Talk:The GameInformPowerDailyPro Dungeon
Scaling monsters
So how high do the scaling monsters scale to? Forums are reporting that they go beyond 5k. --Melon 18:13, 1 February 2013 (CET)
Video Game Minion (Weak) stats are : Att = Mox - 7 + max(ML,0) Def = Mus - 7 + max(ML,0) HP = Def x 0.75, rounded down
Video Game Minion (Moderate) stats are : Att = Mox - 2 + max(ML,0) Def = Mus - 2 + max(ML,0) HP = Def x 0.75, rounded down
IE they respect +ML, but ignore -ML.
Haven't checked for cap. --Darzil 12:15, 2 February 2013 (CET)
I believe it scales up to 10k of your moxie. Monster Manuel was reporting a monster power of 10062 with 12584 buffed moxie and +62 ML. This seemed to be the same on all 3 levels. RisenJihad (talk) 13:55, 10 May 2013 (UTC)
Monster and item locations
Are all items and monsters available in all levels or are some restricted to a specific level (1,2,3)? Discordance 20:50, 1 February 2013 (CET)
- I suspect that items are arranged per level. I need to do a few more runs, but some basic analysis seems to support this theory. There are 8 categories of items: food, money, hp restore, mp restore, booze, combat item, helmet, weapon. There are 3 levels of potency for each, and 3 levels in the dungeon. I also haven't seen any evidence against it, the gold crown has always shown up on level 3 for me, the iron helmet on level 2. Also, the item ids are arranged in this pattern as well.--Toffile 02:37, 3 February 2013 (CET)
- After using tons of mags mimic farming, I realize I've never gotten certain items: cloth hats, iron helms, daggers, iron (steel?) sword, or the shining goblet. I've also never actually used one in-run so maybe it's level based. I'm always in aftercore. DarkAxz (talk) 22:12, 7 April 2013 (UTC)
- I just started keeping track of items from the magazines I use in-run. I ascend in HC so have limited access, but I've seen the green cloth cap at character levels 5-7, iron helmets at 5-7, shining goblets at 3-7, steel swords at 7-8, whole roasted chickens at levels 1-5. The flaming sword and gold crown might be tied to upper levels; the potions and money items seem to be level independent. My sample size isn't large, please feel free to add to or disagree with this info. --Mokume (talk) 21:39, 29 May 2013 (UTC)
Monster pages
Since the monster names are just random adjectives and minion names around the monster type, while the images and descriptions are a bit more consistent I think we can go with the monster type and a prefix. The images are using faq, which isn't very descriptive but GameInformPowerDailyPro is a bit cumbersome. I suggest FAQ Warlock or GameInformPowerDailyPro Warlock with the 3 possible images/descriptions, probably a link to the list of adjectives and minion positions and either list every possible item in the zone or link again to the list here. Discordance 20:59, 1 February 2013 (CET)
- I prefer "FAQ X" rather than "GameInformPowerDailyPro X" but as the different names seem to be confusing the groupings slightly we should be careful on what we actually name the monster type. For item drops I was thinking of using {{acquire}} which gives:
![]() | You acquire... something. |
- and then you can link back to this page in the notes. --Melon 21:44, 1 February 2013 (CET)
- "GameInformPowerDailyPro <X>" will be a pain to type and everyone will get frustrated. It needs to be short, not StudlyCaps, better all lower case than all upper case. If it were me, I'd use "Magazine dungeon <X>". --Club (#66669) (Talk) 21:55, 1 February 2013 (CET)
Looks like we have an official naming policy now. Video Game Minion (weak) from manuel. This covers a large category and I suspect at least the types like warlock or blob can appear on any minion types. We can use Video Game Minion (weak) as a listing point anyway and link to stuff like Video Game Warlock perhaps? Discordance 13:00, 2 February 2013 (CET)
- I'd just go with Video Game Minion (and Video Game Boss) for the main page and put all the various types on subpages. I don't think the differences in levels is significant enough to warrant separate pages for weak/moderate/strong. —Yendor 13:12, 2 February 2013 (CET)
blobs
I removed goo blobs, but now i'm not certain. I have encountered blobs, has anyone encountered goo blobs, or can anyone confirm goo is just a random adjective. Discordance 21:06, 1 February 2013 (CET)
- It is entirely possible that my goo blobs were just blobs. I remembered fighting a goo blob but it could have just been a blob type. In another note unrelated to blobs I remember fighting sages, but thinking back to the images they were probably a part of the Warlock/Wizard grouping, rather than "wise old man" (which I added) so that category should probably go too. --Melon 21:37, 1 February 2013 (CET)
Non-combats
