Fashionably Late: Difference between revisions

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{{skill|
{{skill
skillid=58|
|skillid=58
type=passive|
|type=passive
description=You've learned how to be exactly late enough that your tardiness has no negative consequences. The end result is that you'll have time for one extra Adventure every day.|
|description=You've learned how to be exactly late enough that your tardiness has no negative consequences. The end result is that you'll have time for one extra Adventure every day.
source=[[CRIMBCO Employee Handbook (chapter 1)]]|
|effect=+1 Adventure(s) per day
price=1000 {{plural|CRIMBCO scrip}}|
|source=[[CRIMBCO Employee Handbook (chapter 1)]]
effect=As the description indicates, this gives you one bonus adventure per day.}}
|price=1000 {{plural|CRIMBCO scrip}}}}
 
==Notes==
*Only gives an extra adventure at rollover, not upon ascending.
==See Also==
==See Also==
*[[Extra Rollover Adventures]]
*[[Extra Rollover Adventures]]
*[[Skills Obtained From Items]]
{{CRIMBCO Employee Handbooks}}

Latest revision as of 21:08, 22 August 2012

Fashionably Late

Fashionably Late

Type: Passive
MP Cost: N/A

You've learned how to be exactly late enough that your tardiness has no negative consequences. The end result is that you'll have time for one extra Adventure every day.

+1 Adventure(s) per day

Source: CRIMBCO Employee Handbook (chapter 1)
Price: 1000 CRIMBCO scrip
Class: N/A
Level: N/A


Notes

  • Only gives an extra adventure at rollover, not upon ascending.

See Also

Handbook Skill Category Effect
Chapter 1 Fashionably Late Passive +1 adventure at rollover
Chapter 2 Executive Narcolepsy Passive +1 free campground rest per day
Chapter 3 Lunch Break Noncombat skill Summon 1 sack lunch per day
Chapter 4 Offensive Joke Combat skill Deals sleaze damage and delevels
Chapter 5 Managerial Manipulation Buff (others only) Grant another player Employee of the Month once per day.