Turtle Blessings: Difference between revisions

From A KoL Wiki
imported>Toffile
imported>Soolar
Correct false claim that two blessing speedup items will not combine to further reduce the time required to upgrade your blessing, and provide some details about these mechanics. Not tested with spirit bell, because I don't have one.
 
(29 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{NeedsContent|Just a stub}}
{{NeedsContent|Some blessing related mechanics are still not fully understood. Please fill in missing details if you become aware of them.}}


Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. [[Turtle Tamer]]s are able to better commune with these spirits and have the effects strengthened.
Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. [[Turtle Tamer]]s are able to better commune with these spirits and have the effects strengthened.


==Basics==
==Basics==
Blessings are a non-combat skill that will grant an intrinsic effect. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.
Blessings are intrinsic effects granted to [[Turtle Tamers]] when they use one of three non-combat skills. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.


Blessings are not reset on rollover.
Blessings are reset upon ascension, but not at rollover.


*[[Blessing of the War Snapper (skill)|Blessing of the War Snapper]] (15 MP)
Upon using the skill, the Turtle Tamer initially receives a basic (rank 1) blessing. After winning 30(*) combats, the blessing is strengthened into a grand blessing, which is twice as strong. After another 70(*) combats, the grand blessing is upgraded to a glorious blessing, which is thrice as strong.
*[[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]] (30 MP)
*[[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]] (50 MP)


If a non-[[Turtle Tamer]] tries to cast the skills, they instead get 10 Adventures of a "Disdain" effect. Each gives bonuses equivalent to a rank 1 blessing.
{|border="2" cellpadding=5 cellspacing=0 style="border-collapse:collapse; margin:0em 0em 1em 1em;"
|-
! width="5%" | Blessing rank
! width="5%" | # of combats req.
! style="background-color: #FFDDDD" |[[Blessing of the War Snapper (skill)|Blessing of the War Snapper]]
! style="background-color: #DDDDFF" |[[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]]
! style="background-color: #DDFFDD" |[[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]]
|-
| style="text-align:center" | Blessing
| style="text-align:center" | 0
| [[Blessing of the War Snapper (effect)|Blessing of the War Snapper]]<br />(Muscle +5<br />Weapon Damage +5)
| [[Blessing of She-Who-Was (effect)|Blessing of She-Who-Was]]<br />(Mysticality +5<br />+5 {{element|Spooky}})
| [[Blessing of the Storm Tortoise (effect)|Blessing of the Storm Tortoise]]<br />(+5% Combat Initiative<br />Maximum MP +10)
|-
| style="text-align:center" | Grand Blessing
| style="text-align:center" | 30 (20/15*)
| [[Grand Blessing of the War Snapper]]<br />(Muscle +10<br />Weapon Damage +10)
| [[Grand Blessing of She-Who-Was]]<br />(Mysticality +10<br />+10 {{element|Spooky}})
| [[Grand Blessing of the Storm Tortoise]]<br />(+10% Combat Initiative<br />Maximum MP +20)
|-
| style="text-align:center" | Glorious Blessing
| style="text-align:center" | 70 (40/35*)
| [[Glorious Blessing of the War Snapper]]<br />(Muscle +15<br />Weapon Damage +15)
| [[Glorious Blessing of She-Who-Was]]<br />(Mysticality +15<br />+15 {{element|Spooky}})
| [[Glorious Blessing of the Storm Tortoise]]<br />(+15% Combat Initiative<br />Maximum MP +30)
|}
<nowiki>*</nowiki> Equipping a [[bakelite badge]], [[Ouija Board, Ouija Board]], or [[spirit bell]] reduces the number of combats required to upgrade the blessing. Equipping multiple of these items reduces the combats required further.
 
Thus, it takes 50 to 100 combats before the (final) Glorious Blessing intrinsic is achieved.


If a non-Turtle Tamer casts a Blessing skill, they instead get 10 Adventures of a "Disdain" effect. Each effect gives bonuses equivalent to a rank 1 blessing but does not activate further Turtle Tamer skill effects.
*[[Disdain of the War Snapper]]
*[[Disdain of the War Snapper]]
*[[Disdain of She-Who-Was]]
*[[Disdain of She-Who-Was]]
*[[Disdain of the Storm Tortoise]]
*[[Disdain of the Storm Tortoise]]
==Stronger Blessings==
For a blessed Turtle Tamer the blessing will be strengthened after every X adventures.
Grand blessings are twice as strong as normal blessings. Glorious blessings are thrice as strong.
table for blessings


==Combat Skill Effects==
==Combat Skill Effects==
Blessings augment or change the functionality of several Turtle Tamer combat skills.
Blessings augment or change the functionality of several Turtle Tamer combat skills.  


