the thing doesn't become gamebreakingly powerful. --Shoptroll 16:51, 7 December 2007 (CST)
  • No one has mentioned anything about the Large stone triangle in here. Based on the wiki page for that item and the Strange stone sphere's description, I'm pretty certain the two are related. Now to find someone who has both or is willing to buy a pair. --Shoptroll 14:03, 9 December 2007 (CST)
And there's also the fact that this entire thing has been tied into the actual Council Quests, since the only way to acquire the Talisman O' Nam now is to get all the way to the Belowdecks portion of the ship and hunt for it there. It's possible that tikis will stop dropping, or that there's a major island out there that is nothing more than a one-time event that will trigger and disappear (for instance, if we manage to find the volcano lair, it wouldn't be that difficult to remove it from the map by having the volcano erupt and the island sink), but with everything else remaining behind for future adventurers to waste time on. This seems like something they put WAY too much effort into simply to have the whole thing disappear in a month or two. --Douglas Hossenfeffer 19:22, 7 December 2007 (CST)
    • There are four strange stone spheres for sale int he mall too. There are a lot of off the map discoveries going on. Very frustrating. -Altmin 16:43, 9 December 2007 (CST)

Inventory or Closet?

So I keep plopping those keys in my closet, and so far I've encountered four keys in a row, and nothing else (only four adventures so far thus used). And three of the keys were identical (simple ancient cursed key). Do you have to have the key in your inventory to get the chest? Or is it entirely random and I've just been butting heads with the RNG? Kilyle 20:20, 7 December 2007 (CST)

Fifth adventure brings me yet another Simple Ancient Cursed Key. I'm beginning to think these things are cursed to attract others like themselves. Maybe they're really nanobots and are trying to build an army to destroy me in my sleep.

So I guess my question is, should I try to go back to places I've already searched, or go on searching new places and getting yet more keys that I can't possibly use? Kilyle 07:40, 8 December 2007 (CST)

Not sure. Some people have gotten tikis on repeat visits to known islands, but I think that is a rarity. But I can't get a key to save my life, we may have to setup a key-chest swap. :)-Altmin 12:36, 8 December 2007 (CST)

My first day of sailing I got only chests/lockers. Second day, almost all keys. It's peculiar. --Jef 12:57, 8 December 2007 (CST)

I have 9 of the ornate chests, 2 of the gilded and simple chests currently and have only been able to use three of the ones I found previously, so of the total... 19 adventures or so I've had, only 3 usable items came of it. --scottstapp 12:07, 10 December 2007 (CST)

Has anyone ascended with a Tiki yet?

A thought just occurred to me, that if no one has yet had the Tiki's moxie + increase at all, what if it just starts at 2 for everyone and increased by one (or maybe 2) for every time you ascend with it equipped? In my opinion, that would drastically increase it's long term-usability for people who find it, and if they really end up being as rare as they seem to be right now, then it wouldn't be too surprising for them to be this powerful....

Then again, I'm kinda underestimating how quickly some people ascend, so those people would just get one with their vast amounts of money and have like a +100 offhand moxie bonus in 50 days....--HikaruYami 21:59, 7 December 2007 (CST)

It's up to +23 at the moment. --Jonbly 07:22, 8 December 2007 (CST)

Rofl, it was just a tiny theory, of course. So any idea what actually causes it?--HikaruYami 13:59, 8 December 2007 (CST)


I'm pretty sure the strength of the Tiki Idols is directly proportionate to how many of them have been located, which leads me to believe that there are more of them. It's currently at a whopping 41+ Mox.--Langsuir 16:25, 11 December 2007 (CST)

Cluster Data

Just looking at that Pirate Tracker Map, and noticing that the red dots by and large appear in one little segment of the southwestern side of the map. Like, 40, 60 to 125, 100, with a weightier distribution near the southern edge of that section. You think that's purely because more data has been explored in that region? Because the islands don't appear to have dots surrounding them much, so their discovery seems about as random as the less spaded areas of the board where mostly green dots show up. Or am I misreading the data?

The second thing I would like to call attention to is the width of the map... which makes little sense if all the action is in the first half or so. Ergo, I expect more interesting things to crop up over in the less spaded areas of the eastern half -- I'm just saying that I think there's probably something big near all those red dots. Or, at least, a big collection of red dots without something big. Kilyle 08:01, 8 December 2007 (CST0

Call For Large-scale Spading

I've decided that I'm going to put off ascending in order to map out the sea with the help of the Pirate Map Tracker. However, there's so much unexplored space that I think that a bunch of us should step up to the plate , each take a sector of the pirate map for spading, and then collaborate our results. The sector I plan to explore to explore is 81,31 to 100,50. I hope others will volunteer for large-scale spading so our eleven seas will have no more spots marked "Here There Be Dragons".--Chira-chan 13:24, 8 December 2007 (CST)