I've had a few weird things happen with non-combats. I'm not sure yet if these are bugs or rare co-occurrences. Once or twice the NC was actually the first adventure in the zone, followed by combats. Ocassionally failing one can result in more combats but not usually. One time a miniboss encounter forced the NC to be skipped, another time it did not. None of them use an adventure, and I don't think they are normal non-combats strictly speaking. They appear to be scheduled but its hard to tell because of the weirdness. Discordance 17:59, 2 February 2013 (CET)
I've had two walkthrus that tell me there will be a non-combat puzzle and then had the puzzle not show up. Once was a Sphinx and once was a platform jump. Every single dungeon I've done so far (eleven) has had a maze, though. Speaking of which, here's a Maze Direction Tool I whipped up. If I get the round-tuit I'll make it GreaseMonkey script, but this is more flexible anyway. --Club (#66669) (Talk) 22:33, 9 February 2013 (CET)
I've had mazes in level 3 not happen before the boss 3 times I have done 24 of them so far --Ganomex 03:55, 10 February 2013 (CET)
Message-o-rama
— Cool12309 (talk) 16:57, 2 February 2013 (CET)
Area name - Monkey Evil 9 - Swampleton
Boss name - Hate Giant Lokhurg
Level 1, Blood Fell Flats, desert (huge gold coin, tankard of ale)
Level 2, The Plunge Pond, sea (hamburger, round blue bomb)
Level 3, The Wounded River, sea (extra-strength red potion, flaming sword)
Monsters:
- confused clown servant (level 1)/fat clown bruiser (level 2)/ferocious clown vice-president (level 3)
Intro:
If you needed any evidence that %bossname% is thoroughly evil and must be destroyed for the safety of the entire world, I present this as Exhibit A: a clown.
--OR--
In the interest of ensuring that sensitive and emotionally-fragile adventurers not suffer from undue trauma due to shocking and disturbing concepts being revealed in a surprising fashion and without due notice, we would like to present this trigger warning:
In this adventure, you are attacked by a clown.
--OR--
Oh god, a clown! Why did there have to be clowns? Spiders, snakes, vampires, ghosts -- fine and dandy. Burrowing, flesh-devouring rot grubs? Great! But sadly, this isn't your lucky day.
Hit/Crit: He pulls out a joybuzzer and shocks you. The joy in this case is entirely his.
- dumb turtle mook (level 1)
Intro:
A large turtle is approaching you, rather slowly. Honestly, it's kind of a pain waiting for it. I mean, you could just leave, right? But then you'd miss out on XP and loot, so you might as well wait, and anyway it's not like you've got a lot else going on. You look at your watch, decide to give it five more minutes, and then spend four minutes humming and tapping your foot until it arrives.
--OR--
As you walk past a large round boulder, a head pops out of the side of it and tries to bite you! I guess it wasn't a boulder after all, but a turtle! Honestly, jeez, you should have seen that coming.
Like, as soon as I mentioned a big round boulder out of nowhere, you should have been saying "I bet that's a turtle or something". If this was a cartoon you totally would have known that was a turtle, although to be fair you would have seen that it was a slightly different color than the background art in that case.
--OR--
Your path is blocked by a very large turtle. Large enough that you could hang out in his shell, if you wanted. Of course, you'd have to get the turtle out first. It's definitely too cramped in there for the both of you. Actually, from the look the turtle is giving you, it seems that he feels the same way regarding you, except applied to a much larger area of space.
Miss/Fumble:
He walks straight at you, but you jump over him.
He says, "Radical, dude!" and skateboards around.
- gibbering warlock peon (level 1)
Intro:
"An interloper!" shouts an old man in a hooded robe. He makes a complicated gesture, and shoots a bolt of fire at you! "Let's see how you like this![sic]? "I don't like it!" you shout back. "I don't like that at all!"
"No? How about... this!" He yells, throwing a giant icicle at you.
"Nope! I don't like that one either!"
"This one?" he asks, spraying you with lightning.
"Cut it out!"
--OR--
"Ha ha haaa!" laughs an old man in a hooded robe. "Prepare to die, adventurer! I will summon demons from all seven hells to destroy you!"
"Eight."
"What?"
"There are eight hells," you say.
"Are you telling me I don't know how many dang hells there are? Look, there's Hey Deez, and Pandamonium, and Dis, and umm... what's the one with the seals?"
"I think it's just called Hell."
"Right. And then there's, umm... dang it, it doesn't matter how many dang hells there are! Prepare to die!"
--OR--
A thin, bitter-looking old man in a black robe appears to be casting some sort of curse on you. You'd better do something about that quick, before he turns you into a frog or your blood into vinegar or your bones into cheese or makes you super-thin or unable to use skills or perpetually super-hairy like a dog man or... man there sure are a lot of different curses, aren't there?
