Basic Farming: Difference between revisions

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Farming for meat and items is a common activity in KoL. Farming is simply spending time adventuring for the purpose of accumulating meat or items in quantity. It is the only reliable way in the game to amass a large sum of meat, but it is very time consuming. This guide outlines simple strategies that can be used to maximize your meat and item farming. You can find more advanced strategies, including cost-effectiveness analysis and NPZR farming on the [[Advanced Farming]] page.  
Farming is simply spending time adventuring for the purpose of accumulating Meat or items in quantity. It is a reliable way in the game to amass a large sum of Meat, but it is very time-consuming. This guide outlines simple strategies that can be used to maximize your Meat and item farming. You can find more advanced strategies, including cost-effectiveness analysis on the [[Advanced Farming]] page.  
 
[[Farming Strategy |Archive]]


==Adventures==
==Adventures==
Obviously, the more [[Adventures]] you have available, the more time you can spend farming. See [[Adventures]] and [[Extra Rollover Adventures]] for ways to get more turns. Also see [[Maximizing Your Rollover Adventures]] for examples.
Obviously, the more [[Adventures]] you have available, the more time you can spend farming. See [[Adventures]] and [[Extra Rollover Adventures]] for ways to get more turns. Also, see [[Maximizing Your Rollover Adventures]] for examples. Eating, drinking, and spleening to your maximum will provide even more adventures, and thus more Meat; just make sure that your consumables aren't costing you more per adventure than you can earn!  (See Basic Cost-Effectiveness, below.)
 
===Encounters===
Encounters are adventures used in a location. There are two types of encounters - combat and non-combat. Each type of encounter has a [[Combat Frequency | fixed chance]] of occurring, regardless of the number of different specific encounters in the location.
 
Combat encounters involve fighting monsters, and monsters can drop meat or items. Drop increasers (see below) can help increase the meat or items that monsters drop when defeated.
 
Non-combat encounters do not have fights, may involve choices, and always give certain results. While some non-combat encounters may give random amounts of meat or certain items, they always give within a certain range and they are not affected by drop increasers.
 
====Adjusting Combat Frequency====
Potentially, [[Combat Frequency | adjusting the frequency]] of combat or non-combat encounters could lead to more encounters of a preferred kind. However, in practice this does not seem to be particularly cost effective (see below). Unless you are sure about it, you should limit your use of consumable combat frequency adjusters to the ones you find and not purchase them.


==Drop Increasers==
==Increasing Meat and Item Drops==
Certain items, skills and familiars can increase the amount of meat or items that is dropped in a location. See the following pages for more information on meat and item drop increasers and how they work:
Certain equipment, effects, skills, and familiars can increase the amount of Meat or items that is dropped in a location. See the following pages for more information on Meat and item drop increases and how they work:
*[[Meat from Monsters]]
*[[Meat from Monsters]]
*[[Maximizing Your Meat Drops]]
*[[Maximizing Your Meat Drops]]
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*[[Maximizing Your Item Drops]]
*[[Maximizing Your Item Drops]]


In general, increasing meat and item drops results in a) more meat and b) more items to sell. You should equip non-consumable drop increasers you already own any time you are farming.
In general, increasing Meat and item drops results in a) more Meat and b) more items to sell. You should equip non-consumable drop increasers you already own anytime you are farming, including a [[Leprechaun]]-type or [[Baby Gravy Fairy]]-type familiar.  (Advanced farming scenarios may use different familiar, such as a [[Stocking Mimic]].)
 
===Buff Bots===
Many farmers don't have all the farming skills permed; instead, they rely on bots to provide some or all of their buffs, such as [[Polka of Plenty]], [[Fat Leon's Phat Loot Lyric]], or [[Empathy]].  There are some well-known, long-lived and generally stable buff bots, but the list does change over time.  One may ask the /newbie channel or consult the wiki's [[Buffbot|Buffbot article]] for a current list.


===Basic Cost-Effectiveness===
Buff bots offer their services ''very'' cheaply. Most of them provide "philanthropic" buffs for a pittance (under 30 meat for a whole day's worth), as well as longer buff durations for a reasonable price.
Note that it is possible to spend more meat on items and effects than you gain while farming with them. Be cautious about buying extra equipment unless you're sure that the benefit outweighs the cost, particularly from The Mall. Basic cost-effectiveness is calculated by comparing the amount of meat you spent on an item (or could get from selling it if you already have it) to the amount of meat you could potentially gain through the use of the item. If the first number is higher, you will lose money by using the item (or you would make more if you sold it). The actual calculations for cost-effectiveness can be somewhat complex and vary by location so they have not been included here. Also see the [[Advanced Farming]] guide for more information on a cost-effectiveness comparison of certain items in a specific location.


===Meat or Items?===
===Meat or Items?===
A common question is whether or not to use meat drop increasers or item drop increasers. When farming for wealth, in almost all circumstances a meat drop increaser is the better choice. The reason for this is that there is no cap on the modified amount of meat that a monster can give, but it can only give 1 of each item it drops. A yeti, for instance, can potentially give almost 1550 meat to the [[Maximizing Your Meat Drops | best equipped adventurer]], but it can only ever drop one [[yeti fur]], no matter how high your item drop increasers are. The rare exception to this are areas where most monsters don't drop meat.
A common question is whether to increase [[Meat from Monsters|Meat drop rates]] or [[Items from Monsters|Item drop rates]]. For most basic farming strategies a Meat drop increase is the better choice. This is because there is no cap on the modified amount of Meat that a monster can give, but it can only give 1 of each item it drops. A [[Knott Yeti]], for instance, can give over 1500 Meat to a [[Maximizing Your Meat Drops|well equipped adventurer]], but it can only ever drop one [[yeti fur]], no matter how high your item drop rate is. In more complex farming strategies, especially when farming specifically for particular items, an item drop increase may be more advantageous, up to the point where the item in question has a 100% chance to drop.
 
==Turning Items Into Meat==
When you farm for items, there are multiple ways to exchange them for Meat. Some are more effective than others.
 
===Autosell===
Nearly all items can be [[Autosell|autosold]] for Meat. Just go to your Inventory page and click the Sell link. However, autoselling items should be your last resort because you might be able to get a better price by selling them to another player.


===Items That Drop Meat or Other Items===
===Items That Drop Meat or Other Items===
Some items, like an [[old coin purse]], an [[old leather wallet]], a [[Warm Subject gift certificate]] and a [[Penultimate Fantasy chest]] drop meat or items when used from your inventory. Like non-combat adventures, these items do not appear to be affected by drop increasers.
Some items, like an [[old coin purse]], an [[old leather wallet]], an [[ancient vinyl coin purse]], a [[Warm Subject gift certificate]] and a [[Penultimate Fantasy chest]] drop Meat or items when used from your inventory. Like non-combat adventures, these items are not affected by drop increasers.


