Talk:The Sleazy Back Alley

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The probability of a monster vs. non-monster encounter seems 50% (in testing, it was 55% monsters). I tried equipping the monster bait to increase my chances of getting monster encounters, but in the 120 turns I measured the ratio monster:non-monster encounters didn't change -- actually it decreased(!) but within an acceptable margin of error. --Mozai 08:32, 9 Nov 2005 (MST)


I've been collecting statistics on the encounter rates here. Here are my findings so far:

Of 215 adventures...

  • 103 Combat adventures
  • 26 drunken half-orc hobo
  • 24 rushing bum
  • 25 big creepy spider
  • 28 completely different spider
  • 112 Non-combat adventures
  • I'm not going to list them all now
  • 7 occurences of Under the Knife (doesn't use an adventure without a sex change)

They Tried and Pailed was my first adventure. Spirit of the Slug Lord was my 31st adventure.

My research so far leads me to believe that combat adventures and non-combat adventures occur with equal likelihood, though I'm not sure how the one-shot adventures and Under the Knife fit in to the picture. Also, it seems very likely that the combat adventures are all equally likely; the same is probably true of non-combat adventures, but since there are many more of them, the variance is higher, so I'm just not quite convinced yet. More data to come as I collect it. -- TheArchivist 19:44, 2 February 2006 (Central Standard Time)

New Adventures I've ran into

I'm not good with Wiki templates, so here's adventures I've found. Add them yourself.

Name: Aww, Craps

Just inside the Sleazy Back Alley, you encounter a group of shady-looking characters throwing dice against a wall. As you approach, they look up at you expectantly.

"You in?"

Choices:

Cheat Just a Little

Cheat Like Crazy

Bilk 'em, Danno (yes, two R's)

Walk Away

I chose Cheat Like Crazy...

You attempt to cheat the gamblers out of some Meat, but before too long, they catch on to what you're doing and take turns punching you really hard in the face. It hurts a lot.

You lose 2 hit points.

I chose Cheat Just a Little:


You play dice with the gamblers for a while, and each time you get a good roll, you sneakily slide the die up your sleeve and save it for later. After a while, you remember that dice don't work the same way that cards do, and realize that what you've been doing is pretty much completely pointless.

You end up breaking exactly even on Meat, but at least you got some sleight-of-hand practice.

You gain 5 Sarcasm.

Bilk 'em, Danno:


You start playing dice with the gamblers, and you cheat like you've never cheated before. That is to say that you cheat like somebody who hasn't ever cheated before, and you're very, very bad at it.

The gamblers catch on almost immediately, and throw you out of the alley like something they just beat the crap out of. Which they did.

You lose 136 hit points. 

Walk Away:


You think back to that time on the train when that gambler gave you some advice. He said that you had to know when to fold 'em, know when to hold 'em, know when to walk away, and know when to run.

Then he drank all of your whiskey, and died without even thanking you. That guy was a jerk.

In any case, this situation seems like one of the third type of situation he described, so you mosey on out of there.

(No adventure taken)

Another adventure:

The Entertainer

Before you can make it into the Sleazy Back Alley, you're accosted by a ragtag group of orphans from the Wrong Side of the Tracks. You pause briefly to try and remember if you've ever seen a group of orphans that wasn't ragtag, but that train of thought goes nowhere fast.

"Put on a puppet show for us!" cry the orphans. "Please!" They point to a nearby... er... puppet show booth. Whatever those things are called.

Never one to miss an opportunity to corrupt the youth of Loathing, you duck inside the booth and prepare for your show. But what kind of show will it be?

Choices:

Put on a classical tragedy

Do a musical, instead

Try for a science fiction double-feature (Rocky Horror reference)

Introduce them to avant-garde


I chose the science fiction one:

You put on a play in which futuristic cyborg warriors fight with laser beams in an effort to free themselves from their cyborg overlords, while a rogue group of cyborg dissidents use laser beams to wage their own battles against a group of cyborgs that they created and that unexpectedly revolted and turned against them. Unfortunately, the special effects consist entirely of you making *pew pew* noises with your mouth, and the show, left to succeed only on the strength of its plot, is a miserable failure.

The orphans, feeling sorry for you, pool their meager money and give it to you to help you look for a new job.

You gain 15 Meat.

Chose avant-garde:

You decide to introduce the orphans to the concept of an avant-garde puppet show. You sneak out of the booth, leaving them sitting there for twenty minutes waiting for the show to start, when in fact the show started the moment you left...

How avant-garde!

Do a musical, instead:

You put on a brief musical in which two itinerant gangs of Knob Goblins, the Sharks and the Jets, resolve their differences via carefully choreographed street fights. The play isn't very good, and your singing is even worse, but the fight sequences leave your fingers both stronger and nimbler.

You gain 3 Roguishness.

You gain 2 Beefiness.

Classical tragedy:

You put on a puppet show in which you share with the orphans the story of Knobcrates, the greatest of the Knob Goblin philosophers of the Days of Yore. The play illustrates how Knobcrates spent his life in the pursuit of wisdom, and preferred to demonstrate that wisdom by arguing with everybody he met. In his later years, he was finally executed by his fed-up countrymen.

The play teaches the orphans two important lessons -- that education is ultimately futile, and that nobody likes a smartass. The tears of enlightenment in their filthy eyes warm your heart.

You gain 5 Cheek.


Dumpster Diving


In the Sleazy Back Alley, you happen upon a dumpster. You lift the lid to investigate, and discover a half-orc hobo passed out inside.

"Hmm..." you think to yourself. "This seems like a good opportunity to do... something."

What is it?