Note: '''Mus''' in the following table refers to the player's buffed [[Muscle]] stat.
{|border="2" cellpadding=5 cellspacing=0 style="border-collapse:collapse; margin:0em 0em 1em 1em;"
{|border="2" cellpadding=5 cellspacing=0 style="border-collapse:collapse; margin:0em 0em 1em 1em;"
|-  
|-  
| rowspan="2" |
| rowspan="2" |
! rowspan="2" | No blessing
! colspan="3" style="background-color: #FFDDDD" |The War Snapper
! colspan="3" style="background-color: #FFDDDD" |The War Snapper
! colspan="3" style="background-color: #DDDDFF" |She-Who-Was
! colspan="3" style="background-color: #DDDDFF" |She-Who-Was
Line 43: Line 65:
! style="background-color: #DDFFDD" |[[Blessing of the Storm Tortoise (effect)|Blessing]]
! style="background-color: #DDFFDD" |[[Blessing of the Storm Tortoise (effect)|Blessing]]
! style="background-color: #DDFFDD" |[[Grand Blessing of the Storm Tortoise|Grand Blessing]]
! style="background-color: #DDFFDD" |[[Grand Blessing of the Storm Tortoise|Grand Blessing]]
! style="background-color: #DDFFDD" |[[Glorious of the Storm Tortoise|Glorious Blessing]]
! style="background-color: #DDFFDD" |[[Glorious Blessing of the Storm Tortoise|Glorious Blessing]]
|-
|-
! [[Headbutt]]
! [[Headbutt]]
| Damage
| Increased damage
| Increased damage
| Increased damage
| Increased damage
Line 52: Line 75:
| {{element|Spooky}}
| {{element|Spooky}}
| {{element|Spooky}}
| {{element|Spooky}}
|
| Attack Twice
|
| Attack Twice
|
| Attack Twice
|-
|-
! [[Shell Up]]
! [[Shell Up]]
| Damage (15% of Mus)
| Damage: 10% Mus
| Damage (20% of Mus)
| Damage: 15% Mus
| Damage (25% of Mus)
| Damage: 20% Mus
| Restore 4 HP
| Damage: 25% Mus
| Restore 8 HP
| Restore 4-5 HP
| Restore 19 HP
| Restore 8-10 HP
| Restore 18-20 HP
| Stuns for 3 rounds  
| Stuns for 3 rounds  
| Stuns for 4 rounds  
| Stuns for 4 rounds  
Line 68: Line 92:
|-
|-
! [[Spirit Snap]]
! [[Spirit Snap]]
|
|Damage: 10% Mus
|
|Damage: 30% Mus
|
|Damage: 40% Mus
|
|Damage: 50% Mus
|
|{{element|Spooky}}: 25% Mus
|
|{{element|Spooky}}: 30% Mus
|
|{{element|Spooky}}: 35% Mus
|
|Passive storm damage: 15% Mus
|
|Passive storm damage: 20% Mus
|Passive storm damage: 25% Mus
|-
|-
! [[Kneebutt]]
! [[Kneebutt]]
|
|Damage
|
|Damage, delevel defense 5-6
|
|Damage, delevel defense 10-12
|
|Damage, delevel defense 18-20
|
|{{element|Spooky}}, delevel attack
|
|{{element|Spooky}}, delevel attack
|
|{{element|Spooky}}, delevel attack
|
|Damage
|
|Damage
|Damage
|-
|-
! [[Shieldbutt]]
! [[Shieldbutt]]
|
| Damage
|
| Damage,<br />Chance to stagger
|
| Damage+10,<br />Chance to stagger
|
| Damage+20,<br />Chance to stagger
|
| {{element|Spooky}},<br />Restore 6-8 HP
|
| {{element|Spooky}},<br />Restore 10-12 HP
|
| {{element|Spooky}},<br />Restore 18-20 HP
|
| Passive storm damage
|
| Passive storm damage
| Passive storm damage
|-
|-
|}
|}
* [[Passive Damage|Passive]] "storm damage" recurs in every round. The storm damage from Spirit Snap and each use of Shieldbutt stacks.