I agree that this is a good idea. It looks like several people are already spading out 5x5 grids on an individual basis. Personally, I'm currently working on [(131,16),(135,20)]. When that sector's done, I'm going to move on to another 5x5 with minimal exploration (111,1 to 115,5, for example). --Drewbear 17:40, 8 December 2007 (CST)

I did a square by myself, which yielded a tiki idol i am proud to say, and it goes by pretty quick. A day or two with a multi. --Phantamines 05:50, 9 December 2007 (CST)

Personally I'm just going after whatever random unmapped coordinate Gemelli's site gives me. Just as effective and no one has to stake a claim anywhere. --Shoptroll 14:07, 9 December 2007 (CST)

I'll enlist 4 of my accounts to do this, seeing as how they are only rotting away, And are waiting for Crimbo. I'm also Hitting on any of the randomized coordinates. Narth Vader 18:01, 10 December 2007 (CST)

Multiple visits to same tiki island?

Culling through the above reports, it is unclear if anyone has gotten a tiki at an already documented tiki island. I haven't at a few I've tried, but do we have conclusive/documented/undisputable proof type evidence that going to an already discovered island isn't a waste of time? And somewhat unrelated, has anyone tried rainbow sand + oyster island = rainbow pearl yet? Gront 14:02, 8 December 2007 (CST)

Here's another idea. What if on a given island, a certain number of altar fragments have to be taken before the tiki idol comes back? Has anyone (particularly the map keepers) tracked how many fragments the same island supplies between tiki idols? Alternately, a large group of people could coordinate, agree on an island, queue up to get a fragment, and see if one gets an idol. --YankaTexee 08:30, 9 December 2007 (CST)

I can confirm nothing special with one rainbow sand to oyster island, but this is a good idea. has anyone tried going with, say, five of them? --HikaruYami 14:09, 8 December 2007 (CST)

I can confirm nothing special with 7 rainbow to both oyster islands. I'll continue trying other methods.

I confirm nothing with 3 rainbow sands to both oyster islands. I admit I liked this thought. Too bad it seems false... --Psycomaniac (#277160) 10:38, 10 December 2007 (CST)

Hmm... The stone sphere and plinth adventure references a deep machinery activated... perhaps this machinery resets a single tiki or rainbow pearl adventure? Just a thought. Too bad it'd be a bitch to confirm or deny :/ --Zomg

Maybe it's not one tiki per island, but one island per person?

Considering these tikis are getting considerably more powerful for people, I guess it is more likely that there were meant to be very few to begin with, but it's also possible that, once we've found ALL tiki/alter fragment drop spots, one of the islands on everyone's account will have it.... Though naturally, that island would be a regular alter fragment drop afterwards.

I can hope, at least.--HikaruYami 14:05, 8 December 2007 (CST)

I think some people have gotten multiple tikis though. -Altmin 14:09, 8 December 2007 (CST)

Really? From the islands, not from others' stores?

Well, I haven't heard of anyone like that, but that is interesting. Also, statistically speaking, it debunks the theory that only the first person per island gets it. --HikaruYami 14:39, 8 December 2007 (CST)

Interesting theory, but I don't think it will work that way. The map size is 242x100, which gives a total of 24,200 locations to explore. That doesn't include subtracting the spots for the mainland, or the already explored areas which everyone who has gone there has reported as getting a chest/key from. Somehow I think there are more than 24,000 characters in the kingdom. Plus that would not leave a lot of room for further expansion/content to be added to the sea area. Which it seems like Jick and co. are planning on doing, considering the sheer size of the sea as compared to the rest of the kingdom. --Alxndrxvier 18:11, 8 December 2007 (CST)

  • Hahaha, sorry, but that's an extremely poor case of misunderstanding what I meant. We obviously know that Tikis can only be dropped on islands on which everyone else can also find Sinister Altar Fragments. I wasn't saying that it will be one random set of coordinates per person, and that every single person has to have a completely different island to go to, but that each account (or maybe each ascension of each account) will be assigned one of the sinister alter fragment islands, and that island will give them a tiki. It's nowhere near as implausible as that unreasonable thing you said.... (also, to the person below me, that is a perfectly reasonable thing to say, and I'm mostly only guessing at one Tiki per person because I really want a Tiki!)--HikaruYami 15:34, 9 December 2007 (CST)

I am thinking that it might be one Tiki per Island. There is still a strong possiblity that it is one Tiki per person, and that you just have to find that Island. I have been spadeing for a Tiki to try and figure out how it works. I currently have 17 Altar Fragments, all gained through adventureing. I have only adventured at already discovered points which leads me to believe that each island may only yield one tiki idol. However the idea of one tiki per person isn't ruled out by this. I am going to continue spadeing and try and hit every known point to see if the one tiki per person theory works. Sadly I only thought to record the points I had visited on the 3rd day of this, so I only know for sure the coordinates of 6 locations I have visited. I will keep trying and keep everyone updated.--Disco Lord Ross 15:50, 9 December 2007 (CST)