==Selling Items==
===The Flea Market===
When you farm for items, there are multiple ways to exchange them for meat. Some are more effective than others.
Any player level 3 or above can buy or sell items at [[The Flea Market]] in [[Seaside Town]].  However, there is a listing fee and a time limit for each item put up for sale here, and it is extremely difficult to buy or sell items in bulk here; as such, relatively few items are sold here.


===Autosell===
===The Mall of Loathing===
Nearly all items can be [[Autosell | autosold]] for meat. Just go to your Inventory page and click the Sell link. However, autoselling items should be your last resort because you might be able to find a better price.
[[The Mall of Loathing]] in [[Desert Beach]] is the best place for a farmer to buy or sell items. Any player level 5 or above can buy items here.  In order to sell items here, you must be level 9 or above, and you must purchase a store for 50,000 Meat. This may seem like a lot, but remember, you have to spend Meat to make Meat!  Some particularly common items, like items from [[The Castle in the Clouds in the Sky|The Castle]], can sometimes be difficult to sell, because the large supply outpaces the small demand, but by investing in a Mall store, you will be able to leave items up for sale for as long as you want.  Also, it's easy to buy or sell large quantities of items in the Mall.


===[[The Mall of Loathing]]===
Many items that you obtain through farming will sell for far more than their autosell cost - in fact, all items must be sold for at least twice their autosell cost, or 100 Meat, whichever is more. Demand is usually higher for consumables such as food and booze.
The first place any softcore player should check. Most items have a [[Mall]] value that far exceeds their autosell cost, and all items must be sold for at least twice their autosell cost, or 100 meat, whichever is more. The availability of some items can exceed the demand, so some particularly common items (like items from [[The Castle in the Clouds in the Sky|The Castle]], thanks to other meat farmers) can sometimes be difficult to sell. Demand is usually higher for consumables such as food and booze.


===[[Chat#trade | /Trade]]===
Check the prices for an item in the mall before you attempt to sell the item. The market may consider the item to be more or less valuable than you initially thought. Bear in mind that mall prices are occasionally subject to some manipulation; a wealthy player may buy up most or all of the item in the mall, and then offer them in his or her own store at an inflated price.  This is not the norm but is something to watch out for.
If you're not in hardcore, you might consider selling directly to other players via the [[Chat#trade | Trade Chat Channel]]. While you can find good deals here, watch out for bad deals and scams. Prices are frequently worse than the Mall, but bulk sales (with discounts) are more common. However, you might be able to find someone willing to buy items that won't sell for minimum price in the Mall and still get more than the autosell value.


===The Bounty Hunter Hunter===
====Coldfront Marketplace====
Visit [[The Bounty Hunter Hunter's Shack]] and he will purchase certain items for twice their autosell cost. Unfortunately, the list of items he buys is rather short and it changes from day to day. Even so, it's an excellent resource for hardcore players.
Another resource to help determine the true value of an item is the Coldfront Marketplace. All the tradable items on this wiki have a "View market statistics" link in the upper right-hand corner.  You can use this to see long-term trends in the item's price.


====Skins====
===[[Chat Guide: Channels#trade|/Trade]]===
One way to eke every last gob of meat out of a yeti fur is to trade it to [[The L33t Tr4pz0r's C4b1n | The L33t Tr4pz0r]] (The Trapper) at [[Mt. McLargeHuge]] for a [[hippopotamus skin]]. The Bounty Hunter Hunter buys hippo skins for 12 more meat than he will pay for yeti furs. However, with the restructuring of [[the Icy Peak]] this tactic is no longer among the most effective ways to farm.
If you're not in Hardcore or Ronin, you might consider selling directly to other players via the [[Chat Guide: Channels#trade|Trade Chat Channel]]. While you can find good deals here, watch out for bad deals and scams. Prices are frequently worse than the Mall, but bulk sales (with discounts) are more common. However, you might be able to find someone willing to buy items that won't sell for the minimum price in the Mall and still get more than the autosell value.


===The Pretentious Artist===
===Direct Sale to Collectors===
While he only buys [[rat whisker | rat whiskers]], the [[Pretentious Artist]] will buy them for 50 meat each, a veritable fortune for low level players. Rat whiskers can be obtained from the [[The Typical Tavern Rats | pre-quest Typical Tavern]].
Even if an item is so common and worthless that it will never sell in the Mall even at minimum prices, there will usually be ''someone'' who wants to have the most of them in their Display Case. By checking [http://kol.coldfront.net/collections/index.cgi the Display Case Database], you can find these people even if they don't hang out in /trade. The second-place collector might even be willing to pay more than they usually would if you're selling enough items to give them the lead.


==Tactics==
==Tactics==
While meat and items can be farmed from any location, some are more effective than others. Other tactics may help as well.
While Meat and items can be farmed from any location, some are more effective than others. Other tactics may help as well.


===Low Level Farming===
===Low Level Farming===
Locations and tactics available to lower level characters.
Locations and tactics available to lower level characters.


====Pre-Quest Typical Tavern====
====Typical Tavern Cellar====
In the Typical Tavern, before the [[Typical Tavern Quest]] is complete, the encounter "[[drunken rat]]" will always yield a [[rat whisker]]. This can be sold for 50 meat to the [[Pretentious Artist]] once you have completed the [[Pretentious Artist Quest]]. It is very easy to get the [[drunken rat]] encounter because of the Typical Tavern layout - simply choose the same square repeatedly. Equipment, skills and effects that increase meat or item drops will have an effect on the meat and other items dropped by the rat, but are generally not helpful due to the flat rate at which the Artist buys whiskers. Note that if you complete the Tavern Quest you can no longer farm this location.
The [[drunken rat]]s in the [[Tavern Cellar]] will always drop a [[rat whisker]]. These can be sold for 50 Meat to the [[The Dirt-Walled Hovel of the Pretentious Artist|Pretentious Artist]] once you have completed the [[Pretentious Artist Quest]]. After the Tavern quest is completed, you can fight an unlimited number of rats by clicking on [[A Rat Faucet]]. Effects that increase item drops will not affect the rate at which the whiskers drop (they're a 100% drop), but they will increase the drop rate of {{plural|rat appendix}}, and these can be sold in the Mall for quite a good price (because they are a [[rat appendix chow mein|chow mein]] ingredient).


