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Pastamancer Spells: Multihit on Stringozzi and Fettucini
imported>AstronautGuy
tables confuse me, pardner
 
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[[Spells]] are a specific type of combat [[:Category:Skills|skill]]. They are most commonly used by [[Pastamancer]]s and [[Sauceror]]s. Items, effects, and skills exist which can increase [[Bonus Spell Damage|Spell Damage]], reduce the [[Skill MP Cost Modifiers|MP Cost]] of certain classes of spells, or force spells to inflict a specific type of [[Elemental Spell Damage|Elemental Damage]].
[[Spells]] are a specific type of combat [[:Category:Skills|skill]]. They are most commonly used by [[Pastamancer]]s and [[Sauceror]]s. Items, effects, and skills exist which can increase [[Bonus Spell Damage|Spell Damage]], reduce the [[Skill MP Cost Modifiers|MP Cost]] of certain classes of spells, or force spells to inflict a specific type of [[Elemental Spell Damage|Elemental Damage]].


Most spells are either elementally random or of a fixed element, and with the exception of [[Weapon of the Pastalord]], fixed-element spells are not affected by [[Elemental Spell Damage|elemental tuning]]. Half of Weapon of the Pastalord's damage is affected by tuning, while half will stay physical.
Most spells deal damage in a fixed element, but most Pastamancer spells deal damage in a random element, which can be forced to deal a fixed element damage via [[Elemental Spell Damage|elemental tuning]]. Elemental tuning does not work with spells that already deal fixed damage, and in addition, tuning only works for the first hit of [[Ravioli Shurikens]] and causes [[Weapon of the Pastalord]] to deal half its damage in the tuned element while the other half stays physical.


Most weaker spells have caps on how much [[Bonus Spell Damage]] can be applied. Only additive bonuses are capped (i.e. '''+X spell damage''' rather than '''+X% spell damage'''). Going over this cap causes splashback, and the extra damage is done to the player instead of the enemy.
Most weaker spells have a hard damage cap built in. Mysticality bonuses and absolute [[Bonus Spell Damage]] can increase a spell's damage only up to the damage cap. However, percentage Bonus Spell Damage (i.e. '''+X% spell damage''' rather than '''+X spell damage''') multiplies a spell's damage after all other damage sources.
 
A [[Critical Spell Chance|Spell Critical Hit]] doubles a spell's base damage and Mysticality bonuses, but not absolute Bonus Spell Damage. It also doubles the spell's damage cap if applicable.
 
The buff [[Frigidalmatian (effect)]], though not a spell, uses the Saucegeyser formula to determine its passive damage.


The following [[:Category:Skills|skills]] are classified as combat spells in their description:
The following [[:Category:Skills|skills]] are classified as combat spells in their description:
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Pastamancer spells can be aligned to a specific element with either equipment or the class skill [[Flavour of Magic]].
Pastamancer spells can be aligned to a specific element with either equipment or the class skill [[Flavour of Magic]].


;Splashback
[[Bringing Up the Rear]] doubles the damage caps of Pastamancer spells (''except'' [[Spaghetti Spear]] and [[Candyblast]]) if you have a [[pasta thrall]] active. If a Spell Critical Hit were to occur, the damage cap is doubled again, or quadruple the original amount.
Pastamancer spells have splashback for any class, but Pastamancers have a higher cap before splashback occurs. Also, only untyped bonus damage is counted towards the limit; elemental bonus damage is uncapped.


The Pastamancer has three combat spells which do not use the spell damage formula.
The Pastamancer has four combat spells which do not use the spell damage formula.
* [[Entangling Noodles]] <small>''(Stun spell)''</small>
* [[Entangling Noodles]] <small>''(Stun spell)''</small>
* [[Utensil Twist]] <small>''(Deals (Weapon Damage)+(0.1*Mys) physical damage, Bonus Spell Damage has no effect)''</small>
* [[Lasagna Bandages]] <small>''(Healing spell: 10-20)''</small>
* [[Lasagna Bandages]] <small>''(Healing spell: 10-20)''</small>
* [[Noodles of Fire]] <small>''(With [[Wrath of the Capsaician Pastalords]] equipped. Stuns and passive {{element|Hot}} for three rounds.)''</small>
* [[Noodles of Fire]] <small>''(With [[Wrath of the Capsaician Pastalords]] equipped. Stuns and passive {{element|Hot}} for three rounds.)''</small>