Rainbow Sand coordinates

As of this moment, it appears that the coordinates for rainbow sand form a straight line. This line hasn't been mapped out to any of the borders yet, but it does appear that the bulk of the islands are south of the rainbow sand line. Does this seem significant or just coincidence? --Drewbear 19:51, 8 December 2007 (CST)

  • I kind of did the math earlier and wondered if there would be a new rainbow coordinate if I followed the pattern. I had one adventure left and decided to go 10 west of the original rainbow sand coordinate. If I had gone east, I would have possibly made a new discovery. I am kicking myself hard right now. -Altmin 20:46, 8 December 2007 (CST)
  • Well, I burned through about 6 more sea explorations on my multi and couldn't extend those 7 rainbow sand points in either direction. I also tried plotting the same course (10 up/down, 1 over) off the center point to see if it would form a giant X, but no luck there either. Still, having *SEVEN* points in a row like that seems far too unlikely to be coincidence, especially considering that the cluster in the southwest quadrant actually do appear randomly placed. --Drewbear 21:32, 8 December 2007 (CST)
  • No, the islands in the SW aren't random. If they were random, there would be a few islands that were close to each other. As it is, the islands are all too well spread out to be random, they were placed where they are. They are too perfectly scattered to be random. --Dunsel 17:15, 9 December 2007 (CST)
  • Oh, I agree that they're not truly random, since each coordinate was chosen by the devs. But they're APPARENTLY random, meaning that the mind can't readily find a pattern to their placement. The spacing is definitely part of that appearance, as we tend to associate any objects in proximity to each other as having mutual significance. That's the same reason why I doubt that we'll see and specials in the first 2 or 3 spaces next to the borders; they'd be "too close" to the perceived "solidity" there. Why yes, I have a psych degree, why do you ask? :-P --Drewbear 11:06, 10 December 2007 (CST)
  • Since the data on the map seems to indicate that there's no more either to the west or east of the rainbow sand line, and there are seven points in the rainbow sand line and seven colours in the rainbow, I'm inclined to believe that there won't be any more in that line. --Southwest 03:13, 9 December 2007 (CST)
  • The fact that the rainbow sands lie in a strait line bears an uncanny resemblance to the locations of the rainbow worlds in Star Control 2. So similarly there could be a lower line of rainbow sands which together with the current line indicate the location of the goal of the entire search. --Zanelron 13:09, 9 December 2007 (CST)
  • I'm pretty certain Star Control 2 has been mentioned a few times on the radio show in the past too. --Shoptroll 14:08, 9 December 2007 (CST)
  • That really strikes me, Shoptroll. I'd suggest as a reference this page, which has an image of how the Rainbow Worlds of Star Control line up. It's not going to be a direct translation, since there are only six worlds in the upper arm of that arrow, and seven in this, but that may hopefully give someone a jumping point. I wish I had the time and energy to try to figure it out myself, but I've got a crapload of real-world stuff to do (aaaahhh!!). --Southwest 14:31, 9 December 2007 (CST)
If people are starting to see a pattern a la Star Control II, perhaps there are other places where the grid we have overlaps the star chart. If we only had a list of Star Control II co-ordinates, it might help us find more locations... --Douglas Hossenfeffer 15:22, 9 December 2007 (CST)
The idea of a link with Star Control II sparked something for me. I immediately recognized the line of red dots as being almost identical to a star group in SCII. I opened a SCII star chart [2] and started looking it over, and I'm almost positive that a few of the other groups of red dots match other star groups. However, they do not occur on the pirate map in the same relative locations as they appear on the star chart. This still is not a lot to go on, but it might give us some more to think about. --Porkandbeeny 16:08, 10 December 2007 (CST)
  • the two points above the line and one more that's on the line are all stat boosts. perhaps these should be treated differently (yellow or orange?) --Evilkolbot 03:44, 9 December 2007 (CST)

More Patterns

  • there seems to be one and only one red dot per 5x5 square. i've filled these in in quietust's map and can't see a pattern, probably because i'm none too bright. see here. could this be added as a feature of mr q's map? --Evilkolbot 06:33, 9 December 2007 (CST)
Just saw that there's at least one grid square on that map with two red dots. So, either someone entered mistake coordinates, or we're seeing our first anomaly. Incidentally, it's the same 86,40 location that just got posted below this one while I was typing. --Douglas Hossenfeffer 20:00, 9 December 2007 (CST)
indeed there's one grid with two dots, maybe it's just a minimal distance. Can't see a pattern with the square too.Akahad 01:35, 10 December 2007 (CST)
  • it seems unlikely that 36, 89 is verifiable. --Evilkolbot 02:22, 10 December 2007 (CST)

Stone Triangles/Spheres (--Toffile 02:00, 12 December 2007 (CST)86,40) (48,47)

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

When the ship reaches the coordinates you specified, a hatch opens in the deck, and a giant treasure-crane emerges from somewhere belowdecks.