- mysterious bat solider (level 2)/vicious bat vindicator (level 3)
Intro:
Did you know that bats are basically the mammalian version of a butterfly? When a mouse reaches a certain age, it spins itself a cocoon, and several days later, a bat emerges. Speaking of which, one is attacking you now.
--OR--
Oh look, a bat. And just like every bat everywhere, it sat invisibly in a dark shadow until you got nearby, at which point it suddenly flew out and tried to knock you down a pit. Stupid bats.
--OR--
You are attacked by a bat, which is hardly surprising, because adventurers are constantly being attacked by bats. In fact, in some languages, the word 'adventurer' literally means "someone who is being attacked by bats".
Hit/Crit:
It bites you with its sharp, cruel fangs. What time is it? Tooth hurty.
It scratches you with its creepy little claws.
It smacks you with a leathery wing. At least it didn't use the West Wing.
It smacks you with a leathery wing. If only it had used its lacy wing instead.
It smacks you with a leathery wing. It's pretty repulsive.
It swoops at you, and even though you're totally pressing the duck button, it hits you anyway. Weak.
Miss/Fumble:
It swoops down at you, but runs smack into a candelabra and briefly becomes a bat-torch.
It tries to bite you with its sharp, cruel fangs, but gets a fang-ache. Dentistry's not a known concept in the bat world.
It tries to scratch you with its claws, but breaks a nail and has to go get a baticure.
It tries to scratch you with its claws, but can't break your thick skin.
It tries to scratch you with its claws, but you're a rebel without some claws.
It tries to smack you with a leathery wing, but you won't be buffaloed by a wing.
- naughty ninja sentinel (level 2)
Intro:
A ninja cartwheels out of the darkness, spraying throwing stars and caltrops all over the place. None of them hit you, leaving you to wonder if he's doing it deliberately or if they're just falling out of his pockets because of all the flipping around.
--OR--
A ninja suddenly springs out of the shadows, and a throwing star thunks into the wall right next to your head, followed by a second, and a third, and a fourth... Eventually you turn and see that he's spelling out "YOU ARE A BUTT" and you just attack him.
Hit/Crit:
The ninja slashes you with a katana. Horrific katana! What a painful phrase!
The ninja vanishes in a puff of smoke, then stabs you in the back.
Miss/Fumble:
The ninja sets off a smoke bomb, but picked a stink bomb by mistake, and has to lift his mask to throw up.
- smelly zombie master (level 3)
Intro:
Suddenly, a zombie appears out of nowhere and attempts to bite you! Okay, well, that's not really accurate -- obviously he had to appear from somewhere. Probably over there in that dark and shadowy corner of the room, where you weren't looking.
--OR--
You hear a "Graaaagh" sort of noise, and turn around to see a zombie shuffling up to you. Gosh, it sure is unexpected to see a zombie in a dungeon, particularly one based on a popular video game, or maybe it's the other way around. Either way, you're totes surprised, for reals.
Hit/Crit:
The zombie hops in a Zamboni and runs over you.
boss (Hate Giant Lokhurg)
Intro:
You step into the lair of the evil villain %bossname%, which is decorated in a skull motif -- skull lamps, skull wall-brackets for the skull lamps, skulls used for crown molding and baseboards, a big pile of skulls stacked up as a dais for a big throne also made out of skulls... basically just skulls everywhere you look. It's a little tacky, but you have to respect the guy a little for knowing what he likes and just running with it.
From atop his skull throne, %bossname% (skull helmet, skull shoulderpads, skull knee pads, skull belt buckle, skulls also hanging from the belt on leather cords, and -- ew -- skull codpiece) lifts his wine goblet (yes) in a toast. "So, James the Wrinkly! You have finally arrived! I have been waiting for the opportunity to add your skull to my collection!"
"Sorry," you say, "I'm not James the Wrinkly, I'm %playername%. And anyway, don't you have enough skulls already?"
"Never! I shall own the skulls of every human being in the world!" He laughs raucously.
"Dude, that is going to be a lot of skulls. Where are you going to put them all? You should have gone with something that would stack better, like sternums. Or those little bones in your toes, what are those called?"
"Phalanges? Look, idiot, who's going to be scared of a guy who collects toes?"
"Well, I'm not scared of you regardless, so nuts to you."
%bossname% slams down his skull goblet angrily. "Enough! Prepare to die, whoever you are!"
Hit/Crit:
%bossname% opens a little door on his chestplate, and shoots a laser beam at you. Aaah! What the hell?!
%bossname% pulls out a bow, and peppers you with arrows. It's a terrible assalt, and you hope he doesn't do it again anythyme soon.
%bossname% roars really loudly, causing stone blocks to fall from the ceiling in several places around the room -- like where you're standing, for example. (Not where he's standing, of course.)