{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center" align="center"
{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center" align="center"
!Spell !! Cost !! Base !! Myst Boost !! Max Myst Boost !! Bonus Damage Cap (PM) !! Bonus Damage Cap (other) !! [[:Category:Group Monsters|Multihit?]] !! Notes
!Spell !! Cost !! Base !! Myst Boost !! Damage Cap !! [[:Category:Group Monsters|Multihit?]] !! Notes
|-
|-
| '''[[Spaghetti Spear]]''' || 1 || 2-3 || 0% || +0 || +5 || +5 || 1 || 0 cost as [[Pastamancer|P]]
| '''[[Spaghetti Spear]]''' || 1 || 2-3 || 0% || 8 || 1 || 0 cost as [[Pastamancer|P]]; Damage cap does not increase with [[Bringing Up the Rear]]
|-
|-
| '''[[Ravioli Shurikens]]''' || 4 || 3-8 || 7% || +15 || +25 || +20 || 1 ||  
| '''[[Ravioli Shurikens]]''' || 4 || 2-4 || 0% || 10 || 1 || Deals damage three times; only the first hit can be tuned
|-
|-
| '''[[Cannelloni Cannon]]'''
| {{User:Raijinili/cl|Candyblast|physical}} || 8 || 8-16 || 25% || 50 || 1 || 33% chance of dropping one random candy (out of five); damage cap does not increase with [[Bringing Up the Rear]]
|rowspan="2"| 6
|rowspan="2"| 8-16  
|rowspan="2"| 15%  
|rowspan="2"| +20
|rowspan="2"| +40
|rowspan="2"| +35
|| 2 ||  
|-
|-
| {{User:Raijinili/cl|Candyblast|physical}}
| '''[[Cannelloni Cannon]]''' || 8 || 16-32 || 25% || 50 || 2 ||
|| ? || 33% chance of dropping one random candy (of five).
|-
| {{User:Raijinili/cl|Stringozzi Serpent|physical}} || 16 || 16-32 || 25% || 75 || 1 || Poisons the opponent. Deals passive damage every round equal to half the damage of the previous round (rounded down).
|-
|-
| '''[[Stuffed Mortar Shell]]'''
| '''[[Stuffed Mortar Shell]]'''
|rowspan="2"| 13
| 8
|rowspan="2"| 16-40
| rowspan=3 | 32-64
|rowspan="2"| 25%  
| rowspan=3 | 50%
|rowspan="2"| +30
| rowspan=3 |
|rowspan="2"| +60
| 3
|rowspan="2"| +50
| Deals damage after a 1-turn delay. Can only be cast once per fight.
|| 3 ||
|-
|{{User:Raijinili/cl|Stringozzi Serpent|physical}} || 1 || Poisons the opponent. Deals passive damage every round equal to half the damage of the previous round.
|-
|-
| '''[[Weapon of the Pastalord]]'''
| '''[[Weapon of the Pastalord]]'''
|rowspan="2"| 24
| 32
|rowspan="2"| 32-64
| 1
|rowspan="2"| 35%
| Only half the damage can be tuned. The other half stays physical.
|rowspan="2"| ∞
|rowspan="2"| ∞
|rowspan="2"| ∞
|| 1 || Only half the damage can be tuned. The other half stays physical.
|-
|-
| {{User:Raijinili/cl|Fearful Fettucini|spooky}} || 1 ||  
| {{User:Raijinili/cl|Fearful Fettucini|spooky}}
| 32
| 1
|  
|}
|}


===Sauceror Spells===
===Sauceror Spells===
;Element
;Element
Normal [[Sauceror]] spells are randomly {{element|Hot}} or {{element|Cold}}. Salsaball, the level 0 spell, is always {{element|Hot}}.
Unlike Pastamancer spells, [[Sauceror]] spells deal damage in a fixed element, either {{element|Hot|}} or {{element|Cold|}} ([[Käsesoßesturm|mostly]]). [[Saucegeyser]] automatically tunes itself to the more optimal element based on the monster's element.
 