"Wow," you say, "that thing's pretty impressive."

"Yeah," says the navigator, "ever since aught three, all boats are required by law to have one. It's handy, though. Watch this!"

With a clanking of chains, the crane slowly descends into the water. After a few moments, the movement is reversed and the crane emerges from the ocean and swings back over the deck of the ship.

The crane opens, and a weird stone sphere hits the deck. You acquire an item: strange stone sphere


This is what I got.--KydrouKair, The Pastamancer 19:58, 9 December 2007 (CST)

  • I was *just* about to post the same thing. When I checked out the pages (article and talk) for strange stone sphere and strange stone triangle, it appears that they're operating on the same mechanic as the tiki idol/altar fragment and rainbow pearl/sand, with the triangle being the rarer of the pair. --Drewbear 20:02, 9 December 2007 (CST)
    • Yeah, I just searched the same area and got the sphere as well. So it's definitely looking like it's the "consolation prize" for the triangle. Which leads me to wonder who got the triangle... --Douglas Hossenfeffer 20:04, 9 December 2007 (CST)
      • I just updated the article page, putting in both the triangle message (which apparently the original hunter had put in) as well as the stone sphere drop message. As they're both "open sea" booty, like the rainbows, I put them in that section. --Drewbear 20:13, 9 December 2007 (CST)

Strangely, "medium stone triangle" doesn't have a wiki page yet, but "large stone triangle" does. Methinks there's a small triangle still hiding out there. Also, the large stone triangle is apparently usable, but there's no report of what it actually DOES yet. Perhaps all there triangles need to be found first?

Small stone triangle got. 59, 10. In my display cab. "ArgghFW"

(Found by triangulating off the existing ones. Bizarrely, I hit a myst island at my the nearest unexplored coordinates (60,14) to my expected ones (61,13) )

I've not done its wiki page (end of lunch time has just passed):-

Use text = When you look at the triangle, strange blue lights begin to pulse along the carved grooves. It's pretty, but doesn't seem to actually accomplish anything.

--ArgghFW 08:06, 11 December 2007 (CST)

Large stone triangle's currently resident in Werebear's cabinet. It's been suggested in various places that the three should somehow be made one, but I don't buy that. Yet. I'm currently working on the assumption that TPTMBG know that a fair proportion of their playerbase play solo - don't do chat, forums, or contribute to the wiki - and wouldn't write an event that *relied* on the actions of individual lucky players, as opposed to a community effort, to move it forward. If anyone's got any suggestions for spading this thing, though, I'd still welcome them. --ArgghFW 03:02, 12 December 2007 (CST)

It's also been mentioned that at least some of this content was part of an experiment, which the developers said might not actually work. It's possible they decided to try something where one person has to somehow manage to collect and use all three (or maybe just get all three people to use their trianges in order/within an hour of each other/etc), with the pay-off coming if the players can manage to pull it off, and no pay-off if they can't. Since all three triangles have apparently been found, AND by known players (ArgghFW, Noskilz, and Werebear), it's certainly not impossible that a mystery of that nature could be solved, and soon. --Douglas Hossenfeffer 13:37, 13 December 2007 (CST)


I found another pair of coordinares matching , consolation prize unluckely for me. 48,47 they are.--KydrouKair, The Pastamancer 20:36, 9 December 2007 (CST)

I'm noticing that the sphere/triangle locations have a ring of other locations around them. Atolls? So.. Rainbows are in a line, strange stone in the middle of atolls, and tikis... Hmm.. Quietust, if you read this, perhaps a by-color breakdown of the specials on your map is in order. Perhaps a colored dot in the center to indicate what kind?--AltyMcAltAlt 03:44, 10 December 2007 (CST)

  • Yep. Found an island near the third sphere location, about the same distance away as the rings around the other two. I expect there are four more in the vicinity. —Yendor 09:29, 11 December 2007 (CST)


I was talking with a friend, and he made an excellent point. Maybe it's parts to a new familiar?--Toffile 02:00, 12 December 2007 (CST)

  • Oh now that *is* a good concept.. sphere=head?--AltyMcAltAlt 03:05, 12 December 2007 (CST)

Just curious - the wiki pages on the triangles are a bit vague - are these one time drops (like the idols) or rarely dropped (like the pearls)? --Grimdel 20:26, 12 December 2007 (CST)

Island Found: Mysticality Boost

Found a new island at (44,45). It's a pretty blatant reference to Myst. I have also reported it as a special location on Quietust's map.