Punch the hobo
Rob the hobo
Look under the hobo

Look under the hobo:


You roll the hobo over on his back, careful not to wake him up. Digging through the garbage he was resting on, you find a bottle of wine.

You decide that it'd be tragic if the hobo woke up with a stiff back because he was sleeping on the bottle, so you protect him from that fate by gaffling the bottle.

You're such an altruistic Adventurer. Your mother would be proud.

You acquire an item: Mad Train wine 

Punch the hobo:

You're fighting a drunken half-orc hobo


You tap the hobo on the shoulder, and he sits up groggily. "Huzz... er... whuzza..." he mutters, as he grabs a broken bottle from the dumpster and begins swinging it at you wildly.

Rob the hobo:


You take advantage of the rare opportunity presented to you by this hobo -- risk-free pickpocketing practice. Or is it pocketpicking practice? Pockpicketing?

You carefully fish around in the hobo's pockets, and though you find only a tiny bit of Meat, you feel much more confident in your finger dexterity.

You gain 4 Meat. 


All of the non-combat adventures seem to be gone or replaced. Like this one:

Bree-Yark!


As you're nearing the Sleazy Back Alley, you happen upon a Knob Goblin tourist, gaping in awe at the tall buildings of Seaside Town (They don't have anything taller than zero stories where he comes from.) Since he hasn't noticed you, you take advantage of the opportunity to practice your pickpocketing skills. You feel simultaneously smoother and richer. Like new and improved Ovaltine™!


You gain 50 Meat. 

You gain 5 Chutzpah.

This one was directly replaced, but given choices. Hammer Time is now...

Please, Hammer


As you near the Sleazy Back Alley, a man approaches you with tears in his eyes.

"You gotta help me," he says. "My... my hammer. -snif- My hammer is broken. It means more to me than anything in the world, and it's broken. -snif- Can you help me?"

He looks at you, eyes gleaming. His eyes, not yours.

"Sure, I'll help."
"Sorry, no time."
"What's the frequency, Kenneth?" (A reference to something obviously, I don't know what.

I chose the Kenneth thing.

You begin pummeling the man with your fists, screaming "What's the frequency, Kenneth?" over and over as you do so. After your arms get tired, you leave the alley, wondering what came over you. You consider it for a few minutes, then lose interest because you see something shiny in the gutter. Guess it'll remain a mystery.

You gain 6 Beefiness.

Sure, I'll help:

"Sure, man. I'll help" you say, and his eyes light up. "Th... -snif- thank you..." he says, and hands you the pieces of the broken hammer.

"My name's Harold, by the way. I'll wait right here for you."

You acquire an item: Harold's hammer head

You acquire an item: Harold's hammer handle

After combining them, adventure here and...

Don't Hurt 'Em


As soon as you get near the Sleazy Back Alley, you're immediately set upon by Harold. "Did you fix it? Did you fix it?"

"Yep," you reply, "here it is."

"It's hammer time!" he exclaims, excitedly. "Now that I have this, I'll never need to leave the house! Hey, come to think of it, I guess that means I won't be needing this anymore..."


You acquire an item: suntan lotion of moxiousness 

(You lose your Harold's hammer)

--Ηúηţêř ťĥẽ Ŕéļáţīv€ļ¥ ĜΘΘÐ (Ţâĺķ | Ćņťβ§) 23:12, 28 November 2006 (CST)



I had 2 non-combat increases active and got the following adventure:

In the Still of the Alley

I added it as well as I could, but I probably didn't do it perfectly. If one of you pros could review it and make any corrections I would appreciate it. Thanks.


There's a new non-combat adventure if you're on the quest given by the Gnome Elder at the Gnomish Gnomad Camp (and already met Gn8than on the Extreme Slope). The adventure title is "All-but-Dissertation Tucker Dummychuck, the Fingerless Hobo," the image is http://images.kingdomofloathing.com/adventureimages/hobo.gif, and the text is:

Hobo gloves? Yeah, I reckon I've got me some hobo gloves. Don't reckon I'm about ter part with ‘em, though. They really keep my lack of fingers warm.

Yes, that is a harmonica in my pocket, though I am also somewhat happy to see yer. I'd play yer a tune, but I never bothered ter learn how ter play. I tried to sell my soul ter the devil for the ability to play the harmonica better than any mortal man has ever played ‘er, but the devil wasn't interested.

I hear tell some of ol' Scratch's lesser demons have been known ter give correspondence courses, though.

I'll tell yer what: if'n you bring me some harmonica lessons, I'll give yer these here gloves.

--Cobwebs 21:20, 10 October 2007 (CDT)

Needs Confirm

Is there a reason this is in the Needs Confirm list?--Chawmp 22:59, 26 January 2008 (CST)

  • Yes - the crazy bastard's elemental alignment is unknown (most likely none). --Quietust (t|c) 23:04, 26 January 2008 (CST)

New encounter

You're fighting a mutant saguaro
This looks like some kind of desert-based Ent, but it's actually just a saguaro that's been mutated from prolonged exposure to Grimacite radiation. Some sort of vaguely glowing venom seems to drip from its spines.
You know, I've always thought, "cacti are jerks, but at least they're not ambulatory. I mean, you have to fall on them to get hurt by them." Just goes to show that the universe hates me.

You get the jump on it. --Thwuck 15:01, 27 October 2008 (UTC)

Halloween encounter. -- sulfur 16:21, 27 October 2008 (UTC)

=Library

  • Someone just added a thing about a library across the street. Where is this coming from? — Cool12309 (talk) 18:26, 4 April 2013 (UTC)

Big creepy spider

There is a new drop on this encounter:
You find another one of those weird jug maps.
You acquire an item: map to a hidden booze cache
--Ffilmar (Talk) 09:50, 21 October 2015 (UTC)