====Cobb's Knob Treasury====
====Cobb's Knob Treasury====
The [[Treasury|Cobb's Knob Treasury]] is also a good location to farm, due to the relatively high amounts of meat, meat stacks and items dropped. Adventuring with a [[ten-leaf clover]] in this location will yield a [[dense meat stack]] (autosell value is 1000 meat), so it is a good place for hardcore characters to go if they have lots of clovers.
The [[Treasury|Cobb's Knob Treasury]] is also a good location to farm, due to the relatively high amounts of Meat, meat stacks and items dropped. This is the first truly lucrative Meat farming zone in which most players can adventure.  The monsters have a reasonably high base Meat drop (for a level 5 zone), and there are also noncombats which give 300 and 500 Meat.  Spending one adventure per day in each of the [[Knob Goblin Elite Guard Uniform]] and the [[Knob Goblin Harem Girl Disguise]] will guarantee some easy Meat.
 
There is also a minuscule chance of fighting an [[Ultra Rares|Ultra Rare]] monster here, but you shouldn't expect to see it.


====Clover Farming====
====Clover Farming====
While it is no longer possible to get bulk amounts of [[ten-leaf clover | ten-leaf clovers]] from [[the Hermitage]], you can still spend clovers in locations like the [[Orcish Frat House]] (in disguise) or [[The Hippy Camp]] (in disguise) to get a [[roll of drink tickets]] or a [[fruit basket]], respectivelyEach of these (currently) have Mall prices of over 5000 meat. Clovers also have a Mall price of about 4000 meat, so even if you aren't able to farm for the drink tickets or fruit baskets you can still make quite a bit of meat at lower levels.
[[The Hermitage|The Hermit]] will trade three {{plural|11-leaf clover}} per day for [[worthless trinket|worthless items]].  The clovers can be sold to other players.
 
====Cobb Ingredient Farming====
In [[Cobb's Knob]] you can farm [[dry noodles]] from the [[Knob Goblin Master Chef]] in the [[Kitchens]], or farm {{plural|scrumptious reagent}} from the [[Knob Goblin Very Mad Scientist]] in the [[Laboratory]].  Due to constant demand, prices of these items are unlikely to drop significantly.  Depending on your item and Meat drop rates and character power, this ''could'' be more efficient than farming the castle.
 
====The Barrel Full of Barrels====
At [[The Barrel full of Barrels]] adventurers have an opportunity to pick up stat-boosting items which auto-sell for 100-150 meat, some basic booze, plus an extra [[ten-leaf clover]] per dayThe good news is, this requires nothing to get started - item or meat boosting gear is not required (and also not helpful). The bad news is, the returns are relatively low, and explosions and mimics might interrupt your farming.  


The other method for obtaining clovers is to increase item drops as much as possible and farm [[The Orc Chasm]] for various scrolls and construct [[31337 scroll | 31337 scrolls]]. These scrolls should give [[Worthless trinket | worthless trinkets]] and [[ten-leaf clover | clovers]], with no daily limit.
====The Boss Bat's Lair====
[[The Boss Bat's Lair]] is unique in that it can only be used before completing [[Boss Bat Quest|the level 4 quest]]. [[Beefy bodyguard bat]]s drop 200-300 base Meat, one of the highest drops in the game for normal monsters (compare to yetis at ~200), certainly higher than anything else available to lower-level characters. You will no longer encounter bodyguards once you encounter the [[Boss Bat]].


====Cobb Ingredient Farming====
====For Turtle Tamers====
In [[Cobb's Knob]] you can farm dry noodles, which unbuffed you will get ~1/20 adventures (1/2 to get [[Knob Goblin Master Chef]], ~1/10 drop), or farm reagents ~1/12 adventures (1/3 to get [[Knob Goblin Very Mad Scientist]] 1/4 for reagent). Noodles sell for 800, reliably, and reagents for 1k, reliably. Due to constant demand, prices are unlikely to drop by more than 400 meat. Depending on your item and meat drop rates and character power, this ''could'' be more efficient than farming the castle.
[[Turtle Tamer]]s can use their unique ability to, well, [[Turtle Taming|tame turtles]] in order to get some easy meat.  Just buy some [[turtle pheromones]] at [[The Smacketeria]], use them, and adventure.  There are three tradable turtle familiars that can only be obtained in this way - the [[sleeping wereturtle]] in the [[The Spooky Forest]], the [[grinning turtle]] in the [[Orcish Frat House]], and the [[syncopated turtle]] in [[The Hippy Camp]].  Only three of each of these turtles may be tamed per [[ascension]], so the low supply means you may be able to sell some for several thousand meat each.  You can tame turtles without the pheromones as well, but it takes longer; consider the cost of pheromones against potential profit if you plan to go this route.
 
====Clan Rumpus Room====
If you don't have a specific clan that you want to join, but you need Meat, go to the Clan Recruiter in Seaside Town, open the Advanced Search, and search for a clan with any or all of [[An Exotic Hanging Meat Orchid]] (in the first clan furniture dropdown), [[A Potted Meat Bush]] (fourth dropdown), and [[A Potted Meat Tree]] (sixth dropdown).  Using these furnishings in the [[Clan Rumpus Room]] will give you 3000 Meat per day.


===Mid Level Farming===
===Mid Level Farming===
Locations and tactics available to mid level characters.
Locations and tactics available to mid level characters.
====The Haunted Library====
Monsters in the Library don't drop any meat, but [[bookbat]]s drop {{plural|tattered scrap of paper}}, which are always in high demand.  However, to make farming the library truly profitable, you need [[Transcendent Olfaction]] to attract more bats, or a source of [[Banishing]] to remove other monsters, meaning this may not be the ideal farming spot for beginning farmers.


====The Icy Peak====
====The Icy Peak====
[[The Icy Peak]] was formerly the most prolific area for meat farming, but it has been much reduced since the addition of more (lower-yield) adventures in the area. Still, yetis do drop a large amount of meat and it is still decent for adventurers who haven't reached better locations. Don't forget to trade yeti skins for hippo skins at [[The L33t Tr4pz0r's C4b1n]]. Increasing meat drops is the best tactic because of the huge amount of meat dropped by yetis and rams. One advantage to farming this area in Hardcore is that food, booze and MP restorers are dropped, as opposed to some of the other prime farming locations.
In the early history of KoL, [[The Icy Peak]] featured nothing but [[Knott Yeti]]s, and was the best place to farm for Meat by a wide margin.  The addition of other, lower Meat adventures changed that, but still, yetis do drop a large amount of Meat and it is a good farming spot for mid to high level adventurers. Increasing Meat drops is the best tactic because of the huge amount of Meat dropped by [[Knott Yeti]]s (200 Meat base) and [[upgraded ram]]s (100 Meat base).  Don't forget to trade {{plural|yeti fur}} for {{plural|yak skin}} at [[The Trapper's Cabin]] before autoselling them - yak skins are worth slightly more Meat. One advantage to farming this area in Hardcore is that food, booze, MP restorers, and [[Bag of Cheat-Os|a potion which increases Meat drops]] are dropped here, obviating the need to get them elsewhere.