==Boons==
==Boons==
By casting [[Spirit Boon]] (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.  
By casting [[Spirit Boon]] (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.  


table for boons
* [[Boon of the War Snapper]] (Your melee attacks restore some HP)
* [[Boon of She-Who-Was]] (Weapon Damage +20, Your melee attacks deal {{element|Spooky}})
* [[Boon of the Storm Tortoise]] (Your melee attacks restore some MP)


==Spirit Incarnate==
==Spirit Incarnate==
By casting [[Turtle Power]] (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for X turns. Doing so also gives 60 Adventures of an unremoveable effect [[Spirit Pariah]] which prevents you from obtaining any blessing.  
By casting [[Turtle Power (skill)|Turtle Power]] (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for 10 turns. Doing so also gives 60 Adventures of an unremoveable effect [[Spirit Pariah]] which prevents you from obtaining any blessing.  


table for incarnate effects
{|border="2" cellpadding=5 cellspacing=0 style="border-collapse:collapse; margin:0em 0em 1em 1em;"
 
|-
{{ClassMechanics}}
! colspan="2" style="background-color: #FFDDDD" |The War Snapper
! colspan="2" style="background-color: #DDDDFF" |She-Who-Was
! colspan="2" style="background-color: #DDFFDD" |The Storm Tortoise
|-
| colspan="2" | [[Avatar of the War Snapper]]
| colspan="2" | [[Avatar of She-Who-Was]]
| colspan="2" | [[Avatar of the Storm Tortoise]]
|-
| style="border-right:0px" | [[File:Warsnapper-avatar.gif]]
| style="border-left:0px" | You take very little damage in combat<br />Your regular attacks always hit<br />You can unleash the [[Rage of the War Snapper]]
| style="border-right:0px" | [[File:Shewhowas-avatar.gif]]
| style="border-left:0px" | Superhuman {{element|Hot|Resistance}} (+5)<br />Superhuman {{element|Cold|Resistance}} (+5)<br />Superhuman {{element|Spooky|Resistance}} (+5)<br />Superhuman {{element|Stench|Resistance}} (+5)<br />Superhuman {{element|Sleaze|Resistance}} (+5)<br />Spell Damage +100%<br />You can unleash the [[Voice of She-Who-Was]]
| style="border-right:0px" | [[File:Stormtortoise-avatar.gif]]
| style="border-left:0px" | +100% Combat Initiative<br />Maximum MP +200<br />Regenerate 30-40 MP per Adventure<br />You can unleash the [[Will of the Storm Tortoise]]
|}


==Items interacting with Turtle Blessings==
Currently, three items have an enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Normal blessings upgrade to grand blessings at 20 combats (instead of 30) and grand blessings upgrade to glorious blessings at 40 combats (instead of 70). Wearing two of these items will reduce this time to 15 and 35 adventures, respectively. Wearing three of these items might reduce this time further, but that is not currently known. Additionally, wearing these items for only part of the blessing upgrade process will partially reduce the number of combats required to upgrade your blessing. The exact mechanics for this behavior are not yet known.
*The [[Ouija Board, Ouija Board]], a shield created from a [[lump of Brituminous coal|tradable item]] summoned by the skill [[Summon Smithsness]]. A [[Left-Hand Man]] wielding this shield will not provide this effect.
*The [[spirit bell]], an untradable accessory that dropped from the [[spirit alarm clock|Boss]] during the Turtle Tamer [[The Spirit World|revamp event]].
*The [[bakelite badge]], an accessory awarded for completing a [[Standard]] [[Hardcore]] run as a Turtle Tamer in 2016.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 02:53, 28 August 2020

This page is in need of content.

Some blessing related mechanics are still not fully understood. Please fill in missing details if you become aware of them.

Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. Turtle Tamers are able to better commune with these spirits and have the effects strengthened.

Basics

Blessings are intrinsic effects granted to Turtle Tamers when they use one of three non-combat skills. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.

Blessings are reset upon ascension, but not at rollover.

Upon using the skill, the Turtle Tamer initially receives a basic (rank 1) blessing. After winning 30(*) combats, the blessing is strengthened into a grand blessing, which is twice as strong. After another 70(*) combats, the grand blessing is upgraded to a glorious blessing, which is thrice as strong.