Miss/Fumble:
%bossname% pulls out a giant sword, and starts spinning around like a whirlwind. After a while, he starts to look dizzy.
%bossname% pulls out an axe with a blade the size of a car door, but fortunately an axe that size is not the fastest weapon in the world.
End of combat:
%bossname% crashes to the ground with a howl. "I shall have my revenge!", he screams, and the ground begins to shake under you. The stones of the villain's lair crack and collapse as you run, and you leap from the structure just in time to avoid being buried in the wreckage alongside %bossname%.
Satisfied that you've seen everything that %areaname% has to offer you, you crumple up the GameInformPowerDailyPro walkthru page and throw it away.
Game Length
Maybe I've missed it, but I don't think we discuss game length anywhere. I just got out of HC and went through my first one of these today. 30 adv total. Level I: 17 minions, 1 puzzle. Level II: 1 miniboss. Level III: 8 minions, 1 puzzle, 1 final boss. The single adventure level II surprised me. Is that common? --Club (#66669) (Talk) 20:41, 7 February 2013 (CET)
- So I realized I forgot to account for puzzles being no-Adventure in my total above. And in most of the others I've been keeping track of. Here's one I kept very careful notes on:
Level I (9 adv)
- adv 68: What's a 'Level', Anyway?
- adv 68: burning demon mook
- adv 67: gibbering knight peon
- adv 66: burning demon mook
- adv 65: twitching mushroom mook
- adv 64: burning demon mook
- adv 63: gibbering knight peon
- adv 62: twitching mushroom mook
- adv 61: burning demon mook
- adv 60: gibbering knight peon
- adv 59: door puzzle
Level II (7 adv)
- adv 59: hopping demon middle-manager
- adv 58: crazy zombie mercenary
- adv 57: gibbering turtle shaman
- adv 56: hopping demon middle-manager
- adv 55: gibbering turtle shaman
- adv 54: gibbering turtle shaman
- adv 53: crazy zombie mercenary
- adv 52: maze
Level III (9 adv)
- adv 52: mysterious ninja champion
- adv 51: vicious warlock champion
- adv 50: shambling bat conqueror
- adv 49: shambling bat conqueror
- adv 48: mysterious ninja champion
- adv 47: vicious warlock champion
- adv 46: mysterious ninja champion
- adv 45: vicious warlock champion
- adv 44: boss
Total: 25 adv exactly. --Club (#66669) (Talk) 02:08, 9 February 2013 (CET)
Level 1 - 15 adv
Level 2 - 9 adv
Level 3 - 7 adv
Total 31 adv--Tiny Plastic Andalite (talk) 14:03, 31 January 2021 (UTC)
Level 1 - 16 adv
Level 2 - 1 adv
Level 3 - 11 adv
Total 28 adv (incl 2 puzzles and boss) --Tiny Plastic Andalite (talk) 09:10, 7 February 2021 (UTC)
Level 1 - 12 adv
Level 2 - 8 adv
Level 3 - 10 adv
Total 30 adv --Tiny Plastic Andalite (talk) 10:58, 18 February 2021 (UTC)
Monster drop rates
Gold star = 20% (115/348 @+70%), (116/326 @+70%)
slice of pizza = 30% (179/348 @+70%), (164/326 @+70%)
--Deadned (talk) 16:59, 15 January 2014 (UTC)
Number of items dropped in 6 adventures, on third level with 131% item drop (sorry for tiny sample size)
1, 2, 1, 1, 0, 1
--Tiny Plastic Andalite (talk) 13:58, 30 January 2021 (UTC)
Items found in one dungeon instance (32 adv) with 131% item drop
- Bottles of wine - 3
- Cartoon hearts - 5
- Dollar-sign bags - 7
- Fireballs - 8
- Gold crown - 2
- Slices of pizza - 9
--Tiny Plastic Andalite (talk) 14:03, 31 January 2021 (UTC)
Items found in one dungeon instance (25 adv excluding 2 puzzles and 1 boss) with 131% item drop
- Bottle of wine - 2
- Dollar-sign bag - 1
- Fancy blue potion - 10
- Flaming sword - 2
- Slice of pizza - 11
- Vial of holy water - 9
--Tiny Plastic Andalite (talk) 09:07, 7 February 2021 (UTC)
Gender of randomly-generated characters
I noticed that the genders and pronouns of the randomly-generated characters don't always match. Here the first sentence says a princess was kidnapped, next sentence says it was a prince, and apparently the prince's step-sister is called Arthur. Also, I'm playing as a female character. "[Boss] has kidnapped Brooke, the princess of Thugglebongchester! Now it's up to the Prince's stepsister, Arthur the On fire..."