;The spells
The Sauceror has several spells which does not use the spell damage formula:
* [[Curse of Vichyssoise]]: <small>''(Deals 2-3 {{element|Cold}} every round, plus 2 damage per {{element|Cold|Resistance}}, capped at +5 Cold Resist (Curse))''</small>
* [[Saucy Salve]]: <small>''(Heals 10-15 HP, sometimes not taking a round)''</small>
* [[Soul Bubble]]: <small>''(Stun spell)''</small>
* [[Soul Finger]]: <small>''(Delevels monster by 30% of its ML)''</small>
* [[Curse of Marinara]]: <small>''(Deals 3% of monster's Attack every round in physical damage (min 2-3) and heals equal to damage dealt; if cursed monster is defeated by a spell cast by a Sauceror, heals for 30% of damage dealt, capped at 50 HP (Curse))''</small>
* [[Curse of the Thousand Islands]]: <small>''(Causes monster to stagger occasionally (Curse))''</small>
* [[Curse of Weaksauce]]: <small>''(Delevels monster by ~3% of original Attack value every round; if cursed monster is defeated by a spell cast by a Sauceror, restores MP equal to 30% of damage dealt, capped at 50 MP (Curse))''</small>


Sauceror spells can be aligned to a specific element by equipment. Spell element can also be tuned with the passive class skill [[Immaculate Seasoning]], which will always try to choose the more damaging element, unless element is aligned through equipment.
Only one Curse may be used per fight.


;Splashback
{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center" align="center"
Both elemental and unaligned bonus spell damage count towards the cap.
!Spell !! Cost !! Base !! Myst Boost !! Damage Cap !! [[:Category:Group Monsters|Multihit?]] !! Notes
|-
|{{User:Raijinili/cl|Salsaball|hot}} || 1 || 2-3 || 0% || 8 || 1 || 0 cost as [[Sauceror|S]]
|-
|{{User:Raijinili/cl|Stream of Sauce|hot}} || 2 || 9-11 || 20% || 24 || 1 ||
|-
|{{User:Raijinili/cl|Surge of Icing|physical}} || 10 || 14-18 || 20% || 40 || 1 || Deals 1.5x damage if you have [[Sugar Rush]] and removes a turn of it
|-
| '''[[Saucestorm]]''' || 6 || 20-24 || 20% || 50 || 2 || Deals {{element|Cold|}} and {{element|Hot|}} damage separately
|-
|{{User:Raijinili/cl|Käsesoßesturm|stench}} || 10 || 35-40 || 30% || 100 || 2 ||
|-
|{{User:Raijinili/cl|Wave of Sauce|hot}} || 10 || 45-50 || 30% || 100 || 2 || Delevels monster by 8-10
|-
|{{User:Raijinili/cl|Saucecicle|cold}} || 12 || 45-50 || 30% || 150 || 1 ||
|-
| '''[[Saucegeyser]]'''
| 24
| 60-70
| 40%
| rowspan=3 | ∞
| 3
| Automatically attunes to {{element|Hot|}} or {{element|Cold|}}, whichever is optimal
|-
|{{User:Raijinili/cl|Saucemageddon|hot}}
| 24
| 80-90
| 50%
| 5
|
|-
|{{User:Raijinili/cl|Soul Blaze|hot}}
| 100 Soulsauce
| 200-300
| 100%
| ?
|
|}


Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors.
===Avatar of Jarlsberg Spells===
;Element
All of the Avatar of Jarlsberg's spells deal damage in a fixed element.


;The spells
;The spells
The Sauceror has one spell which does not use the spell damage formula.
The Avatar of Jarlsberg has several spells which does not use the spell damage formula:
* [[Saucy Salve]]: Heals 10-15 HP, sometimes not taking a round
* [[Blend]]: <small>''(Stuns for 3-4 rounds)''</small>
* [[Bake]]: <small>''(Deals ~10 {{element|Hot}} every round, plus 5 damage per {{element|Hot|Resistance}}; Additional casts increase damage per round by 33-66%)''</small>


{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center" align="center"
Almost all of the Avatar of Jarlsberg's combat spells have a damage cap equal to 10 times the MP spent to cast that spell, which means [[Skill MP Cost Modifiers]] can increase or decrease the damage cap. The exceptions to this rule are [[Curdle]] and the {{element|Hot|}} damage portion of [[Grill]].
!Spell !! Cost !! Base !! Myst Boost !! Max Myst Boost !! Bonus Damage Cap !! [[:Category:Group Monsters|Multihit?]] !! Notes
 
Oddly, the Avatar of Jarlsberg's spells do not benefit from Bonus Spell Damage of a specific element.
 