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

The lookout on the pirate ship spots a small pine tree-covered island in the distance, and you set out in a rowboat to investigate. You land at a convenient dock and have a look around -- oddly, the place seems to be uninhabited, despite having a number of interesting buildings -- a large clock tower, a planetarium, even a broken-down rocket ship of some sort.

Eventually you come upon a small library. Two books -- a red one and a blue one -- are separated from the rest of the volumes. Upon opening them, though, you discover that neither one contains any words, but instead a small window full of static and a mysterious voice begging you to find some missing red or blue pages.

Not wanting to get involved in what is undoubtedly a long and drawn-out adventure full of obscure puzzles and probably at least one really annoying maze, you put the books back on the shelf, pointedly ignore the obvious secret panel in the fireplace, and instead spend an hour in the planetarium improving your knowledge of the cosmos before heading back to the pirate ship. As far as you're concerned, the ending to this one can remain unwritten. You gain 280 Magicalness. You gain a Mysticality point! --Viciousweasel 22:40, 9 December 2007 (CST)

Update: found the same adventure at (52,50)--Viciousweasel 00:54, 10 December 2007 (CST)

New Island: Myst boost

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

You discover a small island and row out to check it out. Pushing through thick jungle, you come to a small clearing. A golden pylon in the shape of a narrow truncated pyramid sits in the clearing, and when you poke a triangluar projection near the top of it, a diamond-shaped hole forms in the front. Just in time, too, as a tyrannosaurus rex charges out of the jungle with a roar, and its teeth snap shut behind you as you dive into the pylon.

Inside, you discover a rough stone table covered with a nine by nine grid of strange glowing crystals. As the dinosaur tries vainly to get at you within the pylon (thank goodness for their little arms), you shuffle a few of the crystals around out of desperation. With a crack of thunder, a heavy rain begins to fall outside. Hmmm...

After a few minutes of contemplative fiddling, you find a combination of crystals that causes a very localized hurricane to pick up the tyrannosaurus and hurl it back into the jungle. The look of surprise on its rubber face is priceless. You gain 282 Mysteriousness. Gowain 00:15, 10 December 2007 (CST)

  • Verified at coordinates (89,44) --SpleenMaster 00:18, 10 December 2007 (CST)
    • Oh, yeah, knew I was forgetting something there. Thanks for adding the co-ords for me. -- Gowain 00:22, 10 December 2007 (CST)
  • I'm not 100%, but I think this island is making fun of "Land of the Lost". Gront 04:19, 11 December 2007 (CST)

New Island: Myst boost

"Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

The lookout in the crow's nest spots a small island in the distance, and you row out to it to investigate. You push through the jungle, and spot a huge tyrannosaurus rex, stomping on a log cabin over and over while a another dinosaur looks on. You prepare to run screaming for your life, but the tyrannosaurus doesn't seem interested in chasing you. Instead, it gets into a series of discussions about philosophy and linguistics with a passing raptor.

You join them in a conversation about the comic possibilities of multiple-universe theory, and gain some new insights into the working of the universe. They're pretty silly insights, but still...

You gain ? Magicalness.

Found at 196, 42 (282 substat gain at level 28 with 746 main stat)

Strobus 19:10, 10 December 2007 (CST)Strobus

  • Same adventure at 110, 15 (258 substat gain at lvl 24 with 545 main stat)--Adbax 22:15, 10 December 2007 (CST)
  • And again at 55,8. It's marked as conflicted on quietust's map, but i have screenshot if needed. --Yammsy 19:34, 12 December 2007 (CST)

Speculation on Time and Drops

Ok.. Here's a thought.. The altar fragment drop text indicates that someone 'has been here recently'. If the supply of Idols, Triangles, and Pearls is *not* finite, then there must be some other mechanism slowing the drops. Since Idols have been found where other Idols have been found, it seems that there is in fact some reset factor: wait long enough, and you get one. Doing it 'by day' wouldn't work, as you would have a hideous 'rush' on the shinies immediately after rollover. It may be calculated by actual real-world time, but my theory is this: It drops after a number of 'digs' have been made at areas that are *not* at that location. In other words, the only way for a Pearl to drop is for *nobody* to farm the area for a while. Sneaky, evil, but definately a good clamp on drops.--AltyMcAltAlt 08:48, 10 December 2007 (CST)