====The Itznotyerzitz Mine (in disguise)====
{{element|Cold|Resistance}} is required to adventure here, so when you're getting your buffs, don't forget [[Astral Shell (effect)|Astral Shell]] and/or [[Elemental Saucesphere (effect)|Elemental Saucesphere]].  Also, have a plan to deal with the [[Snow Queen]]s; they don't drop Meat, and they resist physical and cold damage, so be prepared to deal non-Cold elemental damage, [[banishing|banish]] them, or [[Run Away]].
[[Inside of Itznotyerzitz Mine]] is a good place to farm, and can yield plenty of meat, once you sell what you farm, but won't help you level. Always click on the shiny chunks of wall (If you hover over it, it should be captioned "promising chunk of wall") and you will get an ore, a stone of eXtreme power, or 3 meat stacks. It has no combat, and only on occasion will it hurt you, so you can equip whatever you want, as long as you have the mining gear on. Ores auto sell for 50, stones for 30, and meat stacks for 100.
 
Like the Treasury, you could run into an [[Ultra Rares|Ultra Rare]] monster here, but don't count on it.


====The Haunted Bedroom====
====The Haunted Bedroom====
[[The Haunted Bedroom]] in [[Spookyraven Manor]] is a good place to farm meat due to the frequency of meat-generating items. With many non-combat adventures, it is possible for characters without drop increasers to still get large amounts of meat. Most encounters either drop meat, an [[old leather wallet]] or an [[old coin purse]], all of which yield between 400 and 600 meat. Combat encounters can be avoided by using the [[CLEESH]] spell, running, or can be fought for their possible item drops (wallets and purses), so it is possible for weak or poorly equipped adventurers to succeed here. Having meat drop increasers is effectively useless in this location because all meat is dropped from items or non-combat adventures. An item drop increaser will help make combat encounters drop the purse and wallet more often. Note that in a best-case scenario you can earn only 600 meat per turn here, making most other locations better for a well-equipped adventurer.
The nightstands of [[The Haunted Bedroom]] in [[Spookyraven Manor]] drop no Meat or items, but after each combat with three of the five monsters in the zone, you will encounter a choice adventure which will provide either Meat or a Meat-generating item. Increasing item or Meat drops will not help here, but banishing the [[animated rustic nightstand]] and/or [[elegant animated nightstand]] (whose choice adventures have no meat drops) will. Note that in a best-case scenario you can earn only 600 Meat per turn here, making most other locations better for a well-equipped adventurer.


====Meat Vortex====
====Meat Vortex====
Using a [[meat vortex]] in combat will cause a monster to drop meat immediately. The meat dropped varies between 1 and the maximum amount of meat the monster can drop and is unaffected by meat drop increasers. With enough vortices available, once can pull as much meat from a monster as possible and then kill it on the 29th round of combat, having used only one adventure (that's assuming your moxie is high enough to not get killed in the meantime). This yields 1 to 30 times the normal amount of Meat, but will usually be close to a 15x yield with a 29th-round victory. The very best monster for meat vortex farming is the [[huge ghuol]], but it can only be defeated once per ascension. You can intentionally run away without defeating it to get a 1-29x yield. The next best Meat drop from a monster comes from the [[cubist bull]].
Using a [[meat vortex]] in combat will cause a monster to drop Meat immediately. The Meat dropped varies between 1 and the maximum amount of Meat the monster can drop. It is unaffected by Meat drop increasers.  


While it is theoretically possible to make a profit (especially fighting the [[huge ghuol]]), it is not usually cost effective to buy meat vortexes to use in this manner, and there are better techniques than to farm for them. If you already have them from farming [[The Orc Chasm]] for other items, then this is a good use for them.
While it is theoretically possible to make a profit, it is not usually cost effective to buy meat vortices to use in this manner, and there are better techniques than to farm for them. If you already have them from farming [[The Valley of Rof L'm Fao]] for other items, then this is a good use for them.


====Cocoabo and Ninja Pirate Zombie Robot====
During the [[Mysterious Island Quest]], you will encounter [[dirty thieving brigand]]s, which boasts the largest amount of Meat dropped of any creature by a huge margin (averaging around 1000). You don't get to keep any of the Meat they drop at the end of combat, but you do get to keep the Meat you get from using a vortex. On average, this will be about 500 meat, more than many monsters even with moderate drop increases, which is usually enough Meat to justify buying a meat vortex in the mall. However, once this piece of the quest is complete you will not be able to encounter any more brigands.
The [[cocoabo]] and [[NPZR]] familiars can steal meat from enemies during combat. Meat stolen is not affected by meat drop increasers. Like with [[Basic Farming#Meat Vortex | meat vortex farming]], combat can be dragged out as long as possible to allow the creatures to get as much meat as possible. Usually this involves fighting [[Physical Resistance|physically resistant]] monsters so that the familiars won't accidentally kill the enemy too early. Unlike the meat vortex, these familiars can steal meat regardless of monster location or actual meat drop. A NPZR is thought to be approximately twice as effective in combat. See [[Advanced Farming]] for a more detailed analysis of NPZR farming.


====Haunted Gallery====
Meat vortices should be treated like temporary potions like [[Knob Goblin nasal spray]] and carefully checked for cost-effectiveness.
This [[The Haunted Gallery|place]] can be a nice meat farming area. A high lb meat gain [[familiar]] will be helpful. The [[Cubist bull|Bull]], according to other articles, is the best meat dropper in the game. The [[guy with a pitchfork, and his wife|Guy with a pitchfork]] may give less meat, but it is still useful. This place has some non-meat droppers. However, the items dropped here can sell for nice amounts in the mall, and they can go quite fast. If anything else, combine this area with [[meat vortex|meat vortices]] to maximize the meat gains.
 
====The Haunted Gallery====
'''NOTE:''' This information is based on the pre-revamp (prevamp?) Gallery.  The bull's base meat drop is lower than stated here.
 
[[The Haunted Gallery]] can be a nice Meat farming area. The [[cubist bull]] has an especially high base Meat drop (200 Meat), and drops two pieces of equipment which can be sold or [[Pulverize]]d. The [[empty suit of armor]] doesn't drop Meat, but it can drop four pieces of equipment which autosell for 160 Meat each - just don't try to [[Pulverize]] them into wads!  The non-combats can provide stats and items, or they can be skipped without spending adventures if you want to focus on fighting bulls.