{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center" align="center" width="100%"
!Spell !! Cost !! Base !! Myst Boost !! Damage Cap !! [[:Category:Group Monsters|Multihit?]] !! Notes
|-
|{{User:Raijinili/cl|Curdle|stench}} || 0 || 3-4 || 50% || 15 || 1 ||
|-
|-
|{{User:Raijinili/cl|Salsaball|hot}} || 1* || 2-3 || 0% || +0 || +5 || 1 || <nowiki>*</nowiki>cost reduced to 0 MP as [[Sauceror]].
|{{User:Raijinili/cl|Chop|physical}} || rowspan=3 | 5 || rowspan=3 | 10-15 || rowspan=3 | 40% || rowspan=3 | (50) || rowspan=3 | 1 || rowspan=3 |
|-
|-
| '''[[Stream of Sauce]]''' || 3 || 3-4|| 10% || +10 || +10 || 1 || Splashback: {{User:Raijinili/cl|Burning Hands|hot}}/{{User:Raijinili/cl|Frozen Hands|cold}} (+11 aligned melee damage)
|{{User:Raijinili/cl|Boil|hot}}
|-
|-
| '''[[Saucestorm]]'''
|{{User:Raijinili/cl|Freeze|cold}}
|rowspan="3"| 10
|rowspan="3"| 14-18
|rowspan="3"| 20%
|rowspan="3"| +25
|rowspan="3"| +15
| 2
|Splashback: {{User:Raijinili/cl|Burning Ears|hot}}/{{User:Raijinili/cl|Frozen Shoulders|cold}} (+11 [[Bonus Spell Damage|aligned spell damage]], [[Elemental Resistance|Serious Resistance]] to opposite element)
|-
|-
|{{User:Raijinili/cl|Käsesoßesturm|stench}} || 2 ||  
|{{User:Raijinili/cl|Slice|physical}} || rowspan=2 | 20 || rowspan=2 | 40-50 || rowspan=2 | 30% || rowspan=2 | (200) || rowspan=2 | 1 || rowspan=2 |  
|-
|-
|{{User:Raijinili/cl|Surge of Icing|physical}} || ? || 50% bonus to total damage with [[Sugar Rush]]
|{{User:Raijinili/cl|Fry|sleaze}}
|-
|-
| '''[[Wave of Sauce]]''' || 16 || 20-24 || 30% || +30 || +25 || 2 || Splashback: {{User:Raijinili/cl|Burning Soul|hot}}/{{User:Raijinili/cl|Soul Freeze|cold}} (Gain MP next time a spell of the same element is cast)
|[[Grill]] || 30 || 40-50 || 30% || 150/(300) || 1 || {{element|Hot}} is capped at 150, {{element|Spooky}} is capped at 10 * MP spent
|}
 
===Beanslinger Spells===
;Element
Two of the [[Avatar of West of Loathing|Beanslinger's]] damaging combat skills deal damage in a fixed element. The third damaging combat skill, [[Beanstorm]], uses two elements, based on whichever ones have the highest element-specific bonuses to spell damage.
 
;The Spells
Although listed as Combat Skills in-game, the Beanslinger's damaging combat skills function similarly to other spells and are affected by Bonus Spell Damage and Critical Spell Chance.
 
{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center" align="center"
!Spell !! Cost !! Base !! Myst Boost !! Damage Cap !! [[:Category:Group Monsters|Multihit?]] !! Notes
|-
|-
| '''[[Saucegeyser]]''' || 28
|{{User:Raijinili/cl|Lavafava|hot}} || 3 || 4-5 || 10% || 50 || 1 || Deals damage twice
||35-45
||35%  
||
||
|| 3 ||  
|-
|-
| '''[[Saucemageddon]]''' || 35 || 60-70 || 40% || || || 3 ||  
|{{User:Raijinili/cl|Pungent Mung|stench}} || 5 || 10-15 || 50% || 100 || 1 || Additionally deals [[Shoot|holstered sixgun]] damage
|-
|-
|'''[[Beanstorm]]''' || 15 || 20-30 || 25% || ∞ || 1 || Deals damage twice in two different elements based on bonus spell damage
|}
|}
===Hobopolis Spells===
===Hobopolis Spells===
Uncapped spells. The skillbooks are acquired in [[Hobopolis]].
Uncapped spells. The skillbooks are acquired in [[Hobopolis]].
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*Hits three times per cast.
*Hits three times per cast.
*Uses up one [[volcanic ash]] per cast.
*Uses up one [[volcanic ash]] per cast.
|-  
|-
|{{User:Raijinili/cl|Shrap|physical}}
|0
|35-45 per hit
|35% per hit
|1
|
*Hits three times per cast.
*Uses up one [[warbear whosit]] per cast.
|}
|}