  • I had been idly thinking about something similar to this, but the problem is that you're NEVER going to have a stop or slack on digs once the coordinates become popularly available (like on the wiki). What I was thinking was that there might be an overall counter, similar to the semi-rare, that applies to the Open Sea only. Like, every 100th dig would snag a tiki or pearl IF AND ONLY IF that dig is at an appropriate coordinate. With enough people farming for chests/keys or the stat boost islands, that would effectively limit the drops without adding the nearly insurmountable barrier of a rest period per each coordinate. --Drewbear 10:30, 10 December 2007 (CST)
    • Ah, but there's only a handful of 'places where you get something'. Ok, so rather than have it be 'nobody can visit the location for five hundred 'ticks' ', we have it 'every five hundred 'ticks', this resets'. If you set the tick-count high enough, it would mean that rainbow pearls wouldn't drop for a while, even if the entire map was spaded to death, which given their OMG power level, sounds about right. If it takes five thousand adventures for a pearl to pop, that means that 150,000 adventures have been burned by midlevel+ adventurers. It's an *adventure* sink!--Terry 16:55, 10 December 2007 (CST)

Idols have been found where other Idols have been found? If that were possible it would have happened a few times by now, and I believe it is only suspected to have happened once. I believe that instead someone entered coordinates wrong. --Dunsel 10:22, 10 December 2007 (CST)

  • Hmm.. thought someone had said something about getting one at a site that had previously only given altar fragments?--Terry 16:55, 10 December 2007 (CST)

Speculation on Noodly Appendages

When I look at Gemelli's map, all I see is this. Maybe it's my religious fervor, or maybe some lucky bastard is gonna find a beer volcano and/or a stripper factory. --Gorillo 13:16, 10 December 2007 (CST)

  • lol, now I can't stop seeing a weird crab thing when I look at the map. Thanks for nothing. ^_^ --Wavedash 22:20, 14 December 2007 (CST)

Just a Thought

Seeing as this whole section of the game so similar to, or inspired by LoZ: Wind Waker, i just wondered about the map for WW and treasure locations. Do the 2 maps bear any resemblance to each other? Probably nothing... Sinkplug.

-Not particularly, past the fact that they're both sea maps. ~Megabass

pattern?

i'm starting to see a pattern in the special islands, the triangle/spheres are surrounded by 5 substat islands, the pearls are in the upper right corner of the map, and the tikis in the lower left, im not sure what this means, but if another triangle/sphere island is found, that there would problably be 5 substat islands around it.--Diablo 2 15:32, 10 December 2007 (CST)

  • I (as Alty) already mentioned that, but yes, there are patterns. What, if anything, they mean is entirely up to debate.--Terry 16:47, 10 December 2007 (CST)

Chance

Chance to get upon O Cap'm, My Cap'm is RNG IMO, i got two in row.--Lord Vived 13:58, 10 December 2007 (CST)

I got the O Cap'm, My Cap'm adventure every 30 turns twice in a row without upped ML, and ring of conflict, Sonata of Sneakiness, and Fresh Scent. Maybe someone can confirm this as I will continue to, and maybe determine the combat frequency of this adv.--Swanky25 16:12 11 December 2007 (EST)

Typo

In the sinister tiki idol adventure, the word "pirate" is misspelled as "priate". I don't know if anyone else realized this. --Shademaster00 20:52, 10 December 2007 (CST)

It's An Arrow!

The Rainbow Pearl locations form an arrow! Guess the 'Star Control II' reference is on the money! Time to hit the crap out of the East!--AltyMcAltAlt 04:06, 11 December 2007 (CST)

  • Hmm... however, everything in the immediate direction of the arrow appears to have been spaded already. JimGamma 12:30 11 December 2007 GMT

I think there's a distinct possibility that it's a red herring... Perhaps it was to lead adventurers in the opposite direction of the sphere/triangle islands --Valter 08:17, 11 December 2007 (CST)

  • Given the fact that all the spaces the "arrow" points to have been filled in in Quietust's map tracker are filled green, I'd say it's a definite red herring. Also, I noticed a couple of atolls shaped like small arrows with their points pointing in such a way as they could triangulate. But that seems to be a red herring as well, as the area where the arrows line up in triangulation has already been explored and is green as well. I think if we do find anything majorly important, it will be found completely by accident and there will be nothing conspicuous indicating that it is where we find it.--Chira-chan 10:37, 11 December 2007 (CST)
    • You're most likely right about that, but what if it's all about misdirection, and we should go at right angles to the arrow or something like that? I know, dumb idea...JimGamma 16:48, 11 December 2007 GMT
      • Personally, I think that maybe the arrow is correct, but not yet. Once everything has been mapped out, or all special items found, then the new emerging, volcanic island might form. Or maybe that's where the new 'moon' will hit. Or not. --Terrabyte 10:53, 11 December 2007 CST
        • Perhaps the map is of a toroidal surface and the arrow points at the Kingdom? --Tox 12:03, 11 December 2007 (CST)
          • I shifted the two halves of the map around in GIMP and the arrow does seem to be pointing directly at the kingdom. Also, connecting the island clusters seemed to form a large toothy face, like a "get it here" sign viewable from space. Unfortunately, while I was playing with screenshots, a third "eye" turned up. --Noskilz 13:08, 11 December 2007 (CST)
            • The forum has Jick agreeing with a poster that the arrow is a reference, and just like the reference, it points no where important. --Terrabyte 08:03, 12 December 2007 (CST)

Has anybody else noticed that the tip of the arrow is an isocelese triangle pointing NNW? --Langsuir 11:58, 11 December 2007 (CST) I can agree with that. When I look at the map, all I see is the triangle. I think the next big exploration should be checking the area northwest of the triangle.--Valter 21:04, 11 December 2007 (CST)

All pearls have been found?