===High Level Farming===
===High Level Farming===
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====The Castle in the Clouds in the Sky====
====The Castle in the Clouds in the Sky====
[[The Castle in the Clouds in the Sky]] is probably the highest yield area in the game currently. Giants all drop large amounts of meat and items with high autosell costs. Increasing meat drops is the best tactic, but item drops will also help. Make sure you turn the [[Wheel in the Clouds in the Sky, Keep On Turning | Wheel in the Clouds in the Sky]] to position D, with the Procrastination giant guarding the door. This eliminates a non-combat adventure that would drop no meat or items. When encountering the wheel again, leave it alone and you won't spend an adventure on it. Because of over-farming, most of the items from this area won't sell in the Mall, so expect to autosell most of them. For a detailed analysis of farming the Castle, including cost-effectiveness analysis, see [[Advanced Farming]].  
The three zones of [[The Castle in the Clouds in the Sky]] have many advantages as a farming spot.  Most of the monsters drop a large amount of Meat (about 100 or 150 base each), and many of the items they drop have large autosell values.  Any high level character can adventure there, without needing any special equipment, effects, or strategies.  If you're not sure where to start your farming, as long as you can keep your Moxie above 150, the Castle is never a bad choice.
 
Increasing Meat drops is the best tactic, but item drops will also help. Because of over-farming, many of the items from this area won't sell in the Mall, so expect to [[pulverize]] most of the equipment into 4 twinkly nuggets or 1 twinkly wad, which you can sell in the Mall. If you don't have the Pulverize skill, [[Bots#Pulverizing Bot|smashbot]] will pulverize and smith wads for you. {{plural|thin black candle}} consistently sell well. {{plural|Warm Subject gift certificate}} should not be autosold - use them instead to gain three times as much meat.
 
====An Oasis====
At [[An Oasis]], you can find a [[swarm of scarab beatles]], which has a base Meat drop of 175 and several appealing item drops, including high level pieces of equipment for [[Pulverize|Pulverizing]] and {{plural|mojo filter}}.  You can also fight [[blur]]s, which drop {{plural|drum machine}}.  Each monster here drops at least one good quality food or booze.  The main disadvantage is that you will lose one out of every six adventures here to the [[Glug, Glug, Glug]] non-combat unless you're willing to spend {{plural|ten-leaf clover}} to get [[Some Things Never Change]].
 
====The Ancient Buried Pyramid====
[[The Upper Chamber]] and [[The Middle Chamber]] of [[The Ancient Buried Pyramid]] each offer some item farming opportunities.  The {{plural|ancient vinyl coin purse}} in [[The Upper Chamber]] and the {{plural|tomb ratchet}} in [[The Middle Chamber]] are both valuable, and many of the items dropped there can be [[Armorcraftiness|smithed into equipment]] and [[Pulverize|smashed into wads]].
 
====The Hidden Hospital====
[[The Hidden Hospital]] in [[The Hidden City]] can provide excellent meat farming opportunities. Every adventure spent there will result in a combat, all with high meat drops and a good chance of getting items with a high autosell value. Make sure to [[Where Does The Lone Ranger Take His Garbagester?|banish]] the [[pygmy janitor]] for maximum effect (this can be done for free), and then the [[pygmy witch nurse]]s, which drop the least meat of the 3 remaining monsters. Note that the [[Pygmy witch surgeon]] will stop dropping items if you do not autosell them frequently ([[Pulverize|pulverizing]] [[head mirror]]s for more valuable elemental [[wad]]s seems to be the most profitable approach).
 
====McMillicancuddy's Farm====
After completing the [[Mysterious Island Quest]], [[McMillicancuddy's Farm (Post-War)|McMillicancuddy's Farm]] will re-open as an adventuring area.  The ducks here have base Meat drops equal to the giants in [[The Castle in the Clouds in the Sky|The Castle]] (150 Meat), except for the [[mean drunk duck]] (200 Meat), and the [[rotund duck]] (300 Meat).  Increasing Meat drops is obviously useful, but increase item drops can also be profitable, since each duck drops [[duct tape]], four of which makes a [[duct tape wallet]], which can be used to gain about 3000 Meat.
 
Fights in this location are limited to 5 per day if you didn't complete [[Defowl the Farm|McMillicancuddy's side quest]] during the war, 10 per day if you completed it as a Hippy, or 15 per day if you completed it as a Frat Boy.
 
===Very High Level Farming===
Locations such as [[The Sea]] and the dungeons in the [[Clan Basement]] offer some of the highest profits in KoL, but the amount of preparation required makes them unsuitable for a Basic Farming scenario.
 
==Advanced (but still Basic) Topics==
 
===Basic Cost-Effectiveness===
Note that it is possible to spend more Meat on items and effects than you gain while farming with them. Be cautious about buying extra equipment unless you're sure that the benefit outweighs the cost, particularly from The Mall. Basic cost-effectiveness is calculated by comparing the amount of Meat you spent on an item (or could get from selling it if you already have it) to the amount of Meat you could potentially gain through the use of the item. If the first number is higher, you will lose money by using the item (or you would make more if you sold it). The actual calculations for cost-effectiveness can be somewhat complex and vary by location so they have not been included here. Also, see the [[Advanced Farming]] guide for more information on a cost-effectiveness comparison of certain items in a specific location. Yarrh has a site that calculates the cost-effectiveness of any given item in any given location, which can be found at [http://yarrh.comze.com/meatcalculator.php Meat Calculator]
 
===Adventure Control===
 
By adding more valuable encounters, and removing low value encounters, you can get more out of every adventure.
 
====Adjusting Combat Frequency====
Depending on where and what you're farming, [[Combat Frequency|adjusting the frequency]] of combat or non-combat encounters could lead to more encounters of a preferred kind.  For ''most'' farming, you'll either want to increase combats or leave them alone.
 
====Transcendent Olfaction====
[[Transcendent Olfaction]] is a very difficult skill to obtain, requiring many days of [[The Bounty Hunter Hunter's Shack|bounty farming]] to get the [[Manual of Transcendent Olfaction|Manual]].  However, it is extremely useful both for completing quests and for farming.  The best uses of [[Transcendent Olfaction]] are beyond the scope of a basic farming guide, but some places it has been used for farming include:
 
* Knob Goblin [[Laboratory]], for {{plural|scrumptious reagent}}
* The [[An Oasis|Oasis]], for {{plural|drum machine}} or {{plural|mojo filter}}
* [[The eXtreme Slope]], for {{plural|gr8ps}}
* [[The Haunted Library]], for {{plural|tattered scrap of paper}}
* all new areas, of course!
 
If you're planning to play KoL for any length of time, start collecting [[filthy lucre]] now.  It's worth it!
 
A less powerful but easier to obtain way to attract a specific monster is the [[Get a Good Whiff of This Guy]] ability of the [[Nosy Nose]].
 