===Not Spells===
===Not Spells===
Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or [[Critical Spell Chance]].
Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or [[Critical Spell Chance]].
* [[Magic Missile]]
* [[Magic Missile]]
* [[Spectral Snapper]] and other skills that use Muscle or Moxie in their damage calculations
* [[Bawdy Refrain]], [[Spectral Snapper]], [[Splattersmash]] and other skills that use Muscle or Moxie in their damage calculations (except [[Turtleini]] -- see below)
* [[Form of...Bird!|Birdform]] skills
* [[Form of...Bird!|Birdform]] skills
[[Turtleini]] uses Muscle in its damage formula, but it is affected by ''some'' spell damage modifiers (and not others).  It is also reflected by monsters that reflect spells.  See its page for details.


==See Also==
==See Also==

Latest revision as of 11:10, 2 March 2016

Spells are a specific type of combat skill. They are most commonly used by Pastamancers and Saucerors. Items, effects, and skills exist which can increase Spell Damage, reduce the MP Cost of certain classes of spells, or force spells to inflict a specific type of Elemental Damage.

Most spells deal damage in a fixed element, but most Pastamancer spells deal damage in a random element, which can be forced to deal a fixed element damage via elemental tuning. Elemental tuning does not work with spells that already deal fixed damage, and in addition, tuning only works for the first hit of Ravioli Shurikens and causes Weapon of the Pastalord to deal half its damage in the tuned element while the other half stays physical.

Most weaker spells have a hard damage cap built in. Mysticality bonuses and absolute Bonus Spell Damage can increase a spell's damage only up to the damage cap. However, percentage Bonus Spell Damage (i.e. +X% spell damage rather than +X spell damage) multiplies a spell's damage after all other damage sources.

A Spell Critical Hit doubles a spell's base damage and Mysticality bonuses, but not absolute Bonus Spell Damage. It also doubles the spell's damage cap if applicable.

The buff Frigidalmatian (effect), though not a spell, uses the Saucegeyser formula to determine its passive damage.

The following skills are classified as combat spells in their description:

Pastamancer Spells

Element

Most Pastamancer spells are normally random in their element, choosing from physical or one of the five elements. However, those Pastamancer spells will not hit the element of an elemental enemy, so for example, a Sleaze enemy will never be hit by the Sleaze element.

Pastamancer spells can be aligned to a specific element with either equipment or the class skill Flavour of Magic.

Bringing Up the Rear doubles the damage caps of Pastamancer spells (except Spaghetti Spear and Candyblast) if you have a pasta thrall active. If a Spell Critical Hit were to occur, the damage cap is doubled again, or quadruple the original amount.

The Pastamancer has four combat spells which do not use the spell damage formula.

  • Entangling Noodles (Stun spell)
  • Utensil Twist (Deals (Weapon Damage)+(0.1*Mys) physical damage, Bonus Spell Damage has no effect)
  • Lasagna Bandages (Healing spell: 10-20)
  • Noodles of Fire (With Wrath of the Capsaician Pastalords equipped. Stuns and passive Hot Damage for three rounds.)
Spell Cost Base Myst Boost Damage Cap Multihit? Notes
Spaghetti Spear 1 2-3 0% 8 1 0 cost as P; Damage cap does not increase with Bringing Up the Rear
Ravioli Shurikens 4 2-4 0% 10 1 Deals damage three times; only the first hit can be tuned
Candyblast 8 8-16 25% 50 1 33% chance of dropping one random candy (out of five); damage cap does not increase with Bringing Up the Rear
Cannelloni Cannon 8 16-32 25% 50 2
Stringozzi Serpent 16 16-32 25% 75 1 Poisons the opponent. Deals passive damage every round equal to half the damage of the previous round (rounded down).
Stuffed Mortar Shell 8 32-64 50% 3 Deals damage after a 1-turn delay. Can only be cast once per fight.
Weapon of the Pastalord 32 1 Only half the damage can be tuned. The other half stays physical.
Fearful Fettucini 32 1

Sauceror Spells

Element

Unlike Pastamancer spells, Sauceror spells deal damage in a fixed element, either Hot or Cold (mostly). Saucegeyser automatically tunes itself to the more optimal element based on the monster's element.