I counted the number of pearls that were found in the arrow, guess how many we have... that's right, 11. it's ridiculous, it's not even funny, it's possible that there are only going to be 11 pearls in the kingdom.--Bigbenwd 13:37, 11 December 2007 (CST)

Myst Island

A Myst Island location can be found at (3,85)--Badgerus 18:32, 11 December 2007 (CST)


My Theory

I think that at some time (lets say 3 months) the map will reset, all the locations but the mainland will reset, locations of pearls, triangles and other things reset, new pearls, triangles and tikis are produced. This is my theory--Lord Vived 01:40, 12 December 2007 (CST)

  • Dec 10th radio show transcript pretty much nixes that idea. Luckily, it sounds like all the stat islands, key/chests, and consolation items (fragments/sand) will remain. --Terrabyte 07:49, 12 December 2007 (CST)

41 Tikis Theory

Several people speculated that bonus granted by strange tiki idol is directly tied to the number of idols discovered (+1 moxie = 1 idol). When the first mention of idols appeared here on wiki, bonus was +2, now it is +41 but does not seem to increase. But if there are 41 idols discovered and only 38 locations are currently marked as tiki islands, one of 3 statements is likely to be true: 1. idols can respawn over time, but it occurs very rarely. 2. we miss three tiki islands (saboteur between us, someone's mistake or islands were discovered by someone who does not use the map) 3. this theory is plain wrong, please move, nothing special to see here...--Kostej 06:01, 12 December 2007 (CST)

4. The 3 stone triangles add to the tiki power. --ArgghFW 08:37, 12 December 2007 (CST)

  • Splendid thinking! Then the hunt for the basic pieces of the puzzle would be over. Maybe it is time to solve the riddle now. We have a triangle, we have an arrow, we have 38 tiki dots spread according to some undiscovered formula. What now? Try to combine the idols with triangles? Solve the message hidden in tiki point locations? Maybe use the triangles in the Smallish Temple?--Kostej 09:31, 12 December 2007 (CST)
    • The arrow is a red herring, as people who have played Star Control 2 have noted the resemblance and Jick confirmed that the arrow is homage to that game. --Shoptroll 10:49, 12 December 2007 (CST)
      • The arrow is not really a red herring. It points to the Kingdom so who ever is in the space station that just showed up for Crimbo knows where to go. --grendel_z 14:17 12 December 2007 (CST)
        • Maybe it's a reference to Scary Movie 3? A "mysterious crop circle" shows up, and nobody can figure out what it means. When the camera pans out, we find out it's actually an arrow and the words "ATTACK HERE" pointing to the main characters' house. Just sayin'. --Jimfromtx 20:14, 30 December 2007 (CST)

Maybe there's still a tiki missing, and the final value will be 42 (for the HHGttG reference)? --Douglas Hossenfeffer 11:28, 12 December 2007 (CST)


In fact there are 43. I found the 42nd this AM, and the value of the enchantment has subsequently increased to +43. It now no longer says (and still growing) in the description, which seems to imply that there are 43 total and all 43 have now been found. (I can only vouch for the +43 moxie enchantment which has stopped growing, not the number of Idols total, of course.)--Saucalicious 12:04, 12 December 2007 (CST)

  • How did you find another this morning? I thought the content disappeared last night during roll-over? Just after roll-over last night I clicked on my last adventure "The Poop Deck" and it told me I should not be here. How did you adventure further past roll-over? grendel_z 14:20 12 December 2007 (CST)
    • Are you sure you were dressed properly? As of this posting, the Poop Deck is still accessible.--Olaf 13:43, 12 December 2007 (CST)
      • I had to unequip my outfit and then put it back on to get the adventures again. Was a little weird. grendel_z 17:40 12 December 2007 (CST)
      • There is a bug with displaying outfits. I've noticed that sometimes it goes back to your regular avatar even though you are wearing an outfit and you also lose the bonus you get from it. Only after entering battle the outfit effects are refreshed. The bug is triggered by switching familiars. I reported this earlier. --Seko 18:20, 14 December 2007 (CST)

The Next Step

As stated by Jick on the December 10th radio Q&A "there are things still left to unfold that will be permanent fixtures". What must be done to allow these things to unfold?