====Banishing====
[[Banishing]] low value encounters will make high value encounters more likely.  Buying an [[ice house]] from the mall will let you remove one monster permanently, and being a [[Seal Clubber]] will let you use [[Batter Up!]] to remove a monster as well. Other banishers typically require expensive Items of the Month or being in a specific [[Special challenge path]].
 
===Limited-Time Content===
KoL occasionally has [[world events]] which last for a limited amount of time and allow players to obtain unique items.  These items typically sell in the Mall for far more than regular items, so be sure to participate in these events whenever they pop up!  (The events themselves are fun too!)  In particular, [[Crimbo]], in mid to late December, is almost always a prime farming opportunity.
 
In addition, world events frequently cause increased demand for formerly worthless items; for example, during [[Crimbo]] in 2011, {{plural|popsicle stick}} were used to make {{plural|fudgesicle}}, thus making [[Noob Cave]] a potential farming spot for the first time ever.
 
Most world events can be exploited in some way by players with huge supplies of {{plural|tattered scrap of paper}}, so the price of that item tends to jump when an event comes around. If you have a supply of your own, you can either use it on the event yourself or sell it at a premium to someone who will. This applies to all free [[runaway]] mechanics, but tatters are by far the easiest to stockpile in advance.
 
===Arbitrage===
Oh my god, it's a mirage!  I'm telling y'all, it's... no, wait, that's something else.  Arbitrage is the practice of taking advantage of a price difference between two or more markets (thanks, Wikipedia!); for example, if the price of a [[scrumptious reagent]] and a [[glass of goat's milk]] is significantly less than three times the price of a [[milk of magnesium]], Saucerors can take advantage of the imbalance by buying the materials from the Mall, then crafting and selling the potions.  However, the complexity of keeping up with the market to identify opportunities for profit puts this firmly in the Advanced territory.


[[Category:Strategy]]
[[Category:Strategy]]

Latest revision as of 20:05, 18 May 2025

Farming is simply spending time adventuring for the purpose of accumulating Meat or items in quantity. It is a reliable way in the game to amass a large sum of Meat, but it is very time-consuming. This guide outlines simple strategies that can be used to maximize your Meat and item farming. You can find more advanced strategies, including cost-effectiveness analysis on the Advanced Farming page.

Adventures

Obviously, the more Adventures you have available, the more time you can spend farming. See Adventures and Extra Rollover Adventures for ways to get more turns. Also, see Maximizing Your Rollover Adventures for examples. Eating, drinking, and spleening to your maximum will provide even more adventures, and thus more Meat; just make sure that your consumables aren't costing you more per adventure than you can earn! (See Basic Cost-Effectiveness, below.)

Increasing Meat and Item Drops

Certain equipment, effects, skills, and familiars can increase the amount of Meat or items that is dropped in a location. See the following pages for more information on Meat and item drop increases and how they work:

In general, increasing Meat and item drops results in a) more Meat and b) more items to sell. You should equip non-consumable drop increasers you already own anytime you are farming, including a Leprechaun-type or Baby Gravy Fairy-type familiar. (Advanced farming scenarios may use different familiar, such as a Stocking Mimic.)

Buff Bots

Many farmers don't have all the farming skills permed; instead, they rely on bots to provide some or all of their buffs, such as Polka of Plenty, Fat Leon's Phat Loot Lyric, or Empathy. There are some well-known, long-lived and generally stable buff bots, but the list does change over time. One may ask the /newbie channel or consult the wiki's Buffbot article for a current list.

Buff bots offer their services very cheaply. Most of them provide "philanthropic" buffs for a pittance (under 30 meat for a whole day's worth), as well as longer buff durations for a reasonable price.

Meat or Items?

A common question is whether to increase Meat drop rates or Item drop rates. For most basic farming strategies a Meat drop increase is the better choice. This is because there is no cap on the modified amount of Meat that a monster can give, but it can only give 1 of each item it drops. A Knott Yeti, for instance, can give over 1500 Meat to a well equipped adventurer, but it can only ever drop one yeti fur, no matter how high your item drop rate is. In more complex farming strategies, especially when farming specifically for particular items, an item drop increase may be more advantageous, up to the point where the item in question has a 100% chance to drop.

Turning Items Into Meat

When you farm for items, there are multiple ways to exchange them for Meat. Some are more effective than others.

Autosell

Nearly all items can be autosold for Meat. Just go to your Inventory page and click the Sell link. However, autoselling items should be your last resort because you might be able to get a better price by selling them to another player.

Items That Drop Meat or Other Items

Some items, like an old coin purse, an old leather wallet, an ancient vinyl coin purse, a Warm Subject gift certificate and a Penultimate Fantasy chest drop Meat or items when used from your inventory. Like non-combat adventures, these items are not affected by drop increasers.

The Flea Market

Any player level 3 or above can buy or sell items at The Flea Market in Seaside Town. However, there is a listing fee and a time limit for each item put up for sale here, and it is extremely difficult to buy or sell items in bulk here; as such, relatively few items are sold here.

The Mall of Loathing

The Mall of Loathing in Desert Beach is the best place for a farmer to buy or sell items. Any player level 5 or above can buy items here. In order to sell items here, you must be level 9 or above, and you must purchase a store for 50,000 Meat. This may seem like a lot, but remember, you have to spend Meat to make Meat! Some particularly common items, like items from The Castle, can sometimes be difficult to sell, because the large supply outpaces the small demand, but by investing in a Mall store, you will be able to leave items up for sale for as long as you want. Also, it's easy to buy or sell large quantities of items in the Mall.

Many items that you obtain through farming will sell for far more than their autosell cost - in fact, all items must be sold for at least twice their autosell cost, or 100 Meat, whichever is more. Demand is usually higher for consumables such as food and booze.

Check the prices for an item in the mall before you attempt to sell the item. The market may consider the item to be more or less valuable than you initially thought. Bear in mind that mall prices are occasionally subject to some manipulation; a wealthy player may buy up most or all of the item in the mall, and then offer them in his or her own store at an inflated price. This is not the norm but is something to watch out for.

Coldfront Marketplace

Another resource to help determine the true value of an item is the Coldfront Marketplace. All the tradable items on this wiki have a "View market statistics" link in the upper right-hand corner. You can use this to see long-term trends in the item's price.

If you're not in Hardcore or Ronin, you might consider selling directly to other players via the Trade Chat Channel. While you can find good deals here, watch out for bad deals and scams. Prices are frequently worse than the Mall, but bulk sales (with discounts) are more common. However, you might be able to find someone willing to buy items that won't sell for the minimum price in the Mall and still get more than the autosell value.