Blessing rank # of combats req. Blessing of the War Snapper Blessing of She-Who-Was Blessing of the Storm Tortoise
Blessing 0 Blessing of the War Snapper
(Muscle +5
Weapon Damage +5)
Blessing of She-Who-Was
(Mysticality +5
+5 Spooky Damage)
Blessing of the Storm Tortoise
(+5% Combat Initiative
Maximum MP +10)
Grand Blessing 30 (20/15*) Grand Blessing of the War Snapper
(Muscle +10
Weapon Damage +10)
Grand Blessing of She-Who-Was
(Mysticality +10
+10 Spooky Damage)
Grand Blessing of the Storm Tortoise
(+10% Combat Initiative
Maximum MP +20)
Glorious Blessing 70 (40/35*) Glorious Blessing of the War Snapper
(Muscle +15
Weapon Damage +15)
Glorious Blessing of She-Who-Was
(Mysticality +15
+15 Spooky Damage)
Glorious Blessing of the Storm Tortoise
(+15% Combat Initiative
Maximum MP +30)

* Equipping a bakelite badge, Ouija Board, Ouija Board, or spirit bell reduces the number of combats required to upgrade the blessing. Equipping multiple of these items reduces the combats required further.

Thus, it takes 50 to 100 combats before the (final) Glorious Blessing intrinsic is achieved.

If a non-Turtle Tamer casts a Blessing skill, they instead get 10 Adventures of a "Disdain" effect. Each effect gives bonuses equivalent to a rank 1 blessing but does not activate further Turtle Tamer skill effects.

Combat Skill Effects

Blessings augment or change the functionality of several Turtle Tamer combat skills.

Note: Mus in the following table refers to the player's buffed Muscle stat.

No blessing The War Snapper She-Who-Was The Storm Tortoise
Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing
Headbutt Damage Increased damage Increased damage Increased damage Spooky Damage Spooky Damage Spooky Damage Attack Twice Attack Twice Attack Twice
Shell Up Damage: 10% Mus Damage: 15% Mus Damage: 20% Mus Damage: 25% Mus Restore 4-5 HP Restore 8-10 HP Restore 18-20 HP Stuns for 3 rounds Stuns for 4 rounds Stuns for 5 rounds
Spirit Snap Damage: 10% Mus Damage: 30% Mus Damage: 40% Mus Damage: 50% Mus Spooky Damage: 25% Mus Spooky Damage: 30% Mus Spooky Damage: 35% Mus Passive storm damage: 15% Mus Passive storm damage: 20% Mus Passive storm damage: 25% Mus
Kneebutt Damage Damage, delevel defense 5-6 Damage, delevel defense 10-12 Damage, delevel defense 18-20 Spooky Damage, delevel attack Spooky Damage, delevel attack Spooky Damage, delevel attack Damage Damage Damage
Shieldbutt Damage Damage,
Chance to stagger
Damage+10,
Chance to stagger
Damage+20,
Chance to stagger
Spooky Damage,
Restore 6-8 HP
Spooky Damage,
Restore 10-12 HP
Spooky Damage,
Restore 18-20 HP
Passive storm damage Passive storm damage Passive storm damage
  • Passive "storm damage" recurs in every round. The storm damage from Spirit Snap and each use of Shieldbutt stacks.

Boons

By casting Spirit Boon (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.

Spirit Incarnate

By casting Turtle Power (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for 10 turns. Doing so also gives 60 Adventures of an unremoveable effect Spirit Pariah which prevents you from obtaining any blessing.

The War Snapper She-Who-Was The Storm Tortoise
Avatar of the War Snapper Avatar of She-Who-Was Avatar of the Storm Tortoise
You take very little damage in combat
Your regular attacks always hit
You can unleash the Rage of the War Snapper
Superhuman Hot Resistance (+5)
Superhuman Cold Resistance (+5)
Superhuman Spooky Resistance (+5)
Superhuman Stench Resistance (+5)
Superhuman Sleaze Resistance (+5)
Spell Damage +100%
You can unleash the Voice of She-Who-Was
+100% Combat Initiative
Maximum MP +200
Regenerate 30-40 MP per Adventure
You can unleash the Will of the Storm Tortoise

Items interacting with Turtle Blessings

Currently, three items have an enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Normal blessings upgrade to grand blessings at 20 combats (instead of 30) and grand blessings upgrade to glorious blessings at 40 combats (instead of 70). Wearing two of these items will reduce this time to 15 and 35 adventures, respectively. Wearing three of these items might reduce this time further, but that is not currently known. Additionally, wearing these items for only part of the blessing upgrade process will partially reduce the number of combats required to upgrade your blessing. The exact mechanics for this behavior are not yet known.