I'll propose three of my ideas for discussion:

1) The triangles will eventually do something when used. I suspect the trigger for this is when enough stone spheres have been found. strange stone sphere can't be discarded, can't be used, and has no autosell price. They aren't booby prizes like the shimmering rainbow sand or sinister altar fragment, if it were it would have a sell price of 1500.

2) There is some ascenscion bound conditions that must be met. This could be a mechanic relying on the pirate fledges (one gained per ascension) or the pirate tract, pirate pamphlet, pirate brochure items, only one type is available on each ascension but they can be traded/sold.

3) Smashing a tiki idol will reveal a new item that will be used for something. The idea that something can be contained within a stone/clay statue is a common theme in many movies/books/TV shows, it is quite possible the statues contain something even more valuable. --Dunsel 13:40, 12 December 2007 (CST)

Hmmm... I beg to differ on point 3. I think that pulverizing a tiki idol would only result in receiving a few wads. However, I think the tiki idol would then "reappear" at the island where it was originally found, so that another adventurer can find it and replenish the tiki count to 43.--Valter 13:57, 12 December 2007 (CST)

Point 3 does not work as the tiki idol cannot be discarded. And my understanding is that "cannot be discarded" = "cannot be smashed." Same as with the IOTMs. Glitterboy

  • Wrong - items which "Cannot be discarded" merely give you a warning that you may be about to smash something valuable. Mr. Store equipment uses a special flag, as do several other items (such as Mafia Raffle prizes and a few other miscellaneous items), but nondiscardable items most certainly can be pulverized. --Quietust (t|c) 14:36, 12 December 2007 (CST)
  • I stand corrected. Glitterboy

I believe that someone needs to use the triangles when all three are in their inventory. There have been repeated references to this content on the radio show and how it is "an experiment," and that the some aspect of it "might never happen." To me, this screams the need to get three unique items together. No other content requires that, and it is entirely possible that nobody with a triangle will be willing to give it up. Perhaps the holders can be convinced, cajoled, or bribed into letting a trusted party use the triangles together? Even if the theory is wrong, it would only take a moment to check and then send the triangles back to their rightful owners.MoxiousMouse 09:17, 13 December 2007 (CST)

That "might never happen" quote was what convinced me, too. However, convincing/cajoling/bribery by the general KOL populace won't be necessary, thanks :) Triangle-related discussions and experiments are taking place e'en now. Early news is that possessing two & using one does nothing different to the singular case. The triple, and - if that does nowt - anything else we can think of, should be forthcoming before long: It'll be interesting to see if we beat Jick's "I have a feeling that it's gonna be after crimbo" deadline. My bet for an outcome is that the high-longitudes will get populated with... something. --ArgghFW 10:04, 13 December 2007 (CST)

Either that, or the Volcano Lair from the feelies map that doesn't seem to exist will rise out of the depths of the ocean somewhere around 30,20 or so. --Douglas Hossenfeffer 13:20, 13 December 2007 (CST)
Are such experiments taking place in any public forum? Or are the triangle owners off on their lonesome? The latter is fine, of course, but if there is public discourse about the nature of what has or hasn't been tried, I'd be interested in joining the discussion.--Gunther maplethorpe 19:05, 13 December 2007 (CST)

(Afterthought: Note that when I said "bribery won't be necessary", I didn't mean it wouldn't be welcome ;) --ArgghFW 10:18, 13 December 2007 (CST)

Arg God! I smashed one of my two tikis... (I passed it to a multi who had the ability to pulverize). Below is what it said.

          Results: 
You smash the strange tiki idol.
You acquire an item: twinkly powder 

Then I checked the tiki description, still +43 Moxie, and it did not go back to (and still counting...). Then I went back to the island I found it at and only got a sinister alter fragment. Crap crap crap! --Jael 11:15, 13 December 2007 (CST)

Gah...maybe if you list your in-game name (if Jael isn't it) some of us might be willing to compensate you for the smash. These are some damn good accessories, and I'd hate to lose one myself. --Ducksan 21:24, 17 December 2007 (CST)

  • Well I guess all that can be said is thank you for spading it for us, sorry you lost your tiki. JimGamma

Condolences -- although of course we appreciate your willingness to sacrifice for the team. Kilyle 18:23, 13 December 2007 (CST)

Relation to Crimborg?

Considering how much work the devs put into Crimbo, I doubt they would've sprung a massive content upgrade like the expanded cove unless it was going to figure into Crimbo as well. So, how does it fit in?

Okay, so the stone triangles and spheres definitely sound like some kind of weird tech and they dilineate an otherwise empty triangle (Bermuda?) right about where the volcano "should" be. I also noticed that the new holiday Arrrbor Day is starting on Dec 24. My theory is that the triangles will "activate" on Arrrbor Day and summon the volcano, which will have something on it with which to destroy/repel the Crimborg. --Drewbear 08:13, 14 December 2007 (CST)