Direct Sale to Collectors

Even if an item is so common and worthless that it will never sell in the Mall even at minimum prices, there will usually be someone who wants to have the most of them in their Display Case. By checking the Display Case Database, you can find these people even if they don't hang out in /trade. The second-place collector might even be willing to pay more than they usually would if you're selling enough items to give them the lead.

Tactics

While Meat and items can be farmed from any location, some are more effective than others. Other tactics may help as well.

Low Level Farming

Locations and tactics available to lower level characters.

Typical Tavern Cellar

The drunken rats in the Tavern Cellar will always drop a rat whisker. These can be sold for 50 Meat to the Pretentious Artist once you have completed the Pretentious Artist Quest. After the Tavern quest is completed, you can fight an unlimited number of rats by clicking on A Rat Faucet. Effects that increase item drops will not affect the rate at which the whiskers drop (they're a 100% drop), but they will increase the drop rate of rat appendices, and these can be sold in the Mall for quite a good price (because they are a chow mein ingredient).

Cobb's Knob Treasury

The Cobb's Knob Treasury is also a good location to farm, due to the relatively high amounts of Meat, meat stacks and items dropped. This is the first truly lucrative Meat farming zone in which most players can adventure. The monsters have a reasonably high base Meat drop (for a level 5 zone), and there are also noncombats which give 300 and 500 Meat. Spending one adventure per day in each of the Knob Goblin Elite Guard Uniform and the Knob Goblin Harem Girl Disguise will guarantee some easy Meat.

There is also a minuscule chance of fighting an Ultra Rare monster here, but you shouldn't expect to see it.

Clover Farming

The Hermit will trade three 11-leaf clovers per day for worthless items. The clovers can be sold to other players.

Cobb Ingredient Farming

In Cobb's Knob you can farm dry noodles from the Knob Goblin Master Chef in the Kitchens, or farm scrumptious reagents from the Knob Goblin Very Mad Scientist in the Laboratory. Due to constant demand, prices of these items are unlikely to drop significantly. Depending on your item and Meat drop rates and character power, this could be more efficient than farming the castle.

The Barrel Full of Barrels

At The Barrel full of Barrels adventurers have an opportunity to pick up stat-boosting items which auto-sell for 100-150 meat, some basic booze, plus an extra ten-leaf clover per day. The good news is, this requires nothing to get started - item or meat boosting gear is not required (and also not helpful). The bad news is, the returns are relatively low, and explosions and mimics might interrupt your farming.

The Boss Bat's Lair

The Boss Bat's Lair is unique in that it can only be used before completing the level 4 quest. Beefy bodyguard bats drop 200-300 base Meat, one of the highest drops in the game for normal monsters (compare to yetis at ~200), certainly higher than anything else available to lower-level characters. You will no longer encounter bodyguards once you encounter the Boss Bat.

For Turtle Tamers

Turtle Tamers can use their unique ability to, well, tame turtles in order to get some easy meat. Just buy some turtle pheromones at The Smacketeria, use them, and adventure. There are three tradable turtle familiars that can only be obtained in this way - the sleeping wereturtle in the The Spooky Forest, the grinning turtle in the Orcish Frat House, and the syncopated turtle in The Hippy Camp. Only three of each of these turtles may be tamed per ascension, so the low supply means you may be able to sell some for several thousand meat each. You can tame turtles without the pheromones as well, but it takes longer; consider the cost of pheromones against potential profit if you plan to go this route.

Clan Rumpus Room

If you don't have a specific clan that you want to join, but you need Meat, go to the Clan Recruiter in Seaside Town, open the Advanced Search, and search for a clan with any or all of An Exotic Hanging Meat Orchid (in the first clan furniture dropdown), A Potted Meat Bush (fourth dropdown), and A Potted Meat Tree (sixth dropdown). Using these furnishings in the Clan Rumpus Room will give you 3000 Meat per day.

Mid Level Farming

Locations and tactics available to mid level characters.

The Haunted Library

Monsters in the Library don't drop any meat, but bookbats drop tattered scraps of paper, which are always in high demand. However, to make farming the library truly profitable, you need Transcendent Olfaction to attract more bats, or a source of Banishing to remove other monsters, meaning this may not be the ideal farming spot for beginning farmers.

The Icy Peak

In the early history of KoL, The Icy Peak featured nothing but Knott Yetis, and was the best place to farm for Meat by a wide margin. The addition of other, lower Meat adventures changed that, but still, yetis do drop a large amount of Meat and it is a good farming spot for mid to high level adventurers. Increasing Meat drops is the best tactic because of the huge amount of Meat dropped by Knott Yetis (200 Meat base) and upgraded rams (100 Meat base). Don't forget to trade yeti furs for yak skins at The Trapper's Cabin before autoselling them - yak skins are worth slightly more Meat. One advantage to farming this area in Hardcore is that food, booze, MP restorers, and a potion which increases Meat drops are dropped here, obviating the need to get them elsewhere.

Cold Resistance is required to adventure here, so when you're getting your buffs, don't forget Astral Shell and/or Elemental Saucesphere. Also, have a plan to deal with the Snow Queens; they don't drop Meat, and they resist physical and cold damage, so be prepared to deal non-Cold elemental damage, banish them, or Run Away.

Like the Treasury, you could run into an Ultra Rare monster here, but don't count on it.

The Haunted Bedroom

The nightstands of The Haunted Bedroom in Spookyraven Manor drop no Meat or items, but after each combat with three of the five monsters in the zone, you will encounter a choice adventure which will provide either Meat or a Meat-generating item. Increasing item or Meat drops will not help here, but banishing the animated rustic nightstand and/or elegant animated nightstand (whose choice adventures have no meat drops) will. Note that in a best-case scenario you can earn only 600 Meat per turn here, making most other locations better for a well-equipped adventurer.

Meat Vortex

Using a meat vortex in combat will cause a monster to drop Meat immediately. The Meat dropped varies between 1 and the maximum amount of Meat the monster can drop. It is unaffected by Meat drop increasers.

While it is theoretically possible to make a profit, it is not usually cost effective to buy meat vortices to use in this manner, and there are better techniques than to farm for them. If you already have them from farming The Valley of Rof L'm Fao for other items, then this is a good use for them.

During the Mysterious Island Quest, you will encounter dirty thieving brigands, which boasts the largest amount of Meat dropped of any creature by a huge margin (averaging around 1000). You don't get to keep any of the Meat they drop at the end of combat, but you do get to keep the Meat you get from using a vortex. On average, this will be about 500 meat, more than many monsters even with moderate drop increases, which is usually enough Meat to justify buying a meat vortex in the mall. However, once this piece of the quest is complete you will not be able to encounter any more brigands.

Meat vortices should be treated like temporary potions like Knob Goblin nasal spray and carefully checked for cost-effectiveness.