The spells

The Sauceror has several spells which does not use the spell damage formula:

  • Curse of Vichyssoise: (Deals 2-3 Cold Damage every round, plus 2 damage per Cold Resistance, capped at +5 Cold Resist (Curse))
  • Saucy Salve: (Heals 10-15 HP, sometimes not taking a round)
  • Soul Bubble: (Stun spell)
  • Soul Finger: (Delevels monster by 30% of its ML)
  • Curse of Marinara: (Deals 3% of monster's Attack every round in physical damage (min 2-3) and heals equal to damage dealt; if cursed monster is defeated by a spell cast by a Sauceror, heals for 30% of damage dealt, capped at 50 HP (Curse))
  • Curse of the Thousand Islands: (Causes monster to stagger occasionally (Curse))
  • Curse of Weaksauce: (Delevels monster by ~3% of original Attack value every round; if cursed monster is defeated by a spell cast by a Sauceror, restores MP equal to 30% of damage dealt, capped at 50 MP (Curse))

Only one Curse may be used per fight.

Spell Cost Base Myst Boost Damage Cap Multihit? Notes
Salsaball 1 2-3 0% 8 1 0 cost as S
Stream of Sauce 2 9-11 20% 24 1
Surge of Icing 10 14-18 20% 40 1 Deals 1.5x damage if you have Sugar Rush and removes a turn of it
Saucestorm 6 20-24 20% 50 2 Deals Cold and Hot damage separately
Käsesoßesturm 10 35-40 30% 100 2
Wave of Sauce 10 45-50 30% 100 2 Delevels monster by 8-10
Saucecicle 12 45-50 30% 150 1
Saucegeyser 24 60-70 40% 3 Automatically attunes to Hot or Cold, whichever is optimal
Saucemageddon 24 80-90 50% 5
Soul Blaze 100 Soulsauce 200-300 100% ?

Avatar of Jarlsberg Spells

Element

All of the Avatar of Jarlsberg's spells deal damage in a fixed element.

The spells

The Avatar of Jarlsberg has several spells which does not use the spell damage formula:

Almost all of the Avatar of Jarlsberg's combat spells have a damage cap equal to 10 times the MP spent to cast that spell, which means Skill MP Cost Modifiers can increase or decrease the damage cap. The exceptions to this rule are Curdle and the Hot damage portion of Grill.

Oddly, the Avatar of Jarlsberg's spells do not benefit from Bonus Spell Damage of a specific element.

Spell Cost Base Myst Boost Damage Cap Multihit? Notes
Curdle 0 3-4 50% 15 1
Chop 5 10-15 40% (50) 1
Boil
Freeze
Slice 20 40-50 30% (200) 1
Fry
Grill 30 40-50 30% 150/(300) 1 Hot Damage is capped at 150, Spooky Damage is capped at 10 * MP spent

Beanslinger Spells

Element

Two of the Beanslinger's damaging combat skills deal damage in a fixed element. The third damaging combat skill, Beanstorm, uses two elements, based on whichever ones have the highest element-specific bonuses to spell damage.

The Spells

Although listed as Combat Skills in-game, the Beanslinger's damaging combat skills function similarly to other spells and are affected by Bonus Spell Damage and Critical Spell Chance.

Spell Cost Base Myst Boost Damage Cap Multihit? Notes
Lavafava 3 4-5 10% 50 1 Deals damage twice
Pungent Mung 5 10-15 50% 100 1 Additionally deals holstered sixgun damage
Beanstorm 15 20-30 25% 1 Deals damage twice in two different elements based on bonus spell damage

Hobopolis Spells

Uncapped spells. The skillbooks are acquired in Hobopolis.

Spell Cost Base Myst Boost Multihit? Notes
Conjure Relaxing Campfire 30 10-20 10% 1 Calms monsters that flipped out
Maximum Chill
Mudbath
Creepy Lullaby
Inappropriate Backrub
Wassail
Awesome Balls of Fire 120 35-45 per hit 35% per hit 1 Hits once on the first cast per combat, twice on the second, and thrice thereafter.
Snowclone
Eggsplosion
Raise Backup Dancer
Grease Lightning
Toynado

Additional Spells

  • CLEESH (Does not do damage, turns opponent into an amphibian.)
Spell Cost Base Myst Boost Multihit? Notes
Volcanometeor Showeruption 0 35-45 per hit 35% per hit ?
  • Hits three times per cast.
  • Uses up one volcanic ash per cast.
Shrap 0 35-45 per hit 35% per hit 1

Not Spells

Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or Critical Spell Chance.

Turtleini uses Muscle in its damage formula, but it is affected by some spell damage modifiers (and not others). It is also reflected by monsters that reflect spells. See its page for details.

See Also