NOTE: This information is based on the pre-revamp (prevamp?) Gallery. The bull's base meat drop is lower than stated here.

The Haunted Gallery can be a nice Meat farming area. The cubist bull has an especially high base Meat drop (200 Meat), and drops two pieces of equipment which can be sold or Pulverized. The empty suit of armor doesn't drop Meat, but it can drop four pieces of equipment which autosell for 160 Meat each - just don't try to Pulverize them into wads! The non-combats can provide stats and items, or they can be skipped without spending adventures if you want to focus on fighting bulls.

High Level Farming

Locations and tactics available to high level characters.

The Castle in the Clouds in the Sky

The three zones of The Castle in the Clouds in the Sky have many advantages as a farming spot. Most of the monsters drop a large amount of Meat (about 100 or 150 base each), and many of the items they drop have large autosell values. Any high level character can adventure there, without needing any special equipment, effects, or strategies. If you're not sure where to start your farming, as long as you can keep your Moxie above 150, the Castle is never a bad choice.

Increasing Meat drops is the best tactic, but item drops will also help. Because of over-farming, many of the items from this area won't sell in the Mall, so expect to pulverize most of the equipment into 4 twinkly nuggets or 1 twinkly wad, which you can sell in the Mall. If you don't have the Pulverize skill, smashbot will pulverize and smith wads for you. thin black candles consistently sell well. Warm Subject gift certificates should not be autosold - use them instead to gain three times as much meat.

An Oasis

At An Oasis, you can find a swarm of scarab beatles, which has a base Meat drop of 175 and several appealing item drops, including high level pieces of equipment for Pulverizing and mojo filters. You can also fight blurs, which drop drum machines. Each monster here drops at least one good quality food or booze. The main disadvantage is that you will lose one out of every six adventures here to the Glug, Glug, Glug non-combat unless you're willing to spend ten-leaf clovers to get Some Things Never Change.

The Ancient Buried Pyramid

The Upper Chamber and The Middle Chamber of The Ancient Buried Pyramid each offer some item farming opportunities. The ancient vinyl coin purses in The Upper Chamber and the tomb ratchets in The Middle Chamber are both valuable, and many of the items dropped there can be smithed into equipment and smashed into wads.

The Hidden Hospital

The Hidden Hospital in The Hidden City can provide excellent meat farming opportunities. Every adventure spent there will result in a combat, all with high meat drops and a good chance of getting items with a high autosell value. Make sure to banish the pygmy janitor for maximum effect (this can be done for free), and then the pygmy witch nurses, which drop the least meat of the 3 remaining monsters. Note that the Pygmy witch surgeon will stop dropping items if you do not autosell them frequently (pulverizing head mirrors for more valuable elemental wads seems to be the most profitable approach).

McMillicancuddy's Farm

After completing the Mysterious Island Quest, McMillicancuddy's Farm will re-open as an adventuring area. The ducks here have base Meat drops equal to the giants in The Castle (150 Meat), except for the mean drunk duck (200 Meat), and the rotund duck (300 Meat). Increasing Meat drops is obviously useful, but increase item drops can also be profitable, since each duck drops duct tape, four of which makes a duct tape wallet, which can be used to gain about 3000 Meat.

Fights in this location are limited to 5 per day if you didn't complete McMillicancuddy's side quest during the war, 10 per day if you completed it as a Hippy, or 15 per day if you completed it as a Frat Boy.

Very High Level Farming

Locations such as The Sea and the dungeons in the Clan Basement offer some of the highest profits in KoL, but the amount of preparation required makes them unsuitable for a Basic Farming scenario.

Advanced (but still Basic) Topics

Basic Cost-Effectiveness

Note that it is possible to spend more Meat on items and effects than you gain while farming with them. Be cautious about buying extra equipment unless you're sure that the benefit outweighs the cost, particularly from The Mall. Basic cost-effectiveness is calculated by comparing the amount of Meat you spent on an item (or could get from selling it if you already have it) to the amount of Meat you could potentially gain through the use of the item. If the first number is higher, you will lose money by using the item (or you would make more if you sold it). The actual calculations for cost-effectiveness can be somewhat complex and vary by location so they have not been included here. Also, see the Advanced Farming guide for more information on a cost-effectiveness comparison of certain items in a specific location. Yarrh has a site that calculates the cost-effectiveness of any given item in any given location, which can be found at Meat Calculator

Adventure Control

By adding more valuable encounters, and removing low value encounters, you can get more out of every adventure.

Adjusting Combat Frequency

Depending on where and what you're farming, adjusting the frequency of combat or non-combat encounters could lead to more encounters of a preferred kind. For most farming, you'll either want to increase combats or leave them alone.

Transcendent Olfaction

Transcendent Olfaction is a very difficult skill to obtain, requiring many days of bounty farming to get the Manual. However, it is extremely useful both for completing quests and for farming. The best uses of Transcendent Olfaction are beyond the scope of a basic farming guide, but some places it has been used for farming include:

If you're planning to play KoL for any length of time, start collecting filthy lucre now. It's worth it!

A less powerful but easier to obtain way to attract a specific monster is the Get a Good Whiff of This Guy ability of the Nosy Nose.

Banishing

Banishing low value encounters will make high value encounters more likely. Buying an ice house from the mall will let you remove one monster permanently, and being a Seal Clubber will let you use Batter Up! to remove a monster as well. Other banishers typically require expensive Items of the Month or being in a specific Special challenge path.

Limited-Time Content

KoL occasionally has world events which last for a limited amount of time and allow players to obtain unique items. These items typically sell in the Mall for far more than regular items, so be sure to participate in these events whenever they pop up! (The events themselves are fun too!) In particular, Crimbo, in mid to late December, is almost always a prime farming opportunity.

In addition, world events frequently cause increased demand for formerly worthless items; for example, during Crimbo in 2011, popsicle sticks were used to make fudgesicles, thus making Noob Cave a potential farming spot for the first time ever.

Most world events can be exploited in some way by players with huge supplies of tattered scraps of paper, so the price of that item tends to jump when an event comes around. If you have a supply of your own, you can either use it on the event yourself or sell it at a premium to someone who will. This applies to all free runaway mechanics, but tatters are by far the easiest to stockpile in advance.

Arbitrage

Oh my god, it's a mirage! I'm telling y'all, it's... no, wait, that's something else. Arbitrage is the practice of taking advantage of a price difference between two or more markets (thanks, Wikipedia!); for example, if the price of a scrumptious reagent and a glass of goat's milk is significantly less than three times the price of a milk of magnesium, Saucerors can take advantage of the imbalance by buying the materials from the Mall, then crafting and selling the potions. However, the complexity of keeping up with the market to identify opportunities for profit puts this firmly in the Advanced territory.